Hi everyone I've recently been delving more into the Mtg lore and whilst I'm really enjoying the setting there are places I'd love to see expanded upon hopefully in the future.
For me I'd love to see Kamigawa, Innistrad and Theros fleshed out more for the setting theme of Japanese, Horror and Greek really appeal to me. Hopefully more info on the planes histories, cultures and geography.
Which planes would you like to see fleshed out more in the future?
It's not my favorite plane, but it's the plane that would benefit most from being expanded. I think the city of Ravnica needs a external enemy - we already saw too much of the guilds fighting each other. Would be cool to see then cooperating. Show casing the marginal areas of Ravnica, such as the snowy districts and the relationship between it's citizens and the guilds would go a long way in making it feel more like a plane-city then a city-that-is-suppose-to-be-a-plane.
Also, you guys have no idea how badly I want Ravnica to be expanded upon. I was happy that the UR with Jace and Lily recently that they went to the 2nd district rather than the 10th. It seems like EVERYTHING happens in the 10th district for some reason. If I could think of a plane that deserves a map as well its Ravnica, there are so many places, places within places, its hard to keep it organized (though I've personally been trying to.)
First three becuase I want to know more about them since we have seen very little so far and the last two since they are nearly new worlds.
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Kamigawa. It would also be cool to see Ravnica before it was built, seeing the first signs of Guilds and how they were originally formed.
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More of Kaladesh is high on my list. An Indian-themed world heavy on artifacts? It's like it was custom built for me.
I'd also like to see a 'modern' Kamigawa (the original Kamigawa takes place in the past) that emphasizes a bit more modern Japanese culture. I'm a bit of a Godzilla fiend, so stuff like Moonwing Moth really appealed to me.
Vryn without a doubt. I want it to be a lost technology world so bad it hurts!
Regatha: If it's got detailed stuff going on it was before my time in the game but it seems like it's a world that spawns interesting sects around the five colors. You have the Fire Monestary started inadvertendly by Jaya and the Order of Heliud/Heliod if I recall correctly so I wonder if other planeswalkers show up on this world and accidentally inspire various semi-religious sects.
Kaladesh: For many of the same rasons others have stated.
and
Fiora: I know it's the setting for Conspiracy but I find it about as interesting as Ravnica and it feels like a great plane for someone like me who loves stories with loads of intrigue and manipulation.
I second Fiora, as it seems to have replaced Mercadia, and the idea of a world centered on markets, wealth, and politics is pretty interesting in a universe like Magic! This is fairly likely to come back as well since Conspiracy sold pretty well.
Also Kaldheim, on the hopes that it is Norse Mythology/Viking inspired world!
Also also Kamigawa but I've long since accepted it's never coming back...
I'd like to see Theros encompass more of the Mediterranean in the revisit. It was essentially just Greece last time. I think it should feature more of the Dakra Isles (we got a glimpse of them with Dack in the comics) and there should be a Troy equivalent (which would be more Turkey/East Aegean), as well as more city-states that the main Theros continent fights. It was implied there was more of course.
I don't know heaps about planes or history, but is there any opportunity to return to Rath? I want more slivers! (:
Sadly no, Rath was overlayed with Dominaria in the set Planeshift. Parts of Rath, such as the Stronghold and Skyshroud, I believe still exist now as places on Dominaria. Slivers I think are now on Shandalar, but they don't look as good as the Slivers you're remembering. They changed the design to have them look like the Predator for some reason...
