just a quick question who is the man standing behind her in the card?
and also do the Orzhov have any allies with any other guilds?
1. The Orzhov have connections with all guilds, even the hidden tenth guild, but no allies. They hate alliances because equal shares mean they can't put you into their debt.
2. The person behind Teysa is Melisk, her former attendant. In the second Ravnica novel, he betrays her to work with Zomaj Hauc of the Izzet, and had been using a spell to control her while she was sleeping for years. He tried to use the ghostly Taj assassins against her, but the Taj are under the universal control of the Karlov family, so Teysa had him torn to pieces by said Taj.
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"I hope to have such a death... lying in triumph atop the broken bodies of those who slew me..."
You don't call "dying to removal" if the removal is more expensive in resources than the creature. If you have to spend BG (Abrupt Decay), or W + basic land (PtE) to remove a 1G, that is not "dying to removal". Strictly speaking Goyf dies to removal, but actually your removal is dying to Goyf.
2. The person behind Teysa is Melisk, her former attendant. In the second Ravnica novel, he betrays her to work with Zomaj Hauc of the Izzet, and had been using a spell to control her while she was sleeping for years. He tried to use the ghostly Taj assassins against her, but the Taj are under the universal control of the Karlov family, so Teysa had him torn to pieces by said Taj.
Just one small correction, they weren't ghosts but rather Thrulls.
2. The person behind Teysa is Melisk, her former attendant. In the second Ravnica novel, he betrays her to work with Zomaj Hauc of the Izzet, and had been using a spell to control her while she was sleeping for years. He tried to use the ghostly Taj assassins against her, but the Taj are under the universal control of the Karlov family, so Teysa had him torn to pieces by said Taj.
Just one small correction, they weren't ghosts but rather Thrulls.
The Taj are ghosts (they can phase through walls, and destroyed several weirds by fusing with them spiritually). The Thrulls under Teysa's control were slaughtered (and then reanimated in a fun scene:
Barkfeather: "I know what you're doing! I cannot be this close to necromancy!"
Teysa: "It's not necromancy... not exactly... well... okay it's necromancy.")
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"I hope to have such a death... lying in triumph atop the broken bodies of those who slew me..."
You don't call "dying to removal" if the removal is more expensive in resources than the creature. If you have to spend BG (Abrupt Decay), or W + basic land (PtE) to remove a 1G, that is not "dying to removal". Strictly speaking Goyf dies to removal, but actually your removal is dying to Goyf.
The Taj are ghosts (they can phase through walls, and destroyed several weirds by fusing with them spiritually). The Thrulls under Teysa's control were slaughtered (and then reanimated in a fun scene:
Barkfeather: "I know what you're doing! I cannot be this close to necromancy!"
Teysa: "It's not necromancy... not exactly... well... okay it's necromancy.")
I would have to double check, but I was under the impression the Grugg Brothers were the ones who ended Melisk.
But, I might be mistaken, it's been a while since I read Guildpact.
The Taj are ghosts (they can phase through walls, and destroyed several weirds by fusing with them spiritually). The Thrulls under Teysa's control were slaughtered (and then reanimated in a fun scene:
Barkfeather: "I know what you're doing! I cannot be this close to necromancy!"
Teysa: "It's not necromancy... not exactly... well... okay it's necromancy.")
I would have to double check, but I was under the impression the Grugg Brothers were the ones who ended Melisk.
But, I might be mistaken, it's been a while since I read Guildpact.
Nope. It's Teysa's crowning moment of awesome in the book. Melisk summons the Taj, Teysa shows that his narcolepsy power doesn't work on her anymore, and goes on a victory diatribe ending in Melisk realizing that the Taj aren't standing beside him as much as they are standing around him.
"Teysa's voice rang out, clear as a bell 'Taj... kill Melisk. And don't leave any pieces larger than... an egg'."
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"I hope to have such a death... lying in triumph atop the broken bodies of those who slew me..."
You don't call "dying to removal" if the removal is more expensive in resources than the creature. If you have to spend BG (Abrupt Decay), or W + basic land (PtE) to remove a 1G, that is not "dying to removal". Strictly speaking Goyf dies to removal, but actually your removal is dying to Goyf.
Teysa is a cold, collected b-word that rhymes with witch.
Which is a real shame that 1) Her plot to murder the Ghost Council didn't see any progress and 2) That her appearance in Dragon's Maze was such a complete clusterfudge.
Teysa is a cold, collected b-word that rhymes with witch.
