Get your asses back to Ravnica so Teysa can undo whatever she's gotten herself into. Seriously, don't write a cliffhanger like that and leave the best character in Ravnica in limbo like that. Jerks.
From your keyboard to Wizards' ears.
To be fair, I am betting on a Return Even More To Ravnica in 2017.
And when we do I hope the place gets shaken up a bit more. "The guilds still don't like each other!" only goes so far. All that guilds vs. guildless class struggle goes totally to waste. Though I understand that it's hard to fit ten fleshed-out multicolor factions into a world and also have room for a larger plot involving all of them, and players have some baseline expectations regarding representation of their favorite guilds. It's great to have the guilds as factions that players can identify so strongly with, but it makes it hard to actually do anything with them that breaks the status quo without alienating people. There are a lot more people who self-identify with, say, the Izzet than there are who identified with the Mirrans or the Zendikari. People feel a lot more strongly about the guilds and have much deeper attachments.
And when we do I hope the place gets shaken up a bit more. "The guilds still don't like each other!" only goes so far. All that guilds vs. guildless class struggle goes totally to waste. Though I understand that it's hard to fit ten fleshed-out multicolor factions into a world and also have room for a larger plot involving all of them, and players have some baseline expectations regarding representation of their favorite guilds. It's great to have the guilds as factions that players can identify so strongly with, but it makes it hard to actually do anything with them that breaks the status quo without alienating people. There are a lot more people who self-identify with, say, the Izzet than there are who identified with the Mirrans or the Zendikari. People feel a lot more strongly about the guilds and have much deeper attachments.
There are ways to do it right. For the sake of sanity, here's a couple ways to do it wrong:
1) Set up an epic guild confrontation, and have it resolved by Wizard's pet Gary Stu and his platonic life partner.
2) Talk of a Guild vs. Guildless movement, and then do absolutely nothing with it.
3) Break several established rules of canon simply so Gary Stu can save the day with mind bullets.
4) Have the guild champions, the most powerful members of their guilds, be intro pack rares and therefore have all of the punch of wet paper.
Private Mod Note
():
Rollback Post to RevisionRollBack
Level 1 Judge
"I hope to have such a death... lying in triumph atop the broken bodies of those who slew me..."
You don't call "dying to removal" if the removal is more expensive in resources than the creature. If you have to spend BG (Abrupt Decay), or W + basic land (PtE) to remove a 1G, that is not "dying to removal". Strictly speaking Goyf dies to removal, but actually your removal is dying to Goyf.
And when we do I hope the place gets shaken up a bit more. "The guilds still don't like each other!" only goes so far. All that guilds vs. guildless class struggle goes totally to waste. Though I understand that it's hard to fit ten fleshed-out multicolor factions into a world and also have room for a larger plot involving all of them, and players have some baseline expectations regarding representation of their favorite guilds. It's great to have the guilds as factions that players can identify so strongly with, but it makes it hard to actually do anything with them that breaks the status quo without alienating people. There are a lot more people who self-identify with, say, the Izzet than there are who identified with the Mirrans or the Zendikari. People feel a lot more strongly about the guilds and have much deeper attachments.
1) Set up an epic guild confrontation, and have it resolved by Wizard's pet Gary Stu and his platonic life partner.
3) Break several established rules of canon simply so Gary Stu can save the day with mind bullets.
As a newer player... Who is gary stu?
Private Mod Note
():
Rollback Post to RevisionRollBack
#TeamChimneyImpForMythic
I am trying to get better at making decks. I have had trouble creating more competitive decks as I only really build with the cards I have. I dont have that many value cards, in function or expense. I (almost) never play at FNM type events so its not like im playing against $2k decks. If I do usally play at one, Its a draft or limited game. Any advice on building decks is greatly supported! DMs are appreciated.
Thank you!
To put it more simply, it's like saying, "I can prove Jesus is real and loves you. See? Here's my Hispanic friend Jesus. He's had a crush on you for a long time. Tell em' Jesus."
Here's a joke! Whats the internal temperature of a Taun-Taun?
And when we do I hope the place gets shaken up a bit more. "The guilds still don't like each other!" only goes so far. All that guilds vs. guildless class struggle goes totally to waste. Though I understand that it's hard to fit ten fleshed-out multicolor factions into a world and also have room for a larger plot involving all of them, and players have some baseline expectations regarding representation of their favorite guilds. It's great to have the guilds as factions that players can identify so strongly with, but it makes it hard to actually do anything with them that breaks the status quo without alienating people. There are a lot more people who self-identify with, say, the Izzet than there are who identified with the Mirrans or the Zendikari. People feel a lot more strongly about the guilds and have much deeper attachments.
