The control element is definitely there.
The use of quickens, think twices and wall of omens keeps the early play card flow coming.
Most important thing is to have a landdrop for at least 5 turns (can't really understand under 26 lands in control decks like above).
use cloudshift to blink your wall/cartographer.
use cloudshift and vapor snag to defend talrans on turn 5 (never play unless holding your shift/snag/negate)
use mancer to blink with W to gain 2/2 drake on opponent's EoT - if unsure, ONLY use to respond to opposing kill spells.
if holding act of reason -> wait their bomb and AoT + Shift -> you got it.
if seance -> ok to block with omens, cartographers, resolutes, missionarys
if pretender -> almost always copy your mancer -> get another shift/snag
(when in 14 mana, use to get time warp -> cast warp -> bounce -> rince and repeat)
here's one of the many great situations so far:
(talrand on board, mancer on board, no flyers, they have great board presence)
1.getting time warp with 11 mana, cast warp, cast pretender, get warp back, shift pretender, get shift back, end turn,
2.play land, cast warp again, blink pretender with shift 3 times, last blink get warp, attack, deal 4, unsummon pretender
3.play land, cast warp, cast pretender, get shift, blink , attack, deal 12,.......
4.win
5......profit
Dayum son, thanks for this one! Stole this build from you now, having a real blast indeed!
Dumping like 10 mana into "cloudshift -> archeomancer -> cloudshift -> archeomancer"-circle with talrand and warstorm surge on the board is pretty damn fun
Hey guys, tons of great decks ideas on here, I love them all! I haven't played in quite a long time. Back in the day, I used to build prism decks before all of these fancy lands, so as you can imagine as soon as I saw lands like Jungle Shrine you can imagine how wide my eyes got. Anyway, I have a deck running right now that's actually pretty nasty. I'm sharing it with you guys in case you want to have fun with it, or have any suggestions for making it any better.
I'm not too familiar with this forum so I'll simply just link the cards, I'll figure out the fancy tables later lol..
Everyone needs Jesus, but I'm mailing who ever made this deck a bible. I haven't lost a single match out of about a dozen with it, usually winning with over 50 life, once over 100. I seriously feel bad sometimes playing it. This is a deck I tried to build and failed, and has set the bar for deckbuilding for me now.
*edit* sorry this was a reference o americangamer89's deck. New to the forum,and on my phone.
I might as well post this deck I'm having a blast playing. It's an absolute beast at 72 cards, without a sideboard I just decided to maindeck my answers and it really hasn't hurt the deck noticeably.
The point of the deck is to stall will wimpy blockers and ramp as fast a possible into a Warp World. Since quite liteally all but four cards are permanants, if I get to cast warp world I will win in card advantage (that is if my opponent isn't running Hedron Crab becuase that will deck me if that comes out during a Warp World, I am running Kozilek, Butcher of Truth to help shuffle my graveyard back into the deck, but he doesn't work in the case of the crab).
Spider Spawning is in there as a substitute for two more Warp Worlds and is a great alternative win condition against mill and having one in my hand or graveyard makes me less hesistant to chump block when I need to. The flashback cost is why I also have one swamp in the deck, when cracking an Armillary Sphere it is usually one of the two lands I grab.
I tend to win a lot of the matches that I play unless I'm against a really fast aggro build (or get mana screwed/flooded). Ux Control can also be troublesome, but I usually can get enough graveyard recurrsion going to make them run out of counterspells and removal.
Felidar Sovereign took Utvara Hellkite's place for testing as an alternate win con. I haven't yet won a game off of the sovereign, but it is proving to be a great target for removal that gains me some life and gets me a few more turns closer to warp world . I was already running Baneslayer Angel, Rhox Faithmender, and Saruli Gatekeepers as ways to stall the game long enough to get the land I need out.
The only "removal" I have is Arrest. I did try Banisher Priest, but its too easy to kill and the 1WW cost is a bit too much to ask from this deck in the early game.
