wow, combine this with needle and some pinpoint card removal (cranial extraction, jesters cap, and lobotomy... if they reprint the latter.) and you can shut out your opponet
insane in a deck with only UB multicolored spells... 2 removed cards for the price of one spell!
Defentally gonna show up in UB mill decks... i am not sure if needle can stop this or not, but if it does... then you might want to stock up or something, unless UB mill won't be a problem.
Dimir's milling abilities are really getting crazy. Speaking of House Dimir, can we assume he is their champion? That would give us the leader and champion of every guild minus the leader for Sel Con.(which I assume is the Loxodon for the novel)
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Don't mind my posts, they are probably just a product of gang violence
just remember that silly shapeshifter/scapelexis/circu stuff wont work, just like ArcSlogger/SynodSanctum/QuicksilverElemental/MarchOfTheMachines doesn't. Cards that have two abilities that refer to cards manipulated by one ability in the second ability only refer to the ones manipulated by the first ability, not by some other ability you've pasted onto the creature.
Your opponent can still play copies of stuff sakashima removes, but you still get 2x the mill, and sakashima still triggers circu twice every time you play him.
Wow....this is one heck of a card... I think ill add 3 of these to my mill deck :-D lol Ravnica just keeps me in surprised mode lol....makes you think what the money card(s) is/are.
the leader is Tosmir wolfblood. and i hope like hell the loxadon aint the champion, because loxadons are queers and arnt G/W. G/W is druids not clerics. well i hope the champion is somthing really cool like another wolf rider or something that makes a whole lot of saprolings or some awesome abilities like a noble purpous thing like all creatures get +1/+1 and whenever they deal damage gain one life. THAT would be a cool card.
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^ Topher's one bad motha f... Thx for the Sig/Avy!
Your opponent can still play copies of stuff sakashima removes, but you still get 2x the mill, and sakashima still triggers circu twice every time you play him.
your opponent can't play stuff that Sakashima removes while Sakishima is in play, Sakishima coppies all of the rules text on the creature. When one of them leaves play then they can start to play the spells removed with that creature.
Sakashima the Impostor
2UU
Legendary Creature — Human Rogue
P/T: 3/1
Rules Text (Oracle): As Sakashima the Impostor comes into play, you may choose a creature in play. If you do, Sakashima comes into play as a copy of that creature, except its name is still Sakashima the Impostor, it’s still legendary, and it gains “: Return Sakashima the Impostor to its owner’s hand at end of turn.” Circu, Dimir Lobotomist - 2UB
Legendary Creature - Human Wizard (R)
Whenever you play a blue spell, remove the top card of target player's library from the game.
Whenever you play a black spell, remove the top card of target player's library from the game.
Your opponents can't play nonland cards with the same name as a card removed from the game with Circu, Dimir Lobotomist.
2/3
So when you play Sakashima and choose Circu, you get:
Sakashima the Impostor
Legendary Creature - Human Wizard
Whenever you play a blue spell, remove the top card of target player's library from the game.
Whenever you play a black spell, remove the top card of target player's library from the game.
Your opponents can't play nonland cards with the same name as a card removed from the game with ~this~
2UU: Return Sakashima the Impostor to its owner’s hand at end of turn.
Don't you?
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I am willing to bet my collection that Frozen and Solid are not on the same card. For example, Frozen Tomb and Solid Wall.
If Frozen Solid is not reprinted, you are aware that I'm quoting you in my sig for eternity?
I'm not sure I buy this card being a house...
As to it being a fun card--I think that assuming it is in fact playable it is an interesting card which presents interesting tensions to a deckbuilder looking to include it in their deck. In my mind, adding skill to the game is the primary good (in competitive constructed at any rate) and if this were to be played it would accomplish that.
