Considering that MTG seems to be entering the IP Crossover era with Godzilla in Ikoria: Lair of Behemoths and now Walking Dead in Secret Lair how much does the lore of MTG mean to you? Back when I started playing Paper Magic I didn't really think much of it until Lorwyn introduced Planeswalkers as a new card type where the lore centered mostly around these beings who could travel to all kinds of planes. There's an aesthetic about MTG lore that IP Crossovers spanning all kinds of pop culture can't replace that If the crossovers become too saturated throughout every format then I feel the game in a way loses it's sense of identity. It reminds me of what Tolarian Community College said about IP Crossovers in MTG, "I want to play Magic: The Gathering not the Walking Dead TCG." I get where he's coming from though.
So to answer the question is MTG Lore important to me? To some extent yes. Even though I don't read the MTG novels the lore still fascinates me to some degree especially the Brothers War between Urza and Mishra leading up to the Weatherlight and the Phyrexian Invasion of Dominaria by Yawgmoth. I was kind of hoping that Wizards of the Coast would focus more on returning to Mirrodin instead of Zendikar to help tie loose ends with the Praetors currently dominating there while possibly involving Jhoira's Weatherlight crew somehow. I get why they needed to explain why Nissa disbanded from the Gatewatch after the events of War of the Spark and clue us in as to what Nahiri's been up to after defeating Sorin Markov in Ravnica. I just don't understand what it is about MTG lore that doesn't sell when it comes to Wizards of the Coast and Hasbro.
Thoughts?
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America Bless Christ Jesus
"Restriction breeds creativity." - Sheldon Menery on EDH / Commander in Magic: The Gathering
"Cancel Culture is the real reason why everyone's not allowed to have nice things anymore." - Anonymous
"For what will it profit a man if he gains the whole world, and loses his own soul?" - Mark 8:36
"Most men and women will grow up to love their servitude and will never dream of revolution." - Aldous Huxley, Brave New World
"Every life decision is always a risk / reward proposition." - Sanjay Gupta
The amount it's important to me scales with how good of a world they actually sculpt. They focus too much on sculpting planeswalker characters and reasons for them to be on a plane for me to really get a grasp on how the plane is supposed to be working. Also, apparently the whole eldrazi thing happened but Zendikar is still the same as it used to be, so it happened at no cost. That was a disappointment. Potentially interesting characters like Tezzeret and Huatli are discarded to be used much later. There's no overarching goal to work towards in the story and there's no negative consequences if the villains win, so why should I bother reading the books? Leonin grins?
The crossovers are noncanon. The problem with TWD cards is that if they do become legacy/commander cards, there's currently no flavor alternative. They're actually just in the game you've played, canon or not; In the game you just played, Negan bopped a Solemn Simulacrum or a treefolk on the head with his bat and made some smarmy comment. You can't undo these flavor interactions.
I'm with Kryptnyt on this one, the worlds come first. Characters just aren't Magic's strong suit - in all the stories that I've read so far, the character writing is OK at best. But I'm fine with that as long as the characters are placed in an interesting environment. I tend to like bottom-up worlds that are built on things uniquely Magic, like the color pie or game mechanics (Ravnica is probably the best example for this). This is also why I'm not looking forward to the DnD set, because as far as I know, DnD is just "Stock Mainstream Fantasy: The Universe."
Relax, the canon will still go on. These crossovers are unofficial.
To me these crossovers feels like someone is talking in the background while you're watching a movie. Like, yeah, of course what the person says isn't canon and doesn't affect the story, but it affects how I experience the story. It's annoying background noise.
Imagine a filmmaker made a movie where they didn't bother cleaning up the cameraman talking in the background, or even worse (as it is with these crossovers) specifically put in some entirely unrelated commercial jingles in the middle of a scene, like Frodo about to destroy the one ring but suddenly telling Sam about the new crunchy marshmellow cereals he's had for breakfast. That's how I feel about the crossovers. Sure, they can say it's not canon or whatever, but it doesn't make the movie more enjoyable.
Cards are just functions, I don't mind seeing some other IP mix in occasionally, so long as the main focus remains in the Multiverse. I'm not too happy with the Walking Dead SL using regular card frame, at least it's not part of the main set.
The D&D thing will be interesting, consider both IP belong to WotC and are both fantasy. We will see how it works out.