I'm well aware how unfocused the deck looks, but I find this tends to throw off my opponents until I cast Warp World, or just overwhelm them with creatures and like I said, I have an absolute blast playing it.
To Mathochism great mono white except for the 4 pegasus 1 or 2 sure but 4 is simply too much and with all of the tokens and creatures where is the crusader of odric? i feel like adding that and taking out some of the pegasus and maybe 1 vanguard for something like reprisal as that good backup card could improve the deck greatly but like i said 99% of this is just a tank and an overall very good mono white deck
Hows it going everybody? I'm addicted to MTG 15. I play the hey out of it on my phone, but what I was going to ask is does anybody have any specs on a good deck that uses all five types of mana/lands. I saw the mana mastery on this forum and use it regularly. It's pretty fun. Wouldn't mind having a new one and I'm not the best at putting decks together. Please and Thank You!
Very nice, although since Grixis mostly sports black, it's odd that you have almost no black cards. I run an Esper artifacts, and it's fun. I'll post the list soon. I will try this though. It looks like it will be effective online.
My favorite deck that I have been playing is BUG reanimator. I don't have the list in front of me, so I can't post it now, but basically just uses Hedron Crab and Satyr Wayfinder to dump creatures into your graveyard, then makes tons of spiders with Spider Spawning and wins by using Rescue from the Underworld to reanimate Craterhoof Behemoth to make a ton of huge spiders. Easily the most fun deck I've made, I can post a decklist later if anyone is interested.
Haven't been able to get to a tourney, so have been using this for my fix recently.
I've am undefeated thusfar with my 5-color control deck aside from lagouts (playing on my Note4). The time to search my entire deck is very short and I sometimes get stuck with a card I don't want, otherwise the deck is osm.
Play: Control board and setup mana with Control Suite and ramp package. Recur control and ramp as needed with Archeomancer. Normal line proceeds as sac Archeomancer/Satyr Wayfinder to Jalira until you hit Rune-Scarred. Search for Sheoldred. Recur Archeomancer and sac to Jalira again so you can recur next turn.
Tech alternative play techniques:
Fog lock against tokens. Until you have favorable boardstate and can burn through with Anger or fly over with Bombs.
Skullcrack lock against lifegain/angel control. Search for Stormbreath early.
Against burn recur Tramatic Visions and Demolish to eat away their hand and resources. Tribute to Hunger will keep you in the game if they run creatures, otherwise search for Elixir.
Hey guys, love this thread!
Definitely going to make tokens, izzet and seance after the read.
I don't know if there's a ranking/ match-making system, but if there is I'm tearing through the lower ranks with the only list I've made so far; Bant.
Pretty new to the multiplayer format (usually play modern) but so far I've only had the one loss. Beaten Izzet and reanimator, not sure about the token matchup. Cards that have over performed are Prey Upon, Sigil Blessing, Felidar Sovereign, Banisher Priest and Elder of Laurels. Exalted triggers + prey upon + life link is pretty grosse. Early days on this list so feedback and suggestions is appreciated. The mana base is working consistently as there is only really a blue splash and all my turn 1 tap lands produce white for Sigiled Paladin.
You need to find space in this list for Mycoloth. I also don't think you're getting enough value out of Spore Burst or Wild Nacatl in this list since you only have 2 basic land types.
I´m using a Red/Black/Green combination deck , it basically uses devour as strategy to increase the power of the creatures e create more tokens , the main card of the deck would be Mycoloth, his ability can make all the others creatures stronger , and if allied with the effects of Doubling Season , this process is easier and faster.
Pretty simple deck, small draw creatures early game. Creature destruction to survive to mid game. Start dropping fattys. Drop Maelstrom next turn play Hunter's Prowess on her draw 8 drop free fatty. Great against tokens. One of my losses was to a mono blue counter heavey deck great build.
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Dayum son, thanks for this one! Stole this build from you now, having a real blast indeed!
