I dont know how much I will have to spend to put together another (UWR is mostly done) 3 colour mana base. Shocks, Checks, you need 20+ rares RIGHT THERE.
I have mythics kicking around I dont even CARE ABOUT, but I am starved for Rares.
We need to make a rant thread so I can rant about the mulligan / land flooding algorithm. I am so annoyed by it. I play a monoR deck with 24 lands and I am quite sure that i mulligan or don't draw lands way too often, accounting my confirmation bias.
Yeah, I'm convinced there are issues with the mana in Arena, the fact it screws around with '2 hands' is enough to know that its forcing some issues. I take the same deck into MTGO, and the mana behaviour is completely different.
I know 'confirmation bias' and 'you dont know random' and all the other arguments, but I'm sorry, its just messed up.
Maybe I'm too used to filtering, cantrips, fetch thinning, and so on, but in that case, I dont know how Standard only players live with this.
you really don't need a full playset of shocks and checks to have a functional 3color mana base. Get 2 of each (thats still 12 rares mind you) and you have a solid mana base to start out with. Any shock and check you pull afterwards is icing.
It depends on the level of greed in your deck I suppose. When running nothing but BR/BW/RW cards to go with Hero of District One, for example...its rough.
I'm actually completely off of trying 3 colour decks because even in MTGO where the wildcard issue doesnt exist, sometimes you have simply unviable hands due to nothing but checks, or whatever, and you have to ship it.
We need to make a rant thread so I can rant about the mulligan / land flooding algorithm. I am so annoyed by it. I play a monoR deck with 24 lands and I am quite sure that i mulligan or don't draw lands way too often, accounting my confirmation bias.
EVERY time I take a deck to constructed event this happens. I mean EVERY time. A deck will perform fine in the other mode then the minute I drop 500 gold on this dumb event it's an 0-3 *****show where I draw 22 lands in a row or 1 land in 15 turns. I'm literally in a match as I post this where I cant pull a 3rd land and my opponent is up to about 10 right now. Honestly if this is 'confirmation bias' or 'true random' or whatever all it proves to me is what a piss poor design the whole mana system has been from the start and why they need to make major changes. It only works in real life because people will say '**** this - rematch' and overlook it. When it's put into a computer program you can see clear as day what a lousy design job it is
The shuffler, is not right. The manipulation it does enables Red to run 18 lands for example, but if you pull that in MTGO (or paper) you are going to lose games.
The best of 1 is really screwing up peoples perceptions.
The shuffler, is not right. The manipulation it does enables Red to run 18 lands for example, but if you pull that in MTGO (or paper) you are going to lose games.
The best of 1 is really screwing up peoples perceptions.
It's so disgusting. I have 25 lands in the deck I'm currently running. I will have games where I have to surveil through like 12 - 15 cards just in a pathetic attempt at getting the fourth land i need on deck to kill one of my opponents now two dozen creatures. I have to put so much card draw into my decks just to mitigate the weird land distribution with the shuffler it's insane.
I do too, still I just finished a game where I got Search for Azcanta out turn two, surveiled for two turns, tossing everything. had a graveyard of 10 cards and still didnt get to my third land. My opponent got out three rekindling phoenixes though. Just your normal card distribution.
I get rolled by Merfolk and Burn mostly. Merfolk less so since I lucked into getting Kaya's Wrath and Settle...but oh god if I don't have kill spells Burn just rolls me. Granted I don't spend money.
I get rolled by Merfolk and Burn mostly. Merfolk less so since I lucked into getting Kaya's Wrath and Settle...but oh god if I don't have kill spells Burn just rolls me. Granted I don't spend money.
Burn is so totally out of control it feels more busted than it ever has. Spectacle is such a stupid design to give to nearly all the new red cards. "hey uh lets give red the ability to cast cards for 1 mana. 3 damage for 1 mana. draw two for 1 mana." Retarded beyond belief.
I get rolled by Merfolk and Burn mostly. Merfolk less so since I lucked into getting Kaya's Wrath and Settle...but oh god if I don't have kill spells Burn just rolls me. Granted I don't spend money.
