Its annoying when they introduce races into a Plane and not reference them in the stories.
Which races didn't they mention? Minotaurs, Naga, Aven and Humans (as well as to a lesser extent zombies) all had at least side characters in the story up to this point.
While they have been mentioned in the stories I find it hilarious you don't mention the race actually introduced in this set, Jackal people. Sure Ainok(dog people) were introduced in Tarkir but Jackals are different now.
Sorry, I was a little sleepy and didn't remember the Khenra. My mistake! Well they were mentioned, but killed of pretty soon afterwards. I guess you could be angry about that. I didn't mind much (but I strangely didn't find them very interesting in the first place, so don't mind me in that regard).
I'm starting to wonder if there was some kind of screw-up with the schedule for Uncharted Realms; some of the later chapters in the Amonkhet block have felt awfully rushed in places. The transition from Samut getting captured, to being freed by the Gatewatch, to the latter all getting captured by the Gods and brought to the Trials felt like it was written by someone who was only given an hour to bridge two separate scenes.
I'm starting to wonder if there was some kind of screw-up with the schedule for Uncharted Realms; some of the later chapters in the Amonkhet block have felt awfully rushed in places. The transition from Samut getting captured, to being freed by the Gatewatch, to the latter all getting captured by the Gods and brought to the Trials felt like it was written by someone who was only given an hour to bridge two separate scenes.
Actually I was wondering about that as well, at least in regards to the last story. I liked it, but the pacing seemed rushed in places. I also thought that we would get another Amonkhet story, but this was seemingly the last one. Also why did this story need two authors? It might be that scheduling conflicts or something similar forced creative to put the last two stories together. It would make sense.
Which races didn't they mention? Minotaurs, Naga, Aven and Humans (as well as to a lesser extent zombies) all had at least side characters in the story up to this point.
Apparently no one on the story team ever learnt that the Jackal-folk are called khenra - though they appear (and get killed off unceremoniously - the way the last story was written they didn't even bother to tie their stories together by mentioning the survivors of the Trial of Ambition by name).
I think it is worse that the minotaurs are called minotuars on the world. Could have given them a name a new name and kept the type- minotaur for gameplay reasons (like Goblins on Kamigawa and Lorwyn).
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“There are no weak Jews. I am descended from those who wrestle angels and kill giants. We were chosen by God. You were chosen by a pathetic little man who can't seem to grow a full mustache"
"You can tell how dumb someone is by how they use Mary Sue"
I'm starting to wonder if there was some kind of screw-up with the schedule for Uncharted Realms; some of the later chapters in the Amonkhet block have felt awfully rushed in places. The transition from Samut getting captured, to being freed by the Gatewatch, to the latter all getting captured by the Gods and brought to the Trials felt like it was written by someone who was only given an hour to bridge two separate scenes.
I'm starting to wonder if there was some kind of screw-up with the schedule for Uncharted Realms; some of the later chapters in the Amonkhet block have felt awfully rushed in places. The transition from Samut getting captured, to being freed by the Gatewatch, to the latter all getting captured by the Gods and brought to the Trials felt like it was written by someone who was only given an hour to bridge two separate scenes.
They certainly indicate a lack of copy editing. The tense and person shifts are pretty ugly in a lot of places. They definitely read as though they were written in a rush and/or hastily revised. It severely weakens what is, to me, a fairly enjoyable set of stories. The fundamental content is pretty good (well, except for the Gatewatch's idiot plotting in showing up with no plan), but the flaws in the execution significantly impedes its effectiveness.
I doubt Creative will ever give us an insider account of the production process, but there's something in the pipeline that isn't working right, either from lack of time or lack of personnel.
I doubt Creative will ever give us an insider account of the production process, but there's something in the pipeline that isn't working right, either from lack of time or lack of personnel.
If I had to guess it is a lack of enough people (10 -12 people who also do flavor text, world-building, work on the design and development teams, figured out art direction, etc), as well being hit with the new 2-block set plan (which was a design and marketing decision). Most authors spend years working on one world in their series and now creative is needing turning out two new worlds a year.