Dumping like 10 mana into "cloudshift -> archeomancer -> cloudshift -> archeomancer"-circle with talrand and warstorm surge on the board is pretty damn fun
3x Raise the Alarm
3x Attended Knight
3x Paragon of New Dawns
3x Phantom General
2x Triplicate Spirits
2x Seraph of the Masses
3x Elvish Pioneer
2x Wild Nacatl
2x Scion of the Wild
3x Paragon of Eternal Wilds
3x Spore Burst
2x Doubling Season
3x Selesnya Evangel
2x Sigil Blessing
9x Plains
9x Forest
4x Radiant Fountain
3x Trained Caracal
3x Ajani's Pridemate
3x Lone Missionary
2x Solemn Offering
2x Rhox Faithmender
3x Angelic Accord
3x Meditation Puzzle
3x Child of Night
3x Vicious Hunger
3x Tribute to Hunger
2x Cutthroat Maneuver
2x Sanguine Blood
3x Elixir of Immortality
3x Vizkopa Guildmage
Lands
9x Plains
9x Swamps
4x Reliant Fountain
I'm not too familiar with this forum so I'll simply just link the cards, I'll figure out the fancy tables later lol..
White
2 Nimbus Wings
1 Brimaz, King of Oreskos
2 Rhox Faithmender
1 Séance
1 Baneslayer Angel
1 Battlegrace Angel
1 Aegis Angel
Blue
1 Bident of Thassa
1 Time Warp
1 Soul of Ravnica
Black
1 Child of Night
1 Indulgent Tormentor
2 Sanguine Bond
Red
2 Banefire
2 Volcanic Geyser
1 Act of Treason
1 Charmbreaker Devils
Green
2 Cultivate
1 Phytotitan
Artifacts/Colorless
2 Gargoyle Sentinal
2 Darksteel Ingot
2 Meteorite
1 Obelisk of Alara
1 Kozilek, Butcher of Truth
Multicolored
1 Maelstrom Archangel
1 Fusion Elemental
1 Rafiq of the Many
2 Vizkopa Guildmage
1 Truefire Paladin
1 Kresh the Bloodbraided
Lands
3 Jungle Shrine
3 Arcane Sanctum
3 Crumbling Necropolis
3 Savage Lands
3 Seaside Citadel
1 Plains
1 Island
1 Swamp
1 Mountain
1 Forest
*edit* sorry this was a reference o americangamer89's deck. New to the forum,and on my phone.
3 Hellspark Elemental
3 Young Pyromancer
3 Kiln Fiend
3 Guttersnipe
2 Goblin Rabblemaster
1 Stormbreath Dragon
4 Shock
4 Vapor Snag
3 Artful Dodge
2 Quicken
3 Skullcrack
4 Think Twice
2 Banefire
10 Island
9 Mountain
4 Izzet Guildgate
Standard: Orzhov Aggro
2 Wild Nacatl
4 Elvish Visionary
1 Brimaz, King of Oreskos
3 Woolly Thoctar
2 Ogre Battledriver
2 Arbor Colossus
1 Baneslayer Angel
3 Garruk's Packleader
1 Stormbreath Dragon
1 Inferno Titan
1 Soul of Zendikar
3 Pelakka Wurm
1 Craterhoof Behemoth
1 Genesis Hydra
4 Cultivate
3 Ground Assault
1 Anger of the Gods
1 Banefire
1 Reprisal
Land (24)
2 Boros Guildgate
3 Gruul Guildgate
3 Jungle Shrine
3 Selesnya Guildgate
5 Forest
4 Mountain
4 Plains
0 cards
Standard: Orzhov Aggro
4 Squadron Hawk
2 Rhox Faithmender
3 Kor Cartogropher
1 Baneslayer Angel
1 Felidar Sovereign
2 Ogre Battledriver
1 Stormbreath Dragon
4 Elvish Visionary
4 Satyr Wayfinder
2 Reclamation Sage
1 Vengevine
2 Masked Admirers
4 Saruli Gatekeepers
1 Craterhoof Behemoth
1 Kozilek, Butcher of Truth
3 Wooly Thoctar
2 Spider Spawning
2 Warp World
Enchantments & Artifacts
3 Armillary Sphere
3 Arrest
Lands
3 Plains
1 Swamp
4 Mountain
5 Forest
3 Jungle Shrine
4 Selesnya Guildgate
2 Boros Guildgate
4 Gruul Guildgate
The point of the deck is to stall will wimpy blockers and ramp as fast a possible into a Warp World. Since quite liteally all but four cards are permanants, if I get to cast warp world I will win in card advantage (that is if my opponent isn't running Hedron Crab becuase that will deck me if that comes out during a Warp World, I am running Kozilek, Butcher of Truth to help shuffle my graveyard back into the deck, but he doesn't work in the case of the crab).
