Been awhile since I've been on but I come bearing gifts.
Our FNM was one of the 5 FNM's to recieve a booster this week. Unfortunatly I only have one card scanned (the others are on my phone but I can't upload them) but it is the rare. I got it as a door prize.
Anywho, lets start: (Sorry if there's a repeat)
Hydro's Edit: Cleaned these up for easier reading. Thanks.
Syphon Life 1BB
Uncommon
Sorcery
Target player loses 2 life and you gain 2 life.
Retrace
(can't read flavor text, sorry)
46/180
Noggle Hedge-Mage 2
Uncommon
Creature - Noggle Wizard
When Noggle Hedge-mage comes into play, if you cotrol two or more islands, you may tap two target permanents.
When Noggle Hedge-mage comes into play, if you control two or more mountains, you may have it deal 2 damage to target player.
(Can't read flavor text, sorry.)
2/2
108/180
Springjack Shepard 3W
Uncommon
Creature-Kithkin Wizard Chroma - When Springjack Shepard comes into play put a 0/1 white goat creature into play for each white mana symbol in the mana costs of permanents you control.
(Can't read flavor text, sorry.)
1/2
15/180
Edge of the Divinity
Common
Enchantment - Aura
Enchant Creature
As long as enchanted creature is white it gets +1/+2.
As long as enchanted creature is black it gets +2/+1.
(Can't read flavor text, sorry.)
87/180
Hoof Skulkin 3
Common
Artifact creature - Scarecrow
(can't read cost): Target green creature gets +1/+1 until end of turn.
(can't read flavor text, sorry)
2/2
169/180
Nettle Sentinel G
Common
Creature-Elf Warrior
Nettle Sentinel doesn't untap during it's controllers untap step.
Whenever you play a green spell you may untap Nettle Sentinel.
(Can't read flavor text, sorry.)
2/2
71/180
Wicker-Bough Elder 3G
Common
Creature-Treefolk Shaman
Wicker-Bough Elder comes into play with a -1/-1 counter on it. G, Remove a -1/-1 counter from Wicker-Bough Elder : Destroy target artifact or enchantment. "Living Scarecrows make a mockery of the living order. Dead ones make fine hats."
4/4
80/180
Puncture Blast 2R
Common
Instant
Wither
Puncture Blast deals 3 damage to target creature or player.
(Can't read flavor text, sorry.)
60/180
Nip Gwyllion
Common
Creature - Hag
Lifelink
(can't read flavor text, sorry)
1/1
92/180
Dream Thief 2U
Common
Creature - Faerie Rogue
Flying
When Dream Theif comes into play, draw a card if you've played another blue spell this turn.
(Can't read flavor text, sorry.)
2/1
20/180
Cinder Pyromancer 2R
Common
Creature - Elemental Shaman
Cinder Pyromancer deals 1 damage to target player.
Whenever you play a red spell, you may untap Cinder Pyromancer . "If the whole world burns, I'll never grow old."
0/1
50/180
Soul Reap 1B
Common
Sorcery
Destroy target non-green creature. Its controller loses 3 life if you've played another black spell this turn.
(Can't read flavor text, sorry.)
44/180
Woodlurker Mimic 1
Common
Creature - Shapeshifter
Whenever you play a spell that both black and green ~ becomes 4/5 and gains wither until end of turn.
(Can't read flavor text, sorry.)
2/1
130/180
OMG! The liege is Real!!! Wow That's insane! I'll play Lightining Angel and Lightining Helix you! If you get anymore boosters please let us know. Oh and a BIG thank you for posting numbers too!!!!
Also I love the treefolk! 4/4 for 4 is always good, espicially when they can naturalize while their at it! And The New tim guy is just awesome sauce first pick in draft. I love how overly powerfull the commons and uncommons in this block ahve been, Drafting has never been better!
