I've been playing 60 card paper Magic for quite a few years now. I'm telling you something doesn't add up with Arena's randomization system. Yes, improper shuffling can be a thing as mentioned right above this post. I've watched multiple videos on different shuffling techniques and how to reliably check to see if they are random before. I know how to shuffle. In fact the way I group cards prior to shuffling (each copy of every card lined up next to it in converted cmc in order) in paper Magic would guarantee that more copies of the same card are EVEN MORE LIKELY to put those cards together compared to a truly mathematical randomization.
FYI I am entering actual gameplay data into a hypogeometric calculator to provide you with % data points.
I noticed that something was obviously wrong with MTG arena's shuffling/randomization pattern well before watching the video (I'm not taking about the best of 2 hands for lands in ladder games part which is actually explained in the tips.) You don't even need to watch the video to gain an understanding. Just start using a hypogeometric calculator with gameplay results and you'll see...
I was posting about this earlier just on my own observation, not having seen your video, and am in agreement. I have like 8 or 9 screenshots of graveyards that are like nothing but 4 Shocks or 4 Cast Downs. There's a lot of patterns that dont seem to indicate randomness.
All I know about the 'randomization' is this. In a format without fetch lands, with only 2 colours, and 8 UR Lands, if I have 2 islands in my hand, and say a shock and lava coil, the VAST VAST VAST majority of the time I'm on the draw? I'm pulling Mountain off the top.
I don't have time to grind this game. I don't want to spend money on gems on packs just so I can advance on the ladder. I know that WotC doesn't want the economy like that of MTGO, with bots forcing humans out of the marketplace. But please? Trading? But no bots? It would help more enfranchised players with us, and new players could just text their friend or something and trade.
Other than this hope, the game feels very complete, as far as casual play goes. No best of 3 ranked, no organized tournaments, it seems lacking to a spike like me. But it is the fun, complex game I fell in love with, and I think WotC did a fantastic job on this game.
I was posting about this earlier just on my own observation, not having seen your video, and am in agreement. I have like 8 or 9 screenshots of graveyards that are like nothing but 4 Shocks or 4 Cast Downs. There's a lot of patterns that dont seem to indicate randomness.
There is no way its actually random.
Spirits
Other than this hope, the game feels very complete, as far as casual play goes. No best of 3 ranked, no organized tournaments, it seems lacking to a spike like me. But it is the fun, complex game I fell in love with, and I think WotC did a fantastic job on this game.