So. Will we get any "good aligned" Werewolves this set..?
Mechanically, the only real werewolf we are getting is Ulrich.
Which is absolutely ridiculous and I'm not even a fan of the tribe.
It honestly confounds me that they essentially did the exact same thing to werewolves in both Innistrad blocks.
In both blocks set on the plane they've used the last set to completely screw over the tribe. AVR made them all into Wolfir, EMN made them all into Eldrazi.
It's extra infuriating because unlike every single other tribe on the plane, werewolves ONLY get support in Innistrad blocks, so screwing them in even a single set has a much harsher impact.
Something I noticed. Zendikar and Innistrad may be the only planes that have felt the touch of Eldrazi titans and survived. I feel like with Kozilek's influence especially, his bismuth trails like on Unknown Shores make for an interesting environment on certain parts of Zendikar, so I suppose a return there could be intriguing.
Innistrad… well, Emrakul created new cosmic horrors for it I suppose. Wonder if the mad scientists will get to studying her influence now. She's making alien!teratomas in werewolves these days.
So. Will we get any "good aligned" Werewolves this set..?
Mechanically, the only real werewolf we are getting is Ulrich.
Which is absolutely ridiculous and I'm not even a fan of the tribe.
It honestly confounds me that they essentially did the exact same thing to werewolves in both Innistrad blocks.
In both blocks set on the plane they've used the last set to completely screw over the tribe. AVR made them all into Wolfir, EMN made them all into Eldrazi.
It's extra infuriating because unlike every single other tribe on the plane, werewolves ONLY get support in Innistrad blocks, so screwing them in even a single set has a much harsher impact.
I don't think this is entirely fair. There's certainly some creative distance between Eldrazified werewolves and regular werewolves, but they're still werewolves, still transform, and actually play together really well mechanically. There's a ton of synergy between the traditional werewolf transformation mechanic and what's essentially the Monstrosity mechanic, so getting to play a mix of those mechanics with the same relevant creature type seems like it should work out well for fans of the tribe.
Fans of werewolves (aesthetically/flavorfully and such) are probably not going to be fans of Eldrazi werewolves. Mechanically they may work fine, but it's not exactly a flavor win. Given this is storyline I bet this is more what people expect. I know that for me at least I wouldn't be happy with X (X being something I like) being an Eldrazi/Phyrexian or the like, even if it works fine mechanically. At least for me I purposefully avoid anything along those lines.
That makes sense. For me, a "Werewolves + Eldrazi Werewolves" casual deck would work flavorfully in a way that "Werewolves + Wolfir" don't. I think that's because werewolves are already monsters that, when they're actually portrayed with a horror vibe, play on transformation, loss of autonomy, and maybe a touch of body horror, so John Carpenter-esque wolf monsters don't feel like such a huge thematic break to me. But I can appreciate that there are other perfectly valid ways to think about them, and others might think werewolves+wolfir work better, or that neither combination is satisfying.
Surely now that they are even, or at least they will be after Sorin spends a thousand more years with his insides being put through a stone blender, they will hug it out and have a good laugh about their little spat.
Even? Nahiri maliciously drew one of the most terrifying powers in the entire multiverse to Innistrad with the express purpose of wiping it out to make Sorin suffer. Sorin on the other hand holds absolutely no fault for what happened to Zendikar. The entirety of Sorin's fault in this lies in "he's a calous dick."
So no don't think they're even and I don't imagine Sorin will see it that way when he is freed.
You do know that was sarcasm right? And while I will grant that from a meta standpoint what happened on Zendikar was inevitable it's not like Nahiri knows that currently. From her perspective not being able to guard directly lead to Zendikar having the Eldrazi released.
On the one hand, I kind of want the Magic story to move on from Sorin and Nahiri so it will stop tearing the community apart in bitter civil war. On the other hand, I kind of want the story to be about Sorin and Nahiri locked in a cycle of revenge forever, just to see how far the parallel grudge between Sorin partisans and Nahiri adherents can go.
Just wanted to note regarding the Dronepack that while all the werewolves in this set are Eldrazi (except Ulrich), I'm pretty sure there are still more than enough normal werewolves around (with Arlin and Ulrich for example). I think they decided that all the werewolves in this set will be Eldrazied because all the transform card are Eldrazied (they probably didn't want to mix the normal sun-n-moon transformations with the moon-n-Emrakul ones).