Spider Spawning is in there as a substitute for two more Warp Worlds and is a great alternative win condition against mill and having one in my hand or graveyard makes me less hesistant to chump block when I need to. The flashback cost is why I also have one swamp in the deck, when cracking an Armillary Sphere it is usually one of the two lands I grab.
I tend to win a lot of the matches that I play unless I'm against a really fast aggro build (or get mana screwed/flooded). Ux Control can also be troublesome, but I usually can get enough graveyard recurrsion going to make them run out of counterspells and removal.
Felidar Sovereign took Utvara Hellkite's place for testing as an alternate win con. I haven't yet won a game off of the sovereign, but it is proving to be a great target for removal that gains me some life and gets me a few more turns closer to warp world . I was already running Baneslayer Angel, Rhox Faithmender, and Saruli Gatekeepers as ways to stall the game long enough to get the land I need out.
The only "removal" I have is Arrest. I did try Banisher Priest, but its too easy to kill and the 1WW cost is a bit too much to ask from this deck in the early game.
I'm well aware how unfocused the deck looks, but I find this tends to throw off my opponents until I cast Warp World, or just overwhelm them with creatures and like I said, I have an absolute blast playing it.
4x Nullify
4x Negate
3x Dissolve
1x Time Warp
3x Guttersnipe
3x Young Pyromancer
3x Kiln Fiend
2x Talrand, Sky Summoner
3x Archaeomancer
1x Stormbreath Dragon
2x Charm breaker Devils
3x Goblin Electromancer
3x Shock
3x Bolt of Keranos
10x Island
10x Mountain
4x Izzet Guildgate
WBR Kaalia of the VastWBR
W Kemba, Kha RegentW
WUBX Sharuum the HegemonWUBX
UBR Jeleva, Nephalia's Scourge UBR
Modern:
X Affinity X
"It's easy to see the bright side of other people's problems"
I've am undefeated thusfar with my 5-color control deck aside from lagouts (playing on my Note4). The time to search my entire deck is very short and I sometimes get stuck with a card I don't want, otherwise the deck is osm.
Play: Control board and setup mana with Control Suite and ramp package. Recur control and ramp as needed with Archeomancer. Normal line proceeds as sac Archeomancer/Satyr Wayfinder to Jalira until you hit Rune-Scarred. Search for Sheoldred. Recur Archeomancer and sac to Jalira again so you can recur next turn.
Tech alternative play techniques:
2x Jalira, Master Polymorphist
4x Archaeomancer
1x Warden of the Eye
1x Sheoldred, Whispering One
Control Suite:
1x Angelic Edict
2x Ulcerate
3x Tribute to Hunger
1x Flesh to Dust
1x Anger of the Gods
1x Demolish
1x Brimaz, King of Oreskos
1x Baneslayer Angel
1x Stormbreath Dragon
1x Inferno Titan
Card Advantage/Search:
1x Bident of Thassa
1x Traumatic Visions
2x Rune-Scarred Demon
3x Satyr Wayfinder
4x Cultivate
Tech:
2x Elixir of Immortality
1x Skullcrack
4x Fog
2x Plains
3x Island
3x Swamp
2x Mountain
1x Forest
3x Frontier Bivouac
3x Opulent Palace
1x Sandsteppe Citadel
3x Gruul Guildgate
3x Simic Guildgate
EDH: ZurUBW, Leroy Jenkins (Norin the Wary)R, Nicol BolasRBU, Arcum DagssonU, Sharuum, the HegemonUBW, Captain SisayGW, Hazezon TamarGWR
Definitely going to make tokens, izzet and seance after the read.
