I doubt we'll see any particular myths or fables replicated 1:1, that's just now how they do things.
Kamigawa was based largely on Shinto mythology, and there weren't any direct parallels to things like Susanoo or the Orochi or Ameterasu. Rather it was all broad, generlized inspirations like the aesthetic and the creature types used.
Creative doesn't want to lift stories directly from real world lore, its boring if you know what's going to happen because you already read the same story with the names changes in a book of fables.
We might see cards and designs inspired by various Greek heros and monsters and epics, but the overall plot won't be based on any one thing in particular.
They might not ever explore this design, but I would like to use Decks to try to play out Myths. They would be kind of like Quests:
Monster of the MazeW
Enchantment - Myth
When a creature you control deals lethal damage to an opponent's creature,
sacrifice Monster of the Maze and gain 3 life.
If your creature is a human, gain an additional 2 life.
If the creature that died was a minotaur, gain an additional 2 life.
If the opponent controls a Maze, draw a card. (Maze is a subtype of land in my Theros)
The more specifically you complete a myth, the better the rewards.
Please do not post your custom-created cards in Storyline. We have a whole subforum just for that sort of thing elsewhere.
~kaburi
I remember someone in the Rumor Mill saying something about the story of Persephone when speculating about the story of Theros.
Well, since the Theros block names go from Theros (which turns out to be Greek for summer), then Born of Gods, then finally Journey to Nyx (Nyx is the Greek goddess of the night), whoever made that guess gets my support at least. I'm not sure if I've said this, but I think the story of Theros will be another where we get a downer ending (things fall into the darkness of night) or at least a cliffhanger (referring to that guy who brought up Persephone, although that girl was taken to Hades instead).
It's an interesting take, but I'd like to say Night isn't an necessarily indicator of a downer ending. Night has positive attributes in its own right, and while always a possibility regardless, I think the use of night could represent something good too. Nyx could be a location of calm and peace, away from the destructive capabilities of the other Gods, or under the veil of night lay an instrument to a civilization's salvation?
Granted, if Nyx has anything to do with its namesake, the setting will probably be some association of the darker half of a heavenly whole. The goddess is paired with night and what night brings (sleep, dreams, and the heavenly bodies). We can associate them with negative aspects, sure but Nyx herself was a respected progenitor of many great things. By way of black mana used for neutral/good purposes, perhaps?
IMO. Theros plane is a plane at war. just like greece. that is why Nyx is the last set of this block.
So we may expect Hero type of creatures. non legendary, but heroes. just what every battle needs.
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A team should be as happy as a meal - TEAM HAPPYMEAL
EDH - UWGrand Arbiter Agustin IV UBW Oloro, Ageless Ascetic Modern - Mono U tron / Polymorph / NFTW (ninja for the win)GR tronGR
Buy All the planeswalkers!!!
Buy All the Dual Lands!!!
Buy All the fetches!
Create tons of EDH Decks!!!
Eat Nothing but Oats!! (LOL, not true)
Train MMA!!!
Marry My girlfriend!!!
Get her Pregnant only Once!
Teach my Son/Daughter Sports and magic cards!!!
Continue my legacy son!!!/Daughter!!
There are a lot of things that I would like to see out of this set:
1. Grandeur mechanic return.... (NWO might have a problem with this)
2. The usual creature types that people have already mentioned.... +Basilisk
3. Kiora.... at this point i dont care if she is base green with blue creature types.... i just want a U/G walker for my EDH deck....
4. No dragons, vampires, or angles (Hasbro might have a problem with this)
5. Something like Arcane or Trap for spells (Not a full return, but something like it)
6. Champion, EPIC (!!!), Offering, ect....
7. A new card type maybe? Something to wash the taste of Flipcards out of my mouth....
As for the story.... i dont really care much anymore.... other than Uncharted Remls, i have given up on wizards' ability to tell a good story ever since the induction of Plansewalkers....
War isn't the only thing to make something interesting. It reminds me of how it was once said to me that the Western storytelling style assumes there must always be some form of conflict for it to be interesting, but is shown not to be true through an example of a Japanese comic strip that demonstrates a coherent narrative sans conflict.
Point here is that we can make something interesting without having to have people kill each other, albeit more difficult to do so. I'd appreciate a well done attempt at this for that reason. We have a lot of two sided conflicts in these blocks that its a roughly cut an paste plot structure. When was the last non-conflict block was there I wonder. Did Ravnica start like that, for the most part?
