From one of the early sources of RAV rumors, anonymously.
Apparently there are no guild cards in GP except the Gruul, Izzet, and Orzhov - as expected. But there are several cards in GP that complement and work well in RAV guild decks, despite not having the Selesnya/Golgari/Dimir/Boros symbol on them. Likewise, so will DIS (Dissension). In fact, RAV contained several non-guild cards that will work very well with GP and DIS guilds - we just don't know what their mechanics and themes are yet, so we don't notice it.
Examples. Voyager Staff will work synergistically with Gruul (:symrg:) cards with the guild keyword. Char will fit nicely in Izzet (:symur:) themed decks. And so on.
My thanks to this and all the other anonymous sources!
Voyager Staff will work synergistically with Gruul (:symrg:) cards with the guild keyword. Char will fit nicely in Izzet (:symur:) themed decks. And so on.
Hmmm, Well if Voyager Staff works well with R/G I'd probally call some kinds of comes into play ability for its mechanic. And as for Char, well thats some good evidence that R/U is going to be the counterburn color. Suffocating Blast anyone?
That's a nice bit of information. I was just guessing, for how it ties together, that we would all end up playing five color decks in the end with how the colors come together.
Cool, thanks R_E and his sources. I figured that some of the cards we see now will become better in the next few sets but I didn't think about them being artifacts. This could mean that there are a lot of sleeper cards only because the next 2 sets will break them. Hope we can hear more soon and not have to wait a few months.
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Flametongue Kavu reprint? Or something similar along the line? If this is the case, I suspect R/G will become very dominating like in the days of Invasion.
Quote from Aaron Forsythe on Guildpact: Twenty Questions »
When Guildpact was handed over from design, it also had seven gold rares per guild,... and that the seventh gold rare in each guild was less important to the set than the Nephilim. So each guild is down a rare in this set.
Gruul, Izzet and Orzhov. Officially screwed by WOTC.
That's a nice bit of information. I was just guessing, for how it ties together, that we would all end up playing five color decks in the end with how the colors come together.
LOL yeah I could imagine that... with so many good cards pulling us into different guilds, eventually I thought I might be playing "A Golgari base with a couple Izzet cards and a splash of white for those tasty Dissension cards".
Quote from joseyoutlaw »
This could mean that there are a lot of sleeper cards only because the next 2 sets will break them.
Yes, there could be some sleeper cards... but if a card is complete garbage, I'm pretty sure it will stay garbage, no matter what the GP and DIS themes/mechanics are. For example, nothing is going to make Leashling or Ivy Dancer playable!
EDIT: I'm just glad to hear that each guild does get some more cards in each set, and that some Ravnica cards are actually going to fit nicely in guilds that aren't out yet. It gives the block a more wholistic feel, and ensures us that if we're addicted to a certain guild (mine's definitely Golgari!) that it'll get a bit more support as the block evolves!
EDIT2: Also, here's the guild list (from the RAV insert) for reference.
We already though of Char as an Izzet card (whoa, flavor text).
Does that mean every card that mentions another guild will fit well into that guild's deck? Does Twisted Justice fit into Azorius decks? I'm just saying that the Izzet flavour text on Char doesn't mean it will work with the Izzet theme and mechanic. But apparently it worked out that way.
Maro just stated in his Making Magic article on Monday that each guild only makes one appeareance throughout the block. So no Golgari in GP or DIS.
Or am I completely misreading what you wrote?
Edit: Nevermind. I'm a moron. Completely misread R_E's original post. But all of the information the source provided was already covered in Maro's article on Monday. Didn't anybody read it? Guess it was the blue font...
there already was a bad version of ftk in rav, litle guy only does 1 damage, come to think of it, he seemed out of place one of the more odd non-guild guys maybe hes an early gruul rep
edit Sparkmage Apprentice
Voyager Staff will work synergistically with Gruul (:symrg:) cards with the guild keyword
...and this:
Quote from By a guy about two months ago, claiming to have seen the block mechanics... »
G/R
Rally X- When this attacks, you may put a creature with converted mana cost of X or less from your hand into play tapped and attacking. If you do, return it to your hand at the end of combat
What do you make of this, Voyager staff does work synergistically with this ability, very much so, surely this would make this worth considering.