Puncture Blast i believe is the first non-creature with wither (besides Everlasting Torments making everything do damage with wither).....and is a solid piece of removal in limited
Syphon Life, combines with Raven's Crime, can put MBC into the spotlight easily O_O
The Noggle is cute.... Instead of caring for colors it cares for lands..... interesting to play, sure.
The Shepherd is okay. The tokens can do a lot of things, tha's for sure
The Bough Elder looks good
The Kelpie is too expensive.....
Dream Thief is a bit of a letdown after we've seen the Fae in Dream Salvage, but good nonetheless.
The Pyromancer is cool
Soul Reap... nongreen? Unusual. But the aftereffect is good.
Liege is incredible. Depending on how cheap Dream Thief is it could be up there too. Cinder Pyromancer only deals damage to players, doubt it'll be first picked.
I can't believe that liege is real - it's wayyyy too good.
Also: I've never been one for skepticism (especially since you have posted several cards that also have been rumored and a picture of a card that also was rumored), but how can you read the card numbers and not the flavor text?
EXCEPT IT HAS EVASION AND COUNTS YOUR OPPONENTS CREATURES AS WELL AS YOUR OWN AND CREATURE TOKENS WTF DEAR GOD! DO YOU NOT SEEEEEE THE SHENANIGANS THIS GUY IS ABOUT TO UNLOAD ON YOUR FACE? NANTUKO HUSK IS ALL LIKE "LOL MEET MY BFF JILL!" ALL THE DEVOUR CREATURES ARE LIKE "LOLOLOLOLOL"
The Leige is just insane. The black retrace card has the reach to actually make the card worth it in the late game, as well. Forcing a discard past turn 5 versus a 4-point, repeatable life swing? I'll take the latter, thanks.
at first.. i woulda called fake.. you should post the Flavor texts if you can find them at your shop... We need flavor text >.< but i'm happy to see the Liege is reall. and it's given me a Very Dangerous idea....
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Ravarshi Kashaku, Ancient Dragon of the Darkened Realms;
The Merciless Lord of Torture, Permanently Bound To: ">[THE PACK] 11/5/63 - 11/25/09 Goodbye mom, i'll always love you...
Syphon Life- turns lands into 2 point Drain Life's, not a horrible card and quite solid for limited.
Noggle Hedge-Mage- Nice card, mono blue its a 2/2 for 3 which taps 2 permanents, mono red its a 2/2 for 3 which shocks your opponent, in ur if you don't cast it 3rd turn(or if you have original duals or shocklands) it can do both. Plus noggle, wtf?!
Springjack Shepard- okay it might cost 4 for a 1/2 and the tokens might be 0/1 goats but in a kithkin deck using Mirrorweave and Mirror Entity its very tempting after all stalwart, cenn, entity, this = 5 0/1 tokens.
Edge of the Divinity- it's Holy Strength and Unholy Strength joined together, the black part is boarderline playable on its own but a stable Unstable Mutation for w/b creatures is nothing to sneeze at.
Hoof Skulkin- without the cost for the pump it's hard to judge, if it's only 1 or 2 mana(even colored) it would be pretty strong, at 3-4 its still limited playable, at 5 or higher it's jank.
Nettle Sentinel- already rumored, already great, nice to get confirmation though.
Wicker Bough Elder- it's a hill giant with a 1cc naturalize attached which when used makes it a 4/4 for 4, allround solid card, probably a bit expensive for constructed though(although it's effectively Indrik Stomphowler with a delayed effect).
Puncture Blast- great limited removal which will probably make it to constructed for it's brilliance at dealing with persist creatures like Kitchen Finks not to mention the fact that this can make Chameleon Colossus into a easy to deal with 1/1.
Nip Gwyllion- already known, again still pretty meh, but confirmation always helps.
Trapjaw Kelpie- limited playable, surprise chump blocker which persists for a 2nd turn of chump blocking.
Dream Thief- hard to rate without a cost but I betting on 2U and if it does cost that it's fairly mediocre suffering from the faerie without flash syndrome.