1) Set up an epic guild confrontation, and have it resolved by Wizard's pet Gary Stu and his platonic life partner.
3) Break several established rules of canon simply so Gary Stu can save the day with mind bullets.
As a newer player... Who is gary stu?
In tropes, a Mary Sue/Gary Stu is a character who has no flaws, is loved by everyone in spite of their personality, is given new powers as the plot demands, and is essentially an invincible super being who can do no wrong.
In Ravnica's case, the Gary Stu in question is Jace Beleren.
Private Mod Note
():
Rollback Post to RevisionRollBack
Level 1 Judge
"I hope to have such a death... lying in triumph atop the broken bodies of those who slew me..."
You don't call "dying to removal" if the removal is more expensive in resources than the creature. If you have to spend BG (Abrupt Decay), or W + basic land (PtE) to remove a 1G, that is not "dying to removal". Strictly speaking Goyf dies to removal, but actually your removal is dying to Goyf.
And when we do I hope the place gets shaken up a bit more. "The guilds still don't like each other!" only goes so far. All that guilds vs. guildless class struggle goes totally to waste. Though I understand that it's hard to fit ten fleshed-out multicolor factions into a world and also have room for a larger plot involving all of them, and players have some baseline expectations regarding representation of their favorite guilds. It's great to have the guilds as factions that players can identify so strongly with, but it makes it hard to actually do anything with them that breaks the status quo without alienating people. There are a lot more people who self-identify with, say, the Izzet than there are who identified with the Mirrans or the Zendikari. People feel a lot more strongly about the guilds and have much deeper attachments.
1) Set up an epic guild confrontation, and have it resolved by Wizard's pet Gary Stu and his platonic life partner.
3) Break several established rules of canon simply so Gary Stu can save the day with mind bullets.
As a newer player... Who is gary stu?
In tropes, a Mary Sue/Gary Stu is a character who has no flaws, is loved by everyone in spite of their personality, is given new powers as the plot demands, and is essentially an invincible super being who can do no wrong.
In Ravnica's case, the Gary Stu in question is Jace Beleren.
But Return to Rav is not that good.
Private Mod Note
():
Rollback Post to RevisionRollBack
#TeamChimneyImpForMythic
I am trying to get better at making decks. I have had trouble creating more competitive decks as I only really build with the cards I have. I dont have that many value cards, in function or expense. I (almost) never play at FNM type events so its not like im playing against $2k decks. If I do usally play at one, Its a draft or limited game. Any advice on building decks is greatly supported! DMs are appreciated.
Thank you!
To put it more simply, it's like saying, "I can prove Jesus is real and loves you. See? Here's my Hispanic friend Jesus. He's had a crush on you for a long time. Tell em' Jesus."
Here's a joke! Whats the internal temperature of a Taun-Taun?
However, I don't believe that thinking along those lines would play to Magic's strengths. One of the great things about its plane-hopping nature is how they can make really massive changes to any given world or character, yet still keep the core of the franchise intact. More world-bound serials would hesitate to shake things up in their grand finales the Magic does most years. And that's great! One could even argue that it's crucial to keeping things fresh and exciting - look at the lukewarm response to Return to Ravnica's story. Ravnica was one of the most popular Planes of all time, but a plot aimed solely at reiterating the old status quo didn't hold peoples' interest. In lacking an existential threat, Ravnica became a victim of its own success.
The strength of Magic is the settings more than the plot, and those settings do not benefit from some Outside Context Problem showing up and squeezing everyone into an Us vs. Them. I do like the idea of the Guildless of Ravnica upsetting the apple cart as a replacement for RtR, but it would be important to keep that point in mind - it should be a conflict with eleven parties involved, not two, and it should be about sufferage and giving the Guildless a say in how the city is run, not "The Guildless are going to kill us all!"
And when we do I hope the place gets shaken up a bit more. "The guilds still don't like each other!" only goes so far. All that guilds vs. guildless class struggle goes totally to waste. Though I understand that it's hard to fit ten fleshed-out multicolor factions into a world and also have room for a larger plot involving all of them, and players have some baseline expectations regarding representation of their favorite guilds. It's great to have the guilds as factions that players can identify so strongly with, but it makes it hard to actually do anything with them that breaks the status quo without alienating people. There are a lot more people who self-identify with, say, the Izzet than there are who identified with the Mirrans or the Zendikari. People feel a lot more strongly about the guilds and have much deeper attachments.
1) Set up an epic guild confrontation, and have it resolved by Wizard's pet Gary Stu and his platonic life partner.
3) Break several established rules of canon simply so Gary Stu can save the day with mind bullets.