At the very least thanks to the source of this info! And Brother Rancored!!!!! I'm so glad to be back in another rumor season!!!
If they keyword all of the guild mechanics then the cip/lp triggers would have to be numerically identical, wouldn't they?
For example...
Gruul Kavu - 2RG
Creature - Kavu
Resonate 1 (when Gruul Kavu comen into play it deals 1 damage to target creature or player, and you add 1 red or green mana to your mana pool) 2/2
Rally seems too similiar to ninjitsu. If R&D didn't want this mechanic in colors outside of blue or black in Betrayers then I couldn't see them reversing that decision just two sets later.
nice tiny bit of rumor to whet our palates as the GP theories start to flow like saliva.
I wonder if there are sleeper GP/DIS cards in RAV then are they some kind of even cycle that we could figure out or unbalanced. Maybe it's a block cycle that we'll only be able to see after all three sets....
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this kind of makes sense, flavorwise. suppression field is azorius because it has a very u/w lawmaking feel to it. char is izzet because it wants results first and drawbacks they dont give a damn about(though char is the red verison now that i think about it, while compulsive research is the blue verison.) the cult of ravdos(sp? not sure but the r/b) could fight with dark confidenat in a 'more power NOW! DAMN THE REST!' kind of way.
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Guildpact will be huge. Green/Red Agroo is back, in Kird Ape form. Blue/Red is always a fun combo. And Black/White is just a solid colour combo.
It will be interesting to see how some Ravnica cards we might consider bad right now, could actually be useful. Because everyone knows that Zephyr Spirit just suck.
It seems to me that if the Gruul guild is supposed to be the "destructive" guild, that Voyager Staff (if that is indeed a card known to have synergy with that guild) would be used to save one of your creatures from whatever you're playing to blow up the world. Nothing better than bringing back your fattie onto an empty battlefield. So I would expect a Jokulhaups variant that would hit all permanents.
Alright, so CIPs for Gruul Clans and couterburn for Izzet. I like it. I noticed in CoG that some of the flavoutext mentioned the other guilds, so it's interesting to see how they will tie in with them, even though they won't have the symbols. Cool info, thanks.
What we're doing here is akin to taking the text of Moby Dick, locating specific words therein, rearranging them to create a passage from Fight Club, and concluding from this evidence that Tyler Durden is based on Ahab.
It will be interesting to see how some Ravnica cards we might consider bad right now, could actually be useful. Because everyone knows that Zephyr Spirit just suck.
Dark Confidant may be an early Cult of Rakdos plant. He certainly fits into the aggro style of play I expect to see from the R/B guild, and the fact that he was an Invitational winner's carrd could have forced Wizards' hand into making him appear earlier than the rest of the guild he naturally fit into (he was already late... Kamigawa didn't have an Invitational winner's card).
If this is true, then the fat guy behind him (also seen in Lurking Informant) could be a Rakdos leader. But he looks more like a member of the Azorius Senate... perhaps the flavour behind Dark Confidant is that he is a Rakdos spy in the Senate.
Well, R_E specifically says Voyager Staff will work with the Gruul keyword, so unless they've decided to keyword Jokulhaups-type effects, we're probably looking at something else.
EDIT: Can I also just take a minute to complain that Wizards made us put Vanish into Memory into White and then they immediately go and put a flicker effect on an artifact?
What?! Look at the initial post; he is dead. Deceased. Kaputt. Indefinitely horizontal. In mafia games, you see, people are occasionally "killed off," and when that sad event occurs, he or she is no longer allowed to post, on account of rigor mortis and what-have-you.
'Welcome to Mafia Salvation', it said, 'Population: 3,660.' And someone, they never figured out who, had painted on the sign in red letters: '1,831 to lynch.'
