I wonder if this "guild" theme will be similar to onslaught's tribal thingie
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I think assaulting another player should have a range of penalties. (A light slap is a game loss, a kick in the nuts is a DQ, ghetto-stomping someone is a Ban for Life.) There could be article all about it, like "when to mulligan"
Previews start on magicthegathering.comJanuary 3, 2005
Hmm interesting name....still no hints on the story yet though :redface:
Ummm, that would be Jan 3 2006, :grin2: . But anyways, whats there to speculate considering Saviors, 9th and Ravinca: City of Guilds have yet to be released or even previewed.
Guildpact... I have to admit it sounds a lot like Masques mixed with Onslaught.
Hopefully I'm wrong.
Thats just the set name.
Set names usually make sense AFTER we know what they entail. Usually we can't infer stuff beforehand.
(Mirrodin is a good example, the name doesn't imply artifacts at all)
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If this is going to be 'Onslaught, but with Classes' I will be sorely disappointed.
I was a huge fan of creature types...my deckbuilding was explosive for a while as a result. However, now that we're two expansions later, and we're getting Samurai, Spirits, Ninja....I mean, can't they do ANYTHING else? Lately, it doesn't seem like it.
I think the guilds in Ravnica might be some thing like 'Arcane'... Multiple subtypes for spells. Maybe something like 5 subtypes, not specific to a color.
I never thought we'd see instant and sorceries with subtype.. And we have.
I never thought they'd be legendary enchantments, and not only are they legendary enchantment,s they carry subtype too!
Ill expect something NEW from WotC. Not a remake..
Then again, Mirroidn was a remake from Urza's Saga...
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Quote from Jedit, regarding Walls »
"OK, lads, here they come! Move that Wall of Stone ... a-one, a-two, and a-THREE!"
Quote from dragyn_mage »
I think assaulting another player should have a range of penalties. (A light slap is a game loss, a kick in the nuts is a DQ, ghetto-stomping someone is a Ban for Life.) There could be article all about it, like "when to mulligan"
Praise the Lord for set names shorter than "Betrayers of Kamigawa". You'd be surprised how many characters you need to fit that set name plus "Kami of the Ripped and Torn Mechanisms" (or something like that) into a 40-character auction title. You just try it... and see if you have room for "x4" while you're at it.
Guildpact sounds like a decent name. Flavourful (although it probably has no bearing on the story or cards anyway... like "Legacy" or "Nemesis".
Then again, Mirroidn was a remake from Urza's Saga...
Incorrect. Mirrodin "first incarnation" so to speak was from Antiquites. Kamigawas was from Legends. This leads me to believe that Ravinca will be a reincarnation of The Dark in its ideas... Although I don't know what The Darks main ideas were, besides several unplayable cards.
Guild - n : a formal association of people with similar interests.
Pact - n : a written agreement between two states or sovereign.
so we can see a coming together of two or more guilds. perhaps this lends credibility to the idea of the multi-color idea?
-Cannibal-
Absolutely. However based on this, we an only anticipate that we'll see a lot of multi-colored cards in Guildpact. Or, at least a significant increase in such cards.
Or, we'll see creatures with activated abilities requiring different colors, and those abilities being in flavor of those colors.
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Incorrect. Mirrodin "first incarnation" so to speak was from Antiquites. Kamigawas was from Legends. This leads me to believe that Ravinca will be a reincarnation of The Dark in its ideas... Although I don't know what The Darks main ideas were, besides several unplayable cards.
The Dark's main idea was powerful spells with downsides(Ball Lightning, for example)
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Mire = Latin for wonderous, marvelous, or miraculous.
oddin can be seen to be from "adinvenio", meaning to invent, or devise
Basically, Mirrodin is a marvelous creation/invention. Which makes sense regarding it being a creation by Karn, a planeswalker.
Or it could be from "ordinatio", which means to rule, or govern. Alluding to Memnarch.
I was Daniel Jackson in a former life.
Perhaps 'Guildpact' means that the guilds are working together in order to defeat a common enemy.
I think the extents to which you've gone to figure out how the name 'Mirrodin' alludes to artifacts is just ridiculous. Come on.....let me try.....
Well, we see Mir - rod - in.
Well, apparently a long skinny part of a space station was removed, and has to go back. It must have something to do with artifacts!
On the guildpact note, I agree, and I think the common enemies will be the other guilds. Maybe it will be an allied color set, where we see anti-red :symu::symw: cards, and anti-black :symw::symg: cards.
