Recollect, even at 3 mana and sorcery speed could see some constructed play. As we saw with Eternal Witness bringing back even 1 card from the graveyard can cause major problems for your opponent.
Could even see some play in T1 along side its bigger brother Regrowth.
Bloodletter Quill has a to-do-for name (and oh-so-punny!) It *could* be a cheap draw, even with the eventual life payments; or it could rawk in a U/B deck ... or Le Chat could combo it with Power Conduit and loveit.
Phytohydra will ikely die to -X/-X before getting pumped. All that aside, aren't Hydra's usually red (Rock Hydra, etc., etc.)?
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Gleancrawler is just silly. 6 for a 6/6 trampler, and then all the creatures you sac come back eot. even though its to your hand, you can get some silly deck thinning with STE and other stuff, and don't for get that Husk is in 9th. Also, works nicely with all the wisdom crap from Saviors. Pop a kagemaro, then all creatures come back to your hand, so you have a nice sized kagemaro to pop each turn (-5/-5) so you don't kill the crawler. I love this card.
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Recollect is more than a card considered broken and restricted for a long time, and this block can abuse regrowth effects. Slightly less powerful than Witness because you can't attack or block with it, but more splashable. Very solid.
Phew - I was worried that R_E was loosing it for a while. My thought also was that this card is good - actually it kinda popped at me, I find this card way better than eternal witness due to the fact that it can be used in a non-green deck (remember that for a time 5CC a.k.a. splashed green for just regrowth). This has amasing synergy with gifts intuition and is a very good replacement when witness rotates out.
Quote from Sov »
Necropotence shuts off your draw phase from what I remember. It was broken because you paid 7 life and filled your hand and generally won off that b/c of the insane card advantage.
Actually Necropotence was broken because it had "pay X life: draw a card" - see, no mana cost.
Quote from Deathblade »
I'm sorry, but did I miss something about Recollect? It's :1: more than Regrowth; other than that, they're identical... What's the deal?
Aside from the fact that regrowth is restricted in vintage, and banned in legacy (unless they changed it recently)?
I see the point GMontag is making (below), but still having a splashable regrowth variant is indeed very powerful. Although it's proportional to the power level of the set, we also have extended to consider. I deem recollect a very powerful card, balanced in cost and especially as a sorcery (having it as an instant would be broken imo)
Why is everybody so ga-ga over Recollect? Its mediocre at best. Hell, Regrowth is underpowered enough that Wizards considered it for reprinting along with Clone and Juggernaut. Don't believe me? Read this article where Randy Buehler specifically talks about it.
The power of regrowth effects is directly proportional to the overall power level of the environment it is being played in. Regrowth effects in Standard are simply not that powerful. The only reason that Eternal Witness was the powerhouse it was was by virtue of being a creature, it was abusable with Crystal Shard, Kiki-Jiki, Tooth and Nail, and the myriad of other ways to abuse creatures. Without that ability to create card advantage, Recollect is card neutral, and being a sorcery is a loss of tempo.
The power of regrowth effects is directly proportional to the overall power level of the environment it is being played in.
Actually, the power of regrowth effects are directly porportial to the power of the silver bullets in the environment. Post-rotation, there's gonna be plenty of cards that can single-handedly cripple a strategy, the the mana necessary to play them all, and the means to access it all.
I think these are some of my favourite cards in the set. Gleancrawler is BETTER than Spiritmonger in some cases - hugely splashable! Works amazingly in monogreen with Greater Good or in monoblack as a 6/6 trample for 6 (unheard of), or in Golgari decks that sacrifice everything constantly.
The Quill isn't my kind of card but I can appreciate the power. That's cheap card drawing for control decks right there.
Hour of Reckoning (maybe we should call it hour of wreckoning?) is abusable. Just two Raise the Alarms lets you clean off everything ELSE for :2mana::symw:.
Recollect is more than a card considered broken and restricted for a long time, and this block can abuse regrowth effects. Slightly less powerful than Witness because you can't attack or block with it, but more splashable. Very solid.