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“There are no weak Jews. I am descended from those who wrestle angels and kill giants. We were chosen by God. You were chosen by a pathetic little man who can't seem to grow a full mustache"
"You can tell how dumb someone is by how they use Mary Sue"
The whole trial of zeal scene where the gatewatch couldn't use magic seemed very implausible to me. It's very frustrating when magic in the stories in no way matches the cards. Preventing players from casting spells is almost always a white effect, so it's very weird that Hazoret can do it, unless this is the story representation of reds new ability to freeze lands. It's also strange that Jace is completely incapable of interacting with the spell when he is depicted on multiple counterspells. The cherry on top is that we're expected to believe that characters like Jace, Chandra, and Liliana, who have little hand-to-hand combat experience and were unarmed, somehow survive a battle with armed, highly trained warriors doing everything they can to kill them and earn a spot in Bolas's afterlife.
Frankly I'm surprised Jace survives anything these days. Other than getting them through the city's barrier he's done nothing of use this whole arc. It's like he's here just to get owned. Nissa literally throws him like a rag doll during that fight... seriously?
Also I thought it was wierd that Gideon suddenly forgot he knew how to fight. I know he relies ALOT on the whole invulnerability thing but hes a trained hand to hand fighter I mean he went toe to toe with Ob Nixillis and broke his knee before being felled by the only thing that can stop Gideon... A few inches of muddy water.
The whole trial of zeal scene where the gatewatch couldn't use magic seemed very implausible to me. It's very frustrating when magic in the stories in no way matches the cards. Preventing players from casting spells is almost always a white effect, so it's very weird that Hazoret can do it, unless this is the story representation of reds new ability to freeze lands. It's also strange that Jace is completely incapable of interacting with the spell when he is depicted on multiple counterspells. The cherry on top is that we're expected to believe that characters like Jace, Chandra, and Liliana, who have little hand-to-hand combat experience and were unarmed, somehow survive a battle with armed, highly trained warriors doing everything they can to kill them and earn a spot in Bolas's afterlife.
There's no indication that the spell inducing them into bloodlust was the same one preventing their spellcasting. All five gods were there. Oketra or Kefnet could have been suppressing their magic. The problem I have with it is that it seems unfair to the mages in the crops. If the final test is must a brawl then why should the uninitiated or the viziers bother training people in magic?
That's true. In my opinion it seems implied that it was Hazoret but technically could have been another god. I think the fat pack book also mentions that the trial of strength is no-magic. Glorybringer's flavor text suggests the final trial changes at Hazoret's discretion, so maybe this was her treat for the gatewatch.
The whole trial of zeal scene where the gatewatch couldn't use magic seemed very implausible to me. It's very frustrating when magic in the stories in no way matches the cards. Preventing players from casting spells is almost always a white effect, so it's very weird that Hazoret can do it, unless this is the story representation of reds new ability to freeze lands.
Hand to Hand. It's old but it is the kind of stuff a color gets to do every once in a long while. And stories always take a little extra freedom with colors and characters e. g. Jace having clearly used nonblue spells in the past but never being a nonblue 'walker. It would be cool to have a spell in the set to go with such moments.
I feel the Gatewatch were merely surviving long enough for the actual Amonkhet-trained other dissenters to kill off all remaining initiates other than Djeru. They probably would have had more trouble if they weren't part of a large group facing of the last four survivors of Tah crop.
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Planar Chaos was not a mistake neither was it random. You might want to look at it again.
[thread=239793][Game] Level Up - Creature[/thread]
Yeah, Chandra and Lili got beat up and they were 2v1, Jace got thrown, and Nissa, a trained warrior from a harsh plane, was just hanging in there.
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The Meaning of Life: "M-hmm. Well, it's nothing very special. Uh, try and be nice to people, avoid eating fat, read a good book every now and then, get some walking in, and try and live together in peace and harmony with people of all creeds and nations"
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Whether its blue players countering your spells, red players burning you out, or combo, if you have a problem with an aspect of Magic's gameplay, you can fix it!
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
I wonder if we'll get something like "oath" cards when a PW joins the Anti-Gatewatch?