A return to an effective (as in, actually used in Standard) Blue/Black control deck.
O-ring (or similar exile effect).
A non-predictable storyline (doesn't seem likely since this block will, likely, resemble Mirrodin 2.0)
When was the last non-conflict block was there I wonder. Did Ravnica start like that, for the most part?
Every block features a central conflict. It's the nature of how the blocks are designed.
Ice Age: Lim-Dul vs. Jodah/Jaya; later Darien/Lovisa vs. Heidar in Coldsnap.
Mirage: Mangara vs. Karavek (with Jorael caught in the middle), with Teferi recruiting more people via Asmira
Tempest: Weatherlight crew vs. Volrath
Urza's: Urza vs. Phyrexia, with a host of other conflicts along the way
Masques: Mercadians vs. Cho-arim in MM; Ertai vs. Crovax vs. Grevin for the title of Evincar of Rath in Nemesis (also, Elandamri vs. the Stronghold); Keldons vs. Jaamurian League in Prophecy
Invasion: the Coalition vs. Phyrexia
Odyssey: Kamahl vs. the Cabal vs. Laquatus/the Cephalids vs. the Order for control of the Mirari
Onslaught: Phage vs. Ixidor/Akroma, later Kamahl vs. Karona
Mirrodin: Glissa/Slobad/Bosh vs. Memnarch
Kamigawa: mortals vs. spirits
Ravnica: Ten way guild-on-guild action, ultimately resulting in the destruction of the Guildpact at the hands of the Dimir
Time Spiral: Teferi/Jhoria/Venser (with help from their friends) vs. the Rifts
Lorwyn/Shadowmoor: Maralen vs. Oona
Alara: Bolas stirring up conflict on each of the five Shards, then boarder wars at the points of reunion between the Shards
Zendikar: everyone vs. Eldrazi
Scars: Mirran vs. Phyrexian
Innistrad: Humans vs. monsters
RTR: again, ten-way guild-on-guild action resulting in the creation of a new Guildpact in the form of Jace
To be the legends matters set that Kamigawa was without the crappy asian flavour, or the legends set that Legends was without the straight-copy-from-D&D characters.
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[I was permabanned and all I got to show for it was .... well, nothing.]
1. Grandeur mechanic return.... (NWO might have a problem with this)
I don't think Grandeur is too complicated to exist at common, but it would probably keep other complicated cards out of common because it would eat up all of the set's complexity points.
That being said, it just doesn't have the same feel to it on non-legendary cards, so I don't imagine it showing up there.
2. The usual creature types that people have already mentioned.... +Basilisk
A given.
3. Kiora.... at this point i dont care if she is base green with blue creature types.... i just want a U/G walker for my EDH deck....
Base green? What are you talking about, she was introduced to us as gold.
4. No dragons, vampires, or angles (Hasbro might have a problem with this)
Vampires and angels, I doubt it. Dragons are objectively the most popular creature type, not even close. We might get a few token dragons a la Innistrad.
5. Something like Arcane or Trap for spells (Not a full return, but something like it)
Traps don't feel Greek mythy to me.
6. Champion, EPIC (!!!), Offering, ect....
Champion wasn't well received, evidentally. Offering might make sense.
7. A new card type maybe? Something to wash the taste of Flipcards out of my mouth....
Highly unlikely. It's pretty indicative of the state of things that it took them 15 years to make a new card type.
As for the story.... i dont really care much anymore.... other than Uncharted Remls, i have given up on wizards' ability to tell a good story ever since the induction of Plansewalkers....
It's sitting on my book shelf.... Im not saying that it's impossible for them to have a good Plansewalker story, but I was referring more to Block stories....
Give me another Ixador or Kos (or insert your favorite old Novel hero...) like character to follow so I can enjoy the plane that we visit instead of it taking a back seat to Plansewalkers....
I mean that she will physically be U/G but will play like a Garruk with blue face paint....
I'm not so sure.
Garruk reveres nature, but he wants to be in on the game. He spends his free time finding the biggest meaning animals he can, and beating the crap out of them.
From what little we've heard of Kiora, she seems to have a sort of spiritual reverence for sea monsters. She seems more akin to Sarkhan in that way.
It dosent have to necessarily be Traps.... Just some kind of spell/sorcery sub-type, but i dont think it could be called Arcane....