Phytohydra - too bad you couldn't find a way to come up with one red mana to set off an Earthquake for 6 or 7 before the attack. How about Lure...
I have decks that want all these cards except the Quill, although that's just because I don't play much :symub:.
thank GOD. i thought you'd spontaneously contracted cerebral palsy, like a timetraveler went back and messed up your past, forcing your mother to drop you on your head.
ehrm.
/me coughs.
this is still so very sweet. i love it i love it. (yes i typed that twice, no typo.) this block season should be plenty of fun! gotta love summer after high school, eh?
Reading this thread I'm a little bit afraid of the "force" R_e is gathering.
Is R_e going to be the new "Neo" ?? He seems to be the chosen one to manipulate your brains...
Just a few sarcastic comments about great cards and people start posting things like :
Meh, meeeehh, meeeeeeeeeeeehh
Reading things like : "A 6/6 trampler for six isn't that bad." really, really, really hurt, physically !!!
Man it also has an abusable ability slapped on it. May it's worth a look in limited....(irony !!!!)
Use your Brains, folks or R_e will one day rule prices for Magic Cards !!!
By the way, R_e would you do me a favour and rave a bit about Mudhole ??
There are plenty of them in my cardpool which I like to sell for 10$ each or trade against Gleancrawlers !!
Gleancrawler - :3mana::symbg::symbg::symbg:
Creature - Insect Horror (R)
Trample
At the end of your turn, return to your hand all creature cards put into your graveyard from play this turn.
6/6
A 6/6 Trample with no drawback that recurs your creatures? Playable in B/G, B/x, or G/x? Sign me up!
Quote from rancored_elf »
Bloodletter Quill - 3
Artifact (R) 2, :symtap:, Put a blood counter on Bloodletter Quill: Draw a card, then lose 1 life for each blood counter on Bloodletter Quill. 1UB: Remove a blood counter from Bloodletter Quill.
Colorless card drawing can be dangerous to the Limited format, but the steep cost on this one and the rarity will easily keep this in check. Still one to keep an eye on. Seems innocent enough, but might just turn out to be better than it seems.
Quote from rancored_elf »
Hour of Reckoning - 4WWW
Sorcery (R)
Convoke (Each creature you tap while playing this spell reduces its cost by or by one mana of that creature's color.)
Destroy all nontoken creatures.
Board sweepers are always good in Limited. This one is no exception. In G/W this is pretty much an "I win" button.
Quote from rancored_elf »
Recollect - 2G
Sorcery (U)
Return target card from your graveyard to your hand.
Probably not worth running in Limited. Half the things you'd want to recur already have Dredge anyway.
Quote from rancored_elf »
Phytohydra - 2GWW
Creature - Plant Hydra (R)
If damage would be dealt to Phytohydra, put that many +1/+1 counters on it instead.
1/1
Not so good against black, but against anything else it's gravy. Who the hell is gonna swing into this? Makes me wish Lure was gonna be in this set instead of Kamigawa.
Phytohydra - 2GWW
Creature - Plant Hydra (R)
If damage would be dealt to Phytohydra, put that many +1/+1 counters on it instead.
1/1
Nice flavor, put way too weak. It takes a while until it's fat and it can easily be killed or blocked each turn.
This card DOESN'T get dealt damage.
It instead transfers all its damage into +1/+1 counters.
It is NOT easily killed.
You can hold it back as an evil threat, holding back any non-trampling fat, or attack like a nut, even though noone would block it as a 1/1.
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Actually, IIII is used in place of IV in most roman structures. For example, numbering the gates at the colosseum goes I, II, III, IIII, V. The notation IV is only used in formal script and was adopted in the middle ages as the numeral golden standard.
-tinker
p.s. meh, cards are ok. Limited deck filler.
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Tinker, you rock!
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Ignorance may be bliss, but the ignorant are still stupid.
Wow. Some absolutely awesome stuff. Loxodon guy+ Hour of Reckoning is AWESOME. You think Bloodletter Quill+ Chisei is a good combo... Well, I didn't bother to notice it before but Chisei+Sadek is great as well...