I wouldn't even want them to have an anti-gatewatch for them to do that. Just have it be. When an evil Planeswalker shows up they get an "Ambition" card.
For instance
Ob-Nixilis' Ambition 1B
Enchantment
When Ob-Nixilis' Ambition comes into play, draw 1 card and lose one 1
At the beginning of your upkeep Target Player loses X life where X is the number of planeswalkers you control, you gain life equal to the amount of life lost this way.
I wonder if we'll get something like "oath" cards when a PW joins the Anti-Gatewatch?
I wouldn't even want them to have an anti-gatewatch for them to do that. Just have it be. When an evil Planeswalker shows up they get an "Ambition" card.
For instance
Ob-Nixilis' Ambition 1B
Enchantment
When Ob-Nixilis' Ambition comes into play, draw 1 card and lose one 1
At the beginning of your upkeep Target Player loses X life where X is the number of planeswalkers you control, you gain life equal to the amount of life lost this way.
I feel like, to a certain extent, just having a Gatewatch necessitates having an Anti-Gatewatch, just due to numbers. As the Gatewatch grows larger and larger, we rapidly approach a point at which individual planeswalkers simply pose no realistic threat/obstacle/challenge to them unless they're on a power level with certain oldwalkers, and having too many oldwalker-esque villains is simply untenable.
More and more commonly I feel that future threats are going to HAVE to be multiple antagonists working together, otherwise they're just not believable.
Bolas is the Anti-Gatewatch. He'll assemble a group of minions to oppose them and be their ultimate boss enemy tbh
Quite likely yet why not show their increasing numbers with some kind of cardboard?
I like the ambition idea, yet I would call them Pledges or Threat
Vindictive Pledge for Vraska as an example
Well the Ambition thing keeps it vague enough that you can do it for every antagonist walker without them needing to be in a singular group. I just want more of the Oath style cards they have sincerely been my favorite new thing to have happened since origins.
When an evil Planeswalker shows up they get an "Ambition" card.
From a pure flavor perspective it would be better though if the villain who is working alone gets a card that is less team-friendly than the Oaths that affect *each* planeswalker you control... like Dark Intimations.
This means I'm perfectly fine with what we are actually getting.
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Planar Chaos was not a mistake neither was it random. You might want to look at it again.
[thread=239793][Game] Level Up - Creature[/thread]
I feel like, to a certain extent, just having a Gatewatch necessitates having an Anti-Gatewatch, just due to numbers. As the Gatewatch grows larger and larger, we rapidly approach a point at which individual planeswalkers simply pose no realistic threat/obstacle/challenge to them unless they're on a power level with certain oldwalkers, and having too many oldwalker-esque villains is simply untenable.
More and more commonly I feel that future threats are going to HAVE to be multiple antagonists working together, otherwise they're just not believable.
you're assuming the Gatewatch will always be somewhere with everyone around. Already, Ajani's not on Amonkhet right now even though he is on the Gatewatch. As the Gatewatch finds more and more "things" they feel they need to deal with, splitting the load amongst them seems logical. Thus, you would not have every Gatewatch member play a role in each story. Which is the the way they are going to do it from the near future on out, if I interpret Blogatog correctly.
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The secret to enjoyable Commander games is not winning first, but losing last.
If my post has no tags, then i posted from my phone.
When an evil Planeswalker shows up they get an "Ambition" card.
From a pure flavor perspective it would be better though if the villain who is working alone gets a card that is less team-friendly than the Oaths that affect *each* planeswalker you control... like Dark Intimations.
This means I'm perfectly fine with what we are actually getting.
The problem is that Dark Intimations doesn't hit the flavor of Nicol Bolas as well as the Oaths do, I could just be an Oath Fanboy though. I honestly really like the cards from top to bottom. Maybe if Dark Intimations had flavor text on it
Next week story will be "slimey, chittery and gross" The Mimeoplasm?
The mending for sure has been at least 60ish years ago and is implied to have influenced the aether boom in Kaladesh. Any other info on its placement in the timeline (if we ever get any) will be in text.