Burn is so totally out of control it feels more busted than it ever has. Spectacle is such a stupid design to give to nearly all the new red cards. "hey uh lets give red the ability to cast cards for 1 mana. 3 damage for 1 mana. draw two for 1 mana." Retarded beyond belief.
Red has been given several of these "Exile the top of your library, you can play it as if it was in your hand" cards before - very few of them have seen play because it's pretty hard to both have the mana to play the spell, AND have the mana to play whatever you flip. Light up the stage is seeing play because you don't have to play the cards the same turn you cast LutS - which makes it powerful sure, but it also telegraphs your plays to the opponent.
SCG Indianapolis showed us that there is definitely more to this format than mono-red burn. Sultai midrange (Golgari mid splashing blue for Hydroid Krasis) and Esper control (using 0 nexus of fate) were the big headliners. Mono-red didn't put a deck into top8 of either the Open or the classic, and between the two events only had 3 in the top16. It's definitely a deck, but it's hardly a meta killer if you know what you're doing.
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Top 16 - 2012 Indiana State Championships Currently Playing: GBStandard - Golgari Safari MidrangeBG RBWModern - Mardu PyromancerWBR RLegacy - Good Old Fashioned BurnR
I get rolled by Merfolk and Burn mostly. Merfolk less so since I lucked into getting Kaya's Wrath and Settle...but oh god if I don't have kill spells Burn just rolls me. Granted I don't spend money.
Burn is so totally out of control it feels more busted than it ever has. Spectacle is such a stupid design to give to nearly all the new red cards. "hey uh lets give red the ability to cast cards for 1 mana. 3 damage for 1 mana. draw two for 1 mana." Retarded beyond belief.
Red has been given several of these "Exile the top of your library, you can play it as if it was in your hand" cards before - very few of them have seen play because it's pretty hard to both have the mana to play the spell, AND have the mana to play whatever you flip. Light up the stage is seeing play because you don't have to play the cards the same turn you cast LutS - which makes it powerful sure, but it also telegraphs your plays to the opponent.
SCG Indianapolis showed us that there is definitely more to this format than mono-red burn. Sultai midrange (Golgari mid splashing blue for Hydroid Krasis) and Esper control (using 0 nexus of fate) were the big headliners. Mono-red didn't put a deck into top8 of either the Open or the classic, and between the two events only had 3 in the top16. It's definitely a deck, but it's hardly a meta killer if you know what you're doing.
What decks they played at some tournament means absolutely nothing. The Arena meta is totally different.
I get rolled by Merfolk and Burn mostly. Merfolk less so since I lucked into getting Kaya's Wrath and Settle...but oh god if I don't have kill spells Burn just rolls me. Granted I don't spend money.
Burn is so totally out of control it feels more busted than it ever has. Spectacle is such a stupid design to give to nearly all the new red cards. "hey uh lets give red the ability to cast cards for 1 mana. 3 damage for 1 mana. draw two for 1 mana." Retarded beyond belief.
Red has been given several of these "Exile the top of your library, you can play it as if it was in your hand" cards before - very few of them have seen play because it's pretty hard to both have the mana to play the spell, AND have the mana to play whatever you flip. Light up the stage is seeing play because you don't have to play the cards the same turn you cast LutS - which makes it powerful sure, but it also telegraphs your plays to the opponent.
SCG Indianapolis showed us that there is definitely more to this format than mono-red burn. Sultai midrange (Golgari mid splashing blue for Hydroid Krasis) and Esper control (using 0 nexus of fate) were the big headliners. Mono-red didn't put a deck into top8 of either the Open or the classic, and between the two events only had 3 in the top16. It's definitely a deck, but it's hardly a meta killer if you know what you're doing.
What decks they played at some tournament means absolutely nothing. The Arena meta is totally different.
I think you will find that is incorrect.
It certainly means something, and once the Ranked Ladder becomes Bo3 instead of Bo1 (end of this season) the Arena Ladder will almost certainly match the Paper meta.
once the Ranked Ladder becomes Bo3 instead of Bo1 (end of this season) the Arena Ladder will almost certainly match the Paper meta.