I don't know if there's a ranking/ match-making system, but if there is I'm tearing through the lower ranks with the only list I've made so far; Bant.
3 Sigiled Paladin
3 Rhox War Monk
3 Banisher Priest
1 Elder of Laurels
1 Brimaz, King of Oreskos
1 Vengevine
1 Rafiq of the Many
1 Baneslayer Angel
1 Felidar Sovereign
2 Battlegrace Angel
2 Arbor Colossus
2 Captain of the Watch
1 Soul of Zendikar
3 Prey Upon
2 Reprisal
2 Sigil Blessing
1 Hunter's Prowess
1 God's Willing
3 Selesnya Guildgate
1 Asorious Guildgate
2 Island
9 Plains
7 Forest
Pretty new to the multiplayer format (usually play modern) but so far I've only had the one loss. Beaten Izzet and reanimator, not sure about the token matchup. Cards that have over performed are Prey Upon, Sigil Blessing, Felidar Sovereign, Banisher Priest and Elder of Laurels. Exalted triggers + prey upon + life link is pretty grosse. Early days on this list so feedback and suggestions is appreciated. The mana base is working consistently as there is only really a blue splash and all my turn 1 tap lands produce white for Sigiled Paladin.
Lands
Creatures:
Non-Creature:
You need to find space in this list for Mycoloth. I also don't think you're getting enough value out of Spore Burst or Wild Nacatl in this list since you only have 2 basic land types.
Creatures:
Non-Creature
3x Savage Lands
2x Rakdos Guildgate
2x Gruul Guildgate
2x Golgari Guildgate
6x Swamp
5x Mountain
11x Forest
Creatures
3x Scavenger Drake
2x Maalfeld Twins
2x Rockslide Elemental
2x Thorn-Thrash Viashino
2x Jade Mage
1x Vengevine
2x Masked Admirers
2x Mycoloth
2x Pelakka Wurm
2x Phytotitan
3x Sprouting Thrinax
1x Kresh the Bloodbraided
3x Kathari Bomber
2x Assassinate
2x Rescue from the Underworld
2x Krenko`s Command
3x Resounding Thunder
3x Prey Upon
2x Cultivate
2x Treasured Find
Enchantment
2x Quest for the Gravelord
2x Triumph of Ferocity
2x Doubling Season
Creatures
Wall of Omens x3
Baneslayer Angel x1
Resolute Archangel x1
Phyrexian Rager x3
Indulgent Tormentor x2
Rune-Scarred Demon x2
Griselbrand x1
Elvish Visionary x3
Kozilek, Butcher of Truth x1
Darksteel Colossus x1
Maelstrom Archangel x1
Spells
Angelic Edict x1
Planar Cleansing x1
Anger of the Gods x2
Resounding Thunder x1
Cultivate x4
Hunter's Prowess x2
Obelisk of Alara x1
Ground Assault x3
Lands
Plains x1
island x1
Mountain x1
Swamp x1
Forest x1
Jungle Shrine x2
Arcane Sanctum x2
Crumbling Necropolis x2
Savage Lands x2
Seaside Citadel x2
Frontier Bivouac x2
Mystic Monastery x2
Nomad Outpost x2
Opulent Palace x2
Sandsteppe Citadel x2
Pretty simple deck, small draw creatures early game. Creature destruction to survive to mid game. Start dropping fattys. Drop Maelstrom next turn play Hunter's Prowess on her draw 8 drop free fatty. Great against tokens. One of my losses was to a mono blue counter heavey deck great build.