Which is a real shame that 1) Her plot to murder the Ghost Council didn't see any progress and 2) That her appearance in Dragon's Maze was such a complete clusterfudge.
Agreed. They had one of the most powerful beings in Ravnica, who helped create revised Guildpact after the Szadek incident, someone who hates the Council for their hypocrisy, yet they do squat in favor of Jace and his GF.
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"I hope to have such a death... lying in triumph atop the broken bodies of those who slew me..."
You don't call "dying to removal" if the removal is more expensive in resources than the creature. If you have to spend BG (Abrupt Decay), or W + basic land (PtE) to remove a 1G, that is not "dying to removal". Strictly speaking Goyf dies to removal, but actually your removal is dying to Goyf.
Teysa is a cold, collected b-word that rhymes with witch.
Which is a real shame that 1) Her plot to murder the Ghost Council didn't see any progress and 2) That her appearance in Dragon's Maze was such a complete clusterfudge.
Agreed. They had one of the most powerful beings in Ravnica, who helped create revised Guildpact after the Szadek incident, someone who hates the Council for their hypocrisy, yet they do squat in favor of Jace and his GF.
I would prefer "politically influential" to powerful since... well, that tends to have a somewhat skewed meaning in this kind of context. A perfect example of how weird her card's stats were. Just... wasn't right.
Teysa is a cold, collected b-word that rhymes with witch.
Which is a real shame that 1) Her plot to murder the Ghost Council didn't see any progress and 2) That her appearance in Dragon's Maze was such a complete clusterfudge.
Agreed. They had one of the most powerful beings in Ravnica, who helped create revised Guildpact after the Szadek incident, someone who hates the Council for their hypocrisy, yet they do squat in favor of Jace and his GF.
I would prefer "politically influential" to powerful since... well, that tends to have a somewhat skewed meaning in this kind of context. A perfect example of how weird her card's stats were. Just... wasn't right.
Well, with the Karlov blood and the Black Stones in her arm, she has access to the most powerful magics available to any member of the Orzhov. Against Hauc she never really had a chance to use them, but considering cards like Culling Sun and Merciless Eviction, the power of the Odzedat and its speaker are not to be taken lightly.
As far as her second card goes, my theory is that having the No Mercy card effect on a pro creatures creature with an extra bonus made R&D push it to a 7-drop, and they adjusted her stats accordingly.
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"I hope to have such a death... lying in triumph atop the broken bodies of those who slew me..."
You don't call "dying to removal" if the removal is more expensive in resources than the creature. If you have to spend BG (Abrupt Decay), or W + basic land (PtE) to remove a 1G, that is not "dying to removal". Strictly speaking Goyf dies to removal, but actually your removal is dying to Goyf.
Teysa is a cold, collected b-word that rhymes with witch.
Which is a real shame that 1) Her plot to murder the Ghost Council didn't see any progress and 2) That her appearance in Dragon's Maze was such a complete clusterfudge.
Agreed. They had one of the most powerful beings in Ravnica, who helped create revised Guildpact after the Szadek incident, someone who hates the Council for their hypocrisy, yet they do squat in favor of Jace and his GF.
I would prefer "politically influential" to powerful since... well, that tends to have a somewhat skewed meaning in this kind of context. A perfect example of how weird her card's stats were. Just... wasn't right.
In my opinion the whole Orzhow guild just wasn't right. They were supposed to be the medieval church, but in RTR they are more like mobsters. In the most cheesy way possible. It's like every Orzhow flavor text is about how people need to pay them something.
Teysa is a cold, collected b-word that rhymes with witch.
Which is a real shame that 1) Her plot to murder the Ghost Council didn't see any progress and 2) That her appearance in Dragon's Maze was such a complete clusterfudge.
Agreed. They had one of the most powerful beings in Ravnica, who helped create revised Guildpact after the Szadek incident, someone who hates the Council for their hypocrisy, yet they do squat in favor of Jace and his GF.
I would prefer "politically influential" to powerful since... well, that tends to have a somewhat skewed meaning in this kind of context. A perfect example of how weird her card's stats were. Just... wasn't right.
In my opinion the whole Orzhow guild just wasn't right. They were supposed to be the medieval church, but in RTR they are more like mobsters. In the most cheesy way possible. It's like every Orzhow flavor text is about how people need to pay them something.
Well, they've always been "The Church of Deals", acting as both a religion and a banking service, not dissimilar to loan sharks.
