Shared Animosity {2}{R} Rare.
Enchantment
Whenever a creature you control attacks it gets +1 / +0 until the end of turn for each other attacking creature that shares a creature type with it.
Just like many similar cards it sucks (outside of Limited) because it's a card for aggro decks which aggro decks don't want to play because it is so much better to play an actual creature.
Kithkin should probably splash red anyway, so they can get some reach. Heck, splashing for 3-4 copies of Disintegrate is totally okay.
On the other hand, this isn't a creature, nor does it generate creatures. It may replace Glorious Anthem, but at the cost of a shoddy mana base? Questionable.
This is quite an interesting card. Hit your 1 and 2 drops, and this thing could be worth four damage just by the third turn. I would be a little skeptical of an aggro-based enchantment that does nothing on its own, but I said as much about Prowess of the Fair back before Lorwyn came out, and that turned out to be actually playable.
The big hurdle this card may have to leap is just finding a deck. Red's been showing up in midrange, control, and combo decks recently, but little straight aggro. From what we've seen, Morningtide might be providing the tools to change that, so I would watch out for this card.
Fake Edit: I missed the "other" clause the first time, which makes this card a bit worse than I initially thought. Still potentially playable, though.
A bad coat of arms for 2 less mana that doesnt care about tribes.... Actually that isnt good to compare i think glourious anthem is the right thing to compare.
Yeah +12 damage when you attack with 4 elves or something is bad lol.
umm sure...
Coat of arms is pretty bad right now since it makes your opponents deck just about as good as yours. If they are likely running a class or creature type based deck.
Which will be even more popular most likely after Mor pushes them even harder.
This also costs 2 mana less then coat of arms thats huge.
Yeah +12 damage when you attack with 4 elves or something is bad lol.
umm sure...
Coat of arms is pretty bad right now since it makes your opponents deck just about as good as yours. If they are likely running a class or creature type based deck.
Which will be even more popular most likely after Mor pushes them even harder.
This also costs 2 mana less then coat of arms thats huge.
i still believe kithkin and now fae (with militia's pride and bitterbloom and paradox haze) should be able to overrun the opponent with creatures that will make coat viable. much more than this.
This is not a bad card per se, but suffers from the classic problem of a 3 mana card that does nothing on its own. In a right deck it could turn out to be devastating, but it's just not very likely that tight-packed tribal strategies will replace efficient 3-drops for this.
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This is not a bad card per se, but suffers from the classic problem of a 3 mana card that does nothing on its own. In a right deck it could turn out to be devastating, but it's just not very likely that tight-packed tribal strategies will replace efficient 3-drops for this.
but it could your win strat over the top by being the wizened cenn 5-8 or somthing
But many decks are already going to be set up such that it effectively says, "attacking creatures you control get +1/+0 for each other attacking creature".
if you compare it to anthem, dropping it on turn 3 after a 1 and 2 drop is strictly worse (except easier to cast if you are already in red). On the other hand, if you've got 3 creatures in play when you drop it, you've got 6 extra damage that same turn.
I think this card can get out of control fairly quickly, but the spots where it shines is against decks that will control you with blockers and the occasional spot removal, whereas a piece of equipment or anthem is good when you are facing mass removal.
Pairing this up with bitterblossom or other good token generators is also interesting, since it makes fairly slow card advantage into really strong threats.
Not the greatest card of all time, but I certainly think it is playable and an interesting new option for certain matchups.
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People's Front of 422
I feel like this card has the same problem that WW and Kithkin have right now: They really want to commit a lot of creatures to the board, but really don't want to walk into a wrath.
Red Aggro isn't going to have enough guys on the board for this to be better than a creature. Elves/Merfolk/Faeries aren't going to go three color for it. Treefolk aren't going to go 4 color for it. Kithkin/Soldier have enough three drops and enough problems overcommiting to run it.
Thats how I'm looking at it at least. Unless a crazy token based combo deck comes out that wins with this and 5 1/1 tokens, I doubt it'll be used.
I see it having synergy with Dolmen Gate and elementals. Everyone always says that wrath destroys tribal, but there are always ways around wrath, and you're a terrible deck builder unless you have sommething against it.
Solutions to Wrath: W Blink Effects U Counterspells B Discard R Direct Damage, Graveyard triggers G Mana Accell, TIMMEH!
Okay it's Coat of Arms but cheaper, 1 sided, and only pumps power and only for attacking creatures.
I actually like it, especially in a token heavy deck. 2 1/1 tokens become 2 2/1 attackers(4 dmg), 3 1/1 tokens become 3 3/1 attackers(9 dmg), 4 1/1 tokens become 4 4/1 attackers(12 dmg) and so on getting exponentially larger. Comine it with the on color Empty the Warrens and your storm count requirement shrinks signifantly. Tribal decks which are in red or can easily splash red might definitely want to run this.
This is actually rather good. It does allow for big attacks with 3 creatures dealing 6 damage more. Most effective in decks with cheap creatures / accel. G/r elves is the deck that comes into mind. That and goblins. Too bad that it needs at least 3 creatures to be worth it.
