Quite solid. I play envelop on my (casual) decks on a regular basis. This can also help in a counter war or tutor for something else? I'm a happy blue player right now.
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"You know that a conjurer gets no credit once he has explained his trick; and if I show you too much of my method of working, you will come to the conclusion that I am a very ordinary individual after all." - Sherlock Holmes
I'm pretty impressed with this card. It reminds me alot of old Invasion favorite Spite/Malice with it's versatility. It can't always counter the spell, but you can tutor up an answer in a pinch.
Is it just me, or does it seem unfair that U/B gets 12 tutors in this set?
although i find it strange... a year ago i designed the transmute ability for a set of mine... word for word with that i must be psychic!
or maybe they saw that set and said "HOLY CRAP THAT'S GOOD DESIGN" and stole your intellectual property... you could sue! :winky:
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Once again, so glad that yet another counterspell slips by that cannot stop Visara.
Mwahahaha. :dance2:
i once had my Visara Hindered to the bottom. i had Wished for it too. needless to say, my army of Troll Ascetics and Elephant tokens came crashing down on that particular player's head... (this was multiplayer, by the way.)
EDIT: pretty solid card. look forward to using it all the friggin' time.
...it's probably one of the top constructed commons in the set.
Thirded. And here's why: If it's not one of the top one's, I'm afraid of the brokenness...
Quite an amazing common... especially since it could grab anything that's 2 mana..... and get reused. If not one of the Transmute cards gets banned/restricted in the eternal formats I'd be quite surprised.
this.card.is.bah-ro-ken. this is gonna be a 15 to 20 dollor rare... whats that you say? its a common, you say? *throws up*
BAH-RO-KEN
lets see... not only is it counter spell with a minor draw back (who plays creatures anyways) but it has this amazing ability to turn into whatever you need.
ME LIKE ME LIKE ME LIKE>....................Now I can see this alot.....but does it have to be the exact same cc of 1UU or for 3 for just any card that costs 3 ?????
Read the reminder text again.
You search for the converted mana cost of the card.
Which is 2, meaning any card that has a converted mana cost of 2 can be searched for.
This has been discussed many times, including on this thread.
A lot of the deadly sorceries mentioned (plow, T&N, bribery) are going to be out of type 2 by the time this comes in. That said, it's still bloody good. A jitte-fetcher is pretty excellent.
Again, I like this card a lot. I just hope they dont have a transmute card that costs three mana, since then vintage will get more tutors for cards like tinker and yawgmoth's will.
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->Gaymers<-
"Tales of Cisco-induced semi-psychotic fits are common. Nudity and violence may well be involved too. Everyone who drinks this feels great at first, and claims, "It's not bad at all, I like it." But, you really do not want to mess around with this one, because they all sing a different tune a few minutes later. And by tune, I mean the psychotic ramblings of a raging naked bum."
A point that's yet to be brought up: If this is a common, what would a RARE with Transmute be like? It sure as heck better not cost 3. (just what we would need, 1 for Walk/Counter/Regrowth and 1 for Yawg Will)
I really wish it had just been counterspell. It's ability (The unconterable Tutor-ness) makes it good, but the fact that it's UU for a Not quite hard counter makes it just as limited in use as quash. Honestly, nobody plays quash (Not even in the sideboard against decks like tooth) so... meh. I do like the tutor thing though. Very useful, instant speed uncounterable tutor, and I think it could see play in a few formats (It's comparable to Cunning Wish, another three cost instant tutor which commonly gets two or less casting cost instants (I'm talking about scepter chant by the way)).
Maybe nobody plays quash... but people certainly have been known to run cards that protect their critters. The tutoring is what tips it into limited-playability - if they don't seem likely to play a threatening sorcery, cycle it.
This seems like a solid card. The thing is, they gave blue a powerful, uncounterable tutor for use in a ton of formats which can also be used to blow up game ending sorceries and disrupt disruption... but they think Counterspell is too strong for standard? Seems a little strange and hypocritical. Now it's basically giving them a cop out to not reprinting the original by saying "But with both in the format, it would be unfair!"
Okay, I think people are putting a slightly too hig value on the fact that the tutoring is uncounterable; on tutors, that barely matters at all. Granted, they can use it to serach for something uncounterable, but uncounterable cards are quite rare. One of the first things anyone learns about playing blue control is that you don't counter the tutor, you counter what they're tutoring for. (Obviously, this rule has many exceptions; If they're tutoring for Wonder, for instance. If the only counter you have in hand can't counter creatures, you want to use it to can Worldly Tutor.) However, in general, being uncounterable makes much less difference on a tutor than on just about any other type of card.
