I more or less play regularly in FNMs. I voted for the Paladin. My main reason for doing so is that the Paladin's 2 power gives it the significant edge over the Auriok. In any aggro deck, this spells a world of difference. Plus, Orzhov Pontiff will rape the Auriok Champion.
I have to ask, how can anyone even remotely claim that champion is in the paladin's league when on the sites I read discussing the two cards the main reason they give for voting for champion was that she was more attractive than the paladin? The writers for those sites know and I know that Champion is so much weaker than the Paladin that it is not even close.
Also I would see the champion at work instead of the palladin. I like to see utility creatures that are somehow playable.
EDIT: Why does everyone view this vote on a powerlevel basis? I don't believe it's about power, but of fun!
I was referring to the Pontiff's comes into play ability.
I copypasted and highlighted the Pontiff's relevant ability from gatherer:
"When Orzhov Pontiff comes into play or the creature it haunts is put into a graveyard, choose one — creatures you control get +1/+1 until end of turn; or creatures you don’t control get -1/-1 until end of turn."
'Global' doesn't exist. Just think of it as "Something against which one cannot Protect." Sorry.
@urzassedatives: What did you mean when you wrote "The only thing these votes will affect is the slot the card takes up.
In this vote's instance, the slot is in contention.
In the last vote, it was not." ?
No, really. I'm genuinely confused.
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I was referring to the Pontiff's comes into play ability.
I copypasted and highlighted the Pontiff's relevant ability from gatherer:
"When Orzhov Pontiff comes into play or the creature it haunts is put into a graveyard, choose one — creatures you control get +1/+1 until end of turn; or creatures you don’t control get -1/-1 until end of turn."
and considering that it's a haunt ability, almost nothing can stop that from killing a paladin either. they can just play the card, sac it, have it haunt another creature, then kill that creature for it's second effect. (the only thing that can is lack of other creatures.)
"I hate having good cards in the base set, and I hate competitive players who rely on the reprinting of good rares to shape their metagame. I hate the secondary market, and want to destroy it by devaluing $6-7 En-Vecs and replacing them with $.50 Auriok Champions. I like bad versions of soul warden. I like cards that have two abilities that oppose each other. Auriok Champion is fun because it's bad. It hasn't beaten me like a redheaded stepchild like Paladin en-Vec has. I like reprinting cards for casual formats when I can get the cards in question for less than a dollar a piece on the internet."
Yup, I think that just about sums up the argument for Auriok Champion.
i think this card is Freakin' awesome just imagine zoo with this even on the draw u flex "Nutz" any mana drawing the extra card u can pitch and turning up the gas on tempo and it still taps for mana easily a 3 of most likely a 4 of
People will continue to find ways to argue their vote, even in the face of facts. It's a thing of instinct. People, just vote for whatever card you want and be done with it. No one's going to beat you up because you voted for the "wrong" card. They're Magic players, for God's sake.
"Yup, I think that just about sums up the argument for Auriok Champion."
How about:
"it's better in white control"
Here, look at it this way: You're playing agaisnt Gruul and you only have one creature in play and no equipment/enchantments. Which card is better against Gruul? The only difference between the two in that fight is that you take one less damage from Solifuge when you block with Paladin, Chamion makes that up by blocking a turn sooner and gaining more life than the damage the pally would prevent.
PeV isn't inherently superior, and in fact it's debateable that it's superior at all. There are situations, even ones that exist in the curretn standard format, where an Auriok Champion would be better than Paladin en-Vec and those situations are common enough. You're evaluating the two cards based solely on what they've done, not what they can do, and you're not taking into consideration that there's never been a better format to have double protection in (except possibly Invasion) to maximize PeV while AC lived in a time of mechanical beasts that trampled for 11 or moved the full weight of it's power to another creature at will. Of course she couldn't stand up to that, neither could Paladin. Go ahead and put him in a Mirro-Kami deck and see how quickly you toss him out for something that has relevant abilities.
If the Champion were available now she'd be played, and any format where Paladin is playable so is the Champion. The only difference between the two is that the Paladin exists to be agressive and the Champion exists to curb agression. Being made for different roles doesn't make one card better than the other, and I wish you timmy/spikes could understand that the Paladin isn't better just because it's bigger like us johnny/spikes.
