Moonhold: Now that is a very cool mix of colored abilities to form a psuedo-gold Abeyance/Time Walk effect. This screams "I take tempo" from the top of its lungs against some players. A solid first turn and second turn drop into this monstrous card means that your effectively playing a 3 mana Relentless Assault. That may not seem "that good" but you potentially get an extra 4 damage and an extra draw step from a 3 mana instant. This might be one of my favourite cards in the set for its design potentcy. And in Limited, this card might as well be a 3 mana Time Walk since most opponents might not have too much to do when they can't play creatures. Ya, they can was their spot removal on your threats, but since you get the chance to get ahead in land drops you can roll your midgame creatures out earlier without fear of removal if they wasted it on one of your aggressive attackers. If they didn't likely you stole the entire turn from them.
Hey, me too! Except that I had to leave my wife who was having a baby to go to the computer. I feel kinda bad about that, but magic cards are more important than family.
I know it's not really Timewalk, and it's a pretty bad late game card, but Moonhold is exactly what a R/W weenie deck wants to see in it's opening hand. You bust out your 1 and 2 drop creatures and start swinging then Moonhold the opponent to stall their ability to build a defense. It won't take you all the way on it's own, but it should buy you an extra turn of dmg and a land drop which could make a substantial difference.
Moonhold gets me a kinda excited. It does suck that it's such an awful topdeck, but damn I do dig that idea of maybe running it in some weird kinda LD or aggro or something that. Maybe with like Rite of Flame/Spirit Guide or something like that.
I guess it just kinda sucks that you'd spend your 2nd turn basically just canceling out his and dropping a land......
Because neither the Stone nor Molten varieties of Rain are legal in Standard.
Rain of tears is quite legal.
With the g/b land coming up, it should be even easier.
Currently it's not too tough.
1 - gilt-leaf + elf, play elf
2 - swamp - rain of tears.
(3 - land, acid moss)
or
1 llanowar - bird
2 any land, rain of tears.
Heck, currently if you're on the play you can (with a very nice draw) go something like
1 land, bird/elf
2 rain of tears
3 acid moss
4 deus
5 terror/inversion/shriekmaw/redcap anything they managed to play off one land, swing with deus.
Moonhold will definitely see play, if anything for the Kithkin block mirror (or Merfolk). It might replace Pollen Lullaby in the board, since it automatically shuts off the creatures (and land if you play red for more reach) your opponent requires to win the game. A turn's development can be quite significant.
Extremely interesting card developed, and it is a definite skill-tester to see how it will fit best.
@Tapper
Nice Limited card. I would pick it pretty high, since tapping two creatures in one turn seems rather strong.
Moonhold will definitely see play, if anything for the Kithkin block mirror (or Merfolk). It might replace Pollen Lullaby in the board, since it automatically shuts off the creatures (and land if you play red for more reach) your opponent requires to win the game. A turn's development can be quite significant.
The only problem with that is that you're wasting a turn of your own development as well. And that's on the gambit that your opponent has a relevent play on that 3rd turn that is so back breaking that it needs to be put off a turn.
Also, in the mirror, it's easily maneuverable.
Player A: Upkeep, moonhold you.
Player B: er..ok..spectral procession.
Player A: : (
For it to be relevant in the kithkin mirror, you would have to be able to play the red half of it to stop a 3rd/4th land drop, and it doesn't seem very good to splash red just for that.
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This is probably the worst signature in the history of signatures.
If by "nice target" you mean "blank", I guess. Even if it did cost :1mana::symrw: to fit on the stick, regardless of what mana you pump into stick activations you still play the copy "without paying its mana cost". Meaning you'll never get either effect that way.
Don't forget that they get to draw with Moonhold, too! It's a cool card but is quite crappy. The reason: To get the most out of it, you want to play it early game (so the "you can't play lands" part matters) but then you just gave up your turn (you probably won't have much more than 3 lands early in the game) and a card to make them give up their turn (albeit YOU get to play land.) So it's card disadvantage so that you can play an extra land, basically.
Oh and it doesn't fit on a stick, I'm afraid.
Verdict: ... come on.
Trapper is cool though, but not that great (4 for a 2/2? I'd much rather have my thoughtweft trio.)
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Haikus are easy
But sometimes they don't make sense
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Moonhold is arguably worst than Conjurer's ban as it doesn't cantrip. It's card disadvantage trading for tempo?
You have to spend a turn and a card to stop opponent's board from developing. If you wanted to board control, why not just play creature removal, which will nearly always be relevant in this meta. If you wanted to get rid of a land, you can play land destruction which deals with a land more permanently.
It's hardly a timewalk. More likely than not, you'll timewalk yourself by wasting a turn.
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"Wizards could put $100 bills in packs and people would complain about how they were folded." - from Dr Jeebus's Sig
Ballynock Trapper
Creature Kithkin Soldier (C)
: Tap target creature.