Cinder Pyromancer- Player only and only 0/1 but it's a new timmy which like Gelectrode and Goblin Sharpshooter has an abusable untap condition, in this case every red spell you cast for the rest of the game does 1 damage to your opponent, not a horrible card at all, solid finisher in limited, constructed probably too vulnerable.
Soul Reap- limited removal, the sorcery speed and conditionality makes it constructed unplayable.
Woodlurker Mimic - already known as a 2/1, still interesting and confirmation is always nice.
Balefire Liege- the 5 for a 2/4 in spirit horror(2 unplayed creature types) is dissappointing but the liege ability is still nice and the secondary abilities are very nice, I can just imagine playing a Lightning Helix doing 6 damage and gaining 6 life. It'll depend on the strength of the other rw cards whether this makes it into constructed. Still it's an obvious limited bomb.
That on a 1-drop hybrid W/B creature is mean - suddenly your opponent is facing a world of hurt. Like a Giant Growth, but without the pesky "until end of turn" clause.
Sure, you risk card disadvantage, but I think the speed will be worth it. Should be 6 damage most times you cast it on turn 2. (If there's only one cost 1-drop then it will be weaker but still solid, IMO).
I was originally going to post why is the R/W liege a Spirit Horror??? Yet, after looking at the art I can see why... that liege does not look friendly in fact it sort of looks demon-ish as it has yes the demon looking claws and what appears to be I think horns.
Heres what I also realized with the potential deck WITH him in a mono red burn deck:
-Damage With Liege Out-
Shock/Tarfire: 5 Points
Shard Volley/Spark Elemental/Rift Bolt: 6 points
Incinerate: 6 Points
Sulfurous Blast: 6 points to opponent, 3 to creatures
Pyroclasm: 3 points to opponent, 2 to creatures
Flame Javelin: 7 points
And so on...
So for a mere 3 mana I could throw 3 tarfires at my opponent and drop them by 15 life.
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Our FNM was one of the 5 FNM's to recieve a booster this week. Unfortunatly I only have one card scanned (the others are on my phone but I can't upload them) but it is the rare. I got it as a door prize.
Anywho, lets start: (Sorry if there's a repeat)
Hydro's Edit: Cleaned these up for easier reading. Thanks.
Syphon Life
1BB
Uncommon
Sorcery
Target player loses 2 life and you gain 2 life.
Retrace
(can't read flavor text, sorry)
46/180
Noggle Hedge-Mage
2
Uncommon
Creature - Noggle Wizard
When Noggle Hedge-mage comes into play, if you cotrol two or more islands, you may tap two target permanents.
When Noggle Hedge-mage comes into play, if you control two or more mountains, you may have it deal 2 damage to target player.
(Can't read flavor text, sorry.)
2/2
108/180
Springjack Shepard
3W
Uncommon
Creature-Kithkin Wizard
Chroma - When Springjack Shepard comes into play put a 0/1 white goat creature into play for each white mana symbol in the mana costs of permanents you control.
(Can't read flavor text, sorry.)
1/2
15/180
Edge of the Divinity
Common
Enchantment - Aura
Enchant Creature
As long as enchanted creature is white it gets +1/+2.
As long as enchanted creature is black it gets +2/+1.
(Can't read flavor text, sorry.)
87/180
Hoof Skulkin
3
Common
Artifact creature - Scarecrow
(can't read cost): Target green creature gets +1/+1 until end of turn.
(can't read flavor text, sorry)
2/2
169/180
Nettle Sentinel
G
Common
Creature-Elf Warrior
Nettle Sentinel doesn't untap during it's controllers untap step.
Whenever you play a green spell you may untap Nettle Sentinel.
(Can't read flavor text, sorry.)
2/2
71/180
Wicker-Bough Elder
3G
Common
Creature-Treefolk Shaman
Wicker-Bough Elder comes into play with a -1/-1 counter on it.