That's a good point. You take 2 less, not one or three (two, since you gain one before the Solifuge can attack). Auriok Champion STILL gains you more life than the Paladin prevented against a properly functioning Gruul deck. AC is, therefore, a better tool for fighting Gruul than Paladin is.
It's worse against some, better against others, but at the end of the day it's not losing outright to PeV in terms of actual strength. If the balance of the game tips more to the red agro side by the time 10e comes you'll be glad to have Champions. If the red/black decks are more control orieted at the time you'll eb happier to have Paladin. But in the end, there isn't one that is inherently, let alone vastly, superior as a card.
Yes, there are times when Champion is better, and no, it's not strictly worse. But that doesn't prove it's not the inferior card. It's like Rout vs Wrath of God, Rout isn't strictly worse and there are times when you'd rather have Rout... but Wrath is still sooo much better.
Yes, in a control deck Champion would be better than Paladin. Champion is more of a control card, Paladin is aggro. Here's the newsflash though: PeV is good enough to actually be played in those aggro decks, and even maindecked, Champion will hardly see play cause all it does for the control deck is provide a blocker and gain some life, while control decks generally want their cards to do better things. It's a SB only card too, if it sees play there at all.
You really just need to embrace the rage. I keep a small colony of hamsters next to my computer and every time I lose a match to mana screw I throw one against the wall.
"I just wanted to point out a flaw in your reasoning."
Don't you mean a flaw in my evaluation? My reasoning is fine. Agaisnt a deck like Gruul, Champion fights the horde as much as the Paladin does PLUS it's third ability is more relevant.
"but Wrath is still sooo much better."
AC is closer to Pally than Rout is to ***. If you take out the ability that makes Rout sometimes better you still have a more expensive card. Champion is cheaper and it's still a lot better in some situations. Yes, not all, but the metagame shifts so rapidly (as per the wish of R&D) that there's no telling when the time will coem that AC is more playable than Pally. The point is, they are both very close in strength and neither one is a clear winner in terms of which is the batter card.
"Here's the newsflash though: PeV is good enough to actually be played in those aggro decks"
You can't say Champion wouldn't be played right now. I'm willing to bet it would be, though. The double protection is the only reason PeV is used in standard, and that's the set of abilities that carries over to the Champion.
"while control decks generally want their cards to do better things."
There's obviously a world of diffence, but that's EXACTLY what Heirarch does and it is (or at least was) a pretty heavily played card. It gains life and blocks until Glare comes online, and if your deck does what it is supposed to you can win with 1/1's in Glare instead of heirarch. As a control player I assure you, I don't care how long it takes to win as long as Ido win.
Also, might I say, AC would probably be just as good in glare as Heirarch is because you're guarenteed to produce an inordinate amount of creatures between the Vitu-Ghazi's and Selesnya Guildmages. You would likely average out to 8-9 life gained off of Champion and it'd be just a durable.
Believe me, just because it wasn't played the last time it was around doesn't mean that it wouldn't be played right now (and though we can't really test that theory I'd be willing to bet my entire collection on it). It's the double protection that gets PeV any play at all, and that's enough to get AC play in the same environment.
"It's a SB only card too,"
So? PeV wasn't played at all until GP came out. In a usual environment, where multi color doesn't run rampant, PeV would be nothing more than a sideboard card as well.
Also, might I say, AC would probably be just as good in glare as Heirarch is because you're guarenteed to produce an inordinate amount of creatures between the Vitu-Ghazi's and Selesnya Guildmages. You would likely average out to 8-9 life gained off of Champion and it'd be just a durable.
Here's a novel idea: We can have our cakes and eat them yummy yum yum up too by voting for Paladin.
How?
Rav will only be in standard for three months when 10th is released. You can put your AC in Ghazi Glare in extended while we can still have a paladin in standard.
Win win for all!
::Breaks out the cigars::
You've said your piece - move on. Posts like this just troll for arguments, which just makes more work for the mods, and makes the forum less enjoyable for people to read.
I voted for palladin - I have no historical attachment to either card so voted for the better one IMO.
As far as the lands - man I hate the thought of Rav lands in a core set...
So basically I didn't choose the nicest picture, I actually chose the ones that represented most clearly what they were trying to show (as in, actual basic land, not a cityscape). As a result:
Forest - Anthony S Waters - it actually has some trees on the ground!