So you say this will actually have a relevant effect on the game? Somehow I am somewhat dubious in ordinary situations. If it comes down on turn 3, its going to start doing stuff on turn 4. Even if it mills 2 / turn (definitely a fair average, although if you contort your deck it could be higher) the odds of leaving them with a dead card is comparatively low. In fact, the odds of this being better than meddling mage are extraordinarily low. Vs straight up combo, this is pretty much strictly worse, as they will have to deal with either in order to win. The fact that this can remove isolated components and stop them from being retrieved is some consolation, but so much more than countered by the 2UB cost and conditionality of the effect.
Vs control, you could alternatively play an actual threat. For this cost, we would empyrically expect a threat which ends the game in 4 turns (Yukora). After 4 turns, this guy is just starting to have a real impact on the game.
Vs aggro, this guy will be relevant if the game goes long. If you are playing control, and the game goes long, odds are very high that you won. If you don't win, then odds are high that you would have won if you had played a card more directly relevant to this central struggle.
I understand that this guy could ocassionally be good in a deck completely structured around him, and that in some matchups he is just crazy, but I really don't see him being good in general. I'm sure I will join the legions trying to break him come october, but unless I am missing something he doesn't seem particularly "unfun" or broken...
Edit: Guess I didn't read WarEmblem's post carefully enough. I'm not sure I even know to what you refer. My playgroup quite enjoyed Scalpalexis, or at least a couple guys did and everyone else realized that it was just the same as a dude with a randomly set power... There are ways to abuse both cards, and both appeal to johnnies (or so I have always assumed) and the occasional spike. These cards seem fun to me (and some people--can't remember if it was you--were complaining about a lack of johnny cards. If this isn't one, then I think its an odd johnny we've found...)
Sakashima copies everything except name... so wouldn't it have a reference to Circu on it that it wouldn't know what to do with? Or does that line really mean: cards removed from the game by (this creature)?
Sakashima the Impostor
2UU
Legendary Creature — Human Rogue
P/T: 3/1
Rules Text (Oracle): As Sakashima the Impostor comes into play, you may choose a creature in play. If you do, Sakashima comes into play as a copy of that creature, except its name is still Sakashima the Impostor, it’s still legendary, and it gains “: Return Sakashima the Impostor to its owner’s hand at end of turn.” Circu, Dimir Lobotomist - 2UB
Legendary Creature - Human Wizard (R)
Whenever you play a blue spell, remove the top card of target player's library from the game.
Whenever you play a black spell, remove the top card of target player's library from the game.
Your opponents can't play nonland cards with the same name as a card removed from the game with Circu, Dimir Lobotomist.
2/3
So when you play Sakashima and choose Circu, you get:
Sakashima the Impostor
Legendary Creature - Human Wizard
Whenever you play a blue spell, remove the top card of target player's library from the game.
Whenever you play a black spell, remove the top card of target player's library from the game.
Your opponents can't play nonland cards with the same name as a card removed from the game with ~this~
2UU: Return Sakashima the Impostor to its owner’s hand at end of turn.
Don't you?
Yes, you do. References to a card's own name not preceded by "a card/creature/permanent named" refers to the given object no matter what its name is, and not any other object (CR 202.2b). Of note is that while it comes into play as a blue-black creature, it's still only a blue spell on the stack, so the original Circu will only remove one card from playing Sakashima, not two.
ok this guy won't see any daylight the same reason other weenie/bomby mages like that historian from kamigawa - they die *snaps* like that. meddling mage is good cause he comes down on turn two and locks out stuff like flametougue or sword of F & I. This guy has to wait another turn to do anything or you have to pay quite a bit of mana. Then you'll be disappointed when he just gets hammered.
Im not saying hes not good, just not as good as some think
and hey, someone's gotta be negative
ok this guy won't see any daylight the same reason other weenie/bomby mages like that historian from kamigawa - they die *snaps* like that. meddling mage is good cause he comes down on turn two and locks out stuff like flametougue or sword of F & I. This guy has to wait another turn to do anything or you have to pay quite a bit of mana. Then you'll be disappointed when he just gets hammered.