G, Remove a -1/-1 counter from Wicker-Bough Elder : Destroy target artifact or enchantment.
"Living Scarecrows make a mockery of the living order. Dead ones make fine hats."
4/4
80/180
Puncture Blast
2R
Common
Instant
Wither
Puncture Blast deals 3 damage to target creature or player.
(Can't read flavor text, sorry.)
60/180
Nip Gwyllion
Common
Creature - Hag
Lifelink
(can't read flavor text, sorry)
1/1
92/180
Trapjaw Kelpie
4:symug::symgu:
Common
Creature - Beast
Flash
Persist
(can't read flavor text, sorry)
3/3
164/180
Dream Thief
2U
Common
Creature - Faerie Rogue
Flying
When Dream Theif comes into play, draw a card if you've played another blue spell this turn.
(Can't read flavor text, sorry.)
2/1
20/180
Cinder Pyromancer
2R
Common
Creature - Elemental Shaman
Cinder Pyromancer deals 1 damage to target player.
Whenever you play a red spell, you may untap Cinder Pyromancer .
"If the whole world burns, I'll never grow old."
0/1
50/180
Soul Reap
1B
Common
Sorcery
Destroy target non-green creature. Its controller loses 3 life if you've played another black spell this turn.
(Can't read flavor text, sorry.)
44/180
Woodlurker Mimic
1
Common
Creature - Shapeshifter
Whenever you play a spell that both black and green ~ becomes 4/5 and gains wither until end of turn.
(Can't read flavor text, sorry.)
2/1
130/180
And last but not least,
Balefire Liege #132/180
Also I love the treefolk! 4/4 for 4 is always good, espicially when they can naturalize while their at it! And The New tim guy is just awesome sauce first pick in draft. I love how overly powerfull the commons and uncommons in this block ahve been, Drafting has never been better!
Syphon Life, combines with Raven's Crime, can put MBC into the spotlight easily O_O
The Noggle is cute.... Instead of caring for colors it cares for lands..... interesting to play, sure.
The Shepherd is okay. The tokens can do a lot of things, tha's for sure
The Bough Elder looks good
The Kelpie is too expensive.....
Dream Thief is a bit of a letdown after we've seen the Fae in Dream Salvage, but good nonetheless.
The Pyromancer is cool
Soul Reap... nongreen? Unusual. But the aftereffect is good.
Liege is incredible. Depending on how cheap Dream Thief is it could be up there too. Cinder Pyromancer only deals damage to players, doubt it'll be first picked.
"...a talisman against all evil, so long as you obey me."
Also: I've never been one for skepticism (especially since you have posted several cards that also have been rumored and a picture of a card that also was rumored), but how can you read the card numbers and not the flavor text?
-E
The Merciless Lord of Torture, Permanently Bound To: ">[THE PACK] 11/5/63 - 11/25/09 Goodbye mom, i'll always love you...
Tibalt & His Devils vs. Avacyn's Inquisitors
My EDH decklists
That's a bit...odd.
Of course, it's still good, but there goes tradition.
EDH:
UBGThe MimeoplasmUBG
While its very very good it dies to most removal and costs 5.
You might say oh everything dies to removal which is true but when you only invest 2 mana on something and they terror it not so bad.
When you invest 5 mana on something and build your deck around it and they terror it time to go cry in a corner.
Feel free to bid on my cards here!
Amusingly enough, this creature has two power.
We all know what that means...
EDH:
UBGThe MimeoplasmUBG
Thanks to PurpleD of Left Play Designs for this amazing banner!
Rest In Peace PolarBearGod
What I'm playing/building for casual:
Batman
Dragon's Errand
:symrg:Stoking the Flames:symgr:
Midsummer Night's Dream
[EDH] Oona, Queen of the Fae
You'll be living in a van down by the River Kelpie
Currently losing with:
W Midrange White (Standard)
UB Faeries (Block)
Lieges pump, wha?!?!