As a newer player... Who is gary stu?
In tropes, a Mary Sue/Gary Stu is a character who has no flaws, is loved by everyone in spite of their personality, is given new powers as the plot demands, and is essentially an invincible super being who can do no wrong.
In Ravnica's case, the Gary Stu in question is Jace Beleren.
But Return to Rav is not that good.
It was pretty good up until the storyline team <made choices I disagree with>.
You don't call "dying to removal" if the removal is more expensive in resources than the creature. If you have to spend BG (Abrupt Decay), or W + basic land (PtE) to remove a 1G, that is not "dying to removal". Strictly speaking Goyf dies to removal, but actually your removal is dying to Goyf.
1) Set up an epic guild confrontation, and have it resolved by Wizard's pet Gary Stu and his platonic life partner.
3) Break several established rules of canon simply so Gary Stu can save the day with mind bullets.
As a newer player... Who is gary stu?
In tropes, a Mary Sue/Gary Stu is a character who has no flaws, is loved by everyone in spite of their personality, is given new powers as the plot demands, and is essentially an invincible super being who can do no wrong.
In Ravnica's case, the Gary Stu in question is Jace Beleren.
But Return to Rav's Jace is not that good.
It was pretty good up until the storyline team <made choices I disagree with>.
I made a mistake....
I fixed it in my last reply in this quote chain.
I ment That jace btw.
Private Mod Note
():
Rollback Post to RevisionRollBack
#TeamChimneyImpForMythic
I am trying to get better at making decks. I have had trouble creating more competitive decks as I only really build with the cards I have. I dont have that many value cards, in function or expense. I (almost) never play at FNM type events so its not like im playing against $2k decks. If I do usally play at one, Its a draft or limited game. Any advice on building decks is greatly supported! DMs are appreciated.
Thank you!
To put it more simply, it's like saying, "I can prove Jesus is real and loves you. See? Here's my Hispanic friend Jesus. He's had a crush on you for a long time. Tell em' Jesus."
Here's a joke! Whats the internal temperature of a Taun-Taun?
The strength of Magic is the settings more than the plot, and those settings do not benefit from some Outside Context Problem showing up and squeezing everyone into an Us vs. Them. I do like the idea of the Guildless of Ravnica upsetting the apple cart as a replacement for RtR, but it would be important to keep that point in mind - it should be a conflict with eleven parties involved, not two, and it should be about sufferage and giving the Guildless a say in how the city is run, not "The Guildless are going to kill us all!"
I'm no Magic designer, but I can certainly think of more card concepts based on fighting Cthulhu than I can based on attaining suffrage.
I certainly agree that Magic's settings are almost always stronger than its plots. And I also agree that it's easy to fall back on the “existential threat” button in fiction. But I'm not sure we've reached that point so far – Theros wasn't an example of that, nor Return to Ravnica. Meanwhile, Innistrad was totally based around an existential threat (if not an out-of-context one) from the word go, so I feel that returning to it would feel odd without some terrible doom looming. And with such early sets as Fallen Empires and Antiquities dealing with calamities which ruined the continents they took place, it's hard for me not to see it as a Magic tradition.
Like a lot of things, it wears thin with undue repetition, and certainly can be executed either well or poorly. But a blanket statement against it as even an element of Magic lore doesn't quite ring right with me.
I want to see a water world as a plane with blue tribal support and the other colors will fit in somehow for example:
Red: Boiling water? Red blue merfolk
Black: Stuff in the bottom of the ocean like anglerfish and stuff
White: White blue Merfolk and coral maybe
Green: Seaweed, coral and other aqatic plants
Blue: Homarids, Merfolk, Starfish ,Fish, ect...
This would be fun but I doubt WOTC would do it...
I think the options of for a world fully covered by water are much broader than people give them credit for. In the same way that elves were shifted partially into black in Lorwyn and vampires were shifted partially into red in Innistrad, many creatures can flavorfully be shifted into colors you might not normally find them in (moving leviathans, serpents, and krakens into green for example). Merfolk would certainly be one of the most widespread and common creature types on a water world (just as humans are elsewhere) but w/ seagull-like aven, marine naga, lamprey-like vampires, eel-folk and crocodilian viashino, surrakar, homarids, cephalids, elementals of all kinds, and the vast variety of sea-life that could be divided into various colors it is easy to span the full color spectrum on a marine world.