Im not saying hes not good, just not as good as some think
and hey, someone's gotta be negative
You're telling me you'd actually play this guy in a U/B deck without counter backup?
OMFG. this is so...shwack. oh man, this looks like part of a juicy cycle of critters...each guild will get one, "whenever you play a ~ spell, do ~. whenever you play a % spell, do %. extra ability" nice...:D
No, it is part of the 'champion' cycle of the guilds.
They give nuts bonuses to playing with cards that are both colors of the guilds.
This and Tolsimir win that cycle for me.
Wow, it really didn't need the 'cant be played' clause.
Just sick.
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I'm beginning to realize that the developers of Ravnica have doomed the first expansion - and possibly the entire block - by printing so much broken Dimir stuff that the bulk of people'll play 100% Dimir stuff.
Think about it. You have a deck with mass and spot removal in it. This thing gets into play, they play a series of cheap spells, and every way you have of getting rid of the thing is now unplayable.
I thought Wizards was smart by making everything the Dimir can do play at sorc speed. Obviously not.
the leader is Tosmir wolfblood. and i hope like hell the loxadon aint the champion, because loxadons are queers and arnt G/W. G/W is druids not clerics. well i hope the champion is somthing really cool like another wolf rider or something that makes a whole lot of saprolings or some awesome abilities like a noble purpous thing like all creatures get +1/+1 and whenever they deal damage gain one life. THAT would be a cool card.
I guess I should have been more specfic. I see Tolsimir as the Champion and the Parun as the Leader. Like Razia and Szadeck are the Paruns of Boros and Dimir, and Argus and Circu are the Champions. As for the Golgari, I realize that the Zombie-God Necromancer is the Parun not Sisters of the Stone Death, but you see what I'm saying.
I believe the Parun for the Conclave is Mat'Selesnya, but the "Leader", so to speak (like the Sisters), will be someone else because his name does not appear in the Orb.
insane in a deck with only UB multicolored spells... 2 removed cards for the price of one spell!
Defentally gonna show up in UB mill decks... i am not sure if needle can stop this or not, but if it does... then you might want to stock up or something, unless UB mill won't be a problem.
Ever try urza's filter and dragon arch that would make this alot cheaper. maybe you could do it by... turn 7+
^ Topher's one bad motha f... Thx for the Sig/Avy!
http://forums.mtgsalvation.com/showthread.php?p=1667189#post1667189
^ MY Binder
Dimir's milling abilities are really getting crazy. Speaking of House Dimir, can we assume he is their champion? That would give us the leader and champion of every guild minus the leader for Sel Con.(which I assume is the Loxodon for the novel)
Your opponent can still play copies of stuff sakashima removes, but you still get 2x the mill, and sakashima still triggers circu twice every time you play him.
^ Topher's one bad motha f... Thx for the Sig/Avy!
http://forums.mtgsalvation.com/showthread.php?p=1667189#post1667189
^ MY Binder
your opponent can't play stuff that Sakashima removes while Sakishima is in play, Sakishima coppies all of the rules text on the creature. When one of them leaves play then they can start to play the spells removed with that creature.
2UU
Legendary Creature — Human Rogue
P/T: 3/1
Rules Text (Oracle): As Sakashima the Impostor comes into play, you may choose a creature in play. If you do, Sakashima comes into play as a copy of that creature, except its name is still Sakashima the Impostor, it’s still legendary, and it gains “: Return Sakashima the Impostor to its owner’s hand at end of turn.”
Circu, Dimir Lobotomist - 2UB
Legendary Creature - Human Wizard (R)
Whenever you play a blue spell, remove the top card of target player's library from the game.
Whenever you play a black spell, remove the top card of target player's library from the game.
Your opponents can't play nonland cards with the same name as a card removed from the game with Circu, Dimir Lobotomist.
2/3
So when you play Sakashima and choose Circu, you get:
Sakashima the Impostor
Legendary Creature - Human Wizard
Whenever you play a blue spell, remove the top card of target player's library from the game.
Whenever you play a black spell, remove the top card of target player's library from the game.