Arcane bugs me because it was a proto-tribal. Flavorfully, there's no difference between that and "Tribal sorcery-spirit"
#grumblegrumble
We tend to get spell mechanics, but they tend to be flavor black holes.
I thought Champion was fun.... but then again, I also enjoyed Haunt, so LOL on me....
Likewise, but we're on the shortlist.
I would be happy with just the return of Epic....
Highly unlikely.
That mechanic has pitifully little design space.
Give me another Ixador or Kos (or insert your favorite old Novel hero...) like character to follow so I can enjoy the plane that we visit instead of it taking a back seat to Plansewalkers....
Well, half the time, one of the main characters is a native.
Ajani, Nissa, Koth, Sorin/Tibalt, Ral
For better or worse, it benefits Wizards more to spend resources on developing walker characters because they bear more fruit.
I'm not so sure.
Garruk reveres nature, but he wants to be in on the game. He spends his free time finding the biggest meaning animals he can, and beating the crap out of them.
From what little we've heard of Kiora, she seems to have a sort of spiritual reverence for sea monsters. She seems more akin to Sarkhan in that way.
I guess as long as "X" Leviathans or an X/X Leviathan dosent show up on her card ill call it a win....
I remember someone in the Rumor Mill saying something about the story of Persephone when speculating about the story of Theros.
Well, since the Theros block names go from Theros (which turns out to be Greek for summer), then Born of Gods, then finally Journey to Nyx (Nyx is the Greek goddess of the night), whoever made that guess gets my support at least. I'm not sure if I've said this, but I think the story of Theros will be another where we get a downer ending (things fall into the darkness of night) or at least a cliffhanger (referring to that guy who brought up Persephone, although that girl was taken to Hades instead).
Before I read that, I hoped for the following conflict based on the set names:
- The "good" pantheon watching over humankind on Theros
- The "evil" pantheon (maybe just one god) preparing for war with overthrowing the good gods as final goal with mean tactics
- A hero born of the good gods to fight in the war instead of them (because they don't intervene directly in the war)
- The hero traveling into the Nyx to defeat the evil god
Throw in some pw's (who help the hero in learning for his quest, grwoing, becoming stronger and mature), a little bit of side story, and voilà.
Personally I want Kiora to be one of the "Bad Guys", which is supported by a quote I saw about her from WotC saying something akin to she's really mean". I think her relation to see creatures is more like that of Sarkhan's to dragons, but I hope she also has the willingness to use their power for her advantage(Sarkhan using the dragons to wreck Naya in Alara Unbroken). It would also give us a block in which the antagonist is not black.
Also, I really hope Quests return, as it seems like a perfect place for them and would also be a good tool for showing flavor. Or they could just make hero creatures with some kind of mechanic where "do X, gain ___. It could vary from card to card what they have to do, such as:
"whenever a creature dealt combat damage by ~ dies" or "whenever ~ deals damage to player"(defeating enemies/proving themselves in combat)
drawing X cards(gaining knowledge)
"whenever ~ and X other creatures you control attack"(leadership in battle)
"Whenever ~ blocks"(protecting people)
If not creatures set up like this then Levelers, which would be another way to show heros gaining experience to become more powerful.
About angels. I recently have been to Greece (May/June) and you very often see a winged goddess named Nike in Ancient art. When I saw Nike I often thought that that could be a way for Wizards to introduce angels in a classical themed setting. So if the creative team also went to Greece for inspiration, there is a good chance for angels to appear.
I LOVE angels and I would be more than elated if they appear on Theros in this kind of capacity.
Although the fear of them being sexified again (looking at the dress styles of Ancient Greece) is there I have a little bit of faith after what they did with the Japanese aesthetic with Kamigawa (the Moonfolk garbs for example were really neat).
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Serra Stan - Angel Enthusiast - Garruk and Tyvar thirsty follower - Flavor and Art Enthusiast
It would also give us a block in which the antagonist is not black.
Not only have we already had plenty of nonblack villains before, but blue is easily the second most common color for MtG villains. Kiora being a villain would not be breaking any new ground.
Personally I want Kiora to be one of the "Bad Guys", which is supported by a quote I saw about her from WotC saying something akin to she's really mean".
That was in response to me posting her picture on the Facebook page!
All we got out of it is that "She's really mean".
Doesn't necessarily make her a villain though.
Garruk's a jerkface, but he goes out of his way to avoid human interraction.