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About the interaction with Militia's Pride... You realize that requires you to spend two turns dropping enchantments in a deck that already has trouble killing before the opponent stabilizes. And the new Pride tokens don't even get or contribute to the bonus since they are put into play attacking. I don't like this card at all. Seems too win more.
hmmm, I think this'll just end up like ashling's prerogative. sounds cool, but is a really dull, mostly stupid enchantment that sees little, if any, use.
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if it's in the right deck, this could see play. i really can't think of anything aside from b/r or monored goblins, but it'll probably have a good place in block tournies.
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Shared Animosity {2}{R} Rare.
Enchantment
Whenever a creature you control attacks it gets +1 / +0 until the end of turn for each other attacking creature that shares a creature type with it.
That is really cool.
Too bad there aren't like 15 other "lords"/global pump in this set...
Currently 62/265 cards.
Just like many similar cards it sucks (outside of Limited) because it's a card for aggro decks which aggro decks don't want to play because it is so much better to play an actual creature.
Practice for Khans of Tarkir Limited:
Draft: (#1) (#2) (#3) (#4) (#5)
On the other hand, this isn't a creature, nor does it generate creatures. It may replace Glorious Anthem, but at the cost of a shoddy mana base? Questionable.
The pride tokens don't even get the bonus, as they're already in play when the trigger would go off.
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This is quite an interesting card. Hit your 1 and 2 drops, and this thing could be worth four damage just by the third turn. I would be a little skeptical of an aggro-based enchantment that does nothing on its own, but I said as much about Prowess of the Fair back before Lorwyn came out, and that turned out to be actually playable.
The big hurdle this card may have to leap is just finding a deck. Red's been showing up in midrange, control, and combo decks recently, but little straight aggro. From what we've seen, Morningtide might be providing the tools to change that, so I would watch out for this card.
Fake Edit: I missed the "other" clause the first time, which makes this card a bit worse than I initially thought. Still potentially playable, though.
He will get labeled a rumor mill faker if this is not real.
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hmmm... something that can be paired with Hostility...
it has a creature type clause...
umm sure...
Coat of arms is pretty bad right now since it makes your opponents deck just about as good as yours. If they are likely running a class or creature type based deck.
Which will be even more popular most likely after Mor pushes them even harder.
This also costs 2 mana less then coat of arms thats huge.
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i still believe kithkin and now fae (with militia's pride and bitterbloom and paradox haze) should be able to overrun the opponent with creatures that will make coat viable. much more than this.
by just getting you out of burn range
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but it could your win strat over the top by being the wizened cenn 5-8 or somthing
But many decks are already going to be set up such that it effectively says, "attacking creatures you control get +1/+0 for each other attacking creature".
if you compare it to anthem, dropping it on turn 3 after a 1 and 2 drop is strictly worse (except easier to cast if you are already in red). On the other hand, if you've got 3 creatures in play when you drop it, you've got 6 extra damage that same turn.
I think this card can get out of control fairly quickly, but the spots where it shines is against decks that will control you with blockers and the occasional spot removal, whereas a piece of equipment or anthem is good when you are facing mass removal.
Pairing this up with bitterblossom or other good token generators is also interesting, since it makes fairly slow card advantage into really strong threats.
Not the greatest card of all time, but I certainly think it is playable and an interesting new option for certain matchups.
People's Front of 422
Red Aggro isn't going to have enough guys on the board for this to be better than a creature. Elves/Merfolk/Faeries aren't going to go three color for it. Treefolk aren't going to go 4 color for it. Kithkin/Soldier have enough three drops and enough problems overcommiting to run it.
Thats how I'm looking at it at least. Unless a crazy token based combo deck comes out that wins with this and 5 1/1 tokens, I doubt it'll be used.
Solutions to Wrath:
W Blink Effects
U Counterspells
B Discard
R Direct Damage, Graveyard triggers
G Mana Accell, TIMMEH!
I actually like it, especially in a token heavy deck. 2 1/1 tokens become 2 2/1 attackers(4 dmg), 3 1/1 tokens become 3 3/1 attackers(9 dmg), 4 1/1 tokens become 4 4/1 attackers(12 dmg) and so on getting exponentially larger. Comine it with the on color Empty the Warrens and your storm count requirement shrinks signifantly. Tribal decks which are in red or can easily splash red might definitely want to run this.
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Goblins are perfect for that job... Boggart Mob! with frogtosser banneret around I'm sure people could use more boggart mobs.
Legacy:
R Burn
G Elf Wave
B Zombies
W Death and Taxes and Soldiers
BR Goblins
U Merfolks
UBRG Faithless LEDless Dredge
Modern
U Merfolks
W Human Soldiers
UW Slivers
EDH
R Kiki Jiki / Krenko
and acts without effort.
Teaching without verbosity,
producing without possessing,
creating without regard to result,
claiming nothing,
the Sage has nothing to lose.
Friend, artist, magic player, but most of all, Polar Bear God. We'll miss you, buddy