Do someone want to play a 1UU tutor at sorcery speed which tutor only 2cc stuffs? Transmute just add very little value to the card IMO.
Forget that discouraging transmute cost: add some 2cc permanent removal into your deck. Complete solution with no blindspots! This reminds me Spite/Malice:tongue3:
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As stated before. If there is a 3 CC version of Transmutate verersion, that will be just sick. (Then again, i suspect it`d cost 3UU to use the Transmute which would make it crummy).
I am truly pleased, as this can maindeck with regular CounterSpells in Extended/Legacy etc, as it does have the same CC as CS. I'm personally glad to see that Wizards is continuing to bring back hard counters, rather that conditional counters(Condescend, which rocks in its own right) or 'lets be nice' counters(Vex, etc...). This will definately slip nicely into my 'Kill Gifts Ungiven and then Violate its Rotting Corpse and Proceed to Light it On Fire, then grind the Ashes into Bread and Make A Little Voodoo Bread Doll of Gifts Ungiven and Smash the Doll With A Sledgehammer' deck. [breathless after tyrade] ...Er, sorry about that... I just really hate Gifts. Um...(awkward silence)...gogo Ravnica?
I don't think this ability will be THAT much of a problem in standard (no wait, we haven't had tutors for forever, now u/b are getting TONS of them? good idea wizards) but it really, really worries me in extended/legacy. Vintage - eh, the formats for brokenness anyways. For just an example, in extended blue scepter decks now have a card that tutors for scepter, or for something to put on it, that can itself be put on scepter. Nope, thats not a big thing at all. And you all do realize that since this is the U/B mechanic that there will be BLACK cards with transmute 1BB too? Cause goblins didn't need another tutor for warchief (ok, that ones a bit preposterous), but the Rock is probably pretty happy about that.
Basically, I'm just really annoyed that they printed something as stupidly powerful as playable Transmute cards. This also unbalances the guilds because the u/b mechanic is soo much better than the others. I wish wizards would quit making the mistake of always giving blue spells that treat the cards like cards, while every other color gets spells that treat the cards like creatures/lands/etc. Thats the reason blue has so long been the best color. And it looks like it just got repeatedly upped.
Muddle the Mixture - :symu::symu:
Instant (C)
Counter target instant or sorcery spell.
Transmute :1mana::symu::symu:
(:1mana::symu::symu:,Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)
So you can pay UU1 to discard the card and grab any other 3 cc spell in your deck. Pretty handy. Also quite limited beacuse you can only get spells with exactly that cost, no ancestral recall's or time walks etc. In t2 this will be a very useful mechanic, see it most commonly being used to get either creature kill (Dark Banishing? Galvanic Arc?) or a creature theat etc. Could be a very good way getting a key creature like Dimir Cutpurse, especially once your Zur's Weirding is on the table.... hmmmmm, Weirding with a clear board + Tramsute spell in hand and a decent threat in your deck = game. I can smell a discard/Weirding lock deck here somewhere.
Edit: in fact, clear board with Weirding in play + 2 x Tanglebloom = opponent never draws another card. Eventually they'll run out of life to deny your draws, then it's all over. Zur's Weirding = Best 1 card soft lock ever.
I'm old school, about as OLD school as they get. think 4th Edition/Ice Age old school. Unfortunatley in the "Real world" you cant Incinerate your bank manager and sadly now I have joined the ranks of the older population, and my time is taken up by things like reasearching Mortgage Refinance Rates and where to get the best possible mortgage quotes. I have however discovered the joys of Online Forex Trading which at least allows me to keep the bills in check!
So you can pay UU1 to discard the card and grab any other 3 cc spell in your deck. Pretty handy. Also quite limited beacuse you can only get spells with exactly that cost, no ancestral recall's or time walks etc. In t2 this will be a very useful mechanic, see it most commonly being used to get either creature kill (Dark Banishing? Galvanic Arc?) or a creature theat etc. Could be a very good way getting a key creature like Dimir Cutpurse, especially once your Zur's Weirding is on the table.... hmmmmm, Weirding with a clear board + Tramsute spell in hand and a decent threat in your deck = game. I can smell a discard/Weirding lock deck here somewhere.