SO, while it's sad to see that all the werewolves this set are Eldrazi, it doesn't mean that lore-wise they are the only werewolves around.
Not answering call was basicly sacing zendikar. They are even. I'm on team Nahiri from the start tho, so I'm happy after this story.
He didn't receive the call at all. Not to mention that the call had nothing to do with the actual release of the Eldrazi. And don't tell me "well if Sorin hadnt sealed her she could have stopped their release!" because that's ignoring who orchestrated their release. While I do believe that, if my hypothesis about Nahiris powers is correct, then she just hopped right into at least the top four and maybe pushes Karn down and takes number three I don't believe that there's anything she could have done to stop Bolas.
Sorin's only crime here is being a jerk while Nahiri's is attempting to destroy a plane for revenge.
Not answering call was basicly sacing zendikar. They are even. I'm on team Nahiri from the start tho, so I'm happy after this story.
He didn't receive the call at all. Not to mention that the call had nothing to do with the actual release of the Eldrazi. And don't tell me "well if Sorin hadnt sealed her she could have stopped their release!" because that's ignoring who orchestrated their release. While I do believe that, if my hypothesis about Nahiris powers is correct, then she just hopped right into at least the top four and maybe pushes Karn down and takes number three I don't believe that there's anything she could have done to stop Bolas.
Sorin's only crime here is being a jerk while Nahiri's is attempting to destroy a plane for revenge.
I don't know. With Nahiri actually actively protecting the plane it might have made it much more difficult for Bolas' scheme to work. And even if it had at least Nahiri would have been on hand to fix the network after Jace and Chandra unlocked it. Regardless, Sorin was foolish for imprisoning Zendikar's only protector; surely regardless of what was going on between them it was better for Nahiri to be on Zendikar than in the Helvault.
Just wanted to note regarding the Dronepack that while all the werewolves in this set are Eldrazi (except Ulrich), I'm pretty sure there are still more than enough normal werewolves around (with Arlin and Ulrich for example). I think they decided that all the werewolves in this set will be Eldrazied because all the transform card are Eldrazied (they probably didn't want to mix the normal sun-n-moon transformations with the moon-n-Emrakul ones).
SO, while it's sad to see that all the werewolves this set are Eldrazi, it doesn't mean that lore-wise they are the only werewolves around.
Oh, yeah, there are definitely werewolves alive in the lore. I think a lot of us are just shocked that werewolves, which are a really unique tribe with very sparse support, got so screwed out of cards in EMN.
That's the first problem with the Two-set-Block thingie, there are much fewer cards to distribute among the different block themes now.
Also, the werewolves got not only fewer cards, they didn't get anything really new in SOI besides Vildin-Pack Alpha, Immerwolf got replaced by an enchantment and they never got any useful transform triggers such as Werewolf Ransacker besides Ulrich which is more a throwback to Huntmaster of the Fells.
That's the first problem with the Two-set-Block thingie, there are much fewer cards to distribute among the different block themes now.
Also, the werewolves got not only fewer cards, they didn't get anything really new in SOI besides Vildin-Pack Alpha, Immerwolf got replaced by an enchantment and they never got any useful transform triggers such as Werewolf Ransacker besides Ulrich which is more a throwback to Huntmaster of the Fells.
It really is a shame that there aren't more transformation triggered abilities. It's werewolves' defining characteristic, it would seem like it'd be a no-brainer to build upon it.
There are very few werewolves that you actually want to transform back to their human side. It's a strange situation where in general you don't actually WANT to use the tribe's mechanic beyond the initial flip.
More transformation triggers would increase the desire to actually interact with the tribe's identifying mechanic.
As a newly minted RW walker, I believe that combat prowess is RW's forte. Wizards presumably wants to shell that out, and what better way to portray that through the story.
Other than Lithomancy, a kor like her isn't adverse to skills like climbing, grappling, skydiving, weapon/tool usage. So yep, she's pretty adept in combat if I may add. She may have downloaded a kungfu program like Neo.