Other than "all of them" (which isn't quite accurate anyway; I certainly have little desire to see any more of Dominaria, Shandalar, Ulgrotha, Theros, Serra's Realm, or Equilor than we already have), my top five would be:
* Iquatana. My vision for this would be that it's essentially "undersea world that isn't actually undersea" - a cosmos in which air-breathing life takes shapes similar to real-world pelagic organisms, for reasons ranging from "pure coincidence" to "atmospheric pressure comparable to the depths of Terrestrial oceans" (with the difficulty of surviving in such an environment being abstracted, much as with planes as hostile as Phyrexia and Wildfire - the fact that you needn't literally breathe water makes this acceptible, with the possibility of getting "the bends" being comparable in ease-of-disbelief-suspension to the issue of convection near lava, ie the audience can more easily fail to care unless they're exceptionally well-educated). Besides the fact that sea life in general looks neat, I also think this makes for a very neat challenge in experimental worldbuilding; some obvious answers suggest themselves, but in order to get a holistic result, you have to look far beyond what comes easily, and that would be fun to do.
* Rabiah the Infinite. Besides being 1001 slightly different planes, and thus presumably containing at least three or four Alaras worth of content even if it's mostly redundancies, it's also interesting for being a "retroactive" setting for an expansion which, in all probability, was originally concepted as just "the Arabian Nights, full stop" (as P3K was "China's Warring States Period, full stop"), rather than as "a portion of the Magic multiverse which parallels this particular subset of Earth mythology, slightly more closely than Kamigawa parallels Japanese folklore, but still with obvious differences to make it fit with the lore of our larger story". I would be VERY, VERY interested in seeing a modern, holistic take on this setting.
* Arkhos. Having learned that Theros has essentially replaced it, I now want this version back - not because I have anything against Theros (I just think it's exceptionally well self-contained and requires no further elaboration), but because this original concept is cool enough to deserve further attention. Despite the names, it's not extremely tightly knit to a Greek-mythology emphasis; it could contain the word Lethe by coincidence, much as Odyssey contained things that were called "centaurs" despite not being horse-men, and beyond that, nothing about it more than vaguely suggests Hellenism at all. Instead, it could be portrayed as something that's halfway between "Bolas's Meditation Realm" and "anywhere else except maybe Lorwynmoor" on the Stable-Reality Gradient - a realm where subjectivity trumps objective truth on all but the most cosmic of scales...and in that case, the presence of actively participatory and dialogueable gods would be a detriment to the setting's interest value, so that's another reason why Theros turned out more than different enough that Arkhos can still exist. (The same cannot easily be said of Monseng, IMO. It could exist as a plane unto itself, but the result would be far less distinct from everything we've seen previously.)
* New Phyrexia. This was already criminally shaved down from "block" to "single set", and having seen the lore which was never publicized, OH MY GOD RATIONAL EXPLANATION FOR THE ORIGIN OF A COSMOS CONSISTING ONLY OF DEATH AND PAIN AND TERROR FOR THE WEAK. There is SO much more worth getting into. Much as I'd like to see Koth again, we've seen more than enough of Phyrexians Vs. Anyone Else already - what I would find most interesting is seeing how Phyrexia deals with the lack of any external enemy. (My money is on "poorly".)
* Any plane that has previously only existed in a Harper Prism novel (Cridhe is the only one I can think of by name, but is probably the worst candidate, unless the part we saw before is just a tiny island on a plane containing other landmasses, in which case why bother anyway). This is kind of a crusade of mine, getting the earliest and most embarassingly-ill-considered fragments of Magic's lore fully integrated with its present; as I never get tired of mentioning, I already scored a small coup in this department (see my signature), but I would love to see someone really blow the lid off this notion, and create something magnificent out of the ridiculous dreck of the past.
I am neutral on more Ravnica. It is probably the biggest and busiest of all planes, so it does deserve more content, but we've already gotten two full blocks, a portion of a core set, and numerous novels; there are other planes that need the extra love more.
Sadly no, Rath was overlayed with Dominaria in the set Planeshift. Parts of Rath, such as the Stronghold and Skyshroud, I believe still exist now as places on Dominaria. Slivers I think are now on Shandalar, but they don't look as good as the Slivers you're remembering. They changed the design to have them look like the Predator for some reason...
