With the fixing from both LOR/SHM block and SoA block, I see it being completely feasible and viable. It will slow down the deck by one turn, but that is probably exactly what Wizards want in order to level the playing field without completely destroying faeries. That is, of course, if Fae players wish to continue playing that deck. And its not like Wizards didn't give Fae players any answers to all this hate. And its also not likely that a person will run 4 archers, 4 celestial purges, 4 volcanic fallouts, 4 jund charm, etc...
As for B/W token and Kithkin decks, just hope they don't drop the glorious anthem or ajani goldmane in time for their spectral possession tokens.
However, still, with all this hate, I am interested in seeing what new archetypes will rise after this set.
1. Agreed to slow down one turn and that's about it with the mana bases available. Agreed that's all it really needs. I don't want to kill the fae [that's a lie i do] but i would like to see more options.
2. Agreed on new and interesting archetypes. Make one. I want to see it people! Aggro Esper looks good to me, but maybe I'm nieve. That and I'm used to green decks.
3. On a personal sidenote, I would run all the 4x above mentioned as long as I got to beat fae. Add in some banefire while you're at it...maybe a new green control aarchetype...man! See point number two! We're on to something! The doors open, boys! Yee Haw!
1. Agreed to slow down one turn and that's about it with the mana bases available. Agreed that's all it really needs. I don't want to kill the fae [that's a lie i do] but i would like to see more options.
2. Agreed on new and interesting archetypes. Make one. I want to see it people! Aggro Esper looks good to me, but maybe I'm nieve. That and I'm used to green decks.
3. On a personal sidenote, I would run all the 4x above mentioned as long as I got to beat fae. Add in some banefire while you're at it...maybe a new green control aarchetype...man! See point number two! We're on to something! The doors open, boys! Yee Haw!
So are we looking at a new version of...
* drum roll *
THE STANDARD SOLUTION???
Haha. Just for Fae? But no, really. Just hate, hate, hate in one deck. Barely creative, purely reactive, but still a new deck, right?
Realistically, I'm optimistic with Conflux. All these new cards printed in wrong rarities (supposedly), good cards coming out late in the spoiler season...wait and see, people : )
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I am one of those Forum lurkers that rarely ever posts, but come ON!!! I played faeries since they came, and i love them, i cannot believe how many hosers they are throwing at us, it's amazing, as a faerie player i know the deck can be beaten, even with the tools available, and even then i can't do but be ashamed about a Game (magic) that keeps kicking the fallen, too much hate for my taste, cannot believe it. At least make it uncommon. Anyway, on the cards, horrible design on the archer (i mean it's a superb card but cost/PT/ability are way above the curve, and at common).
Squire is super nice for limited, constructed nay.
Wizards has admitted Faeries was a mistake and they said they were going to take major action in Conflux. Rather than banning cards to solve the problem (which should only be done as an absolute last resort), they are instead making powerful hosers specifically to rectify Faeries.
Wizards has admitted Faeries was a mistake and they said they were going to take major action in Conflux. Rather than banning cards to solve the problem (which should only be done as an absolute last resort), they are instead making powerful hosers specifically to rectify Faeries.
Yes rather than outright banning the cards they will just make cards that make fae unplayable.
Huh Thanks wizards......guess I will sit out until alara reborn or so considering I don't like playing either WW or 5cc and since that is what the meta is going to be.... -.-
Wizards has admitted Faeries was a mistake and they said they were going to take major action in Conflux. Rather than banning cards to solve the problem (which should only be done as an absolute last resort), they are instead making powerful hosers specifically to rectify Faeries.
its still the absolute wrong route to take. the problem with fae being too powerful is that its boring a meta to play fae or anti fae.
the real solution is to print a slew of cards that will up the power of every other deck to make all decks viable and competitive.
of course, that will take a toll on powercreep and highlight the weakness of the set to come next, which is bound to happen some time
I actually think the Aven is really good for limited. He's both a decent two-drop (Bant needs another in both limited and constructed), and is the only exalted dude with flying besides the expensive Waveskimmer.
the Aven its a nice card for sure, and as some people says , its not replacen the akrasan, run both of them - and the archer ,seriously, i have been playing fairies for a while now, and people seems to think that we have win the game before we even start, i.e. sure we have a good matchup against 5cc and Ajani Lark decks, but the skilled RDW and B/W can pull a win if we are being sloppy playing the deck or having bad draws, you really want to beat fairies??? play RDW, its not that expensive and has some good matchups against other decks - all i see here is 2 good commons that would fit some decks in constructed for a while - then people will start to remember that fairies can play infest instead of the Scion of Oona on MD.
when your fae hate is applicable an answer to a 5c deck, it'll be really making the deck powerful. not just powerful against fae.