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Guilds, like unions, can be huge and corrupt. A common feature of union "power" is preventing anyone non-union from working on union turf. Another feature is forcing membership in a union in order to get work.
Translated to cards, guilds could be a kind of anti-affinity, increasing costs (to the opponents?) if the guild isn't present, for example. There is a lot of room for flavored abilities here.
It isn't likely that they will create new guild-classes. They will want to work with other cards in Standard. Color as a guild would work. Creature classes as guilds would work as well. The art, so far, doesn't really give any clues.
I sense a heavy multicolor presence in the next block, and more ellaborrations on themes from invasion block and i do like the idea of guilds and even more synergy fom them.
Presumption 1. It would be ridiculous to do another "tribal" set so soon after Onslaught, especially when Onslaught block wasn't as well received as it might have been.
Presumption 2. The most unique thing we know about Ravnica block is that it's set on a city-covered plane. That suggests to me that something is up with the lands in Ravnica. How do you have Plains, Forests, or Swamps when the plane is one giant city?
Presumption 3. It's been a long time since Invasion block.
I'm smelling...
A) An anti-tribal theme.
B) A multicolor theme.
C) A nonbasic land theme.
Specifically, I speculate that we're going to see new kinds of cards that let you "develop" your lands, a la equipment, perhaps. A Sim City block, if you will. And, I'm going to guess that the "guilds" will be based around your lands, rather than creature types. It should be a set where the lines of demarcation are not drawn by color or type, but by another function. That would be cool to me.
And, as I said back on the Other Rumor Mill That Is Not To Be Named - I think that we're about to see the end of basic lands as we know them. I don't think that Ravnica is going to have them in the set.
Presumption 1. It would be ridiculous to do another "tribal" set so soon after Onslaught, especially when Onslaught block wasn't as well received as it might have been.
Presumption 2. The most unique thing we know about Ravnica block is that it's set on a city-covered plane. That suggests to me that something is up with the lands in Ravnica. How do you have Plains, Forests, or Swamps when the plane is one giant city?
Presumption 3. It's been a long time since Invasion block.
I'm smelling...
A) An anti-tribal theme.
B) A multicolor theme.
C) A nonbasic land theme.
Specifically, I speculate that we're going to see new kinds of cards that let you "develop" your lands, a la equipment, perhaps. A Sim City block, if you will. And, I'm going to guess that the "guilds" will be based around your lands, rather than creature types. It should be a set where the lines of demarcation are not drawn by color or type, but by another function. That would be cool to me.
And, as I said back on the Other Rumor Mill That Is Not To Be Named - I think that we're about to see the end of basic lands as we know them. I don't think that Ravnica is going to have them in the set.
City-Covered Lands, maybe?
In all honesty, you may be on to something with the speculation that Lands may start playing a bigger part, but I doubt we'll see basic lands be replaced. First off, they'd have to have some rule about having as many of the new basic-replacers in your deck as you want, which goes against the rules of Nonbasic lands. Second, what kind of benefit would you gain from having them in play? Maybe I'm still lost in the fallout from Mirrodin, but I think R&D might be just a little more reluctant now to create Nonbasic lands that count for something else, a la the artifact lands. Also, they'd need to be strictly better than Basics, bacause they would have to be put into booster packs. People wouldn't be able to play a Ravnica block game without having the new nonbasics, so Wizards would need to put them in Boosters to increase their availability, in addition to tournament packs. They'd also have to have the full set of 20 in order to make them more likely to be pulled from boosters, or possibly do something like Unhinged, where every pack comes with at least one basic land.
I think the only way to remove basic lands from the set would be to have a set of 20 appropriately-colored lands that read something like:
City-Covered Plains
nonbasic land
:symtap:: add to your mana pool.
A deck can have any number of cards named City-Covered Plains.
It's easy to have basic land stuff in city-covered areas.
Plains - Parks
Forest - Animal sanctuary
Swamp - Sewer
Island - And island. With a city on it.
Mountain - A mountain. With a city on/over it.
IIRC many of the artists really struggled with the reinterpretations of natural settings required just by Mirrodin. A city-covered mountain or forest seems a lot harder to do...but then, despite the complaints, John Avon and co. seemed to do a pretty decent job of depicting the Mirrodin world.