The objective was almost certainly to have them suggest the Zerg, so as to appeal to Starcraft fans. This happened to be the exact thing that made me stop liking Slivers anymore (along with the addition of "you control" to their text boxes, as this completely ruins the whole concept...I'm fine with this change to every other sort of tribe lords, but the whole point of Slivers was that they're essentially all "lords", and thus all the Slivers on any table should have always been exactly the same, except possibly for size and even that is really only a concession to gameplay necessity - if you enchant them or something, that's different, but natively they should have been 100% share-alike without exception, as this is precisely their entire concept).
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I would like to see a set focused on Vryn or Kaladesh, as they seem to be prime targets for artifact based sets now that the Mirrodin storyline is more or less compleated (see what I did there?).
Mercadia! Though honestly, if pressured, I feel that Fiora has most ( though not all ) of the interesting features of Mercadia, like an elevated city and intelligent goblins ( kind of odd that it shares those two oddly specific features? ), but with a more cohesive steampunk-renaissance aesthetic. It's probably easier to expand on Fiora than revive Mercadia. Conspiracy was such a great set.
I'm terribly anxious about them messing up the return to Innistrad, but I'm salivating at the prospect of more Innistrad flavor. I guess I'll find out soon enough!
I feel like Kaladesh had a very strong flavor potential from the peeks we got in Origins: I'd love to spend a set there. I feel that it could be an artifacts block very different from Mirrodin in flavor, so I see a lot of potential there.
I'd love a return of Ice Age flavor, but the nice thing about that is that it makes sense in the majority of planes: I know people have been wanting a Viking set, and it makes absolute sense there, but it would work just as well in a return Tarkir, for example.
My top priority is to delve into cool-seeming Planes we've only glimpsed thusfar (Vryn! Valla/Kaldheim! Pyrulea! And most off all KALADESH!).
But of Planes we've seen already, I would love to look beyond the "map edges" of some of the smaller-seeming "Planes" we've been to. Of especial note, everything we've seen on Innistrad, Theros, and Kamigawa could easily fit into a country each. Are they just tiny? Does Innistrad somehow have only one government digger than a mid-sized town across an entire world? What I want - and what I know I am unlikely to get, admittedly - is to explore beyond those strange seas, and see new interpretations of those worlds' signature races and magics in new contexts.
Or, you know, we could do the Ten Guilds for a third block. Probably within the next year and a half. I guess that's good, too.
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For me I'd love to see Kamigawa, Innistrad and Theros fleshed out more for the setting theme of Japanese, Horror and Greek really appeal to me. Hopefully more info on the planes histories, cultures and geography.
Which planes would you like to see fleshed out more in the future?
But seriously, I think I'd love to see Lorwyn and Kamigawa expanded but its a shame that's not gonna happen
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It's not my favorite plane, but it's the plane that would benefit most from being expanded. I think the city of Ravnica needs a external enemy - we already saw too much of the guilds fighting each other. Would be cool to see then cooperating. Show casing the marginal areas of Ravnica, such as the snowy districts and the relationship between it's citizens and the guilds would go a long way in making it feel more like a plane-city then a city-that-is-suppose-to-be-a-plane.
BGU Control
R Aggro
Standard - For Fun
BG Auras
Vryn: how mage rings operate, who created them, what's so special about core regions.
Kaladesh (or was ir Kephalai? The one which is Chandra's home plane): filgree-like artifacts, artificers in red.
Ulgrotha: what happened to Segnirs, what happened to problems with mana.
Tiny but violent plane from planechase, the one with stadium and leviathan: just for aesthetics, it seems.
Pyrulea: for giant leaves and everything feeling very small.
Muraganda: primordial jungle full of dinosaurs? Gimme!
...got a bit carried away, it seems.
Segovia? Segovian Leviathan
Also, you guys have no idea how badly I want Ravnica to be expanded upon. I was happy that the UR with Jace and Lily recently that they went to the 2nd district rather than the 10th. It seems like EVERYTHING happens in the 10th district for some reason. If I could think of a plane that deserves a map as well its Ravnica, there are so many places, places within places, its hard to keep it organized (though I've personally been trying to.)