How in hell can you elegantly hate on Faeries and 5 Color Control at the same time? One is a two color deck relying on an army of blue creatures with flash, blue/black disruptive elements, some degree of counters, and Mistbind Clique, a great aggro tempo tool. The other is all 5 colors, but, most importantly, whatever you want it to be, which is usually the closest thing to draw-go we've had since U/B Teachings, often not laying a real threat until turn 6.
I think the only real cards that have come close to hitting both decks are 1) Guttural Response (and 5 Color Control decks have played that from time to time!), which really needed to hit creature spells with flash too 2) Blood Moon or something, which hoses a lot more than just these two decks.
Please tell me what you think would be something to really make another deck powerful, other than an aggro card with shroud or something generically good against control that happens to fit into some currently tier 2 deck.
Yeah sure, if the archer was the only problem, it would be easy for faerie to deal with it. The real problem is the archer+volcanic fallout+banefire+a bunch of very powerful creatures that you will have only 4 agony wasps to deal with them. Faerie cant deal with them all no matter what they run. Sure there are answers in the deck but that doesnt mean you will have them in every game.
Yeah, I realized that part was wrong, so I edited it out of my previous post.
Is that why the top decks in standard are currently things like Vengeant Lark, Kithkin, Merfolk, Faeries, Mono-red, BW Tokens, and 5-C Control?
I think everything is protecting itself against green just fine.
Efficient creatures? Enchantment and flyer hate? Protection from an enemy colour? Mana acceleration? Two decent card-drawing spells in three years? In green?
And now, a creature that is better than Ranking Canopy, which was enough to wipe out every faerie deck... making them kill themselves with Bitterblossom and nullifying the shroud granted by Scion of Oona
Green has been pumped a lot leaving the other colors with less power
I won't discuss this again, that is what I believe
It's green. If I've ever seen a downside in Magic since Urza's Saga, that would be it.
Maybe in competitive, but not in casual play, since it is the best color for making casual decks (I mean decks that do not need much money to be made, and that is where WotC should try to make more stuff, for casual gameplay)
Yes rather than outright banning the cards they will just make cards that make fae unplayable.
I believe that that is not a good idea...
But also is not a bad idea...
They should create cards that make difficult to play some decks that are ruining a format... But not impossible
Nowadays, as Judges of the shops I visit, say that the broken deck is de Elf-Glimpse of Nature combo, not the Faeries one
Going back to the cards... I REALLY like the bird... Even it is a Soldier, so it can become a great First Strike Flying creature with Field Marshal... I believe in my meta it will be used too
I also try to use it in the Pre-Release if I can :-P
Turn 1: Akrasan Squire
Turn 2: Aven Squire, the former swings for 3.
Turn 3: Sigiled Paladin, the former swings for 4 as a flier.
7 life in just 2 attacks. I'll sign up for that.
As for the archer
I am reserving a few thousand playsets.
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How in hell can you elegantly hate on Faeries and 5 Color Control at the same time? One is a two color deck relying on an army of blue creatures with flash, blue/black disruptive elements, some degree of counters, and Mistbind Clique, a great aggro tempo tool. The other is all 5 colors, but, most importantly, whatever you want it to be, which is usually the closest thing to draw-go we've had since U/B Teachings, often not laying a real threat until turn 6.
that's what i was originally pointing out: you can't
printing hate is narrow.
me and the post i quoted were discussing how wotc is making decks stronger. i say that printing hate is not a real way to make decks stronger, while he is trying to say that hate is actually a good way to make decks stronger.
the point is that in the end, hate is not maindecked without the disaadvantage of sucking and being dead cards when you face the deck which you aren't built to hate
for example
naturalize is a neat card for any green deck that wants to kick blossom
but tarmo will in the same slot make it a ton tougher for both blossom AND 5c decks
so if they printed more tarmo type cards than naturalize hate type cards, it would be better
Aven will likely see Block constructed play in fast exalted White or WX, it's very solid. Evasion is exactly what an exalted creature wants.
And the Archer is an awesome utility 1-drop, it can be even maindecked and searched with a Ruel.
Aggro decks may prefer this to board wipers vs faeries as it's very easy to sneak in at any stage of the game and HAS TO be dealt with quickly or it makes then unable to play.
Y'know, at this point in time, I'd rather start getting a bunch of cards that are really nice and will be really good when Faeries rotate out, instead of a bunch of cards that kill small flying creatures and Bitterblossom. :roll:
Unfortunately, I had to run a draft last night so I didn't get back on the forums until now. For anyone looking for confirmation, however, I have seen Scattershot Archer and it is indeed spoiled correctly.
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I'm afraid I can't share the scan, but the art is a close up of an elf firing a crossbow slightly upwards. It's illustrated by Steve Argyle.