EDIT: Can I also just take a minute to complain that Wizards made us put Vanish into Memory into White and then they immediately go and put a flicker effect on an artifact?
That would probably be because at the start of YMTC3 they said "We're making an instant/sorcery", thus the card has to have colour. Colour-wise, flicker goes in white.
CIP abilities for huh? The mechanic I can think of now is:
Fury X: As this creature comes into play, you may destroy target permanent with converted mana cost equal to or less than X. IF you do, sacrifice a permanent.
Very good mechanic in the late game. Almost too good.
Perhaps the Gruul gets a keyworded version along the lines of Embermage Goblin? Fits nicely with green's growth theme as well as red's 'keep throwing stuff at it until it explodes' philosophy. Would also translate well to spells, though it wouldn't make for that great of a limited mechanic (then again, neither does transmute).
Examples:
Gang of Elves- 1G
Creature- Elf Warrior
Mob (When this comes into play, you may search your library for a card of the same name and put it into your hand.)
2/2
Burn to Ashes- 3RR
Sorcery
Mob (When you play this spell, you may search your library for a card of the same name and put it into your hand.)
Destroy target land.
The wording is a bit clunky between permanent/non-permanents, but theres likely a way to fix it.
As for there being "off-guild" planted cards in RAV, was there ever much doubt? It would be kind of hard to build a Gruul deck if your first two packs lacked any cards that had any sort of synergy with the rest of your guild. Even something like Zephyr Spirit probably has an as yet unseen purpose, as there is not one single known reason why it costs so much. Its bloated cost and defensive nature seem to fit rather nicely with the Senate, presumably a ponderously slow defensive organization with a bloated budget.
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Apparently there are no guild cards in GP except the Gruul, Izzet, and Orzhov - as expected. But there are several cards in GP that complement and work well in RAV guild decks, despite not having the Selesnya/Golgari/Dimir/Boros symbol on them. Likewise, so will DIS (Dissension). In fact, RAV contained several non-guild cards that will work very well with GP and DIS guilds - we just don't know what their mechanics and themes are yet, so we don't notice it.
Examples. Voyager Staff will work synergistically with Gruul (:symrg:) cards with the guild keyword. Char will fit nicely in Izzet (:symur:) themed decks. And so on.
My thanks to this and all the other anonymous sources!
.
Hmmm, Well if Voyager Staff works well with R/G I'd probally call some kinds of comes into play ability for its mechanic. And as for Char, well thats some good evidence that R/U is going to be the counterburn color. Suffocating Blast anyone?
Nick: I lay a swamp, tap, dark ritual...
Me: If you cast a hypnotic specter I'll punch you in the face
Nick:...ahh I take 3 points of mana burn
The reason I play black according to CrovaxtheCursed:
Yummy, Fires...
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Gruul, Izzet and Orzhov. Officially screwed by WOTC.
LOL yeah I could imagine that... with so many good cards pulling us into different guilds, eventually I thought I might be playing "A Golgari base with a couple Izzet cards and a splash of white for those tasty Dissension cards".
Yes, there could be some sleeper cards... but if a card is complete garbage, I'm pretty sure it will stay garbage, no matter what the GP and DIS themes/mechanics are. For example, nothing is going to make Leashling or Ivy Dancer playable!
EDIT: I'm just glad to hear that each guild does get some more cards in each set, and that some Ravnica cards are actually going to fit nicely in guilds that aren't out yet. It gives the block a more wholistic feel, and ensures us that if we're addicted to a certain guild (mine's definitely Golgari!) that it'll get a bit more support as the block evolves!
EDIT2: Also, here's the guild list (from the RAV insert) for reference.
.
Does that mean every card that mentions another guild will fit well into that guild's deck? Does Twisted Justice fit into Azorius decks? I'm just saying that the Izzet flavour text on Char doesn't mean it will work with the Izzet theme and mechanic. But apparently it worked out that way.
.
Maro just stated in his Making Magic article on Monday that each guild only makes one appeareance throughout the block. So no Golgari in GP or DIS.