Kaladesh
Regatha
New Alara
Lorwyn/Shadowmoor
First three becuase I want to know more about them since we have seen very little so far and the last two since they are nearly new worlds.
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Watch your actions, for they become habits.
Watch your habits, for they become character.
Watch your character, for it becomes your destiny.
I'd also like to see a 'modern' Kamigawa (the original Kamigawa takes place in the past) that emphasizes a bit more modern Japanese culture. I'm a bit of a Godzilla fiend, so stuff like Moonwing Moth really appealed to me.
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Regatha: If it's got detailed stuff going on it was before my time in the game but it seems like it's a world that spawns interesting sects around the five colors. You have the Fire Monestary started inadvertendly by Jaya and the Order of Heliud/Heliod if I recall correctly so I wonder if other planeswalkers show up on this world and accidentally inspire various semi-religious sects.
Kaladesh: For many of the same rasons others have stated.
and
Fiora: I know it's the setting for Conspiracy but I find it about as interesting as Ravnica and it feels like a great plane for someone like me who loves stories with loads of intrigue and manipulation.
Also Kaldheim, on the hopes that it is Norse Mythology/Viking inspired world!
Also also Kamigawa but I've long since accepted it's never coming back...
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Sadly no, Rath was overlayed with Dominaria in the set Planeshift. Parts of Rath, such as the Stronghold and Skyshroud, I believe still exist now as places on Dominaria. Slivers I think are now on Shandalar, but they don't look as good as the Slivers you're remembering. They changed the design to have them look like the Predator for some reason...
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RW Kalemne's "Play Fatties and Hope for the Best!"
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* Iquatana. My vision for this would be that it's essentially "undersea world that isn't actually undersea" - a cosmos in which air-breathing life takes shapes similar to real-world pelagic organisms, for reasons ranging from "pure coincidence" to "atmospheric pressure comparable to the depths of Terrestrial oceans" (with the difficulty of surviving in such an environment being abstracted, much as with planes as hostile as Phyrexia and Wildfire - the fact that you needn't literally breathe water makes this acceptible, with the possibility of getting "the bends" being comparable in ease-of-disbelief-suspension to the issue of convection near lava, ie the audience can more easily fail to care unless they're exceptionally well-educated). Besides the fact that sea life in general looks neat, I also think this makes for a very neat challenge in experimental worldbuilding; some obvious answers suggest themselves, but in order to get a holistic result, you have to look far beyond what comes easily, and that would be fun to do.
* Rabiah the Infinite. Besides being 1001 slightly different planes, and thus presumably containing at least three or four Alaras worth of content even if it's mostly redundancies, it's also interesting for being a "retroactive" setting for an expansion which, in all probability, was originally concepted as just "the Arabian Nights, full stop" (as P3K was "China's Warring States Period, full stop"), rather than as "a portion of the Magic multiverse which parallels this particular subset of Earth mythology, slightly more closely than Kamigawa parallels Japanese folklore, but still with obvious differences to make it fit with the lore of our larger story". I would be VERY, VERY interested in seeing a modern, holistic take on this setting.
* Arkhos. Having learned that Theros has essentially replaced it, I now want this version back - not because I have anything against Theros (I just think it's exceptionally well self-contained and requires no further elaboration), but because this original concept is cool enough to deserve further attention. Despite the names, it's not extremely tightly knit to a Greek-mythology emphasis; it could contain the word Lethe by coincidence, much as Odyssey contained things that were called "centaurs" despite not being horse-men, and beyond that, nothing about it more than vaguely suggests Hellenism at all. Instead, it could be portrayed as something that's halfway between "Bolas's Meditation Realm" and "anywhere else except maybe Lorwynmoor" on the Stable-Reality Gradient - a realm where subjectivity trumps objective truth on all but the most cosmic of scales...and in that case, the presence of actively participatory and dialogueable gods would be a detriment to the setting's interest value, so that's another reason why Theros turned out more than different enough that Arkhos can still exist. (The same cannot easily be said of Monseng, IMO. It could exist as a plane unto itself, but the result would be far less distinct from everything we've seen previously.)