Still hope for an enchantment block, still hoping (never going to happen isn't it? )
You're kidding right?
They couldn't be telegraphinc "enchantment matters" harder without actually telling us so.
RTR and M14 both had a small handful of enchantment matters cards, and M14 features the very first black card to EVER reward you for playing enchantments in Blightcaster.
If Theros isn't enchantment matters, I'll eat a hat.
Anyway, I'm interested in some form of green villain. The other colors are easier to make villains out of.
I agree. I have checked, and there is only a handful of villians/ not good central characters who are green, the most notable of which is Glissa, the Traitor, and she is still green AND black.
If they did a monogreen villain, I would hope its a "I will reclaim nature by any means necessary" type who commits some heinous thing like destroy a major temple of a diety in the main city of the plane or something. Not bio-terrorist, mind you, but rather someone who thinks that the law of the jungle is valid above all else, and is more than willing to personally enact it on everyone and everything.
My second wish for Theros would be some mechanics related to glory and destiny, like a random creature ascending to legendary status because he/she/it has gained the favor of the gods, perhaps a hero "Born of the Gods"
Other than that, if WoTC makes an effort to balance the strength of all five colors and doesn't pull any BS like reprinting the Lorwyn command cycle, I will be happy.
Kamigawa was based largely on Shinto mythology, and there weren't any direct parallels to things like Susanoo or the Orochi or Ameterasu. Rather it was all broad, generlized inspirations like the aesthetic and the creature types used.
Creative doesn't want to lift stories directly from real world lore, its boring if you know what's going to happen because you already read the same story with the names changes in a book of fables.
We might see cards and designs inspired by various Greek heros and monsters and epics, but the overall plot won't be based on any one thing in particular.
Level 1 Judge
I write flavor articles for RoxieCards.
I play and judge at Giga Bites Cafein Marietta, Georgia.
Monster of the Maze W
Enchantment - Myth
When a creature you control deals lethal damage to an opponent's creature,
sacrifice Monster of the Maze and gain 3 life.
If your creature is a human, gain an additional 2 life.
If the creature that died was a minotaur, gain an additional 2 life.
If the opponent controls a Maze, draw a card. (Maze is a subtype of land in my Theros)
The more specifically you complete a myth, the better the rewards.
Please do not post your custom-created cards in Storyline. We have a whole subforum just for that sort of thing elsewhere.
~kaburi
[Clan Flamingo]
It's an interesting take, but I'd like to say Night isn't an necessarily indicator of a downer ending. Night has positive attributes in its own right, and while always a possibility regardless, I think the use of night could represent something good too. Nyx could be a location of calm and peace, away from the destructive capabilities of the other Gods, or under the veil of night lay an instrument to a civilization's salvation?
Granted, if Nyx has anything to do with its namesake, the setting will probably be some association of the darker half of a heavenly whole. The goddess is paired with night and what night brings (sleep, dreams, and the heavenly bodies). We can associate them with negative aspects, sure but Nyx herself was a respected progenitor of many great things. By way of black mana used for neutral/good purposes, perhaps?
So we may expect Hero type of creatures. non legendary, but heroes. just what every battle needs.
EDH - UWGrand Arbiter Agustin IV
UBW Oloro, Ageless Ascetic
Modern - Mono U tron / Polymorph / NFTW (ninja for the win)GR tron GR
Buy All the Dual Lands!!!
Buy All the fetches!
Create tons of EDH Decks!!!
Eat Nothing but Oats!! (LOL, not true)
Train MMA!!!
Marry My girlfriend!!!
Get her Pregnant only Once!
Teach my Son/Daughter Sports and magic cards!!!
Continue my legacy son!!!/Daughter!!
We get plenty of "Plane at War" stories.
I much prefer planes with more subtle problems.
Level 1 Judge
I write flavor articles for RoxieCards.
I play and judge at Giga Bites Cafein Marietta, Georgia.
Subtle makes for less engaging stories that are harder to tell through cards. That's why we don't have "Dave, the lazy planeswalker".
1. Grandeur mechanic return.... (NWO might have a problem with this)
2. The usual creature types that people have already mentioned.... +Basilisk
3. Kiora.... at this point i dont care if she is base green with blue creature types.... i just want a U/G walker for my EDH deck....