@ Oathbound: Yes, I mean, Afflicted Deserter was overcosted and barely playable, but the Werewolf Ransacker side made it much more valuable even to the point of being damn good, I sleeved one of those things without a second thought on my werewolf deck and I never regretted drawing it, even with Immerwolf allowing a single transformation, a 5/4 for 3R that takes one artifact away is an absurdly good bargain. I could swear that Wizards would print a G counterpart that destroyed enchantments, heck, if SOI was full of throwbacks and references to the old Innistrad block, that card would've nailed it perfectly and it would've been pure gold for the inevitable RG commander deck with Ulrich and Arlinn
@ Bolas: Prowess plays very good with white, blue and red, the original Jeskai/Ojutai colors because they have a bunch of cheap instants there that are really useful for they are removal and don't distract too much from an aggresive strategy, red specially has the best on this since it already has some cards that get huge boosts from playing burn instants.
I don't know. With Nahiri actually actively protecting the plane it might have made it much more difficult for Bolas' scheme to work. And even if it had at least Nahiri would have been on hand to fix the network after Jace and Chandra unlocked it. Regardless, Sorin was foolish for imprisoning Zendikar's only protector; surely regardless of what was going on between them it was better for Nahiri to be on Zendikar than in the Helvault.
You are forgetting about all the discussion of how Nahiri survived all this time post mending. Leading up to when they were hinting at her being in the story people had all kinds of theories on how she could of survived. I think when they decided her fandom was large enough to draw her into the story they had to figure out something and the Hellvault was left with so few details that they decided to use that. Not sure how many other options would of kept her alive. The one theory was her encasing herself in a stone cocoon. With the Ugin Sorin back and forth I think there was a little bit of thought maybe she became a Vampire, at least by me. There could of been some kind of pact made like Liliana. Either way, under normal circumstances she should of perished of old age before she would of had a chance to stop Bolas.
Planeswalkers aren't really "normal". Especially when we aren't even sure what the lifespan of Kor is like, I could see Nahiri surviving somehow. Not saying she'd have beaten Bolas, but really it's not that odd to imagine her finding some way to survive. Maybe she'd transfer her life force into some sort of hedron construct or the like, kind of like Tuktuk but more intentional. I'm not really sure why the question of her ability to survive that long really matters though.
I don't know. With Nahiri actually actively protecting the plane it might have made it much more difficult for Bolas' scheme to work. And even if it had at least Nahiri would have been on hand to fix the network after Jace and Chandra unlocked it. Regardless, Sorin was foolish for imprisoning Zendikar's only protector; surely regardless of what was going on between them it was better for Nahiri to be on Zendikar than in the Helvault.
You are forgetting about all the discussion of how Nahiri survived all this time post mending. Leading up to when they were hinting at her being in the story people had all kinds of theories on how she could of survived. I think when they decided her fandom was large enough to draw her into the story they had to figure out something and the Hellvault was left with so few details that they decided to use that. Not sure how many other options would of kept her alive. The one theory was her encasing herself in a stone cocoon. With the Ugin Sorin back and forth I think there was a little bit of thought maybe she became a Vampire, at least by me. There could of been some kind of pact made like Liliana. Either way, under normal circumstances she should of perished of old age before she would of had a chance to stop Bolas.
Yeah, I remember some speculation that Nahiri could be pissed at Sorin cause he forced Vampirism on her. He couldn't let the prison warden die of old age now could he? It wasn't as if HE was about to do the job.
There was also someone who speculated that she could have fosilized herself and used her lithomancy to animate her body.
Now there's some speculation as to whether she could become a vampire since Sorin bit her when they fought. The specific steps that needed to be taken for that to work didn't happen, but who knows these days. If creative wants vampire!nahiri, we'll get vampire!nahiri.
Planeswalkers aren't really "normal". Especially when we aren't even sure what the lifespan of Kor is like, I could see Nahiri surviving somehow. Not saying she'd have beaten Bolas, but really it's not that odd to imagine her finding some way to survive. Maybe she'd transfer her life force into some sort of hedron construct or the like, kind of like Tuktuk but more intentional. I'm not really sure why the question of her ability to survive that long really matters though.
From my understanding the Mending is suppose to change Planeswalkers from all powerful gods to be normal but this ability to travel. It seems maybe some extra power has crept back into a Planeswalker or maybe someone with a spark also has other talents as well. Also that if they were older walkers then the aging process is suppose to start catching up to them at some rate possibly at a rate faster the older they are. Which a lot of this is key to the Liliana plot.