I remember hearing that there was supposed to be a Harry Potter crossover in Strixhaven: School of Mages however J.K. Rowling's political beliefs didn't align with Wizards of the Coast's so she got tossed aside in much the same way they defamed Terese Nielsen. If you haven't figured this out by now it means that whatever future IP Crossover MTG receives after The Walking Dead could be determined based on the creators' political beliefs. IP creators are more likely to be accepted by Wizards of the Coast only If they're liberal or progressive cause If they fall into being conservative or moderate then they won't want to have anything to do with them.
Now I could care less about the political affiliations of Robert Kirkman, Tony Moore, and Charlie Adlard who're the creators of The Walking Dead franchise. I find it hard to believe that Wizards of the Coast would refuse to profit off of an IP based on the creator of that IP's political beliefs. Did Wizards of the Coast care about the political beliefs of the creators of Godzilla when designing Ikoria: Lair of Behemoths? No. So why did they fire Terese Nielsen for her political beliefs If they don't care about the political beliefs of the creators of said IP they want to crossover MTG with? I just find it very hypocritical If that actually turned out to be true.
"Restriction breeds creativity." - Sheldon Menery on EDH / Commander in Magic: The Gathering
"Cancel Culture is the real reason why everyone's not allowed to have nice things anymore." - Anonymous
"For what will it profit a man if he gains the whole world, and loses his own soul?" - Mark 8:36
"Most men and women will grow up to love their servitude and will never dream of revolution." - Aldous Huxley, Brave New World
"Every life decision is always a risk / reward proposition." - Sanjay Gupta
I remember hearing that there was supposed to be a Harry Potter crossover in Strixhaven: School of Mages however J.K. Rowling's political beliefs didn't align with Wizards of the Coast's so she got tossed aside in much the same way they defamed Terese Nielsen. If you haven't figured this out by now it means that whatever future IP Crossover MTG receives after The Walking Dead could be determined based on the creators' political beliefs. IP creators are more likely to be accepted by Wizards of the Coast only If they're liberal or progressive cause If they fall into being conservative or moderate then they won't want to have anything to do with them.
Now I could care less about the political affiliations of Robert Kirkman, Tony Moore, and Charlie Adlard who're the creators of The Walking Dead franchise. I find it hard to believe that Wizards of the Coast would refuse to profit off of an IP based on the creator of that IP's political beliefs. Did Wizards of the Coast care about the political beliefs of the creators of Godzilla when designing Ikoria: Lair of Behemoths? No. So why did they fire Terese Nielsen for her political beliefs If they don't care about the political beliefs of the creators of said IP they want to crossover MTG with? I just find it very hypocritical If that actually turned out to be true.
I'm not sure how this is relevant to the topic of MtG Lore. Are you just trying to cause a stink?
Lore is very important to me. Even though Theros Beyond Death is my favorite MTG set, it still feels hollow to me without the story I spent 6 years anticipating. Without the Theros novel/lore, I'm retired as a Vorthos and have had considerably less interest in the game itself. Perhaps if and when they release it, I will recover my former enthusiasm.
I'm not sure how this is relevant to the topic of MtG Lore. Are you just trying to cause a stink?
Well that wasn't my original intent If that's what you were wondering when I was mainly concerned with Wizards of the Coast attempting to politicize future IP crossovers when there's really no need for it.
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Rollback Post to RevisionRollBack
America Bless Christ Jesus
"Restriction breeds creativity." - Sheldon Menery on EDH / Commander in Magic: The Gathering
"Cancel Culture is the real reason why everyone's not allowed to have nice things anymore." - Anonymous
"For what will it profit a man if he gains the whole world, and loses his own soul?" - Mark 8:36
"Most men and women will grow up to love their servitude and will never dream of revolution." - Aldous Huxley, Brave New World
"Every life decision is always a risk / reward proposition." - Sanjay Gupta
I liked reading about the lore in those little booklets they put in the fat packs. Then Wizards went to ***** and changed the name to bundles, took out the book and mini boxes, put in an unnecessarily large die, and cut the corner off the box. I started playing in the original Theros and couldn't wait to see what happened with TBD and then I got nothing. Just a little thing saying Elpeth busted out of hell and came back up to start kicking somebody's ass, but it never really shows who. I mean they killed off Xenagos, so who's the baddy? That's what I hate most about fat packs these days. I still use the term fat pack, rather than bundle. I do it to remind myself of when Wizards cared less about making money and more about making the game fun for their players.
