I believe what Ryu was originally saying is that movement implies location. For any plane to move, all planes must have locations, relative to it and to each other.
EDIT: Also, I remember Planeswalker repeatedly bringing up distances to planes like Serra's Realm, Phyrexia, and Equilor. So yes, planes have locations, so certain planes must be easier to reach from some planes than from others. Therefore, it is understandable that everything we're seeing in the story happens in one small corner of the multiverse, and things tend to interconnect. The planes involved are near each other.
Well Serra and Phyrexia are special cases. As Artificial planes they are impossible to find on purpose without knowing they are there beforehand. Unless the Mending changed that.
Well Serra and Phyrexia are special cases. As Artificial planes they are impossible to find on purpose without knowing they are there beforehand. Unless the Mending changed that.
Nevertheless, Shandalar, in and of itself, is conclusive. For Shandalar to move, all planes must have locations relative to it, and therefore, to each other. I'll grant that Serra's Realm and Phyrexia are special cases that have little bearing on other planes, but Shandalar (moving among the planes) and Equilor (at the farthest reaches of the multiverse) are special cases that are relevant to all planes.
Well Serra and Phyrexia are special cases. As Artificial planes they are impossible to find on purpose without knowing they are there beforehand. Unless the Mending changed that.
Is that actually stated anywhere? I don't remember that being the case.
Well Serra and Phyrexia are special cases. As Artificial planes they are impossible to find on purpose without knowing they are there beforehand. Unless the Mending changed that.
Nevertheless, Shandalar, in and of itself, is conclusive. For Shandalar to move, all planes must have locations relative to it, and therefore, to each other. I'll grant that Serra's Realm and Phyrexia are special cases that have little bearing on other planes, but Shandalar (moving among the planes) and Equilor (at the farthest reaches of the multiverse) are special cases that are relevant to all planes.
Yes, there is such a thing as 'distance' in the blind eternities, it just isn't three-dimensional distance.
Well Serra and Phyrexia are special cases. As Artificial planes they are impossible to find on purpose without knowing they are there beforehand. Unless the Mending changed that.
Is that actually stated anywhere? I don't remember that being the case.
Well Serra and Phyrexia are special cases. As Artificial planes they are impossible to find on purpose without knowing they are there beforehand. Unless the Mending changed that.
Nevertheless, Shandalar, in and of itself, is conclusive. For Shandalar to move, all planes must have locations relative to it, and therefore, to each other. I'll grant that Serra's Realm and Phyrexia are special cases that have little bearing on other planes, but Shandalar (moving among the planes) and Equilor (at the farthest reaches of the multiverse) are special cases that are relevant to all planes.
Yes, there is such a thing as 'distance' in the blind eternities, it just isn't three-dimensional distance.
What's the best analogy for whatever is going on in the Eternities' dimensions?
The "hand in a pond" analogy allowed both the Gatewatch and the readers to understand how the Eldrazi titans were interacting with the space in the plane.
What's the best analogy for whatever is going on in the Eternities' dimensions?
The "hand in a pond" analogy allowed both the Gatewatch and the readers to understand how the Eldrazi titans were interacting with the space in the plane.
Some planes are more difficult to get to than others. The Blind Eternities is deliberately left chaotic, but we do see multiple examples of some sort of distance being important. Maybe some planes are on different wavelengths and it's hard to 'reach' their frequency, IDK. But Planeswalker (and others) do imagine a multivere so vast it can take a long time to reach one end.
What's the best analogy for whatever is going on in the Eternities' dimensions?
The "hand in a pond" analogy allowed both the Gatewatch and the readers to understand how the Eldrazi titans were interacting with the space in the plane.
If we accept the 'hand in pond' analogy as reasonably accurate, I suppose the best analogy for the eternities would be dry land.
Let's say we have some land, and one this land are numerous scattered ponds. Some of these ponds will be closer to one another, others will be further away. Some will be about level with their neighbors, whilst others will have more extreme changes in elevation between themselves and their neighbors.
Most fish in these ponds are incapable of leaving the water for more than a few seconds and so cannot safely traverse between them (and often wouldn't be aware of any other ponds) without a connecting trickle of water (Planar Portals) and even then it might not provide enough oxygenated water for them to respirate off of.