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Neat, I guess. I disagree with Masamune, three colors now have a splashable answer to Faeries. Volcanic Fallout and Celestial Purge are definitely better, but it's still worth noting that GB Rock, GB Quillspike, Elfball, etc all get a boost against Fae (regardless of how good these archetypes currently are).
I'm saying: Hurricane, Cloudthresher, Vexing Shusher, and Gutteral Response all had their uses, no?
Add to that every cheap sweeper, Volcanic Fallout, Celestial Purge, Wispmare, Spectral Procession.... I don't need to go on. Every deck is basically capable of beating Faeries. Just because a better Faerie player beats a worse "Deck X" player. a good player would have won playing something else regardless.
I could care less about the Archer, I'm just saying I don't see why you people would even play him. There's a reason why he's common- because if they don't feed you any cheap fliers, you have a crappy 1/2 for G. Because THOSE win games.
He's an inefficient answer. Cloudthresher is still the best G card for anti-Faeries, that also just happens to be the stones against every other archetype.
Why would they obsolete Akrasan Squire? Aven Squire seems way too good.
And the elf is just insane. Decent body, relevant ability sometimes, at COMMON?
I say fake.
How is Akrasan Squire made obsolete? That's a one-drop, this is a two-drop. Mana curve, much?
And yeah, the elf is a SB card at best in limited. It was obviously made to be a huge Bitterblossom hoser, which makes me glad. BB was one of those cards that everyone either played or loathed -- sometimes both.
1. Agreed to slow down one turn and that's about it with the mana bases available. Agreed that's all it really needs. I don't want to kill the fae [that's a lie i do] but i would like to see more options.
2. Agreed on new and interesting archetypes. Make one. I want to see it people! Aggro Esper looks good to me, but maybe I'm nieve. That and I'm used to green decks.
3. On a personal sidenote, I would run all the 4x above mentioned as long as I got to beat fae. Add in some banefire while you're at it...maybe a new green control aarchetype...man! See point number two! We're on to something! The doors open, boys! Yee Haw!
NOT!!
Take that fae!
So are we looking at a new version of...
* drum roll *
THE STANDARD SOLUTION???
Haha. Just for Fae? But no, really. Just hate, hate, hate in one deck. Barely creative, purely reactive, but still a new deck, right?
Realistically, I'm optimistic with Conflux. All these new cards printed in wrong rarities (supposedly), good cards coming out late in the spoiler season...wait and see, people : )
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Wizards has admitted Faeries was a mistake and they said they were going to take major action in Conflux. Rather than banning cards to solve the problem (which should only be done as an absolute last resort), they are instead making powerful hosers specifically to rectify Faeries.
Yes rather than outright banning the cards they will just make cards that make fae unplayable.
Huh Thanks wizards......guess I will sit out until alara reborn or so considering I don't like playing either WW or 5cc and since that is what the meta is going to be.... -.-
My H/W list
its still the absolute wrong route to take. the problem with fae being too powerful is that its boring a meta to play fae or anti fae.
the real solution is to print a slew of cards that will up the power of every other deck to make all decks viable and competitive.
of course, that will take a toll on powercreep and highlight the weakness of the set to come next, which is bound to happen some time
Silly me, I thought that the fae hosers were a "slew of cards that will up the power" of other decks, and make other decks viable and competitive.
Except that rather than powering up other decks, this card simply destroys fae (and possibly B/W tokens).
So yes, silly you.
My H/W list
when your fae hate is applicable an answer to a 5c deck, it'll be really making the deck powerful. not just powerful against fae.
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How in hell can you elegantly hate on Faeries and 5 Color Control at the same time? One is a two color deck relying on an army of blue creatures with flash, blue/black disruptive elements, some degree of counters, and Mistbind Clique, a great aggro tempo tool. The other is all 5 colors, but, most importantly, whatever you want it to be, which is usually the closest thing to draw-go we've had since U/B Teachings, often not laying a real threat until turn 6.
I think the only real cards that have come close to hitting both decks are 1) Guttural Response (and 5 Color Control decks have played that from time to time!), which really needed to hit creature spells with flash too 2) Blood Moon or something, which hoses a lot more than just these two decks.
Please tell me what you think would be something to really make another deck powerful, other than an aggro card with shroud or something generically good against control that happens to fit into some currently tier 2 deck.
Yeah, I realized that part was wrong, so I edited it out of my previous post.
I agree with you
They could have made another card or maybe for another color since we have Raking Canopy
I am talking about casual gameplay, where green owns...