But back to the cards on the thread. Spiritmonger is quite possibly my favorite card EVER, and Gleancrawler is sort of a neo-monger. My idea for tri-color reanimation is just getting better and better...
Hour of Reckoning makes it quite possible to understand the 20 hits for "token" and "tokens" on t3h orb. And a REGROWTH for just 1 more is very good as well. Reanimator will be very, very good in the new type two.
*Edit*: Phytohydra is awesome, only killed by counters and black removal. Just sideboard it out against the Dimir decks and it'll be fine
I actually like Phytohydra and Hour of Reckoning...not that I'd play a deck with both of them simply because of the horrible synergy.
Phytohydra is interesting because without removal for it and with some way of turning it into a bigger threat - either by equipping it with equipment or attaching a Lure to it - it can get pretty nasty for the opponent. I also think its kind of stupid to say, "I won't play it because it dies to removal and counterspells." No ****, its got vulnerabilities.
Hour of Reckoning is obviously a card which wants to played with Saprolings in a W/G token generation deck. Whether or not Saproling.dec is viable and can actually have enough utility to win, I'm not sure. However, I think its something which will see play since it will usually cost you 3 or 4 mana when you cast it. Cheap Wrath effects always see play and this will be no exception (Okay, Solar Tide really blew...but its not cheap when you entwine it for a true Wrath effect).
The rules text "Put a blood counter on Bloodletter Quill: Draw a card, then lose 1 life for each blood counter on Bloodletter Quill." sounds to me like it always lets you draw only 1 card and lose X life why else should there be the wording with the "draw a card, then lose x life"?
Quote from Sylvine »
gleancrawler... o.O... *salivates*
the draw artifact is just plain sick. You don't have to worry about the life loss, really... I mean, wouldn't You play a card that read: "pay 6 life: draw 6 cards"? you don't have to draw if You do not want to. Usually, as soon as You'd draw ~6 cards total, that would be enough card advantage to win the game. I agree that it'd be best used in any deck that does not have access to u or b but does have acces to some lifegain. Yeah, G/W comes to mind.
Gleancrawler is a very tight card, G/B just got a cool win condition/fattie. I like it alot, and its not legendary!!!
The quill is just ok, I don't really like it.
The new regrowth is decent, but I doubt its going to be palyed much.
The new wrath I like, very good card in a G/W saproling deck, with saprolings, you can get a wrath of god for their side of the board on turn 5 or 6. Pretty sweet.
Hydra, very good card, very playable in a G/W deck. Also a bomb in limited.
Um, gee, aren't like 94.5% of creatures vulnerable? this is a good card if you're doing the colors.
94.5% of the creatures are not 1/1's for four mana that are presumably "unkillable". That's what Caranthir was talking about - for this to see play, it would have to actually be almost "unkillable", which is isn'tbyanymeans. That makes it a mediocre, non-efficient card that won't see high level constructed play.
All these cards are meh. Oh well, all sets need their outcasts. In limited however these cards are better, but since I hardly play limited.....:-/
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"Tales of Cisco-induced semi-psychotic fits are common. Nudity and violence may well be involved too. Everyone who drinks this feels great at first, and claims, "It's not bad at all, I like it." But, you really do not want to mess around with this one, because they all sing a different tune a few minutes later. And by tune, I mean the psychotic ramblings of a raging naked bum."
Phytohydra is a neat concept, at any rate... can't die to damage. I wonder what happens if he blocks Excruciator... is doing something instead of damage the same as preventing it? I dunno. At any rate, I could see playing this in Limited.
You'd have an 8/8 Phytohydra and a disappointed Excruciator controller. To "prevent" damage is strictly to turn that damage into "do nothing;" if you're turning the damage into +1/+1 counters without using the word "prevent," it gets around Excruciator.
And count me in for using Phytohydra with Pygmy Giant. Or, failing that, Hail of Arrows becomes a combat trick during your own combat phase. They let Phytohydra go unblocked, as they inevitably will, and you punch them in the face for X more by playing it before damage is stacked.
the only card i wasnt terribly fond of was the blood quill. I bet a lot of people who didnt notice the sarcasm, posted saying the cards arent very good just because R_E said they wernt very good. haha.
some of the stuff he said for reasons for the cards sucking were hilarious!!!