4. No dragons, vampires, or angles (Hasbro might have a problem with this)
5. Something like Arcane or Trap for spells (Not a full return, but something like it)
6. Champion, EPIC (!!!), Offering, ect....
7. A new card type maybe? Something to wash the taste of Flipcards out of my mouth....
As for the story.... i dont really care much anymore.... other than Uncharted Remls, i have given up on wizards' ability to tell a good story ever since the induction of Plansewalkers....
Point here is that we can make something interesting without having to have people kill each other, albeit more difficult to do so. I'd appreciate a well done attempt at this for that reason. We have a lot of two sided conflicts in these blocks that its a roughly cut an paste plot structure. When was the last non-conflict block was there I wonder. Did Ravnica start like that, for the most part?
A return to an effective (as in, actually used in Standard) Blue/Black control deck.
O-ring (or similar exile effect).
A non-predictable storyline (doesn't seem likely since this block will, likely, resemble Mirrodin 2.0)
Every block features a central conflict. It's the nature of how the blocks are designed.
Ice Age: Lim-Dul vs. Jodah/Jaya; later Darien/Lovisa vs. Heidar in Coldsnap.
Mirage: Mangara vs. Karavek (with Jorael caught in the middle), with Teferi recruiting more people via Asmira
Tempest: Weatherlight crew vs. Volrath
Urza's: Urza vs. Phyrexia, with a host of other conflicts along the way
Masques: Mercadians vs. Cho-arim in MM; Ertai vs. Crovax vs. Grevin for the title of Evincar of Rath in Nemesis (also, Elandamri vs. the Stronghold); Keldons vs. Jaamurian League in Prophecy
Invasion: the Coalition vs. Phyrexia
Odyssey: Kamahl vs. the Cabal vs. Laquatus/the Cephalids vs. the Order for control of the Mirari
Onslaught: Phage vs. Ixidor/Akroma, later Kamahl vs. Karona
Mirrodin: Glissa/Slobad/Bosh vs. Memnarch
Kamigawa: mortals vs. spirits
Ravnica: Ten way guild-on-guild action, ultimately resulting in the destruction of the Guildpact at the hands of the Dimir
Time Spiral: Teferi/Jhoria/Venser (with help from their friends) vs. the Rifts
Lorwyn/Shadowmoor: Maralen vs. Oona
Alara: Bolas stirring up conflict on each of the five Shards, then boarder wars at the points of reunion between the Shards
Zendikar: everyone vs. Eldrazi
Scars: Mirran vs. Phyrexian
Innistrad: Humans vs. monsters
RTR: again, ten-way guild-on-guild action resulting in the creation of a new Guildpact in the form of Jace
@_kaburi_ on Twitter
Special thanks to Serrot_29 for Catbug'mrakul!
I don't think Grandeur is too complicated to exist at common, but it would probably keep other complicated cards out of common because it would eat up all of the set's complexity points.
That being said, it just doesn't have the same feel to it on non-legendary cards, so I don't imagine it showing up there.
A given. Base green? What are you talking about, she was introduced to us as gold. Vampires and angels, I doubt it. Dragons are objectively the most popular creature type, not even close. We might get a few token dragons a la Innistrad.
Traps don't feel Greek mythy to me.
Champion wasn't well received, evidentally. Offering might make sense.
Highly unlikely. It's pretty indicative of the state of things that it took them 15 years to make a new card type.
Have you read Agents of Artifice?
Level 1 Judge
I write flavor articles for RoxieCards.
I play and judge at Giga Bites Cafein Marietta, Georgia.
I mean that she will physically be U/G but will play like a Garruk with blue face paint....
It dosent have to necessarily be Traps.... Just some kind of spell/sorcery sub-type, but i dont think it could be called Arcane....
I thought Champion was fun.... but then again, I also enjoyed Haunt, so LOL on me....
I would be happy with just the return of Epic....
It's sitting on my book shelf.... Im not saying that it's impossible for them to have a good Plansewalker story, but I was referring more to Block stories....
Give me another Ixador or Kos (or insert your favorite old Novel hero...) like character to follow so I can enjoy the plane that we visit instead of it taking a back seat to Plansewalkers....
I'm not so sure.
Garruk reveres nature, but he wants to be in on the game. He spends his free time finding the biggest meaning animals he can, and beating the crap out of them.
From what little we've heard of Kiora, she seems to have a sort of spiritual reverence for sea monsters. She seems more akin to Sarkhan in that way.
