If you paid the 3GG to play him you likely have the 3GG for a 7/1 trample indestructible. Then again, you don't have to even activate the indestructible unless you are blocked, or targeted. Same goes for the trample, you don't need to activate the trample unless you are blocked. So 2 of the abilities just need mana open, they don't need to be activated.
So for a mana tie up of 3 colorless you can swing with a 7/1. You sit on your GG, if blocked or destroyed you use 1 or 2 of it, more often than not this will give you card advantage. If unblocked you have an extra GG to sit on for indestrucble activations, or mana in the second main phase / opponents turn.
This is all based on you having just 3GG, which is almost guaranteed since that is his casting cost. Many of you are putting this guy on a much higher mana commitment than he really is, just thought I'd point it out.
i dont really like suicidal charge, it really seems like it should be an instant, maybe make it so it can only be played on your opponants upkeep, but still i dont like it as an instant.
What is with people's obsession with Morphling, and thinking that he is broken?
Morphling was insane mostly because of the synergy of all 5 abilities and it went in a big mana deck. Fly over for damage, untap to block, oh and you cant target it. once it hit, all the blue deck had to do was counter the few answers you might have.
it was a win condition that fit perfectly into blue control at the time. Really, morphlings best "ability" was being a blue creature in a standard format with the following cards:
grim monolith
masticore
counterspell (in t2!)
powder keg
treachery
Thornling will not see competitive standard play, do not buy a set soon, it can only go down. 2 of the abilities are close to worthless. the haste is only useful if you are going to play it for 7 mana (you want to keep 1 up for indestructible).
So it costs 6. Wouldnt you rather have cloudthresher? It happens to uncounterably say "wrath of god YOU" to the best deck in the format. it attacks for 7 every turn without needing mana pumped into it. 7 toughness is practically indestructible when no one is playing wrath of god.
Morphling was insane mostly because of the synergy of all 5 abilities and it went in a big mana deck. Fly over for damage, untap to block, oh and you cant target it. once it hit, all the blue deck had to do was counter the few answers you might have.
it was a win condition that fit perfectly into blue control at the time. Really, morphlings best "ability" was being a blue creature in a standard format with the following cards:
grim monolith
masticore
counterspell (in t2!)
powder keg
treachery
Thornling will not see competitive standard play, do not buy a set soon, it can only go down. 2 of the abilities are close to worthless. the haste is only useful if you are going to play it for 7 mana (you want to keep 1 up for indestructible).
So it costs 6. Wouldnt you rather have cloudthresher? It happens to uncounterably say "wrath of god YOU" to the best deck in the format. it attacks for 7 every turn without needing mana pumped into it. 7 toughness is practically indestructible when no one is playing wrath of god.
Ok first off you can't garruntee that it won't see competitive standard play and what 2 abilities are worthless on Thornling.Second have you looked at 5cc recently I'm pretty sure they are running Wrath of God mainboard.Finally Cloudthreser can get countered.
Youre right, i was confusing evoke with something else. i should have said against faeries, cloudthresher is an instant-speed one sided wrath that sometimes puts a 7/7 guy into play.
as for the 2 that suck: haste and the toughness pump abilities. the haste adds 1 to the cost (which is effectively 6 already) and the toughness pump is mostly redundant.
i cant guarantee anything, but I can be pretty damn sure.
I'd just like to point out that I like the fact that Indestructable makes Thornling good against green and red mostly, black and blue somewhat, and white not very much. As has been pointed out, Oblivion Ring, Path to Exile and Unmake (sort of black, I know) deal with this no problem. A year or so ago everyone was saying White was useless, well this is a way to make White relevent, it can deal with things that other colors can't.
I like the design of this guy but I agree that Untapping would have been more flavorful given the other "ling's" so far. But I guess if you consider they made him 4/4 instead of 3/3 then the pure comparison already goes out the window. Overall good design IMHO.
and yea. I can see the argument for both mythic and rare, but I feel rare would be more right for the mythic feel of the "magic storyline" the mythics are supposed to uphold. Where was morphling in the storyline? it's like they stretched "magic storyline" to "magic iconic history" which means we might run into sengir vampire/serra's angel cycle as mythic in the future. woo! O.o
Thornling seems like a fine design and the haste issue doesn't seem overly important to my sense of the card. What I don't particularly like is the fact that it exists in the first place, I like the idea of Torchling in the context of planar chaos, it was really on theme, however this is just a random card in a random set. I don't understand why Morphling needs to have it's own cycle.
exactly. it's like if one of the mythic rares in conflux was a futuristic robot that shot lasers out of its eyes. it's out of place and upsets the flavor of the set.
at the same time, with the Bolas and the domain and the cycling, it's almost like they're trying to split this block between new and old players. it's a pseudo time spiral revisited anyway (despite that i still feel like thornling is out of place).
also indestructible is one of the coolest new abilities ever. when i bust out indestructible dudes, eye of the tiger plays out of thin air and when i tap them it goes in slow motion. not the matrix slow motion, but a much grainier steven seagal or chuck norris roundhouse kick slow motion.