Swamp - Richard Wright - no flying things, and looks more 'normal' than the others
Island - Richard Wright - none look like islands, so I just went for my favourite pic, even if being at card size really doesn't do it justice.
Mountain - Christopher Moeller *sigh* The worst of the pics, but the only one that even remotely looks like mountains.
Plains - Richard Wright - ho hum, tough 'choice' this one.
Overall I'm just extremely annoyed that I was 'forced' into voting for the Rav lands. Highly inappropriate, and bound to confuse the hell out of new players, combined with being totally irrelevant for more experienced standard players (those who like the Rav lands and voted for them in the first place) because they aren't the people who will be buying the damn packs.
I had to ignore my favourite Rav artists / pictures simply because I want the game to make sense more for beginners. It should never have come to this...
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Currently playing: Mono White Control.
I voted for palladin - I have no historical attachment to either card so voted for the better one IMO.
As far as the lands - man I hate the thought of Rav lands in a core set...
So basically I didn't choose the nicest picture, I actually chose the ones that represented most clearly what they were trying to show (as in, actual basic land, not a cityscape). As a result:
Forest - Anthony S Waters - it actually has some trees on the ground!
Swamp - Richard Wright - no flying things, and looks more 'normal' than the others
Island - Richard Wright - none look like islands, so I just went for my favourite pic, even if being at card size really doesn't do it justice.
Mountain - Christopher Moeller *sigh* The worst of the pics, but the only one that even remotely looks like mountains.
Plains - Richard Wright - ho hum, tough 'choice' this one.
Overall I'm just extremely annoyed that I was 'forced' into voting for the Rav lands. Highly inappropriate, and bound to confuse the hell out of new players, combined with being totally irrelevant for more experienced standard players (those who like the Rav lands and voted for them in the first place) because they aren't the people who will be buying the damn packs.
I had to ignore my favourite Rav artists / pictures simply because I want the game to make sense more for beginners. It should never have come to this...
I don't think it will confuse them. Sure, there will be some statements like "Huh - why are there buildings in this one?" But, I think you can trust a Magic player to look for answers. If he's a completely new Magic player, he'll treat that art as though that'sthe way it's suppsed to be.
I think starting a tradition of showing sample unique land art is just as good as a tradition of recycling old cards in a core set. Every land still conveys the "essence of basic land" (I believe Rei Nakazawa wrote a feature article with that title on mtgcom), and the Core Set is the perfect place to have cross-block reference.
As I mentioned before, Lumengrid Warden has already broken that ground. HIs flavour text and his picture show him looking on the Quicksilver Sea.
It would make more sense if the new player could have an Island from Mirrodin to see what the Quicksilver Sea actually is.
EDIT: btw, if Mirrodin does get in, vote for John Avon's 'version 4' of the Mirrodin Islands
I'm seeing a lot of posts that are basically "I lost to Paladin in a game, therefore I hate the card and I want to hate-vote it, to assuage my tears." Dont vote for poop in the poop vs paladin battle, simply because you hate paladin. You can use paladins too, you know...
I'm seeing a lot of posts that are basically "I lost to Paladin in a game, therefore I hate the card and I want to hate-vote it, to assuage my tears." Dont vote for poop in the poop vs paladin battle, simply because you hate paladin. You can use paladins too, you know...
But that would require not playing Uber Burn/Discard/Dark Banishing.dec
"Rav will only be in standard for three months when 10th is released. You can put your AC in Ghazi Glare in extended while we can still have a paladin in standard."
Dude, can you read? I didn't say I wanted to play Champion in Glare, I said it would probably hold its own. I want Champion in 10e because I want to play it in standard where it has an actual effect. Few cards can hold their own in extended, and most of the cards in Glare aren't counted among them. Don't assume I'm some casual noob just because I value cards differently and want to see AC come back to standard.
"simply because you hate paladin."
I don't hate Paladin, there's still plenty of reason to vote for the Champion. Why don't you people read what I've posted sometime, it give plenty of legitimate reasons why I should vote for the Champion and why you should too.
I don't think it will confuse them. Sure, there will be some statements like "Huh - why are there buildings in this one?" But, I think you can trust a Magic player to look for answers. If he's a completely new Magic player, he'll treat that art as though that'sthe way it's suppsed to be.
Seriously? You can't really trust casual/new players to look for answers as odd as this. Flat-topped buildings as "Plains" is just stupid for a core set. Treating that art as though it's supposed to be that way will give them the completely wrong idea.