Arcane bugs me because it was a proto-tribal. Flavorfully, there's no difference between that and "Tribal sorcery-spirit"
#grumblegrumble
We tend to get spell mechanics, but they tend to be flavor black holes.
Likewise, but we're on the shortlist.
Highly unlikely.
That mechanic has pitifully little design space.
Well, half the time, one of the main characters is a native.
Ajani, Nissa, Koth, Sorin/Tibalt, Ral
For better or worse, it benefits Wizards more to spend resources on developing walker characters because they bear more fruit.
Level 1 Judge
I write flavor articles for RoxieCards.
I play and judge at Giga Bites Cafein Marietta, Georgia.
I guess as long as "X" Leviathans or an X/X Leviathan dosent show up on her card ill call it a win....
Agreed.... Which is why i gave up on really caring about the story lines....
I wouldn't worry too much about Kiora being Garruk but with blue in the mana cost.
Level 1 Judge
I write flavor articles for RoxieCards.
I play and judge at Giga Bites Cafein Marietta, Georgia.
Before I read that, I hoped for the following conflict based on the set names:
- The "good" pantheon watching over humankind on Theros
- The "evil" pantheon (maybe just one god) preparing for war with overthrowing the good gods as final goal with mean tactics
- A hero born of the good gods to fight in the war instead of them (because they don't intervene directly in the war)
- The hero traveling into the Nyx to defeat the evil god
Throw in some pw's (who help the hero in learning for his quest, grwoing, becoming stronger and mature), a little bit of side story, and voilà.
Signature done by DNC from the Heroes of the Plane Studios
--------------------
Official Ink Bearer of [The Crafters]
--------------------
Old Custom Set: Imminence over Marycion
Also, I really hope Quests return, as it seems like a perfect place for them and would also be a good tool for showing flavor. Or they could just make hero creatures with some kind of mechanic where "do X, gain ___. It could vary from card to card what they have to do, such as:
"whenever a creature dealt combat damage by ~ dies" or "whenever ~ deals damage to player"(defeating enemies/proving themselves in combat)
drawing X cards(gaining knowledge)
"whenever ~ and X other creatures you control attack"(leadership in battle)
"Whenever ~ blocks"(protecting people)
If not creatures set up like this then Levelers, which would be another way to show heros gaining experience to become more powerful.
I LOVE angels and I would be more than elated if they appear on Theros in this kind of capacity.
Although the fear of them being sexified again (looking at the dress styles of Ancient Greece) is there I have a little bit of faith after what they did with the Japanese aesthetic with Kamigawa (the Moonfolk garbs for example were really neat).
Serra Stan - Angel Enthusiast - Garruk and Tyvar thirsty follower - Flavor and Art Enthusiast
Not only have we already had plenty of nonblack villains before, but blue is easily the second most common color for MtG villains. Kiora being a villain would not be breaking any new ground.
That was in response to me posting her picture on the Facebook page!
All we got out of it is that "She's really mean".
Doesn't necessarily make her a villain though.
Garruk's a jerkface, but he goes out of his way to avoid human interraction.
You're kidding right?
They couldn't be telegraphinc "enchantment matters" harder without actually telling us so.
RTR and M14 both had a small handful of enchantment matters cards, and M14 features the very first black card to EVER reward you for playing enchantments in Blightcaster.
If Theros isn't enchantment matters, I'll eat a hat.
Level 1 Judge
I write flavor articles for RoxieCards.
I play and judge at Giga Bites Cafein Marietta, Georgia.
Anyway, I'm interested in some form of green villain. The other colors are easier to make villains out of.
I agree. I have checked, and there is only a handful of villians/ not good central characters who are green, the most notable of which is Glissa, the Traitor, and she is still green AND black.
If they did a monogreen villain, I would hope its a "I will reclaim nature by any means necessary" type who commits some heinous thing like destroy a major temple of a diety in the main city of the plane or something. Not bio-terrorist, mind you, but rather someone who thinks that the law of the jungle is valid above all else, and is more than willing to personally enact it on everyone and everything.
My second wish for Theros would be some mechanics related to glory and destiny, like a random creature ascending to legendary status because he/she/it has gained the favor of the gods, perhaps a hero "Born of the Gods"
Other than that, if WoTC makes an effort to balance the strength of all five colors and doesn't pull any BS like reprinting the Lorwyn command cycle, I will be happy.
Would Vorinclex fall anywhere near that mono-green villainy?