I'm trying to make up my mind on how the player gains MP. The original idea was have to have regular attacks gain MP equal to attack damage. Other ideas was to have everyone gain 1 MP a turn or to have it so no can only be gained via spells. Combining two of those ideas sounds like the right idea or maybe even all three.
1 MP a turn = like lands sort of
Spells = similar to ramp
Attacking = this is the most unlike MtG, but I like the idea of the protagonist having a Jitte-like ability in which drawing blood from the enemy gains power. So maybe I'll give this ability to him and have it only gain miniscule amounts.
I also need to decide how to draw cards. Originally I planned for the protagonist to have Sign in Blood built in, but the idea of drawing two cards and losing two life seems arbitrary. (Does it have to be two cards instead of three? why not four? Etc) Another idea I had was to replace it with an "X spell", activating it simply gives up all his MP and in exchange you get that many cards and he loses that much life. But this seems overpowered. I'm considering raising the life cost to "half your life rounded up" or even to KO yourself completely in exchange for 7 cards. But this presents balance issues, because what if you don't draw a Resurrection in those 7 cards. Though, I like the idea. Right now it's looking like the best idea.
The other thing I'm trying to decide on is battle theme. I'm using music from the Magic Duels games 2013, 2014, and 2015. The boss theme is Shandalar 4 from 2015. Thus, I was going to use Shandalar 3 for standard battles but I've decided to change it to either the 2014 Kaldheim theme (which is an odd choice for a battle theme) or one of the 2014 Ravnica themes. Problem is there are five Ravnica themes and I can barely tell them apart despite listening to them so many times. I'm leaning toward 3 or 4 but I'm curious what other people would go with.
That's a neat idea although party based games lend themselves to have each character be a different "color". Long time ago though I did have an idea where you can summon monsters and they'd be in your party for the duration of the battle. (Assuming it's possible, but there are scripts available that let you do things along those lines) For that to work there couldn't be any other party members, and you'd be all the colors.
Anyway I've figured out on a lot of things since making the thread. Ravnica 2 will be my battle theme. Protagonist weapon gains 1 HP 1MP each attack, he will have dark ritual, and card drawing will be an X spell. (Lose x life and Mana, draw X cards) There won't be free Mana every turn, but one of the characters might have this because I can't think of any way for him to gain MP, and he's a magical being so thematically it makes sense anyway.
I'm making good progress. We'll see how it goes.
P.s. This thread was posted in magic general, but got moved within about 2 minutes. It made me feel as though I needn't have bothered posting it. No one will see it here, it's arguably not even the right section. But the important thing is I managed to figure those things out.
1 MP a turn = like lands sort of
Spells = similar to ramp
Attacking = this is the most unlike MtG, but I like the idea of the protagonist having a Jitte-like ability in which drawing blood from the enemy gains power. So maybe I'll give this ability to him and have it only gain miniscule amounts.
I also need to decide how to draw cards. Originally I planned for the protagonist to have Sign in Blood built in, but the idea of drawing two cards and losing two life seems arbitrary. (Does it have to be two cards instead of three? why not four? Etc) Another idea I had was to replace it with an "X spell", activating it simply gives up all his MP and in exchange you get that many cards and he loses that much life. But this seems overpowered. I'm considering raising the life cost to "half your life rounded up" or even to KO yourself completely in exchange for 7 cards. But this presents balance issues, because what if you don't draw a Resurrection in those 7 cards. Though, I like the idea. Right now it's looking like the best idea.
The other thing I'm trying to decide on is battle theme. I'm using music from the Magic Duels games 2013, 2014, and 2015. The boss theme is Shandalar 4 from 2015. Thus, I was going to use Shandalar 3 for standard battles but I've decided to change it to either the 2014 Kaldheim theme (which is an odd choice for a battle theme) or one of the 2014 Ravnica themes. Problem is there are five Ravnica themes and I can barely tell them apart despite listening to them so many times. I'm leaning toward 3 or 4 but I'm curious what other people would go with.
Anyway I've figured out on a lot of things since making the thread. Ravnica 2 will be my battle theme. Protagonist weapon gains 1 HP 1MP each attack, he will have dark ritual, and card drawing will be an X spell. (Lose x life and Mana, draw X cards) There won't be free Mana every turn, but one of the characters might have this because I can't think of any way for him to gain MP, and he's a magical being so thematically it makes sense anyway.
I'm making good progress. We'll see how it goes.
P.s. This thread was posted in magic general, but got moved within about 2 minutes. It made me feel as though I needn't have bothered posting it. No one will see it here, it's arguably not even the right section. But the important thing is I managed to figure those things out.