When I see Healing Salve, I'm often like "Oh girl, I wish I could turn every card into this." Thanks they removed the gain life part, otherwise this would have been broken.
What are you talking about most of the time when an opponent gains control of a creature it has haste or has been out long enough.
When creatures move from one player to the other it will get 'summing sickness'. The controling card has to have 'creature gains haste' for it to attack or use abilitites. Without this they have to wait for their next turn to attack with it.
If your opponent uses Threaten, Thornling can attack without activating its hasts ability because Threaten has 'creature gains haste until end of turn. But if they used Sower of Temptation the activated ability of Thornling has to used as Sower doesn't have the "haste" clause.
untapping alongside indestructible (a very green ability imo) would have been overpowered. It means, i have one heck of a blocker and attacker here, alongside ill place presence of Gond on it to make alot of lil elves and wait for you to stop me in the meantime. yeah theres ways around it, but with such cheap costs you would need split second back to interrupt it completely.
And actually if you play him for 5GGG, into blockers, you've basically cobbled together an 8cc ball lightning... or should I say groundbreaker?
So for a mana tie up of 3 colorless you can swing with a 7/1. You sit on your GG, if blocked or destroyed you use 1 or 2 of it, more often than not this will give you card advantage. If unblocked you have an extra GG to sit on for indestrucble activations, or mana in the second main phase / opponents turn.
This is all based on you having just 3GG, which is almost guaranteed since that is his casting cost. Many of you are putting this guy on a much higher mana commitment than he really is, just thought I'd point it out.
What are you talking about most of the time when an opponent gains control of a creature it has haste or has been out long enough.
Morphling was insane mostly because of the synergy of all 5 abilities and it went in a big mana deck. Fly over for damage, untap to block, oh and you cant target it. once it hit, all the blue deck had to do was counter the few answers you might have.
it was a win condition that fit perfectly into blue control at the time. Really, morphlings best "ability" was being a blue creature in a standard format with the following cards:
grim monolith
masticore
counterspell (in t2!)
powder keg
treachery
Thornling will not see competitive standard play, do not buy a set soon, it can only go down. 2 of the abilities are close to worthless. the haste is only useful if you are going to play it for 7 mana (you want to keep 1 up for indestructible).
So it costs 6. Wouldnt you rather have cloudthresher? It happens to uncounterably say "wrath of god YOU" to the best deck in the format. it attacks for 7 every turn without needing mana pumped into it. 7 toughness is practically indestructible when no one is playing wrath of god.
Ok first off you can't garruntee that it won't see competitive standard play and what 2 abilities are worthless on Thornling.Second have you looked at 5cc recently I'm pretty sure they are running Wrath of God mainboard.Finally Cloudthreser can get countered.
as for the 2 that suck: haste and the toughness pump abilities. the haste adds 1 to the cost (which is effectively 6 already) and the toughness pump is mostly redundant.
i cant guarantee anything, but I can be pretty damn sure.
I like the design of this guy but I agree that Untapping would have been more flavorful given the other "ling's" so far. But I guess if you consider they made him 4/4 instead of 3/3 then the pure comparison already goes out the window. Overall good design IMHO.
exactly. it's like if one of the mythic rares in conflux was a futuristic robot that shot lasers out of its eyes. it's out of place and upsets the flavor of the set.
at the same time, with the Bolas and the domain and the cycling, it's almost like they're trying to split this block between new and old players. it's a pseudo time spiral revisited anyway (despite that i still feel like thornling is out of place).
also indestructible is one of the coolest new abilities ever. when i bust out indestructible dudes, eye of the tiger plays out of thin air and when i tap them it goes in slow motion. not the matrix slow motion, but a much grainier steven seagal or chuck norris roundhouse kick slow motion.
When creatures move from one player to the other it will get 'summing sickness'. The controling card has to have 'creature gains haste' for it to attack or use abilitites. Without this they have to wait for their next turn to attack with it.
If your opponent uses Threaten, Thornling can attack without activating its hasts ability because Threaten has 'creature gains haste until end of turn. But if they used Sower of Temptation the activated ability of Thornling has to used as Sower doesn't have the "haste" clause.
Sludge Strider: Ooh, me likey. B+.
Standard
RogueDeckWins (mono-B aggro)
AngelDusk G/W/U control)
Land of Confusion (B/R/u Blightning Beatdown
Shore/Bind (G/U aggro w/ mistbind clique)
Casual
Hostile Takeover (U/B Tutor)
Stompy (Mono-G super aggro)
Ghost of Jimi Hendrix 4 president 2012!
So that it's a more complete reference to Fog Elemental (obsoleting it, though)?
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