Actually, since Muddle has a converted mana cost of 2, you will be grabbing a 2cc spell. Such as the ever-broken Time Walk (in Vintage, at least). And as long as there are going to be other transmute cards with other converted mana costs... well, there are going to be come crazy/insane cards out there. Maybe not broken (points off because it's a sorcery-speed effect), but... very advantagous.
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Phew, that could have been bad for blue haters. And when I say blue, I mean counterspell.
As is, it's not that terrible, and won't ruin too much in the way of casual gaming, but still looks OK to use in tournaments.
Once again, so glad that yet another counterspell slips by that cannot stop Visara.
Mwahahaha. :dance2:
eeeeeeeeeee/eeee\
eeeeeeeeee/\eeee/\eeeeeeeBeware of Textatog
eeeeeeee_(__\ ¡¡ /__)_eeeeeeeHe eats posts...
eeeeeee(\/\/\/\/\/\/)
eeeeeeee ( /\/\/\/\ )
eeeeeeeee¯¯¯¯¯¯¯¯¯
Is it just me, or does it seem unfair that U/B gets 12 tutors in this set?
or maybe they saw that set and said "HOLY CRAP THAT'S GOOD DESIGN" and stole your intellectual property... you could sue! :winky:
i once had my Visara Hindered to the bottom. i had Wished for it too. needless to say, my army of Troll Ascetics and Elephant tokens came crashing down on that particular player's head... (this was multiplayer, by the way.)
EDIT: pretty solid card. look forward to using it all the friggin' time.
I'm with brother Rick on this one:
Absolutely seconded!
Thirded. And here's why: If it's not one of the top one's, I'm afraid of the brokenness...
Quite an amazing common... especially since it could grab anything that's 2 mana..... and get reused. If not one of the Transmute cards gets banned/restricted in the eternal formats I'd be quite surprised.
BAH-RO-KEN
lets see... not only is it counter spell with a minor draw back (who plays creatures anyways) but it has this amazing ability to turn into whatever you need.
boomerang
echoing whatever
jitte
mana leak
twin cast
cop:red
cop:whatever
sacred ground
do i have to go on...
Read the reminder text again.
You search for the converted mana cost of the card.
Which is 2, meaning any card that has a converted mana cost of 2 can be searched for.
This has been discussed many times, including on this thread.
:iagree: Even the mightiest Jitte falls to a Disenchant:iagree:
yay, common, no me forking out money for em
Bitter? Nah.
Forget that discouraging transmute cost: add some 2cc permanent removal into your deck. Complete solution with no blindspots! This reminds me Spite/Malice:tongue3:
I do not sign 5yr+ old cards. Please do not pm me for this.
Click my sig (made by Grey) and get your own!
Transmute always costs 1UU.
Basically, I'm just really annoyed that they printed something as stupidly powerful as playable Transmute cards. This also unbalances the guilds because the u/b mechanic is soo much better than the others. I wish wizards would quit making the mistake of always giving blue spells that treat the cards like cards, while every other color gets spells that treat the cards like creatures/lands/etc. Thats the reason blue has so long been the best color. And it looks like it just got repeatedly upped.
Perfectly fine as it is. Instant or sorcery, use it. If it's not useful, pitch it.
Muddle the Mixture - :symu::symu:
Instant (C)
Counter target instant or sorcery spell.
Transmute :1mana::symu::symu:
(:1mana::symu::symu:,Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)
So you can pay UU1 to discard the card and grab any other 3 cc spell in your deck. Pretty handy. Also quite limited beacuse you can only get spells with exactly that cost, no ancestral recall's or time walks etc. In t2 this will be a very useful mechanic, see it most commonly being used to get either creature kill (Dark Banishing? Galvanic Arc?) or a creature theat etc. Could be a very good way getting a key creature like Dimir Cutpurse, especially once your Zur's Weirding is on the table.... hmmmmm, Weirding with a clear board + Tramsute spell in hand and a decent threat in your deck = game. I can smell a discard/Weirding lock deck here somewhere.
Edit: in fact, clear board with Weirding in play + 2 x Tanglebloom = opponent never draws another card. Eventually they'll run out of life to deny your draws, then it's all over. Zur's Weirding = Best 1 card soft lock ever.
Actually, since Muddle has a converted mana cost of 2, you will be grabbing a 2cc spell. Such as the ever-broken Time Walk (in Vintage, at least). And as long as there are going to be other transmute cards with other converted mana costs... well, there are going to be come crazy/insane cards out there. Maybe not broken (points off because it's a sorcery-speed effect), but... very advantagous.