It won`t become bo3 instead, there will be both, so the bo1 specific meta won't just go away. We'll have the option to avoid it while still playing ranked though, since bo3 ladder should be pretty close to paper meta-wise.
Of course if you're absoluteley sick of the bo1 meta, you could just play traditional anyway, it's not like the ladder offers great rewards, so not much reason to bother with it if you don't enjoy it.
once the Ranked Ladder becomes Bo3 instead of Bo1 (end of this season) the Arena Ladder will almost certainly match the Paper meta.
It won`t become bo3 instead, there will be both, so the bo1 specific meta won't just go away. We'll have the option to avoid it while still playing ranked though, since bo3 ladder should be pretty close to paper meta-wise.
Of course if you're absoluteley sick of the bo1 meta, you could just play traditional anyway, it's not like the ladder offers great rewards, so not much reason to bother with it if you don't enjoy it.
Yeah, I've actually stopped. I did think Bo3 was replacing Bo1 on the ladder, if not, I wonder what that will do to the player base. I do believe Bo1 has proven itself flawed.
once the Ranked Ladder becomes Bo3 instead of Bo1 (end of this season) the Arena Ladder will almost certainly match the Paper meta.
It won`t become bo3 instead, there will be both, so the bo1 specific meta won't just go away. We'll have the option to avoid it while still playing ranked though, since bo3 ladder should be pretty close to paper meta-wise.
Of course if you're absoluteley sick of the bo1 meta, you could just play traditional anyway, it's not like the ladder offers great rewards, so not much reason to bother with it if you don't enjoy it.
Yeah, I've actually stopped. I did think Bo3 was replacing Bo1 on the ladder, if not, I wonder what that will do to the player base. I do believe Bo1 has proven itself flawed.
Here's what's going to happen when they have a Bo3 ranked mode:
-Aggro players will all play Bo1
-Control players will all play Bo3.
IMO this makes the Arena meta even WORSE (and its pretty awful already). What Wizards needs to do is look at Arena like a separate property from normal Magic and adjust Arena differently. Maybe this means they ban Nexus of Fate in Arena. Maybe they toss the land draw algorithm so all the burn decks cant safely run 16 lands. I dunno. Treat this game like they should instead of letting it fester.
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I dont know how much I will have to spend to put together another (UWR is mostly done) 3 colour mana base. Shocks, Checks, you need 20+ rares RIGHT THERE.
I have mythics kicking around I dont even CARE ABOUT, but I am starved for Rares.
/rant
Spirits
Marath, Will of the Wild
Friendly Kess Twin Combo
Tatyova - Sir Bounce A Lot
Gonti's Luxury Pie
Prime (Eldrazi) Speaker Zegana (Retired)
I know 'confirmation bias' and 'you dont know random' and all the other arguments, but I'm sorry, its just messed up.
Maybe I'm too used to filtering, cantrips, fetch thinning, and so on, but in that case, I dont know how Standard only players live with this.
Spirits
UR Mizzix of the Izmagnus ~~~ Build your own win-condition: Finite Spellslinging
UR Brudiclad, Telchor Engineer ~~~ We are the Borg. We will add your biological and technological distinctiveness to our own.
WUB Oloro, Ageless Ascetic ~~~ A Guide to dying slowly
UBR Marchesa, the Black Rose ~~~ Marchesa's undying Marionettes
RGW Mayael the Anima ~~~ All Hail the Big Chungus
GWU Chulane, Teller of Tales ~~~ Permanents Only ETB Shenanigans
BGU Sidisi, Brood Tyrant ~~~ Sidisi's Restless Servants
WUBRG The Ur-Dragon ~~~ Dragons eat your face
I'm actually completely off of trying 3 colour decks because even in MTGO where the wildcard issue doesnt exist, sometimes you have simply unviable hands due to nothing but checks, or whatever, and you have to ship it.