All of Tamiyos kids are her biological children with her " husband" (they aren't married as we would define it but are now life long partners).
A very big yes on seeing more non-gatewatch walkers now that the gatewatch have been more established and set us for being magics current main characters.
The Jace and Liliana ship is toxic won't end well.
It is unknown what happened to Xenagos, when gods die on Theros they dissipate, mortals go to the underworld. Hinted as plot point of what happened to the remains of Xenagos on a return to Theros.
Amonkhet babies are raised my mummies with help from the viziers, the mother still train until a few months before birth.
The Amonkhet people were more relaxed with the Gatewatch due to Oketra blessing as well as curiosity/questioning not being a virtue among Amonkhet. Hinted Bolas might have left instructions to the gods on what to do with or being prepared for the possibility of planeswalkers.
Alison Luhrs said it would be a "waste to get rid of three entire gods" when asked about the 3 missing Amonkhet gods.
“There are no weak Jews. I am descended from those who wrestle angels and kill giants. We were chosen by God. You were chosen by a pathetic little man who can't seem to grow a full mustache"
"You can tell how dumb someone is by how they use Mary Sue"
Plotholes bother me too, but I enjoyed the Q&A. Don't know why certain people expect Creative to use a Q&A podcast to put on a sackcloth-and-ashes repentance session.
There were some helpful clarifications. The timing of the Mending was good to hear, and the connection of it to the Kaladesh Aether boom was an interesting tidbit.
I appreciate that they acknowledge the oddity of the Gatewatch's experience on Amonkhet, and do their best to justify it (though again, why Nicol Bolas wouldn't have programmed Oketra to kill trespassers instead of welcoming them...).
Overall, it was a pleasant light Q&A. It's fun to see how the story creators enjoy fan theories. Hope someday I can make that "They were right!" file.
I actually believe these were fan-submitted questions and I think it's pretty conceited to assume that any question that doesn't concern itself with a subject one is interested in (plot holes), that it must be fake.
They actually addressed some of the criticism levelled at them, believe it or not. Questions regarding the mending, how babies are born on Ammonkhet, when and why characters dip into colours and if this is done wholly nilly.
I'm all for critique and those who know me on here know I've given my fair share to many stories yet I dislike the some of the pretentious attitudes on here.
True Critique has an eye for the positive and the negative.
You are welcome to disagree with me but I'm unconcerned.
I gaurd the highground, to critique without malice and offer encouragement for that which improves.
In a world where moderation has largely been pushed a way I'm push'in back.
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Wizards. listen. The Vorthos community will await the consequences of the Eldrazi Titans' deaths/sealing. We will keep the watch.
“The wind whispers, ‘come home,’ but I cannot.”
— Teferi
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Sorry, I was a little sleepy and didn't remember the Khenra. My mistake! Well they were mentioned, but killed of pretty soon afterwards. I guess you could be angry about that. I didn't mind much (but I strangely didn't find them very interesting in the first place, so don't mind me in that regard).
Actually I was wondering about that as well, at least in regards to the last story. I liked it, but the pacing seemed rushed in places. I also thought that we would get another Amonkhet story, but this was seemingly the last one. Also why did this story need two authors? It might be that scheduling conflicts or something similar forced creative to put the last two stories together. It would make sense.
I think it is worse that the minotaurs are called minotuars on the world. Could have given them a name a new name and kept the type- minotaur for gameplay reasons (like Goblins on Kamigawa and Lorwyn).
"You can tell how dumb someone is by how they use Mary Sue"
They certainly indicate a lack of copy editing. The tense and person shifts are pretty ugly in a lot of places. They definitely read as though they were written in a rush and/or hastily revised. It severely weakens what is, to me, a fairly enjoyable set of stories. The fundamental content is pretty good (well, except for the Gatewatch's idiot plotting in showing up with no plan), but the flaws in the execution significantly impedes its effectiveness.
I doubt Creative will ever give us an insider account of the production process, but there's something in the pipeline that isn't working right, either from lack of time or lack of personnel.