I don't know if they have a lifespan for a kor. Part of Nahiri's story is she got so apathetic to watching generations and people come and go that she decided to cocoon herself off for some very long time that she doesn't even know how long as the plane changed a lot since she went away. So even if they have some kind of longer than human life, it is established that she is well past that.
Her being able to survive mostly only matters in the discussion of if she was not in the Hellvault then she could of kept the Eldrzi imprisoned.
Kor have normal, humanesque lifespans. I don't have the source and am to lazy to dig it up perhaps someone like Jay who seems to have links to everything knows the original source.
Kor have normal, humanesque lifespans. I don't have the source and am to lazy to dig it up perhaps someone like Jay who seems to have links to everything knows the original source.
It was the planes shift zendikar. It said Kor and Humans have roughly the same natural lifespan.
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It honestly confounds me that they essentially did the exact same thing to werewolves in both Innistrad blocks.
In both blocks set on the plane they've used the last set to completely screw over the tribe. AVR made them all into Wolfir, EMN made them all into Eldrazi.
It's extra infuriating because unlike every single other tribe on the plane, werewolves ONLY get support in Innistrad blocks, so screwing them in even a single set has a much harsher impact.
Innistrad… well, Emrakul created new cosmic horrors for it I suppose. Wonder if the mad scientists will get to studying her influence now. She's making alien!teratomas in werewolves these days.
|| UW Jace, Vyn's Prodigy UW || UG Kenessos, Priest of Thassa (feat. Arixmethes) UG ||
Cards I still want to see created:
|| Olantin, Lost City || Pavios and Thanasis || Choryu ||
Even? Nahiri maliciously drew one of the most terrifying powers in the entire multiverse to Innistrad with the express purpose of wiping it out to make Sorin suffer. Sorin on the other hand holds absolutely no fault for what happened to Zendikar. The entirety of Sorin's fault in this lies in "he's a calous dick."
So no don't think they're even and I don't imagine Sorin will see it that way when he is freed.
SO, while it's sad to see that all the werewolves this set are Eldrazi, it doesn't mean that lore-wise they are the only werewolves around.
He didn't receive the call at all. Not to mention that the call had nothing to do with the actual release of the Eldrazi. And don't tell me "well if Sorin hadnt sealed her she could have stopped their release!" because that's ignoring who orchestrated their release. While I do believe that, if my hypothesis about Nahiris powers is correct, then she just hopped right into at least the top four and maybe pushes Karn down and takes number three I don't believe that there's anything she could have done to stop Bolas.
Sorin's only crime here is being a jerk while Nahiri's is attempting to destroy a plane for revenge.
I don't know. With Nahiri actually actively protecting the plane it might have made it much more difficult for Bolas' scheme to work. And even if it had at least Nahiri would have been on hand to fix the network after Jace and Chandra unlocked it. Regardless, Sorin was foolish for imprisoning Zendikar's only protector; surely regardless of what was going on between them it was better for Nahiri to be on Zendikar than in the Helvault.
Oh, yeah, there are definitely werewolves alive in the lore. I think a lot of us are just shocked that werewolves, which are a really unique tribe with very sparse support, got so screwed out of cards in EMN.
Also, the werewolves got not only fewer cards, they didn't get anything really new in SOI besides Vildin-Pack Alpha, Immerwolf got replaced by an enchantment and they never got any useful transform triggers such as Werewolf Ransacker besides Ulrich which is more a throwback to Huntmaster of the Fells.
Fan of Both old and new Slivers (But the new ones are still better anyway)
C Call of Emrakul - G vs R DD: Elves vs. Goblins - W vs B DD: Divine vs. Demonic - WUB Esper Artifice - RGW Aura Dancers
WUBRG Wrath of the Reaper King - WB Men of Faith - B Mercenaries - UB Phyrexian Assault 2.0 - WU Artifacts of Empires
BR Skeleton Warriors - RG Night of The Howlpack - B Bog Murderers - BR Eldrazi Assault - BGU Ulamog's Swarm
It really is a shame that there aren't more transformation triggered abilities. It's werewolves' defining characteristic, it would seem like it'd be a no-brainer to build upon it.