Cards like (Going through magiccards.info):
Chameleon Colossus 4 power + 4 mana + extra abilities
Changeling Titan 7 power + 5 mana
Cloudthresher 7 power + 6 manab+ extra abilities
Dramatic Entrance cast any creature at instant speed (Green has great creatures to do this)
Drove of Elves super shroud
Duskdale Wurm 7 power + 7 mana
Evolution Charm search land / flying / resurrect a dead creature... Owns, really
Femeref Archers bye, bye Flying creatures
Gaea's Anthem Pump your creatures as white does
Garruk Wildspeaker Mana acceleration, overrurn, free tokens
Harmonize card draw
Heritage Druid mana acceleration
Hungry Spriggan early 4 power beater for 3 mana
Imperious Perfect pump your creatures + free token producer
Krosan Grip uncounterable removal for artifacts and enchantments... Bye bye Bitterblossom
Lignify super Humble
Mire Boa 2 power + 2 mana + extra abilities
Mycoloth 5/5 with loads of token production
Nacatl War-Pride makes other creatures unblockable
Nettle Sentinel 2 power for 1 mana with an insignificant drawback in green
Primalcrux at least, 6/6 for 6 mana... With the mana acceleration of green, could be awesome
Ranking Canopy THE REAL FAERIE DESTROYER
Rhox Charger 3 power at least (Has Exalted) AND trample for 4 mana
Roughshod Mentor trample with everything
Sporesower Thallid 4 power + 4 mana + extra abilities
Squall Line anti Flying
Stonewood Invocation shroud and pumper
Summoner's Pact search your big creature to beat up your oponent
Talara's Battalion 4 power for 2 mana ??
Tarmogoyf the most valued creature of Magic...
Timbermare 5 power for 4 mana
Tower Above pump, trample, wither and provoke... What else ?
Troll Ascetic super shroud, almost indestructible
Verdant Force beater with lots of token generation
Vigor make your creatures immune to damage
Wild Nacatl in zoo, 3 power for 1 mana
And now, a creature that is better than Ranking Canopy, which was enough to wipe out every faerie deck... making them kill themselves with Bitterblossom and nullifying the shroud granted by Scion of Oona
Green has been pumped a lot leaving the other colors with less power
I won't discuss this again, that is what I believe
Yes, it should cost, at least, another :1mana:, I mean, it should cost at least :1mana::symg:
Maybe in competitive, but not in casual play, since it is the best color for making casual decks (I mean decks that do not need much money to be made, and that is where WotC should try to make more stuff, for casual gameplay)
I believe that that is not a good idea...
But also is not a bad idea...
They should create cards that make difficult to play some decks that are ruining a format... But not impossible
Nowadays, as Judges of the shops I visit, say that the broken deck is de Elf-Glimpse of Nature combo, not the Faeries one
Going back to the cards... I REALLY like the bird... Even it is a Soldier, so it can become a great First Strike Flying creature with Field Marshal... I believe in my meta it will be used too
I also try to use it in the Pre-Release if I can :-P
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Turn 2: Aven Squire, the former swings for 3.
Turn 3: Sigiled Paladin, the former swings for 4 as a flier.
7 life in just 2 attacks. I'll sign up for that.
As for the archer
I am reserving a few thousand playsets.
that's what i was originally pointing out: you can't
printing hate is narrow.
me and the post i quoted were discussing how wotc is making decks stronger. i say that printing hate is not a real way to make decks stronger, while he is trying to say that hate is actually a good way to make decks stronger.
the point is that in the end, hate is not maindecked without the disaadvantage of sucking and being dead cards when you face the deck which you aren't built to hate
for example
naturalize is a neat card for any green deck that wants to kick blossom
but tarmo will in the same slot make it a ton tougher for both blossom AND 5c decks
so if they printed more tarmo type cards than naturalize hate type cards, it would be better
And the Archer is an awesome utility 1-drop, it can be even maindecked and searched with a Ruel.
Aggro decks may prefer this to board wipers vs faeries as it's very easy to sneak in at any stage of the game and HAS TO be dealt with quickly or it makes then unable to play.
Wizards could put $100 bills in packs and people would complain about how they were folded.
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also, by it, I mean the doyen.
I'm saying: Hurricane, Cloudthresher, Vexing Shusher, and Gutteral Response all had their uses, no?
Add to that every cheap sweeper, Volcanic Fallout, Celestial Purge, Wispmare, Spectral Procession.... I don't need to go on. Every deck is basically capable of beating Faeries. Just because a better Faerie player beats a worse "Deck X" player. a good player would have won playing something else regardless.
I could care less about the Archer, I'm just saying I don't see why you people would even play him. There's a reason why he's common- because if they don't feed you any cheap fliers, you have a crappy 1/2 for G. Because THOSE win games.
He's an inefficient answer. Cloudthresher is still the best G card for anti-Faeries, that also just happens to be the stones against every other archetype.
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How is Akrasan Squire made obsolete? That's a one-drop, this is a two-drop. Mana curve, much?
And yeah, the elf is a SB card at best in limited. It was obviously made to be a huge Bitterblossom hoser, which makes me glad. BB was one of those cards that everyone either played or loathed -- sometimes both.
:pumpkin: