Comes into play tapped? Bah Humbug!!!! Its fodder for your reflecting pools nothing else!!. The other land shoulda been more like a mystic compass type deal
rupture spire seems a little underpowered at double copt, a better version while not being overpowered I think would have been
taps for 1
when this comes into play you may pay 2 mana put a token on this land so long as this land has the counter it can tap for any color.
or
taps for 1
pay 3: put a counter on this land,
when you tap this land for mana if it has the counter on it instead of colorless mana you may add any color
the basic land maker seems good
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I do like the idea of paying mana as the land comes into play or paying mana later to upgrade the land, either way its a good design space for future cards, maybe a card like this one that taps for 2 colorless.
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I'll play the Rupture Spire in my mid-range GWr deck. I have approximately 3 2-drops, so I'd rather have both my lands tapped on the second turn than one of my lands tapped on the first. And Jungle Shrine has wrong-footed me on Birds of Paradise and Magma Spray for FoD one too many times...
I like both lands limited wise...but the spire will see a lot of Resounding Waves (Time Walk for a player in the early game) ...but it's still a powerful common land which I'll gladly pick
don't tell me those will really be rare?
they reek of uncommonness.
and they more or less just reek.
i mean i know the originals were rares, except for icy, but the effects are simple and fairly weak by todays standards. and its such a brain-dead execution which i think is wasted on rare slots but acceptable for uncommon limited usage.
i always thought of icy manipulator seeming more blue. but i guess all the best affects do seem blue. god-forsaken blue.
anyways. these. cards. are. boring.
I really like the lands. I don't think they will have too much impact on constructed, but for budget players both are very, very nice. Also, a common land that produces 5 colors of mana might be interesting in peasant, though the tempo hit really counts in that format. I'll have to test that out...
I like both of the cards, but the tepo loss from Rupture Spire is realy bad in limted and constuced.
I think that Unstable Frontier a fairly high pick if you are drafting a domain deck and good in a budget domain deck.
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taps for 1
when this comes into play you may pay 2 mana put a token on this land so long as this land has the counter it can tap for any color.
or
taps for 1
pay 3: put a counter on this land,
when you tap this land for mana if it has the counter on it instead of colorless mana you may add any color
the basic land maker seems good
Complaint box: Why was the mtg as an mmo(rpg) thread closed? I was having fun talking about it, hrmph-
Complaint box: Why was the mtg as an mmo(rpg) thread closed? I was having fun talking about it, hrmph-
I can't =|
At least vivid lands can be dropped on the first turn. It looks like good limited fodder and another land for budget players.
I got my plan
I got survivalism
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they reek of uncommonness.
and they more or less just reek.
i mean i know the originals were rares, except for icy, but the effects are simple and fairly weak by todays standards. and its such a brain-dead execution which i think is wasted on rare slots but acceptable for uncommon limited usage.
i always thought of icy manipulator seeming more blue. but i guess all the best affects do seem blue. god-forsaken blue.
anyways. these. cards. are. boring.
I really like the lands. I don't think they will have too much impact on constructed, but for budget players both are very, very nice. Also, a common land that produces 5 colors of mana might be interesting in peasant, though the tempo hit really counts in that format. I'll have to test that out...
I think that Unstable Frontier a fairly high pick if you are drafting a domain deck and good in a budget domain deck.