Kind of a crappy uncommon(when you compare it to nearly every other removal card that costs 1R), but of course every card is made with Limited in mind anymore.
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:symur::symur::symur::symur::symur:
Several years ago, WotC apparently surveyed Magic players across the globe. They found that people liked turning things sideways, and hated LD. This is the result:
Or the Ranger itself, if necessary. Cloudgoat, that is.
Although this might also teach people not to make Ranger of Eos, get 2x Figure, play Figure, pass.
Meh. A little unimpressive. I'll take any other burn card over this, it's pretty narrow in its effect. At least the white hoser destroys permanents. this isn't even a guarantee even when it resolves. Still, interesting, if unspectacular.
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On first glance, it seems pretty weak. However, against some decks it is pure card advantage (b/w tokens and aggro in particular), and it might find it's way into many red sideboards.
A possible 3 for 1 always deserves looking into.
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Does anyone else feel that the name doesn't fit the ability? I assumed this card was going to be some sort of threaten effect, not just burn. Although it does hate on WU, the colors of order, so I suppose I could see the connection. Go ahead and ignore this post. Although if you took the time to read this far, I would feel bad to have wasted your time, so, umm, I guess this would be a nice sideboard card for mono-red to outrace WW.
Sure, stuff like Snapping Drake and Goblin Piker are for limited. But Null isn't even playable against a 5 year old whose hand consists of a 6 of Clubs, Blue-Eyes White Dragon, Chimney Imp, and a very large cumquat.
Ignite Disorder- Despite being part of a cycle with Celestrial Purge this is so much weaker, if only it could hit players as well i'd have rated this very highly. That said it is nice that it can by itself deal with a Spectral Procession and while it can't kill the black bitterblossom tokens it can kill multiple blue faeries. Limited probably maindeckable since most decks should have at least 1 of the 2 colors, and an okay mid pick in draft. For constructed it's highly doubtful given that for just 1 more mana you get the far superior Volcanic Fallout or just Fire at Will(which didn't see play in any case).
Kind of a crappy uncommon(when you compare it to nearly every other removal card that costs 1R), but of course every card is made with Limited in mind anymore.
Yeah, pretty much
I think it's probably sideboard playable in some Standard decks, but overall it's already kinda obsolete in the grand scheme of things.
In a word, Pyroclasm. The one application i can think of where this card is better (in standard) is as a sideboard card for W/R tokens vs. W/B tokens. But even then it becomes completely miserable once an anthem effect hits the table.
In Block Constructed, I fully expect a WR Control/Weenie deck would run Celestial Purge main deck... That being said, Ignite Disorder would be a great card to replace when Celestial Purge is dead... I don't expect mono-green to be a viable deck, so this two card combination works out pretty well...
The drawback would be that both cards could also hurt a WR Weenie deck... but what can you do about that?
Why in the name of god doesn't this do damage that can't be prevented? Its a limited, worse incinerate, that burrenton forge tender can still stop.
Lol, red and black god the short end of the stick on colour hosers in this block. Times bloody ten.
Agreed they got hosed to a point (hey- Deathmark and Cryoclasm are still pretty damn good... hopefully it will be Deathmark, Cryoclasm, Flashfreeze, Super Naturalize, and Celestial Purge in 11th?)
Anyways, it's strong in block, which is what matters right now. I imagine in block it will be a full playset in the board, seeing as WW is particularly good, and the number of multicolored creatures means it will always find a target. (most of the time)
I feel as though Red is making a strong resurgance in Conflux. Between this, Banefire and Volcanic Fallout, Red has answers to a lot of aggro based and control based decks.
This thing is going to shoot down Tidehollow Strixes like there's no tomorrow. Seriously, this fellow kills every early drop in Esper Aggro but Glaze Fiend (if the deck even plays it), usually killing multiples with a single copy. Should be maindeckable in Limited, maybe even in block. Probably not good enough for Standard since you get Pyroclasm for the same cost and Fallout/Firespout for one more.
Several years ago, WotC apparently surveyed Magic players across the globe. They found that people liked turning things sideways, and hated LD. This is the result:
At first i thought it was good, then I reread it wondering why everyone was putting it down... and now I know why. Yeah, just SB if Bant Ever gets off the ground.
A quick and easy riddle since I'm at work.
Ignite Disorder
Colour, Speed and Casting Cost: Incinerate
Rarity: Oona's Blackguard
Ability: Fire at Will without the old restrictions but with a new colour restriction.
SOLVED: Well done, Rainbowbrite solves it on the first post!
Ignite Disorder
1R
Instant
Uncommon
Ignite disorder deals 3 damage divided as you choose among any number of target white and/or blue creatures.
Several years ago, WotC apparently surveyed Magic players across the globe. They found that people liked turning things sideways, and hated LD. This is the result:
Although this might also teach people not to make Ranger of Eos, get 2x Figure, play Figure, pass.
I guess it's fairer than Disorder.
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A possible 3 for 1 always deserves looking into.
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Yeah, pretty much
I think it's probably sideboard playable in some Standard decks, but overall it's already kinda obsolete in the grand scheme of things.
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Lol, red and black god the short end of the stick on colour hosers in this block. Times bloody ten.
1. Baneslayer Angel 2. Birds of Paradise 3. Lightning Bolt 4. Honor of the Pure 5. Goblin Chieftain
My top 5 Zendikar cards:
1. Eternity Vessel 2. Chandra Ablaze 3. Beastmaster Ascension 4. Ob Nixilis, the Fallen 5. Rampaging Baloths
The drawback would be that both cards could also hurt a WR Weenie deck... but what can you do about that?
Agreed they got hosed to a point (hey- Deathmark and Cryoclasm are still pretty damn good... hopefully it will be Deathmark, Cryoclasm, Flashfreeze, Super Naturalize, and Celestial Purge in 11th?)
Anyways, it's strong in block, which is what matters right now. I imagine in block it will be a full playset in the board, seeing as WW is particularly good, and the number of multicolored creatures means it will always find a target. (most of the time)
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UBDragonlord Silumgar WGKarametra, God of Harvests
BRUNekusar, the Mindrazer BGMazirek, Kraul Death Priest
URMelek, Izzet Paragon UGPrime Speaker Zegana
WUHanna, Ship's Navigator BWUSydri, Galvanic Genius
WUBRGSliver Queen RBBladewing the Risen
WBKarlov of the Ghost Council RGXenagos, God of Revels
GFreyalise, Llanowar's Fury RWAurelia, the Warleader
RIb Halfheart, Goblin Tactician BDrana, Liberator of Malakir
UAzami, Lady of Scrolls WNahiri, the Lithomancer
WBGDoran, the Siege Tower CEmrakul, the Promised End
That's exactly what I was thinking. Way too many of these effects for me to think otherwise.
Only if they're elves like Elvish Hexhunter, Seedcradle Witch, or Rhys the Redeemed(and his tokens).
Several years ago, WotC apparently surveyed Magic players across the globe. They found that people liked turning things sideways, and hated LD. This is the result:
Actually, I think this card is better than people think. Combat tricks and all, ya know.