The Doug Beyer story podcast talks about it some, although he doesn't list a time table for the stories.
http://magic.wizards.com/en/articles/archive/feature/magic-story-podcast-doug-beyer-2017-02-08
If I had to guess it is a lack of enough people (10 -12 people who also do flavor text, world-building, work on the design and development teams, figured out art direction, etc), as well being hit with the new 2-block set plan (which was a design and marketing decision). Most authors spend years working on one world in their series and now creative is needing turning out two new worlds a year.
"You can tell how dumb someone is by how they use Mary Sue"
Also I thought it was wierd that Gideon suddenly forgot he knew how to fight. I know he relies ALOT on the whole invulnerability thing but hes a trained hand to hand fighter I mean he went toe to toe with Ob Nixillis and broke his knee before being felled by the only thing that can stop Gideon... A few inches of muddy water.
There's no indication that the spell inducing them into bloodlust was the same one preventing their spellcasting. All five gods were there. Oketra or Kefnet could have been suppressing their magic. The problem I have with it is that it seems unfair to the mages in the crops. If the final test is must a brawl then why should the uninitiated or the viziers bother training people in magic?
That is my general feeling about the entirety of the plot since Origins.
Dragons of Legend, Lead by Scion of the UR-Dragon
The Gitrog Monster
Gonti, Lord of Luxury
Shogun Saskia
Hive World
Atraxa hates fun
Abzan
Hand to Hand. It's old but it is the kind of stuff a color gets to do every once in a long while. And stories always take a little extra freedom with colors and characters e. g. Jace having clearly used nonblue spells in the past but never being a nonblue 'walker. It would be cool to have a spell in the set to go with such moments.
I feel the Gatewatch were merely surviving long enough for the actual Amonkhet-trained other dissenters to kill off all remaining initiates other than Djeru. They probably would have had more trouble if they weren't part of a large group facing of the last four survivors of Tah crop.
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
Factions: Sleeping
Remnants: Valheim
Legendary Journey: Heroes & Planeswalkers
Saga: Shards of Rabiah
Legends: The Elder Dragons
Read up on Red Flags & NWO
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
The Vorthos community will await the consequences of the Eldrazi Titans' deaths/sealing. We will keep the watch.
“The wind whispers, ‘come home,’ but I cannot.”
— Teferi
I wouldn't even want them to have an anti-gatewatch for them to do that. Just have it be. When an evil Planeswalker shows up they get an "Ambition" card.
For instance
Ob-Nixilis' Ambition 1B
Enchantment
When Ob-Nixilis' Ambition comes into play, draw 1 card and lose one 1
At the beginning of your upkeep Target Player loses X life where X is the number of planeswalkers you control, you gain life equal to the amount of life lost this way.
Dragons of Legend, Lead by Scion of the UR-Dragon
The Gitrog Monster
Gonti, Lord of Luxury
Shogun Saskia
Hive World
Atraxa hates fun
Abzan
I feel like, to a certain extent, just having a Gatewatch necessitates having an Anti-Gatewatch, just due to numbers. As the Gatewatch grows larger and larger, we rapidly approach a point at which individual planeswalkers simply pose no realistic threat/obstacle/challenge to them unless they're on a power level with certain oldwalkers, and having too many oldwalker-esque villains is simply untenable.
More and more commonly I feel that future threats are going to HAVE to be multiple antagonists working together, otherwise they're just not believable.
|| UW Jace, Vyn's Prodigy UW || UG Kenessos, Priest of Thassa (feat. Arixmethes) UG ||
Cards I still want to see created:
|| Olantin, Lost City || Pavios and Thanasis || Choryu ||
Quite likely yet why not show their increasing numbers with some kind of cardboard?
I like the ambition idea, yet I would call them Pledges or Threat
Vindictive Pledge for Vraska as an example
The Vorthos community will await the consequences of the Eldrazi Titans' deaths/sealing. We will keep the watch.
“The wind whispers, ‘come home,’ but I cannot.”
— Teferi
Well the Ambition thing keeps it vague enough that you can do it for every antagonist walker without them needing to be in a singular group. I just want more of the Oath style cards they have sincerely been my favorite new thing to have happened since origins.