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My Decks:
UG Merfolk RG 8-Whack BWG Abzan midrange GRB Living End UWB Spirit Control
GU Kruphix's "Hug Assassin" RW Kalemne's "Play Fatties and Hope for the Best!" BUGW Atraxa's "All counters, all the time"
OP said worlds OR storylines, so I'd really like to see Daretti's story. He was a normal goblin until he planeswalked, and then he needed to replace his legs. Since he started in Fiora, there are few places he could have gone with the level of technology to make his legs (unless we assume he just got a plain prosthetic and then went back), but I think he went to Kaladesh. I'd like very much to see more about that story and plane. I'd like to see a lot of artifacts that make mana, in the vein of sigils and stones, but perhaps tri-color or cheap one-color.
Also, I hope we see Alara post-union. Perhaps they slammed together with such force that they began to re-split, but in two-color pairs or something. Because they were still familiar with 3 color groups and began curiosity for the other two colors, I'd like to see 3CMC costs using all hybrid mana. Like Boros Reckoner, but like (R/W)(G/W)(R/G), so you can cast it with only two. That would be a great opportunity to set up some 4-color commanders and cards. Another great option would be Fuse cards (or similar) with like:
Peanut Butter U(R/G)
Instant
If G was spent on ~, target creature gets +1/+1. If R was spent on ~, deal 2 dmg to target creature.
Switch target creature's power and toughness.
And
Jelly G(B/R)
If R was spent on ~, deal 2 dmg to target player. If B was spent on ~, destroy target creature.
Target creature gets +2/+2/
I want to see a water world as a plane with blue tribal support and the other colors will fit in somehow for example:
Red: Boiling water? Red blue merfolk
Black: Stuff in the bottom of the ocean like anglerfish and stuff
White: White blue Merfolk and coral maybe
Green: Seaweed, coral and other aqatic plants
Blue: Homarids, Merfolk, Starfish ,Fish, ect...
This would be fun but I doubt WOTC would do it...
Possibly Homarids could be Izzet because they're lobsters, or Simic because underwater tribes, or Gruul because all water creatures are blue is unrealistic (mana colors are philosophies, not colors!). Also if an all-water world wouldn't sell, islands could exist (also pirates).
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():
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Decks:
Modern- BW Enchantment with some lifelink too GW Allies
OP said worlds OR storylines, so I'd really like to see Daretti's story. He was a normal goblin until he planeswalked, and then he needed to replace his legs. Since he started in Fiora, there are few places he could have gone with the level of technology to make his legs (unless we assume he just got a plain prosthetic and then went back), but I think he went to Kaladesh. I'd like very much to see more about that story and plane. I'd like to see a lot of artifacts that make mana, in the vein of sigils and stones, but perhaps tri-color or cheap one-color.
Daretti probably made his legs himself, he's a master artificer and is frequently referenced as someone who "Looked down at his legs one day and decided he could do better."
I want a new plane with none of the "Main" planeswalkers (Like jace) and no connection to anything we have seen before. I want it to be classic fantasy, something we have not seen in a while, with dwarves, orcs, goblins, merfolk with tails, and maybe a few new species. I would love no robots or science, only fantasy. It would be a lot like dominaria but new.
I think the options of for a world fully covered by water are much broader than people give them credit for. In the same way that elves were shifted partially into black in Lorwyn and vampires were shifted partially into red in Innistrad, many creatures can flavorfully be shifted into colors you might not normally find them in (moving leviathans, serpents, and krakens into green for example). Merfolk would certainly be one of the most widespread and common creature types on a water world (just as humans are elsewhere) but w/ seagull-like aven, marine naga, lamprey-like vampires, eel-folk and crocodilian viashino, surrakar, homarids, cephalids, elementals of all kinds, and the vast variety of sea-life that could be divided into various colors it is easy to span the full color spectrum on a marine world.
will the humans on this world of water be Kevin Costner types?
I had been thinking no humans at all, if such a world were to have humans I think it should just be changed to an Island-dotted world inspired partially by Polynesian mythology
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My Decks:
UG Merfolk RG 8-Whack BWG Abzan midrange GRB Living End UWB Spirit Control
GU Kruphix's "Hug Assassin" RW Kalemne's "Play Fatties and Hope for the Best!" BUGW Atraxa's "All counters, all the time"
I'd be beyond psyched if we got to zoom in on Xerex, the Escher-world hinted at on Stairs to Infinity. A world where the inhabitants have had to adjust to broken and twisted physics is a recipe for a really interesting setting with some odd creatures inhabiting it. Although I will admit, a reasonable chunk of this idea is spurred on mostly by how sweet the lands would look.
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To be fair, I am betting on a Return Even More To Ravnica in 2017.
R Citizen Cane (Feldon of the Third Path)
There are ways to do it right. For the sake of sanity, here's a couple ways to do it wrong:
1) Set up an epic guild confrontation, and have it resolved by Wizard's pet Gary Stu and his platonic life partner.