":Not as good as Regrowth or Eternal Witness, therefore unplayable. Should be common like Elven Cache because just for being splashable and cheaper doesn't mean it's playable"
"what happens if your opponent has a token creature, or a Rukh Egg, or a Will-o'-the-Wisp? Then you're hooped."
"Once you pay yourself down to 0, you're dead, and your opponent is going to laugh right in your face."
hahaha
anyways, Hour of reckoning is just what a green white saproling convoke deck ordered!!! The phytpsomething or other guy kinda reminds me of dawn elemental only cooler since you get +1/+1 counter, but not cooler since its not flying...
and Jiwari is a good damage source as well as the others letterhead
actually recollect is like regrowth but better for this block, regrowth only got green cards so for 1 more you can take 1 of any color
still doesn't really explain the witness being an uncommon...
Regrowth can get any card.
Recollect, even at 3 mana and sorcery speed could see some constructed play. As we saw with Eternal Witness bringing back even 1 card from the graveyard can cause major problems for your opponent.
Could even see some play in T1 along side its bigger brother Regrowth.
Phytohydra will ikely die to -X/-X before getting pumped. All that aside, aren't Hydra's usually red (Rock Hydra, etc., etc.)?
Instant
Target spell or permanent's tone becomes playful.
Phew - I was worried that R_E was loosing it for a while. My thought also was that this card is good - actually it kinda popped at me, I find this card way better than eternal witness due to the fact that it can be used in a non-green deck (remember that for a time 5CC a.k.a. splashed green for just regrowth). This has amasing synergy with gifts intuition and is a very good replacement when witness rotates out.
Actually Necropotence was broken because it had "pay X life: draw a card" - see, no mana cost.
Aside from the fact that regrowth is restricted in vintage, and banned in legacy (unless they changed it recently)?
I see the point GMontag is making (below), but still having a splashable regrowth variant is indeed very powerful. Although it's proportional to the power level of the set, we also have extended to consider. I deem recollect a very powerful card, balanced in cost and especially as a sorcery (having it as an instant would be broken imo)
The power of regrowth effects is directly proportional to the overall power level of the environment it is being played in. Regrowth effects in Standard are simply not that powerful. The only reason that Eternal Witness was the powerhouse it was was by virtue of being a creature, it was abusable with Crystal Shard, Kiki-Jiki, Tooth and Nail, and the myriad of other ways to abuse creatures. Without that ability to create card advantage, Recollect is card neutral, and being a sorcery is a loss of tempo.
Actually, the power of regrowth effects are directly porportial to the power of the silver bullets in the environment. Post-rotation, there's gonna be plenty of cards that can single-handedly cripple a strategy, the the mana necessary to play them all, and the means to access it all.
Um, gee, aren't like 94.5% of creatures vulnerable? this is a good card if you're doing the colors.
i don't really exist anymore. sorry.
thank GOD. i thought you'd spontaneously contracted cerebral palsy, like a timetraveler went back and messed up your past, forcing your mother to drop you on your head.
ehrm.
/me coughs.
this is still so very sweet. i love it i love it. (yes i typed that twice, no typo.) this block season should be plenty of fun! gotta love summer after high school, eh?
Is R_e going to be the new "Neo" ?? He seems to be the chosen one to manipulate your brains...
Just a few sarcastic comments about great cards and people start posting things like :
Meh, meeeehh, meeeeeeeeeeeehh
Reading things like : "A 6/6 trampler for six isn't that bad." really, really, really hurt, physically !!!
Man it also has an abusable ability slapped on it. May it's worth a look in limited....(irony !!!!)
Use your Brains, folks or R_e will one day rule prices for Magic Cards !!!
By the way, R_e would you do me a favour and rave a bit about Mudhole ??
There are plenty of them in my cardpool which I like to sell for 10$ each or trade against Gleancrawlers !!
A 6/6 Trample with no drawback that recurs your creatures? Playable in B/G, B/x, or G/x? Sign me up!