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"I hope to have such a death... lying in triumph atop the broken bodies of those who slew me..."
You don't call "dying to removal" if the removal is more expensive in resources than the creature. If you have to spend BG (Abrupt Decay), or W + basic land (PtE) to remove a 1G, that is not "dying to removal". Strictly speaking Goyf dies to removal, but actually your removal is dying to Goyf.
The religion part is just a front for the mobster style extortion racket, right? It's just meant to get simpletons to go into debt with the Orzhov higher-ups.
The religion part is just a front for the mobster style extortion racket, right? It's just meant to get simpletons to go into debt with the Orzhov higher-ups.
Well, they preach the worship of money. The more you spend, the more you have, the better you are, and if you're rich enough you can live forever. They don't tell about the extra little details, since they're also better lawyers then the Azorius are.
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"I hope to have such a death... lying in triumph atop the broken bodies of those who slew me..."
You don't call "dying to removal" if the removal is more expensive in resources than the creature. If you have to spend BG (Abrupt Decay), or W + basic land (PtE) to remove a 1G, that is not "dying to removal". Strictly speaking Goyf dies to removal, but actually your removal is dying to Goyf.
The religion part is just a front for the mobster style extortion racket, right? It's just meant to get simpletons to go into debt with the Orzhov higher-ups.
Well, they preach the worship of money. The more you spend, the more you have, the better you are, and if you're rich enough you can live forever. They don't tell about the extra little details, since they're also better lawyers then the Azorius are.
I really wish I had access to the style guide that was released a long while ago, but the site it was hosted on fell apart. The images themselves... MIGHT still be somewhere around on Salvation, but... the beliefs the Orzhov developed ages ago did have more complexity than the worship of wealth. There IS actually a deity at the center of their doctrine. Orzhova, the angel who created the world and everything in it, and everything you have you owe to her for what she did by that act of creation.*
*These details were pretty badly butchered in the return, right up there with the entirety of the Angels in general. Man they screwed over a lot of the original details.
The religion part is just a front for the mobster style extortion racket, right? It's just meant to get simpletons to go into debt with the Orzhov higher-ups.
The only difference being that they actually behaved like a church in the original. People actually believed in the church and gladly spent their money on them. The same can't be said for mobsters. If you look at the art and flavor texts in the old Ravnica, you can see a lot of tragedy in cards like cry of contrition, shrieking grotesque, debtors knell and angel of despair. The priests are all caricatures, greedy, fat with ashen skin. But in their demeanor you can see authority and conviction. In RTR you have a zombie pontiff. Which is ridiculous to say the least. Everyone looks smug. The angel is an anime babe with a scythe (so edgy) and a smug look on her face. Blood Baron again, with the smugest look on his face. The flavor texts are all trying too hard to be cool and funny. Alms beast, basilica screecher, basilica guards, knight of obligation etc. It makes them look like mafia, which in turn makes no sense why would they even be called a church, and why people would willingly trust them, when from the flavor texts it is implied they are actually afraid, but have no choice in taking their money. One vampire even has ''Cartel'' in her name. Not to mention cards like maw of the obzedat, which makes you wonder why would anyone even join this guild? They are monsters. In the original it was important that the more shady aspects stay hidden from the general public. Even the guild leader art from the original shows a very mysterious, vague and obscured council. The new one shows them clear and as if they were laughing over all the poor sods giving them money.
Basicaly what I wanted to say is that they turned the Orzhov from a corrupt church into a cheesy mafia family.
I could easily see that, and any other noticeable changes between the guilds between first and second blocks as a result of the guilds collapsing and then reforming under new management.
The new guys know about the look and feel of the guilds, but lack the context the founders had.
I could easily see that, and any other noticeable changes between the guilds between first and second blocks as a result of the guilds collapsing and then reforming under new management.
The new guys know about the look and feel of the guilds, but lack the context the founders had.
That'd be true if the leaders in question weren't ageless undead spirits bound to the world by their wealth.
I mean, sure, the middle management, absolutely, but the Ghost Council didn't just go away. I'm not sure what can really effect them.
The religion part is just a front for the mobster style extortion racket, right? It's just meant to get simpletons to go into debt with the Orzhov higher-ups.