My Helpdesk: http://forums.mtgsalvation.com/showthread.php?p=7776298#post7776298
My friend's awesome mtg dice: http://www.etsy.com/listing/120956030/magic-the-gathering-mini-d6-dice-set
Still great though.
Syphon Life- turns lands into 2 point Drain Life's, not a horrible card and quite solid for limited.
Noggle Hedge-Mage- Nice card, mono blue its a 2/2 for 3 which taps 2 permanents, mono red its a 2/2 for 3 which shocks your opponent, in ur if you don't cast it 3rd turn(or if you have original duals or shocklands) it can do both. Plus noggle, wtf?!
Springjack Shepard- okay it might cost 4 for a 1/2 and the tokens might be 0/1 goats but in a kithkin deck using Mirrorweave and Mirror Entity its very tempting after all stalwart, cenn, entity, this = 5 0/1 tokens.
Edge of the Divinity- it's Holy Strength and Unholy Strength joined together, the black part is boarderline playable on its own but a stable Unstable Mutation for w/b creatures is nothing to sneeze at.
Hoof Skulkin- without the cost for the pump it's hard to judge, if it's only 1 or 2 mana(even colored) it would be pretty strong, at 3-4 its still limited playable, at 5 or higher it's jank.
Nettle Sentinel- already rumored, already great, nice to get confirmation though.
Wicker Bough Elder- it's a hill giant with a 1cc naturalize attached which when used makes it a 4/4 for 4, allround solid card, probably a bit expensive for constructed though(although it's effectively Indrik Stomphowler with a delayed effect).
Puncture Blast- great limited removal which will probably make it to constructed for it's brilliance at dealing with persist creatures like Kitchen Finks not to mention the fact that this can make Chameleon Colossus into a easy to deal with 1/1.
Nip Gwyllion- already known, again still pretty meh, but confirmation always helps.
Trapjaw Kelpie- limited playable, surprise chump blocker which persists for a 2nd turn of chump blocking.
Dream Thief- hard to rate without a cost but I betting on 2U and if it does cost that it's fairly mediocre suffering from the faerie without flash syndrome.
Cinder Pyromancer- Player only and only 0/1 but it's a new timmy which like Gelectrode and Goblin Sharpshooter has an abusable untap condition, in this case every red spell you cast for the rest of the game does 1 damage to your opponent, not a horrible card at all, solid finisher in limited, constructed probably too vulnerable.
Soul Reap- limited removal, the sorcery speed and conditionality makes it constructed unplayable.
Woodlurker Mimic - already known as a 2/1, still interesting and confirmation is always nice.
Balefire Liege- the 5 for a 2/4 in spirit horror(2 unplayed creature types) is dissappointing but the liege ability is still nice and the secondary abilities are very nice, I can just imagine playing a Lightning Helix doing 6 damage and gaining 6 life. It'll depend on the strength of the other rw cards whether this makes it into constructed. Still it's an obvious limited bomb.
Machius proudly supports R_E's right to Rumour!
That on a 1-drop hybrid W/B creature is mean - suddenly your opponent is facing a world of hurt. Like a Giant Growth, but without the pesky "until end of turn" clause.
Sure, you risk card disadvantage, but I think the speed will be worth it. Should be 6 damage most times you cast it on turn 2. (If there's only one cost 1-drop then it will be weaker but still solid, IMO).
Yeah 2/4 is a great power toughness when Reveillark is concerned.
Feel free to bid on my cards here!
Heres what I also realized with the potential deck WITH him in a mono red burn deck:
-Damage With Liege Out-
Shock/Tarfire: 5 Points
Shard Volley/Spark Elemental/Rift Bolt: 6 points
Incinerate: 6 Points
Sulfurous Blast: 6 points to opponent, 3 to creatures
Pyroclasm: 3 points to opponent, 2 to creatures
Flame Javelin: 7 points
And so on...
So for a mere 3 mana I could throw 3 tarfires at my opponent and drop them by 15 life.