Every block except for Ice Age block and Kamigawa block has followed the same pattern with lands: four versions of each basic land in the large expansion, plus a land for each color (or pair of colors) in the common slot in the large expansion. Ice Age only diverged in that it had snow-covered lands in place of one set of five basic lands, and in that the land in the common slot didn't show up until Homelands. Kamigawa only diverged in that the land in the common slot was in the rare slot instead.
What I am saying is that they are going to discontinue printing four versions of the following five cards in each large expansion: Plains, Island, Swamp, Mountain, Forest. In their place, they will print four different ultra-common lands for each color, each with a unique name. They will not have the supertype "Basic", and they may or may not have the subtypes "Plains", "Island", "Swamp", "Mountain", or "Forest" (I would say "not" for Ravnica block). They may or may not be otherwise functionally identical to the old basic lands, except that you will not be able to play with more than four copies of each in your deck (again, I would say "functionally different" for Ravnica block.)
If you build a tournament-caliber Constructed or Limited deck, with 60 cards or 40 cards respectively, there are next to zero situations in which you couldn't build a monocolor land base into your deck if they restricted lands to four copies of each, if they continued to print four ultra-common versions and one common version for each color in each large expansion. This even applies to block constructed. In the Standard environment, you would have fifteen, rather than five versions, so it would really never be a problem.
Yes, this change could make Sowing Salt tournament-worthy. Beyond that, I don't see it goobering up the rules at all. It would mean that tournament organizers would have to be a little more diligent in how they distribute ultra-common lands during drafts.
Incidentally, I would guess that basic lands would be "phased out" - that is, they will be in 9th Edition, so they'll be legal for two more years. But, if my guess is correct, the Ravnica's "guild" theme will be based around these new nonbasic lands, so you'll have incentive to run them rather than the 9th ed. basics.
hmm, mayb the 3rd will also have "Guild" in its name?
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You beat me to posting....
I wonder if this "guild" theme will be similar to onslaught's tribal thingie
It's still Ravnica-block, not guild-block, though
This way, it's easier on the abbreviations: [Rav], [Gui]
Previews start
on magicthegathering.comJanuary 3, 2005
Hmm interesting name....still no hints on the story yet though :redface:
Ummm, that would be Jan 3 2006, :grin2: . But anyways, whats there to speculate considering Saviors, 9th and Ravinca: City of Guilds have yet to be released or even previewed.
anyway, this seems to just go along with what's already known. the next block is about guilds struggling for power in a giant-city setting.
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Thats just the set name.
Set names usually make sense AFTER we know what they entail. Usually we can't infer stuff beforehand.
(Mirrodin is a good example, the name doesn't imply artifacts at all)
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I was a huge fan of creature types...my deckbuilding was explosive for a while as a result. However, now that we're two expansions later, and we're getting Samurai, Spirits, Ninja....I mean, can't they do ANYTHING else? Lately, it doesn't seem like it.
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I never thought we'd see instant and sorceries with subtype.. And we have.
I never thought they'd be legendary enchantments, and not only are they legendary enchantment,s they carry subtype too!
Ill expect something NEW from WotC. Not a remake..
Then again, Mirroidn was a remake from Urza's Saga...
Guildpact sounds like a decent name. Flavourful (although it probably has no bearing on the story or cards anyway... like "Legacy" or "Nemesis".
.
But seriously -_-. I saw Raven Guild Master, they need to make more good wizards >.<
Incorrect. Mirrodin "first incarnation" so to speak was from Antiquites. Kamigawas was from Legends. This leads me to believe that Ravinca will be a reincarnation of The Dark in its ideas... Although I don't know what The Darks main ideas were, besides several unplayable cards.
hmmm....
Guild - n : a formal association of people with similar interests.
Pact - n : a written agreement between two states or sovereign.
so we can see a coming together of two or more guilds. perhaps this lends credibility to the idea of the multi-color idea?
-Cannibal-
Absolutely. However based on this, we an only anticipate that we'll see a lot of multi-colored cards in Guildpact. Or, at least a significant increase in such cards.
Or, we'll see creatures with activated abilities requiring different colors, and those abilities being in flavor of those colors.
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Or, of course, we can probably expect to see white goblins and red elves..
The Dark's main idea was powerful spells with downsides(Ball Lightning, for example)
I thought it was off colour activation costs; Electric Eel and Drowned for example.