Whenever you play a white spell, you may untap Ballynock Trapper.
2/2
Moonhold
Instant (U)
Target player can't play land cards this turn if was spent to play Moonhold and can't play creature cards this turn if was spent to play it. (Do both if was spent)
If this is accurate info...
Ballynock Trapper is completely unplayable in all formats.
Moonhold (interesting name) has the same problem the allied half of this cycle has - essentially costs because it would be very foolish to put it in a deck that doesn't have both colours and because it would be very foolish to cast it when you're colour-hosed and can only use half of it. But I do kinda like that is messes with the opponent's turn a bit, for 3 mana. That said, there are plenty of spells that can mess with an opponent for 3 mana. Additionally, the card does little to clear up the question "what does Boros mean/do/represent/believe/want in the world of Shadowmoor?" I'm not feeling it yet... unless the answer is "a little bit of some red stuff and a little bit of some white stuff, and then some randomness...."
Ballynock Trapper :3mana::symw:- very nice in limited, multiple tap down, probably my favorite barring the Green(2/2 for G sentinel).
Moonhold :2mana::symrw:- Wow! And I mean it, this is a brilliant control card for a deck, it's pretty much a Timewalk in the early game(against aggro decks of course), this will see play and probably see play in many older formats as well.
I have made a (R/G) landdestruction deck just yesterday. This card nicely fits in. To bad I don't play white, though I'm running BoP.
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hey i have managed to evolve my axolotls by feeding them thyroid glands the thyroxine contained in these gland is enough to change these water dwelling creatures into land based creatures
Posted by: Tay Collins | January 20, 2010 6:45 AM
Tay, that's not evolution. It's metamorphosis. Evolution means descent with heritable modification – individuals cannot evolve, unless they're Pokemon.
Posted by: David Marjanović | January 20, 2010 8:55 AM
Moonhold doesn't appeal to me in an LD deck. What it does appeal to me is in a swift Boros kind of deck. You're stunting their land development by a turn and essentially preventing them from putting up a blocker for your quick weenies letting them go unharassed vs a slightly slower deck. Drawing this card in consecutive multiples will be awesome.
Ballynock Trapper is slightly expensive, but it will still see a lot of play in limited. Definately worth it.
I totally lol at the Time Walk and Orim's Chant comparison for Moonhold.
Like the_fish mentioned, Turf Wound (and the earlier Solfatara) were both 15th pick in limited and totally unplayable in constructed. Aggressive decks have better use for 3 mana (burn, play a guy of their own, kill a guy, etc) than just semi-stunt your opponent's growth for a turn (they can still play artifacts like Shackles, or Deed, and can still Wrath the board).
It's not even CLOSE to Orim's Chant. Chant is used in completely different situations (mostly, to fight for or against combo decks) and actually works. Maybe you guys should play some legacy first and see how Chant is used before you compare this card to it (and also Time Walk in Vintage if get the chance).
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It's funny how the first posters always start off so positive no matter how bad the cards are. I doubt Moonhold will see any play. Maybe it could see play in the sideboard of some fast combo deck in Extended that needs to hit four mana to go off and can spare the card disadvantage...but even so usually combo decks are more worried about disruptive instants and sorceries rather than creatures or lands.
Ballynock Trapper is amazing in limited - especially considering mono white is one of my favorite decks to draft. I can't wait to completely dominate combat with it.
Great scot, a Red/White Counterspell that destroys people's whole turns.
Unfortunately the red aspect is a bit moot since htis will generally be played in response to win con-dudes and big creatures in order to 'buy an extra turn'.
Holy expletive deleted! I may run this in every white deck I own, that is pure bred nuts right there!
Great scot, a Red/White Counterspell that destroys people's whole turns.
Unfortunately the red aspect is a bit moot since htis will generally be played in response to win con-dudes and big creatures in order to 'buy an extra turn'.
Holy expletive deleted! I may run this in every white deck I own, that is pure bred nuts right there!
This is not a counterspell.
read the rulings from Orim's Chant
2/1/2006 If you somehow manage to play this while other spells are on the stack, those spells won't be countered.
10/4/2004 This spell does nothing to creatures which are already attacking. It does not remove attacking creatures from combat.
10/4/2004 This spell does not affect the abilities of permanents. It only affects spells.
10/4/2004 The player may announce spells in response to this spell. This spell does not have any effect until it resolves.
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WotC R&D never ceases to amaze me.
[Currently praying for Counterspell in 11th.]
UBB Rogues
UUB Faeries
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RRR Control
I guess it just kinda sucks that you'd spend your 2nd turn basically just canceling out his and dropping a land......
Ehhhh, still I guess it's aight.
Rain of tears is quite legal.
With the g/b land coming up, it should be even easier.
Currently it's not too tough.
1 - gilt-leaf + elf, play elf
2 - swamp - rain of tears.