Colorless card drawing can be dangerous to the Limited format, but the steep cost on this one and the rarity will easily keep this in check. Still one to keep an eye on. Seems innocent enough, but might just turn out to be better than it seems.
Board sweepers are always good in Limited. This one is no exception. In G/W this is pretty much an "I win" button.
Probably not worth running in Limited. Half the things you'd want to recur already have Dredge anyway.
Not so good against black, but against anything else it's gravy. Who the hell is gonna swing into this? Makes me wish Lure was gonna be in this set instead of Kamigawa.
Record: 3-2
Simpsons Mafia (Newbie) - Vanilla Mafia - Win
The Fiasco Corporation - Town Reporter - Loss
Doomsday Mafia - Mafia Roleblocker - Win
Battle Royale Mafia - Serial Daykiller - Loss
Danger City Mafia - Vanilla Town - Win
This card DOESN'T get dealt damage.
It instead transfers all its damage into +1/+1 counters.
It is NOT easily killed.
You can hold it back as an evil threat, holding back any non-trampling fat, or attack like a nut, even though noone would block it as a 1/1.
Twitter
Actually, IIII is used in place of IV in most roman structures. For example, numbering the gates at the colosseum goes I, II, III, IIII, V. The notation IV is only used in formal script and was adopted in the middle ages as the numeral golden standard.
-tinker
p.s. meh, cards are ok. Limited deck filler.
But back to the cards on the thread. Spiritmonger is quite possibly my favorite card EVER, and Gleancrawler is sort of a neo-monger. My idea for tri-color reanimation is just getting better and better...
Hour of Reckoning makes it quite possible to understand the 20 hits for "token" and "tokens" on t3h orb. And a REGROWTH for just 1 more is very good as well. Reanimator will be very, very good in the new type two.
*Edit*: Phytohydra is awesome, only killed by counters and black removal. Just sideboard it out against the Dimir decks and it'll be fine
Phytohydra is interesting because without removal for it and with some way of turning it into a bigger threat - either by equipping it with equipment or attaching a Lure to it - it can get pretty nasty for the opponent. I also think its kind of stupid to say, "I won't play it because it dies to removal and counterspells." No ****, its got vulnerabilities.
Hour of Reckoning is obviously a card which wants to played with Saprolings in a W/G token generation deck. Whether or not Saproling.dec is viable and can actually have enough utility to win, I'm not sure. However, I think its something which will see play since it will usually cost you 3 or 4 mana when you cast it. Cheap Wrath effects always see play and this will be no exception (Okay, Solar Tide really blew...but its not cheap when you entwine it for a true Wrath effect).
The quill is just ok, I don't really like it.
The new regrowth is decent, but I doubt its going to be palyed much.
The new wrath I like, very good card in a G/W saproling deck, with saprolings, you can get a wrath of god for their side of the board on turn 5 or 6. Pretty sweet.
Hydra, very good card, very playable in a G/W deck. Also a bomb in limited.
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You'd have an 8/8 Phytohydra and a disappointed Excruciator controller. To "prevent" damage is strictly to turn that damage into "do nothing;" if you're turning the damage into +1/+1 counters without using the word "prevent," it gets around Excruciator.
And count me in for using Phytohydra with Pygmy Giant. Or, failing that, Hail of Arrows becomes a combat trick during your own combat phase. They let Phytohydra go unblocked, as they inevitably will, and you punch them in the face for X more by playing it before damage is stacked.
some of the stuff he said for reasons for the cards sucking were hilarious!!!
":Not as good as Regrowth or Eternal Witness, therefore unplayable. Should be common like Elven Cache because just for being splashable and cheaper doesn't mean it's playable"
"what happens if your opponent has a token creature, or a Rukh Egg, or a Will-o'-the-Wisp? Then you're hooped."
"Once you pay yourself down to 0, you're dead, and your opponent is going to laugh right in your face."
hahaha
anyways, Hour of reckoning is just what a green white saproling convoke deck ordered!!! The phytpsomething or other guy kinda reminds me of dawn elemental only cooler since you get +1/+1 counter, but not cooler since its not flying...
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