There are very few werewolves that you actually want to transform back to their human side. It's a strange situation where in general you don't actually WANT to use the tribe's mechanic beyond the initial flip.
More transformation triggers would increase the desire to actually interact with the tribe's identifying mechanic.
Other than Lithomancy, a kor like her isn't adverse to skills like climbing, grappling, skydiving, weapon/tool usage. So yep, she's pretty adept in combat if I may add. She may have downloaded a kungfu program like Neo.
UR Melek, Izzet ParagonUR, B Shirei, Shizo's CaretakerB, R Jaya Ballard, Task MageR,RW Tajic, Blade of the LegionRW, UB Lazav, Dimir MastermindUB, UB Circu, Dimir LobotomistUB, RWU Zedruu the GreatheartedRWU, GUBThe MimeoplasmGUB, UGExperiment Kraj UG, WDarien, King of KjeldorW, BMarrow-GnawerB, WBGKarador, Ghost ChieftainWBG, UTeferi, Temporal ArchmageU, GWUDerevi, Empyrial TacticianGWU, RDaretti, Scrap SavantR, UTalrand, Sky SummonerU, GEzuri, Renegade LeaderG, WUBRGReaper KingWUBRG, RGXenagos, God of RevelsRG, CKozilek, Butcher of TruthC, WUBRGGeneral TazriWUBRG, GTitania, Protector of ArgothG
@ Bolas: Prowess plays very good with white, blue and red, the original Jeskai/Ojutai colors because they have a bunch of cheap instants there that are really useful for they are removal and don't distract too much from an aggresive strategy, red specially has the best on this since it already has some cards that get huge boosts from playing burn instants.
Fan of Both old and new Slivers (But the new ones are still better anyway)
C Call of Emrakul - G vs R DD: Elves vs. Goblins - W vs B DD: Divine vs. Demonic - WUB Esper Artifice - RGW Aura Dancers
WUBRG Wrath of the Reaper King - WB Men of Faith - B Mercenaries - UB Phyrexian Assault 2.0 - WU Artifacts of Empires
BR Skeleton Warriors - RG Night of The Howlpack - B Bog Murderers - BR Eldrazi Assault - BGU Ulamog's Swarm
You are forgetting about all the discussion of how Nahiri survived all this time post mending. Leading up to when they were hinting at her being in the story people had all kinds of theories on how she could of survived. I think when they decided her fandom was large enough to draw her into the story they had to figure out something and the Hellvault was left with so few details that they decided to use that. Not sure how many other options would of kept her alive. The one theory was her encasing herself in a stone cocoon. With the Ugin Sorin back and forth I think there was a little bit of thought maybe she became a Vampire, at least by me. There could of been some kind of pact made like Liliana. Either way, under normal circumstances she should of perished of old age before she would of had a chance to stop Bolas.
Yeah, I remember some speculation that Nahiri could be pissed at Sorin cause he forced Vampirism on her. He couldn't let the prison warden die of old age now could he? It wasn't as if HE was about to do the job.
There was also someone who speculated that she could have fosilized herself and used her lithomancy to animate her body.
Now there's some speculation as to whether she could become a vampire since Sorin bit her when they fought. The specific steps that needed to be taken for that to work didn't happen, but who knows these days. If creative wants vampire!nahiri, we'll get vampire!nahiri.
From my understanding the Mending is suppose to change Planeswalkers from all powerful gods to be normal but this ability to travel. It seems maybe some extra power has crept back into a Planeswalker or maybe someone with a spark also has other talents as well. Also that if they were older walkers then the aging process is suppose to start catching up to them at some rate possibly at a rate faster the older they are. Which a lot of this is key to the Liliana plot.
I don't know if they have a lifespan for a kor. Part of Nahiri's story is she got so apathetic to watching generations and people come and go that she decided to cocoon herself off for some very long time that she doesn't even know how long as the plane changed a lot since she went away. So even if they have some kind of longer than human life, it is established that she is well past that.
Her being able to survive mostly only matters in the discussion of if she was not in the Hellvault then she could of kept the Eldrzi imprisoned.
It was the planes shift zendikar. It said Kor and Humans have roughly the same natural lifespan.
"You can tell how dumb someone is by how they use Mary Sue"