Spirits
EVERY time I take a deck to constructed event this happens. I mean EVERY time. A deck will perform fine in the other mode then the minute I drop 500 gold on this dumb event it's an 0-3 *****show where I draw 22 lands in a row or 1 land in 15 turns. I'm literally in a match as I post this where I cant pull a 3rd land and my opponent is up to about 10 right now. Honestly if this is 'confirmation bias' or 'true random' or whatever all it proves to me is what a piss poor design the whole mana system has been from the start and why they need to make major changes. It only works in real life because people will say '**** this - rematch' and overlook it. When it's put into a computer program you can see clear as day what a lousy design job it is
If I run 24 lands, like everyone "suggests" to, I draw 1-2 lands then nothing for eons.
If I run 21-22 lands, I draw land after land after land..
Also, if I put say 9 Forest and 14 Mountain (for argument's sake) I will draw more Forest. ALWAYS.
Damned if I do, damned if I don't..
The best of 1 is really screwing up peoples perceptions.
Spirits
It's so disgusting. I have 25 lands in the deck I'm currently running. I will have games where I have to surveil through like 12 - 15 cards just in a pathetic attempt at getting the fourth land i need on deck to kill one of my opponents now two dozen creatures. I have to put so much card draw into my decks just to mitigate the weird land distribution with the shuffler it's insane.
Spirits
I do too, still I just finished a game where I got Search for Azcanta out turn two, surveiled for two turns, tossing everything. had a graveyard of 10 cards and still didnt get to my third land. My opponent got out three rekindling phoenixes though. Just your normal card distribution.
Spirits
Burn is so totally out of control it feels more busted than it ever has. Spectacle is such a stupid design to give to nearly all the new red cards. "hey uh lets give red the ability to cast cards for 1 mana. 3 damage for 1 mana. draw two for 1 mana." Retarded beyond belief.
Red has been given several of these "Exile the top of your library, you can play it as if it was in your hand" cards before - very few of them have seen play because it's pretty hard to both have the mana to play the spell, AND have the mana to play whatever you flip. Light up the stage is seeing play because you don't have to play the cards the same turn you cast LutS - which makes it powerful sure, but it also telegraphs your plays to the opponent.
SCG Indianapolis showed us that there is definitely more to this format than mono-red burn. Sultai midrange (Golgari mid splashing blue for Hydroid Krasis) and Esper control (using 0 nexus of fate) were the big headliners. Mono-red didn't put a deck into top8 of either the Open or the classic, and between the two events only had 3 in the top16. It's definitely a deck, but it's hardly a meta killer if you know what you're doing.
Currently Playing:
GBStandard - Golgari Safari MidrangeBG
RBWModern - Mardu PyromancerWBR
RLegacy - Good Old Fashioned BurnR
Clan Contest 3 Mafia - Mafia Co-MVP
What decks they played at some tournament means absolutely nothing. The Arena meta is totally different.
I think you will find that is incorrect.
It certainly means something, and once the Ranked Ladder becomes Bo3 instead of Bo1 (end of this season) the Arena Ladder will almost certainly match the Paper meta.
Spirits
It won`t become bo3 instead, there will be both, so the bo1 specific meta won't just go away. We'll have the option to avoid it while still playing ranked though, since bo3 ladder should be pretty close to paper meta-wise.
Of course if you're absoluteley sick of the bo1 meta, you could just play traditional anyway, it's not like the ladder offers great rewards, so not much reason to bother with it if you don't enjoy it.
W(W/U)U Ephara - Flash & Taxes W(W/U)U || B(B/G)G Meren - Circle of Life B(B/G)G
RGW Marath - Ever shifting Wilds RGW || (U/R)C(W/B) Breya - Artificial Dominion (U/R)C(W/B)
UBR Becket Brass - take what you can, give nothing back UBR
Yeah, I've actually stopped. I did think Bo3 was replacing Bo1 on the ladder, if not, I wonder what that will do to the player base. I do believe Bo1 has proven itself flawed.
Spirits
Here's what's going to happen when they have a Bo3 ranked mode:
-Aggro players will all play Bo1
-Control players will all play Bo3.
IMO this makes the Arena meta even WORSE (and its pretty awful already). What Wizards needs to do is look at Arena like a separate property from normal Magic and adjust Arena differently. Maybe this means they ban Nexus of Fate in Arena. Maybe they toss the land draw algorithm so all the burn decks cant safely run 16 lands. I dunno. Treat this game like they should instead of letting it fester.