(3 - land, acid moss)
or
1 llanowar - bird
2 any land, rain of tears.
Heck, currently if you're on the play you can (with a very nice draw) go something like
1 land, bird/elf
2 rain of tears
3 acid moss
4 deus
5 terror/inversion/shriekmaw/redcap anything they managed to play off one land, swing with deus.
Extremely interesting card developed, and it is a definite skill-tester to see how it will fit best.
@Tapper
Nice Limited card. I would pick it pretty high, since tapping two creatures in one turn seems rather strong.
This plus Niveous Wisps is a nice little combo. Tap 3 opponent's creatures and draw a card for W.
techoverrated.The only problem with that is that you're wasting a turn of your own development as well. And that's on the gambit that your opponent has a relevent play on that 3rd turn that is so back breaking that it needs to be put off a turn.
Also, in the mirror, it's easily maneuverable.
Player A: Upkeep, moonhold you.
Player B: er..ok..spectral procession.
Player A: : (
For it to be relevant in the kithkin mirror, you would have to be able to play the red half of it to stop a 3rd/4th land drop, and it doesn't seem very good to splash red just for that.
of course what was i thinkign?!
Oh and it doesn't fit on a stick, I'm afraid.
Verdict: ... come on.
Trapper is cool though, but not that great (4 for a 2/2? I'd much rather have my thoughtweft trio.)
MY TYPE TOO DECKS
-B Rogues
-Sanguine Bond 5c Life gain
-Polymorph Tokens
MY EXTENDED DECK
-BWrRs deck for da winz!
MY TYPE ONE DECK
-Fluctuator
ptq 4th place
Haikus are easy
But sometimes they don't make sense
Refrigerator
You have to spend a turn and a card to stop opponent's board from developing. If you wanted to board control, why not just play creature removal, which will nearly always be relevant in this meta. If you wanted to get rid of a land, you can play land destruction which deals with a land more permanently.
It's hardly a timewalk. More likely than not, you'll timewalk yourself by wasting a turn.
If this is accurate info...
Ballynock Trapper is completely unplayable in all formats.
Moonhold (interesting name) has the same problem the allied half of this cycle has - essentially costs because it would be very foolish to put it in a deck that doesn't have both colours and because it would be very foolish to cast it when you're colour-hosed and can only use half of it. But I do kinda like that is messes with the opponent's turn a bit, for 3 mana. That said, there are plenty of spells that can mess with an opponent for 3 mana. Additionally, the card does little to clear up the question "what does Boros mean/do/represent/believe/want in the world of Shadowmoor?" I'm not feeling it yet... unless the answer is "a little bit of some red stuff and a little bit of some white stuff, and then some randomness...."
.
Ballynock Trapper :3mana::symw:- very nice in limited, multiple tap down, probably my favorite barring the Green(2/2 for G sentinel).
Moonhold :2mana::symrw:- Wow! And I mean it, this is a brilliant control card for a deck, it's pretty much a Timewalk in the early game(against aggro decks of course), this will see play and probably see play in many older formats as well.
Machius proudly supports R_E's right to Rumour!
Posted by: Tay Collins | January 20, 2010 6:45 AM
Tay, that's not evolution. It's metamorphosis. Evolution means descent with heritable modification – individuals cannot evolve, unless they're Pokemon.
Posted by: David Marjanović | January 20, 2010 8:55 AM
Ballynock Trapper is slightly expensive, but it will still see a lot of play in limited. Definately worth it.
The trapper is probably the best white common in the set for limited.
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Like the_fish mentioned, Turf Wound (and the earlier Solfatara) were both 15th pick in limited and totally unplayable in constructed. Aggressive decks have better use for 3 mana (burn, play a guy of their own, kill a guy, etc) than just semi-stunt your opponent's growth for a turn (they can still play artifacts like Shackles, or Deed, and can still Wrath the board).
It's not even CLOSE to Orim's Chant. Chant is used in completely different situations (mostly, to fight for or against combo decks) and actually works. Maybe you guys should play some legacy first and see how Chant is used before you compare this card to it (and also Time Walk in Vintage if get the chance).
Check out my pauper cube!
and thanks to PurpleD @ [<--- Left Play Design <---] for making this awesome banner!
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Actualy, if moonhold were inprintable on Isochron Scepter it would do nothing since nither nor would be payed to play the coppied spell.
Unfortunately the red aspect is a bit moot since htis will generally be played in response to win con-dudes and big creatures in order to 'buy an extra turn'.
Holy expletive deleted! I may run this in every white deck I own, that is pure bred nuts right there!
"The means justify the ends."
- Vince McMahon
This is not a counterspell.
read the rulings from Orim's Chant
MTGO Writer and Epic Time-Waster.
If you have questions about MTGO PM me, I'm all up ons, as it were.
Check out my articles on http://puremtgo.com/ I'm the nerd you see there... wait, not that one. Nope, not that one either... yeah. That one.