Dragons of Legend, Lead by Scion of the UR-Dragon
The Gitrog Monster
Gonti, Lord of Luxury
Shogun Saskia
Hive World
Atraxa hates fun
Abzan
From a pure flavor perspective it would be better though if the villain who is working alone gets a card that is less team-friendly than the Oaths that affect *each* planeswalker you control... like Dark Intimations.
This means I'm perfectly fine with what we are actually getting.
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
Factions: Sleeping
Remnants: Valheim
Legendary Journey: Heroes & Planeswalkers
Saga: Shards of Rabiah
Legends: The Elder Dragons
Read up on Red Flags & NWO
you're assuming the Gatewatch will always be somewhere with everyone around. Already, Ajani's not on Amonkhet right now even though he is on the Gatewatch. As the Gatewatch finds more and more "things" they feel they need to deal with, splitting the load amongst them seems logical. Thus, you would not have every Gatewatch member play a role in each story. Which is the the way they are going to do it from the near future on out, if I interpret Blogatog correctly.
If my post has no tags, then i posted from my phone.
The problem is that Dark Intimations doesn't hit the flavor of Nicol Bolas as well as the Oaths do, I could just be an Oath Fanboy though. I honestly really like the cards from top to bottom. Maybe if Dark Intimations had flavor text on it
Dragons of Legend, Lead by Scion of the UR-Dragon
The Gitrog Monster
Gonti, Lord of Luxury
Shogun Saskia
Hive World
Atraxa hates fun
Abzan
http://magic.wizards.com/en/articles/archive/feature/magic-story-podcast-alison-luhrs-and-kelly-digges-2017-05-24
Next week story will be "slimey, chittery and gross" The Mimeoplasm?
The mending for sure has been at least 60ish years ago and is implied to have influenced the aether boom in Kaladesh. Any other info on its placement in the timeline (if we ever get any) will be in text.
All of Tamiyos kids are her biological children with her " husband" (they aren't married as we would define it but are now life long partners).
A very big yes on seeing more non-gatewatch walkers now that the gatewatch have been more established and set us for being magics current main characters.
The Jace and Liliana ship is toxic won't end well.
It is unknown what happened to Xenagos, when gods die on Theros they dissipate, mortals go to the underworld. Hinted as plot point of what happened to the remains of Xenagos on a return to Theros.
Amonkhet babies are raised my mummies with help from the viziers, the mother still train until a few months before birth.
The Amonkhet people were more relaxed with the Gatewatch due to Oketra blessing as well as curiosity/questioning not being a virtue among Amonkhet. Hinted Bolas might have left instructions to the gods on what to do with or being prepared for the possibility of planeswalkers.
Alison Luhrs said it would be a "waste to get rid of three entire gods" when asked about the 3 missing Amonkhet gods.
"You can tell how dumb someone is by how they use Mary Sue"
There were some helpful clarifications. The timing of the Mending was good to hear, and the connection of it to the Kaladesh Aether boom was an interesting tidbit.
I appreciate that they acknowledge the oddity of the Gatewatch's experience on Amonkhet, and do their best to justify it (though again, why Nicol Bolas wouldn't have programmed Oketra to kill trespassers instead of welcoming them...).
Overall, it was a pleasant light Q&A. It's fun to see how the story creators enjoy fan theories. Hope someday I can make that "They were right!" file.
They actually addressed some of the criticism levelled at them, believe it or not. Questions regarding the mending, how babies are born on Ammonkhet, when and why characters dip into colours and if this is done wholly nilly.
I'm all for critique and those who know me on here know I've given my fair share to many stories yet I dislike the some of the pretentious attitudes on here.
True Critique has an eye for the positive and the negative.
You are welcome to disagree with me but I'm unconcerned.
I gaurd the highground, to critique without malice and offer encouragement for that which improves.
In a world where moderation has largely been pushed a way I'm push'in back.
The Vorthos community will await the consequences of the Eldrazi Titans' deaths/sealing. We will keep the watch.
“The wind whispers, ‘come home,’ but I cannot.”
— Teferi