I think starting a tradition of showing sample unique land art is just as good as a tradition of recycling old cards in a core set. Every land still conveys the "essence of basic land" (I believe Rei Nakazawa wrote a feature article with that title on mtgcom), and the Core Set is the perfect place to have cross-block reference.
As I mentioned before, Lumengrid Warden has already broken that ground. HIs flavour text and his picture show him looking on the Quicksilver Sea.
It would make more sense if the new player could have an Island from Mirrodin to see what the Quicksilver Sea actually is.
EDIT: btw, if Mirrodin does get in, vote for John Avon's 'version 4' of the Mirrodin Islands
Lumengrid Warden is not a land. The background is not the focus. Yes, there are cross-block references (and in fact, there have *always* been), but it's a generic set, not some sort of Rath-ish planar overlay where flat-topped buildings are Plains.
And how would a Mirrodin Island tell anybody what the Quicksilver Sea is? It's basically just the background of the Warden. Heck, the Warden's flavour text reveals more about the Sea than a random picture would. Looking at just a Mirrodin Island, they wouldn't be able to glean *anything*.
You'd just get people wondering why Plains are buildings, why Islands are random metal poking things coming out of the water, and so on.
Paladin en-Vec is a good card whereas Auriok Champion is a bad card. Because I prefer playing with cards that are good in standard to cards that are bad, I voted in Paladin en-Vec.
Paladin en-Vec is a good card whereas Auriok Champion is a bad card. Because I prefer playing with cards that are good in standard to cards that are bad, I voted in Paladin en-Vec.
What weird logic. Who want to play with good cards?[/sarcasm]
I disagree with the statement that the champion is a BAD CARD, however I will admit that Paladin is better. I'm still voting champion though. I like it when life gain becomes tournament solely because of the rest of the cards abilities (Hierarch, Fetters), because then wizards brags about how they made lifegain tournament worthy when everybody else just views it as a bonus on an already good card.
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I think that that undefined would be the perfect power for the flying spaghetti monster.
Player A: "I hit you for an undefined amount of damage."
Player B: "I shock FSM."
Player A: "Does it do undefined damage?"
Player B: "No."
Player A: "Then it doesn't die. Take your damage *****!"
Player B: "How?"
I like it when life gain becomes tournament solely because of the rest of the cards abilities (Hierarch, Fetters)
Gonna have to disagree. Hierarch is only good because it gains life IMO (Otherwise it'd be a 4/4 for 4 with a demi-relevant ability. Whoopee.), and Fetters wouldn't be nearly so good vs. aggro without lifegain.
EDIT:
With Hurricane they cut an other green card.
With Earthquake they cut an other red card.
With Earthquake they probably cut Pyroclasm.
With Hurricane they probably cut... Needle Storm?! Which card is that?! oh, that card!
You know what I mean? I'll take Hurricane+Pyroclasm over Earthquake+Needle Storm any day.
Hi, I'm Flame Wave. I'm in 9th Edition and no one plays me. I'm also larger than Pyroclasm.
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Tarmogoyf has no evasion, yet it sees tonnes of play. What makes this any different?
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I more or less play regularly in FNMs. I voted for the Paladin. My main reason for doing so is that the Paladin's 2 power gives it the significant edge over the Auriok. In any aggro deck, this spells a world of difference. Plus, Orzhov Pontiff will rape the Auriok Champion.
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I copypasted and highlighted the Pontiff's relevant ability from gatherer:
"When Orzhov Pontiff comes into play or the creature it haunts is put into a graveyard, choose one — creatures you control get +1/+1 until end of turn; or creatures you don’t control get -1/-1 until end of turn."
White Knight dies to Infest? go figures
Yoel
'Global' doesn't exist. Just think of it as "Something against which one cannot Protect." Sorry.
@urzassedatives: What did you mean when you wrote "The only thing these votes will affect is the slot the card takes up.
In this vote's instance, the slot is in contention.
In the last vote, it was not." ?
No, really. I'm genuinely confused.
Awesome avatar provided by Krashbot @ [Epic Graphics].
Yup, I think that just about sums up the argument for Auriok Champion.