RIP Spacegodzilla, Death Corona
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So to answer the question is MTG Lore important to me? To some extent yes. Even though I don't read the MTG novels the lore still fascinates me to some degree especially the Brothers War between Urza and Mishra leading up to the Weatherlight and the Phyrexian Invasion of Dominaria by Yawgmoth. I was kind of hoping that Wizards of the Coast would focus more on returning to Mirrodin instead of Zendikar to help tie loose ends with the Praetors currently dominating there while possibly involving Jhoira's Weatherlight crew somehow. I get why they needed to explain why Nissa disbanded from the Gatewatch after the events of War of the Spark and clue us in as to what Nahiri's been up to after defeating Sorin Markov in Ravnica. I just don't understand what it is about MTG lore that doesn't sell when it comes to Wizards of the Coast and Hasbro.
Thoughts?
"Restriction breeds creativity." - Sheldon Menery on EDH / Commander in Magic: The Gathering
"Cancel Culture is the real reason why everyone's not allowed to have nice things anymore." - Anonymous
"For what will it profit a man if he gains the whole world, and loses his own soul?" - Mark 8:36
"Most men and women will grow up to love their servitude and will never dream of revolution." - Aldous Huxley, Brave New World
"Every life decision is always a risk / reward proposition." - Sanjay Gupta
The crossovers are noncanon. The problem with TWD cards is that if they do become legacy/commander cards, there's currently no flavor alternative. They're actually just in the game you've played, canon or not; In the game you just played, Negan bopped a Solemn Simulacrum or a treefolk on the head with his bat and made some smarmy comment. You can't undo these flavor interactions.
To me these crossovers feels like someone is talking in the background while you're watching a movie. Like, yeah, of course what the person says isn't canon and doesn't affect the story, but it affects how I experience the story. It's annoying background noise.
Imagine a filmmaker made a movie where they didn't bother cleaning up the cameraman talking in the background, or even worse (as it is with these crossovers) specifically put in some entirely unrelated commercial jingles in the middle of a scene, like Frodo about to destroy the one ring but suddenly telling Sam about the new crunchy marshmellow cereals he's had for breakfast. That's how I feel about the crossovers. Sure, they can say it's not canon or whatever, but it doesn't make the movie more enjoyable.
The D&D thing will be interesting, consider both IP belong to WotC and are both fantasy. We will see how it works out.
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs
Now I could care less about the political affiliations of Robert Kirkman, Tony Moore, and Charlie Adlard who're the creators of The Walking Dead franchise. I find it hard to believe that Wizards of the Coast would refuse to profit off of an IP based on the creator of that IP's political beliefs. Did Wizards of the Coast care about the political beliefs of the creators of Godzilla when designing Ikoria: Lair of Behemoths? No. So why did they fire Terese Nielsen for her political beliefs If they don't care about the political beliefs of the creators of said IP they want to crossover MTG with? I just find it very hypocritical If that actually turned out to be true.
"Restriction breeds creativity." - Sheldon Menery on EDH / Commander in Magic: The Gathering
"Cancel Culture is the real reason why everyone's not allowed to have nice things anymore." - Anonymous
"For what will it profit a man if he gains the whole world, and loses his own soul?" - Mark 8:36
"Most men and women will grow up to love their servitude and will never dream of revolution." - Aldous Huxley, Brave New World
"Every life decision is always a risk / reward proposition." - Sanjay Gupta
I'm not sure how this is relevant to the topic of MtG Lore. Are you just trying to cause a stink?
|| UW Jace, Vyn's Prodigy UW || UG Kenessos, Priest of Thassa (feat. Arixmethes) UG ||
Cards I still want to see created:
|| Olantin, Lost City || Pavios and Thanasis || Choryu ||
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"Restriction breeds creativity." - Sheldon Menery on EDH / Commander in Magic: The Gathering
"Cancel Culture is the real reason why everyone's not allowed to have nice things anymore." - Anonymous
"For what will it profit a man if he gains the whole world, and loses his own soul?" - Mark 8:36
"Most men and women will grow up to love their servitude and will never dream of revolution." - Aldous Huxley, Brave New World
"Every life decision is always a risk / reward proposition." - Sanjay Gupta
RIP Spacegodzilla, Death Corona
"Life is a jape. Yours, mine, everyone's."
—Tyrion Lannister, A Dance with Dragons