Your opponents can't play nonland cards with the same name as a card removed from the game with ~this~
2UU: Return Sakashima the Impostor to its owner’s hand at end of turn.
Don't you?
As to it being a fun card--I think that assuming it is in fact playable it is an interesting card which presents interesting tensions to a deckbuilder looking to include it in their deck. In my mind, adding skill to the game is the primary good (in competitive constructed at any rate) and if this were to be played it would accomplish that.
So you say this will actually have a relevant effect on the game? Somehow I am somewhat dubious in ordinary situations. If it comes down on turn 3, its going to start doing stuff on turn 4. Even if it mills 2 / turn (definitely a fair average, although if you contort your deck it could be higher) the odds of leaving them with a dead card is comparatively low. In fact, the odds of this being better than meddling mage are extraordinarily low. Vs straight up combo, this is pretty much strictly worse, as they will have to deal with either in order to win. The fact that this can remove isolated components and stop them from being retrieved is some consolation, but so much more than countered by the 2UB cost and conditionality of the effect.
Vs control, you could alternatively play an actual threat. For this cost, we would empyrically expect a threat which ends the game in 4 turns (Yukora). After 4 turns, this guy is just starting to have a real impact on the game.
Vs aggro, this guy will be relevant if the game goes long. If you are playing control, and the game goes long, odds are very high that you won. If you don't win, then odds are high that you would have won if you had played a card more directly relevant to this central struggle.
I understand that this guy could ocassionally be good in a deck completely structured around him, and that in some matchups he is just crazy, but I really don't see him being good in general. I'm sure I will join the legions trying to break him come october, but unless I am missing something he doesn't seem particularly "unfun" or broken...
Edit: Guess I didn't read WarEmblem's post carefully enough. I'm not sure I even know to what you refer. My playgroup quite enjoyed Scalpalexis, or at least a couple guys did and everyone else realized that it was just the same as a dude with a randomly set power... There are ways to abuse both cards, and both appeal to johnnies (or so I have always assumed) and the occasional spike. These cards seem fun to me (and some people--can't remember if it was you--were complaining about a lack of johnny cards. If this isn't one, then I think its an odd johnny we've found...)
Yes, you do. References to a card's own name not preceded by "a card/creature/permanent named" refers to the given object no matter what its name is, and not any other object (CR 202.2b). Of note is that while it comes into play as a blue-black creature, it's still only a blue spell on the stack, so the original Circu will only remove one card from playing Sakashima, not two.
Im not saying hes not good, just not as good as some think
and hey, someone's gotta be negative
this is getting at least 3 slots in the evil casual mill deck.
You're telling me you'd actually play this guy in a U/B deck without counter backup?
Bwaha.
The answer, of course is a resounding, Joyous, Dimir Entrenched "NO!!!!!""
Modern: Dominium Eminens
Legacy: UB Tezz (Check out My Primer at TheSource)
Vinitage: Oath
I used to judge alot.
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No, it is part of the 'champion' cycle of the guilds.
They give nuts bonuses to playing with cards that are both colors of the guilds.
This and Tolsimir win that cycle for me.
Wow, it really didn't need the 'cant be played' clause.
Just sick.
Twitter
freakin' sweet.
Think about it. You have a deck with mass and spot removal in it. This thing gets into play, they play a series of cheap spells, and every way you have of getting rid of the thing is now unplayable.
I thought Wizards was smart by making everything the Dimir can do play at sorc speed. Obviously not.
I guess I should have been more specfic. I see Tolsimir as the Champion and the Parun as the Leader. Like Razia and Szadeck are the Paruns of Boros and Dimir, and Argus and Circu are the Champions. As for the Golgari, I realize that the Zombie-God Necromancer is the Parun not Sisters of the Stone Death, but you see what I'm saying.
I believe the Parun for the Conclave is Mat'Selesnya, but the "Leader", so to speak (like the Sisters), will be someone else because his name does not appear in the Orb.