* New Phyrexia. This was already criminally shaved down from "block" to "single set", and having seen the lore which was never publicized, OH MY
GODRATIONAL EXPLANATION FOR THE ORIGIN OF A COSMOS CONSISTING ONLY OF DEATH AND PAIN AND TERROR FOR THE WEAK. There is SO much more worth getting into. Much as I'd like to see Koth again, we've seen more than enough of Phyrexians Vs. Anyone Else already - what I would find most interesting is seeing how Phyrexia deals with the lack of any external enemy. (My money is on "poorly".)* Any plane that has previously only existed in a Harper Prism novel (Cridhe is the only one I can think of by name, but is probably the worst candidate, unless the part we saw before is just a tiny island on a plane containing other landmasses, in which case why bother anyway). This is kind of a crusade of mine, getting the earliest and most embarassingly-ill-considered fragments of Magic's lore fully integrated with its present; as I never get tired of mentioning, I already scored a small coup in this department (see my signature), but I would love to see someone really blow the lid off this notion, and create something magnificent out of the ridiculous dreck of the past.
I am neutral on more Ravnica. It is probably the biggest and busiest of all planes, so it does deserve more content, but we've already gotten two full blocks, a portion of a core set, and numerous novels; there are other planes that need the extra love more.
The objective was almost certainly to have them suggest the Zerg, so as to appeal to Starcraft fans. This happened to be the exact thing that made me stop liking Slivers anymore (along with the addition of "you control" to their text boxes, as this completely ruins the whole concept...I'm fine with this change to every other sort of tribe lords, but the whole point of Slivers was that they're essentially all "lords", and thus all the Slivers on any table should have always been exactly the same, except possibly for size and even that is really only a concession to gameplay necessity - if you enchant them or something, that's different, but natively they should have been 100% share-alike without exception, as this is precisely their entire concept).
Who am I? I'm the guy who got Wizards to print a card in Magic 2012 with flavor text that references one of the Harper Prism novels. Turns out it's pretty easy to get a job writing for Wizards...almost as easy as losing that job.
I'd like to see more of my favourite cartoon hellscape, New Phyrexia.
And, of course, I'd like to see present-day Dominaria.
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RUG Landfall Silliness RUG
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Mercadia! Though honestly, if pressured, I feel that Fiora has most ( though not all ) of the interesting features of Mercadia, like an elevated city and intelligent goblins ( kind of odd that it shares those two oddly specific features? ), but with a more cohesive steampunk-renaissance aesthetic. It's probably easier to expand on Fiora than revive Mercadia. Conspiracy was such a great set.
I'm terribly anxious about them messing up the return to Innistrad, but I'm salivating at the prospect of more Innistrad flavor. I guess I'll find out soon enough!
I feel like Kaladesh had a very strong flavor potential from the peeks we got in Origins: I'd love to spend a set there. I feel that it could be an artifacts block very different from Mirrodin in flavor, so I see a lot of potential there.
I'd love a return of Ice Age flavor, but the nice thing about that is that it makes sense in the majority of planes: I know people have been wanting a Viking set, and it makes absolute sense there, but it would work just as well in a return Tarkir, for example.
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But of Planes we've seen already, I would love to look beyond the "map edges" of some of the smaller-seeming "Planes" we've been to. Of especial note, everything we've seen on Innistrad, Theros, and Kamigawa could easily fit into a country each. Are they just tiny? Does Innistrad somehow have only one government digger than a mid-sized town across an entire world? What I want - and what I know I am unlikely to get, admittedly - is to explore beyond those strange seas, and see new interpretations of those worlds' signature races and magics in new contexts.
Or, you know, we could do the Ten Guilds for a third block. Probably within the next year and a half. I guess that's good, too.