2) Talk of a Guild vs. Guildless movement, and then do absolutely nothing with it.
3) Break several established rules of canon simply so Gary Stu can save the day with mind bullets.
4) Have the guild champions, the most powerful members of their guilds, be intro pack rares and therefore have all of the punch of wet paper.
"I hope to have such a death... lying in triumph atop the broken bodies of those who slew me..."
As a newer player... Who is gary stu?
Thank you!
In tropes, a Mary Sue/Gary Stu is a character who has no flaws, is loved by everyone in spite of their personality, is given new powers as the plot demands, and is essentially an invincible super being who can do no wrong.
In Ravnica's case, the Gary Stu in question is Jace Beleren.
"I hope to have such a death... lying in triumph atop the broken bodies of those who slew me..."
But Return to Rav is not that good.
Thank you!
The strength of Magic is the settings more than the plot, and those settings do not benefit from some Outside Context Problem showing up and squeezing everyone into an Us vs. Them. I do like the idea of the Guildless of Ravnica upsetting the apple cart as a replacement for RtR, but it would be important to keep that point in mind - it should be a conflict with eleven parties involved, not two, and it should be about sufferage and giving the Guildless a say in how the city is run, not "The Guildless are going to kill us all!"
It was pretty good up until the storyline team <made choices I disagree with>.
"I hope to have such a death... lying in triumph atop the broken bodies of those who slew me..."
I made a mistake....
I fixed it in my last reply in this quote chain.
I ment That jace btw.
Thank you!
I certainly agree that Magic's settings are almost always stronger than its plots. And I also agree that it's easy to fall back on the “existential threat” button in fiction. But I'm not sure we've reached that point so far – Theros wasn't an example of that, nor Return to Ravnica. Meanwhile, Innistrad was totally based around an existential threat (if not an out-of-context one) from the word go, so I feel that returning to it would feel odd without some terrible doom looming. And with such early sets as Fallen Empires and Antiquities dealing with calamities which ruined the continents they took place, it's hard for me not to see it as a Magic tradition.
Like a lot of things, it wears thin with undue repetition, and certainly can be executed either well or poorly. But a blanket statement against it as even an element of Magic lore doesn't quite ring right with me.
Red: Boiling water? Red blue merfolk
Black: Stuff in the bottom of the ocean like anglerfish and stuff
White: White blue Merfolk and coral maybe
Green: Seaweed, coral and other aqatic plants
Blue: Homarids, Merfolk, Starfish ,Fish, ect...
This would be fun but I doubt WOTC would do it...
RG 8-Whack
BWG Abzan midrange
GRB Living End
UWB Spirit Control
GU Kruphix's "Hug Assassin"
RW Kalemne's "Play Fatties and Hope for the Best!"
BUGW Atraxa's "All counters, all the time"
Also, I hope we see Alara post-union. Perhaps they slammed together with such force that they began to re-split, but in two-color pairs or something. Because they were still familiar with 3 color groups and began curiosity for the other two colors, I'd like to see 3CMC costs using all hybrid mana. Like Boros Reckoner, but like (R/W)(G/W)(R/G), so you can cast it with only two. That would be a great opportunity to set up some 4-color commanders and cards. Another great option would be Fuse cards (or similar) with like:
Peanut Butter U(R/G)
Instant
If G was spent on ~, target creature gets +1/+1. If R was spent on ~, deal 2 dmg to target creature.
Switch target creature's power and toughness.
And
Jelly G(B/R)
If R was spent on ~, deal 2 dmg to target player. If B was spent on ~, destroy target creature.
Target creature gets +2/+2/
Possibly Homarids could be Izzet because they're lobsters, or Simic because underwater tribes, or Gruul because all water creatures are blue is unrealistic (mana colors are philosophies, not colors!). Also if an all-water world wouldn't sell, islands could exist (also pirates).
Modern-
BW Enchantment with some lifelink too
GW Allies
TerribleBad at Magic since 1998.A Vorthos Guide to Magic Story | Twitter | Tumblr
[Primer] Krenko | Azor | Kess | Zacama | Kumena | Sram | The Ur-Dragon | Edgar Markov | Daretti | Marath
A story set on New Phyrexia with a phyrexian protagonist would be fun. Neo noir cyberpunk with a helping of body horror. Yes please.
will the humans on this world of water be Kevin Costner types?
RG 8-Whack
BWG Abzan midrange
GRB Living End
UWB Spirit Control
GU Kruphix's "Hug Assassin"
RW Kalemne's "Play Fatties and Hope for the Best!"
BUGW Atraxa's "All counters, all the time"