Amongst the fish in these ponds are a few mudskippers. Having a form of 'lungs' (a spark), they are able to leave a pond for a while and flop their way across the land to another pond. Given their scarcity and the notable lack of mirrors in the ponds, the mudskippers remain unaware of their ability to leave the water of their pond and survive until put into a situation where their instincts drive them out of their pond and frantically into another.
In this case, the Eldrazi would be the men or other land creatures that take sustenance from the ponds. We could consider Ixalan to be a pond in a deep hole (not really visible, easy to fall into by accident, nigh-impossible to climb back out of if you have fins).
It's not a perfect analogy (ex: at least one plane moves about the Eternities and we don't typically associate ponds with moving), but I think it's close enough to get the idea across.
It's worth mentioning that most of the known planes were relatively 'close' to Dominaria. When Venser planeswalks for the first time, he senses Mirrodin, Kamigawa, and Ravnica.
EDIT: Also, I remember Planeswalker repeatedly bringing up distances to planes like Serra's Realm, Phyrexia, and Equilor. So yes, planes have locations, so certain planes must be easier to reach from some planes than from others. Therefore, it is understandable that everything we're seeing in the story happens in one small corner of the multiverse, and things tend to interconnect. The planes involved are near each other.
RWU
GUB
WBR
URG
BGW
Dragons of Legend, Lead by Scion of the UR-Dragon
The Gitrog Monster
Gonti, Lord of Luxury
Shogun Saskia
Hive World
Atraxa hates fun
Abzan
Nevertheless, Shandalar, in and of itself, is conclusive. For Shandalar to move, all planes must have locations relative to it, and therefore, to each other. I'll grant that Serra's Realm and Phyrexia are special cases that have little bearing on other planes, but Shandalar (moving among the planes) and Equilor (at the farthest reaches of the multiverse) are special cases that are relevant to all planes.
RWU
GUB
WBR
URG
BGW
Yes, there is such a thing as 'distance' in the blind eternities, it just isn't three-dimensional distance.
TerribleBad at Magic since 1998.A Vorthos Guide to Magic Story | Twitter | Tumblr
[Primer] Krenko | Azor | Kess | Zacama | Kumena | Sram | The Ur-Dragon | Edgar Markov | Daretti | Marath
What's the best analogy for whatever is going on in the Eternities' dimensions?
The "hand in a pond" analogy allowed both the Gatewatch and the readers to understand how the Eldrazi titans were interacting with the space in the plane.
TerribleBad at Magic since 1998.A Vorthos Guide to Magic Story | Twitter | Tumblr
[Primer] Krenko | Azor | Kess | Zacama | Kumena | Sram | The Ur-Dragon | Edgar Markov | Daretti | Marath
If we accept the 'hand in pond' analogy as reasonably accurate, I suppose the best analogy for the eternities would be dry land.
Let's say we have some land, and one this land are numerous scattered ponds. Some of these ponds will be closer to one another, others will be further away. Some will be about level with their neighbors, whilst others will have more extreme changes in elevation between themselves and their neighbors.
Most fish in these ponds are incapable of leaving the water for more than a few seconds and so cannot safely traverse between them (and often wouldn't be aware of any other ponds) without a connecting trickle of water (Planar Portals) and even then it might not provide enough oxygenated water for them to respirate off of.
Amongst the fish in these ponds are a few mudskippers. Having a form of 'lungs' (a spark), they are able to leave a pond for a while and flop their way across the land to another pond. Given their scarcity and the notable lack of mirrors in the ponds, the mudskippers remain unaware of their ability to leave the water of their pond and survive until put into a situation where their instincts drive them out of their pond and frantically into another.
In this case, the Eldrazi would be the men or other land creatures that take sustenance from the ponds. We could consider Ixalan to be a pond in a deep hole (not really visible, easy to fall into by accident, nigh-impossible to climb back out of if you have fins).
It's not a perfect analogy (ex: at least one plane moves about the Eternities and we don't typically associate ponds with moving), but I think it's close enough to get the idea across.
TerribleBad at Magic since 1998.A Vorthos Guide to Magic Story | Twitter | Tumblr
[Primer] Krenko | Azor | Kess | Zacama | Kumena | Sram | The Ur-Dragon | Edgar Markov | Daretti | Marath