Or am I completely misreading what you wrote?
Edit: Nevermind. I'm a moron. Completely misread R_E's original post. But all of the information the source provided was already covered in Maro's article on Monday. Didn't anybody read it? Guess it was the blue font...
edit Sparkmage Apprentice
http://www.youtube.com/watch?v=NpgjnU7C3Aw
http://www.youtube.com/watch?v=Xe7kkZixasc
...and this:
What do you make of this, Voyager staff does work synergistically with this ability, very much so, surely this would make this worth considering.
At the very least thanks to the source of this info! And Brother Rancored!!!!! I'm so glad to be back in another rumor season!!!
Guildpact! ...Sign me up!!
For example...
Gruul Kavu - 2RG
Creature - Kavu
Resonate 1 (when Gruul Kavu comen into play it deals 1 damage to target creature or player, and you add 1 red or green mana to your mana pool)
2/2
Rally seems too similiar to ninjitsu. If R&D didn't want this mechanic in colors outside of blue or black in Betrayers then I couldn't see them reversing that decision just two sets later.
I didn't read it, but I'll check it out. Strange that my source would email me something we already knew!
.
I wonder if there are sleeper GP/DIS cards in RAV then are they some kind of even cycle that we could figure out or unbalanced. Maybe it's a block cycle that we'll only be able to see after all three sets....
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It will be interesting to see how some Ravnica cards we might consider bad right now, could actually be useful. Because everyone knows that Zephyr Spirit just suck.
I'm learning to make alters.
It seems to me that if the Gruul guild is supposed to be the "destructive" guild, that Voyager Staff (if that is indeed a card known to have synergy with that guild) would be used to save one of your creatures from whatever you're playing to blow up the world. Nothing better than bringing back your fattie onto an empty battlefield. So I would expect a Jokulhaups variant that would hit all permanents.
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Now it looks as though they're here to stay
Also an interesting point Janelle brings up.
Guildmaster Jarad
Zephyr Spirit combos well with Cloudhoof Kirin.
I'm wondering if we'll see the return of Rhystic for Izzet. The flavortext for Izzet we've seen so far suggests something akin to it.
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Of course, i wouldn't hold my breath for something that makes Cyclopean Snare better...
If this is true, then the fat guy behind him (also seen in Lurking Informant) could be a Rakdos leader. But he looks more like a member of the Azorius Senate... perhaps the flavour behind Dark Confidant is that he is a Rakdos spy in the Senate.
i think there hinting at more than one card here, its more toward a main theme
http://www.youtube.com/watch?v=NpgjnU7C3Aw
http://www.youtube.com/watch?v=Xe7kkZixasc
EDIT: Can I also just take a minute to complain that Wizards made us put Vanish into Memory into White and then they immediately go and put a flicker effect on an artifact?
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That would probably be because at the start of YMTC3 they said "We're making an instant/sorcery", thus the card has to have colour. Colour-wise, flicker goes in white.
I_F
Fury X: As this creature comes into play, you may destroy target permanent with converted mana cost equal to or less than X. IF you do, sacrifice a permanent.
Very good mechanic in the late game. Almost too good.
Examples:
Gang of Elves- 1G
Creature- Elf Warrior
Mob (When this comes into play, you may search your library for a card of the same name and put it into your hand.)
2/2
Burn to Ashes- 3RR
Sorcery
Mob (When you play this spell, you may search your library for a card of the same name and put it into your hand.)
Destroy target land.
The wording is a bit clunky between permanent/non-permanents, but theres likely a way to fix it.
As for there being "off-guild" planted cards in RAV, was there ever much doubt? It would be kind of hard to build a Gruul deck if your first two packs lacked any cards that had any sort of synergy with the rest of your guild. Even something like Zephyr Spirit probably has an as yet unseen purpose, as there is not one single known reason why it costs so much. Its bloated cost and defensive nature seem to fit rather nicely with the Senate, presumably a ponderously slow defensive organization with a bloated budget.