They might have learned some things from those sets Sneaky C'mon give it a chance alright? Else my Magic experience will be very dull in the future
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I think the extents to which you've gone to figure out how the name 'Mirrodin' alludes to artifacts is just ridiculous. Come on.....let me try.....
Well, we see Mir - rod - in.
Well, apparently a long skinny part of a space station was removed, and has to go back. It must have something to do with artifacts!
On the guildpact note, I agree, and I think the common enemies will be the other guilds. Maybe it will be an allied color set, where we see anti-red :symu::symw: cards, and anti-black :symw::symg: cards.
Drop by my Helpdesk if you have any questions/concerns on the Limited forum.
Excited for M13 Limited? What do you think the format will look like? Head over to the limited forum and let us know what you think.
Translated to cards, guilds could be a kind of anti-affinity, increasing costs (to the opponents?) if the guild isn't present, for example. There is a lot of room for flavored abilities here.
It isn't likely that they will create new guild-classes. They will want to work with other cards in Standard. Color as a guild would work. Creature classes as guilds would work as well. The art, so far, doesn't really give any clues.
Presumption 2. The most unique thing we know about Ravnica block is that it's set on a city-covered plane. That suggests to me that something is up with the lands in Ravnica. How do you have Plains, Forests, or Swamps when the plane is one giant city?
Presumption 3. It's been a long time since Invasion block.
I'm smelling...
A) An anti-tribal theme.
B) A multicolor theme.
C) A nonbasic land theme.
Specifically, I speculate that we're going to see new kinds of cards that let you "develop" your lands, a la equipment, perhaps. A Sim City block, if you will. And, I'm going to guess that the "guilds" will be based around your lands, rather than creature types. It should be a set where the lines of demarcation are not drawn by color or type, but by another function. That would be cool to me.
And, as I said back on the Other Rumor Mill That Is Not To Be Named - I think that we're about to see the end of basic lands as we know them. I don't think that Ravnica is going to have them in the set.
City-Covered Lands, maybe?
In all honesty, you may be on to something with the speculation that Lands may start playing a bigger part, but I doubt we'll see basic lands be replaced. First off, they'd have to have some rule about having as many of the new basic-replacers in your deck as you want, which goes against the rules of Nonbasic lands. Second, what kind of benefit would you gain from having them in play? Maybe I'm still lost in the fallout from Mirrodin, but I think R&D might be just a little more reluctant now to create Nonbasic lands that count for something else, a la the artifact lands. Also, they'd need to be strictly better than Basics, bacause they would have to be put into booster packs. People wouldn't be able to play a Ravnica block game without having the new nonbasics, so Wizards would need to put them in Boosters to increase their availability, in addition to tournament packs. They'd also have to have the full set of 20 in order to make them more likely to be pulled from boosters, or possibly do something like Unhinged, where every pack comes with at least one basic land.
I think the only way to remove basic lands from the set would be to have a set of 20 appropriately-colored lands that read something like:
City-Covered Plains
nonbasic land
:symtap:: add to your mana pool.
A deck can have any number of cards named City-Covered Plains.
What I am saying is that they are going to discontinue printing four versions of the following five cards in each large expansion: Plains, Island, Swamp, Mountain, Forest. In their place, they will print four different ultra-common lands for each color, each with a unique name. They will not have the supertype "Basic", and they may or may not have the subtypes "Plains", "Island", "Swamp", "Mountain", or "Forest" (I would say "not" for Ravnica block). They may or may not be otherwise functionally identical to the old basic lands, except that you will not be able to play with more than four copies of each in your deck (again, I would say "functionally different" for Ravnica block.)
If you build a tournament-caliber Constructed or Limited deck, with 60 cards or 40 cards respectively, there are next to zero situations in which you couldn't build a monocolor land base into your deck if they restricted lands to four copies of each, if they continued to print four ultra-common versions and one common version for each color in each large expansion. This even applies to block constructed. In the Standard environment, you would have fifteen, rather than five versions, so it would really never be a problem.
Yes, this change could make Sowing Salt tournament-worthy. Beyond that, I don't see it goobering up the rules at all. It would mean that tournament organizers would have to be a little more diligent in how they distribute ultra-common lands during drafts.
Incidentally, I would guess that basic lands would be "phased out" - that is, they will be in 9th Edition, so they'll be legal for two more years. But, if my guess is correct, the Ravnica's "guild" theme will be based around these new nonbasic lands, so you'll have incentive to run them rather than the 9th ed. basics.