How about:
"it's better in white control"
Here, look at it this way: You're playing agaisnt Gruul and you only have one creature in play and no equipment/enchantments. Which card is better against Gruul? The only difference between the two in that fight is that you take one less damage from Solifuge when you block with Paladin, Chamion makes that up by blocking a turn sooner and gaining more life than the damage the pally would prevent.
PeV isn't inherently superior, and in fact it's debateable that it's superior at all. There are situations, even ones that exist in the curretn standard format, where an Auriok Champion would be better than Paladin en-Vec and those situations are common enough. You're evaluating the two cards based solely on what they've done, not what they can do, and you're not taking into consideration that there's never been a better format to have double protection in (except possibly Invasion) to maximize PeV while AC lived in a time of mechanical beasts that trampled for 11 or moved the full weight of it's power to another creature at will. Of course she couldn't stand up to that, neither could Paladin. Go ahead and put him in a Mirro-Kami deck and see how quickly you toss him out for something that has relevant abilities.
If the Champion were available now she'd be played, and any format where Paladin is playable so is the Champion. The only difference between the two is that the Paladin exists to be agressive and the Champion exists to curb agression. Being made for different roles doesn't make one card better than the other, and I wish you timmy/spikes could understand that the Paladin isn't better just because it's bigger like us johnny/spikes.
That's a good point. You take 2 less, not one or three (two, since you gain one before the Solifuge can attack). Auriok Champion STILL gains you more life than the Paladin prevented against a properly functioning Gruul deck. AC is, therefore, a better tool for fighting Gruul than Paladin is.
It's worse against some, better against others, but at the end of the day it's not losing outright to PeV in terms of actual strength. If the balance of the game tips more to the red agro side by the time 10e comes you'll be glad to have Champions. If the red/black decks are more control orieted at the time you'll eb happier to have Paladin. But in the end, there isn't one that is inherently, let alone vastly, superior as a card.
Yes, in a control deck Champion would be better than Paladin. Champion is more of a control card, Paladin is aggro. Here's the newsflash though: PeV is good enough to actually be played in those aggro decks, and even maindecked, Champion will hardly see play cause all it does for the control deck is provide a blocker and gain some life, while control decks generally want their cards to do better things. It's a SB only card too, if it sees play there at all.
Don't you mean a flaw in my evaluation? My reasoning is fine. Agaisnt a deck like Gruul, Champion fights the horde as much as the Paladin does PLUS it's third ability is more relevant.
"but Wrath is still sooo much better."
AC is closer to Pally than Rout is to ***. If you take out the ability that makes Rout sometimes better you still have a more expensive card. Champion is cheaper and it's still a lot better in some situations. Yes, not all, but the metagame shifts so rapidly (as per the wish of R&D) that there's no telling when the time will coem that AC is more playable than Pally. The point is, they are both very close in strength and neither one is a clear winner in terms of which is the batter card.
"Here's the newsflash though: PeV is good enough to actually be played in those aggro decks"
You can't say Champion wouldn't be played right now. I'm willing to bet it would be, though. The double protection is the only reason PeV is used in standard, and that's the set of abilities that carries over to the Champion.
"while control decks generally want their cards to do better things."
There's obviously a world of diffence, but that's EXACTLY what Heirarch does and it is (or at least was) a pretty heavily played card. It gains life and blocks until Glare comes online, and if your deck does what it is supposed to you can win with 1/1's in Glare instead of heirarch. As a control player I assure you, I don't care how long it takes to win as long as Ido win.
Also, might I say, AC would probably be just as good in glare as Heirarch is because you're guarenteed to produce an inordinate amount of creatures between the Vitu-Ghazi's and Selesnya Guildmages. You would likely average out to 8-9 life gained off of Champion and it'd be just a durable.
Believe me, just because it wasn't played the last time it was around doesn't mean that it wouldn't be played right now (and though we can't really test that theory I'd be willing to bet my entire collection on it). It's the double protection that gets PeV any play at all, and that's enough to get AC play in the same environment.
"It's a SB only card too,"
So? PeV wasn't played at all until GP came out. In a usual environment, where multi color doesn't run rampant, PeV would be nothing more than a sideboard card as well.
Here's a novel idea: We can have our cakes and eat them yummy yum yum up too by voting for Paladin.
How?
Rav will only be in standard for three months when 10th is released. You can put your AC in Ghazi Glare in extended while we can still have a paladin in standard.
Win win for all!
::Breaks out the cigars::
You've said your piece - move on. Posts like this just troll for arguments, which just makes more work for the mods, and makes the forum less enjoyable for people to read.
As far as the lands - man I hate the thought of Rav lands in a core set...
So basically I didn't choose the nicest picture, I actually chose the ones that represented most clearly what they were trying to show (as in, actual basic land, not a cityscape). As a result:
Forest - Anthony S Waters - it actually has some trees on the ground!
Swamp - Richard Wright - no flying things, and looks more 'normal' than the others
Island - Richard Wright - none look like islands, so I just went for my favourite pic, even if being at card size really doesn't do it justice.
Mountain - Christopher Moeller *sigh* The worst of the pics, but the only one that even remotely looks like mountains.
Plains - Richard Wright - ho hum, tough 'choice' this one.
Overall I'm just extremely annoyed that I was 'forced' into voting for the Rav lands. Highly inappropriate, and bound to confuse the hell out of new players, combined with being totally irrelevant for more experienced standard players (those who like the Rav lands and voted for them in the first place) because they aren't the people who will be buying the damn packs.
I had to ignore my favourite Rav artists / pictures simply because I want the game to make sense more for beginners. It should never have come to this...
Currently playing: Mono White Control.
I don't think it will confuse them. Sure, there will be some statements like "Huh - why are there buildings in this one?" But, I think you can trust a Magic player to look for answers. If he's a completely new Magic player, he'll treat that art as though that'sthe way it's suppsed to be.
I think starting a tradition of showing sample unique land art is just as good as a tradition of recycling old cards in a core set. Every land still conveys the "essence of basic land" (I believe Rei Nakazawa wrote a feature article with that title on mtgcom), and the Core Set is the perfect place to have cross-block reference.
As I mentioned before, Lumengrid Warden has already broken that ground. HIs flavour text and his picture show him looking on the Quicksilver Sea.
It would make more sense if the new player could have an Island from Mirrodin to see what the Quicksilver Sea actually is.
EDIT: btw, if Mirrodin does get in, vote for John Avon's 'version 4' of the Mirrodin Islands
Awesome avatar provided by Krashbot @ [Epic Graphics].
But that would require not playing Uber Burn/Discard/Dark Banishing.dec
Dude, can you read? I didn't say I wanted to play Champion in Glare, I said it would probably hold its own. I want Champion in 10e because I want to play it in standard where it has an actual effect. Few cards can hold their own in extended, and most of the cards in Glare aren't counted among them. Don't assume I'm some casual noob just because I value cards differently and want to see AC come back to standard.
"simply because you hate paladin."
I don't hate Paladin, there's still plenty of reason to vote for the Champion. Why don't you people read what I've posted sometime, it give plenty of legitimate reasons why I should vote for the Champion and why you should too.
Seriously? You can't really trust casual/new players to look for answers as odd as this. Flat-topped buildings as "Plains" is just stupid for a core set. Treating that art as though it's supposed to be that way will give them the completely wrong idea.
Lumengrid Warden is not a land. The background is not the focus. Yes, there are cross-block references (and in fact, there have *always* been), but it's a generic set, not some sort of Rath-ish planar overlay where flat-topped buildings are Plains.
And how would a Mirrodin Island tell anybody what the Quicksilver Sea is? It's basically just the background of the Warden. Heck, the Warden's flavour text reveals more about the Sea than a random picture would. Looking at just a Mirrodin Island, they wouldn't be able to glean *anything*.
You'd just get people wondering why Plains are buildings, why Islands are random metal poking things coming out of the water, and so on.
Buy from me on TCGPlayer::Twitter::Flickr
What weird logic. Who want to play with good cards?[/sarcasm]
I disagree with the statement that the champion is a BAD CARD, however I will admit that Paladin is better. I'm still voting champion though. I like it when life gain becomes tournament solely because of the rest of the cards abilities (Hierarch, Fetters), because then wizards brags about how they made lifegain tournament worthy when everybody else just views it as a bonus on an already good card.
Humour:
Auriok Champion
Plains (Richard Wright)
Island (Richard Wright)
Swamp (Stephan Martiniere)
Mountain (Richard Wright)
Forest (Stephan Martiniere)
EDIT:
Hi, I'm Flame Wave. I'm in 9th Edition and no one plays me. I'm also larger than Pyroclasm.