The only difference being that they actually behaved like a church in the original. People actually believed in the church and gladly spent their money on them. The same can't be said for mobsters. If you look at the art and flavor texts in the old Ravnica, you can see a lot of tragedy in cards like cry of contrition, shrieking grotesque, debtors knell and angel of despair. The priests are all caricatures, greedy, fat with ashen skin. But in their demeanor you can see authority and conviction. In RTR you have a zombie pontiff. Which is ridiculous to say the least. Everyone looks smug. The angel is an anime babe with a scythe (so edgy) and a smug look on her face. Blood Baron again, with the smugest look on his face. The flavor texts are all trying too hard to be cool and funny. Alms beast, basilica screecher, basilica guards, knight of obligation etc. It makes them look like mafia, which in turn makes no sense why would they even be called a church, and why people would willingly trust them, when from the flavor texts it is implied they are actually afraid, but have no choice in taking their money. One vampire even has ''Cartel'' in her name. Not to mention cards like maw of the obzedat, which makes you wonder why would anyone even join this guild? They are monsters. In the original it was important that the more shady aspects stay hidden from the general public. Even the guild leader art from the original shows a very mysterious, vague and obscured council. The new one shows them clear and as if they were laughing over all the poor sods giving them money.
Basicaly what I wanted to say is that they turned the Orzhov from a corrupt church into a cheesy mafia family.
I find this opinion very interesting, as I remember having a similar one when RTR block came out. It looked to me they made each guild a sort of parody of what it was supposed to be. Many flavor text seem somehow a complete extremity of what the guild should be (most notable examples that spring to my mind: Arrest, Rapid Hybridization, Goblin Test Pilot,...) that you wonder how society could actually be based on them. I just hope Wizards don't confuse the "Return to..." with "Let's make fun of..." - flavor-wise, because in terms of gameplay and mechanics, RTR set was very good.
I could easily see that, and any other noticeable changes between the guilds between first and second blocks as a result of the guilds collapsing and then reforming under new management.
The new guys know about the look and feel of the guilds, but lack the context the founders had.
That'd be true if the leaders in question weren't ageless undead spirits bound to the world by their wealth.
I mean, sure, the middle management, absolutely, but the Ghost Council didn't just go away. I'm not sure what can really effect them.
I mean, yeah, a lot of the current guild leaders being the same original guild leaders doesn't help in that respect, but people change, especially over the course of 10,000 years.
They've grown lazy and complacent. They've taken for granted how much work was required to get to where they are and have forgotten valuable lessons.
I find this opinion very interesting, as I remember having a similar one when RTR block came out. It looked to me they made each guild a sort of parody of what it was supposed to be. Many flavor text seem somehow a complete extremity of what the guild should be (most notable examples that spring to my mind: Arrest, Rapid Hybridization, Goblin Test Pilot,...) that you wonder how society could actually be based on them. I just hope Wizards don't confuse the "Return to..." with "Let's make fun of..." - flavor-wise, because in terms of gameplay and mechanics, RTR set was very good.
Yes, this is exactly how I feel. Many of the guilds in the new Ravnica seem to be taken to a rather comical extreme, which makes me unable to take them, and the whole setting, seriously.
They didn't survive. The guilds fell apart. Agents of Artifice was quite explicit in this.
They eventually came back because there's a lot of inertia in the guilds keeping Ravnica afloat. Some came back easier than others because there was a lot of lingering guild infrastructure. Some of the guilds were barely affected by the collapse of the guildpact at all and never really left. Some of them were basically rebuilt from the ground up because the previous leadership was basically destroyed.
Essentially, it was a kind of a cheap marketing, like with Mirrodin. They needed the guilds, the distinguishing feature of the plane, to be back.
So they just said that after such long time, Ravnica was not used to function without the guild system, and that they eventually reformed. Still, it is betterand less knee-jerked explanation than the stupid Mirrodin retcon. This was not essentially retcon at all, just further development, however debatable.
Unfortunately, they also had no use for almost anything that happened in the first Ravnica story. No Agyrem, no ghost Agrus Kos, no Pivlic, no Crixizix. The Boros guildmaster Feather had just a cameo and then she was offscreened to uncertain fate. Virtually the only link was Teysa, whose appearance (at least in The Secretist) was totally botched, and her only promising part (the plot to kill Obzedat and enlisting Tajic's help) never progressed beyond the one UR.
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I see, thanks for the info. I don't think it makes a lot of sense though, since the guilds wouldn't just let eachother rebuild freely. I mean, why would the Azorius let Selesnya rebuild when they are down? And then we even have the flavor text for collective blessing where they are afraid of Selesnya... Why didn't they attack them when they were down, with no guildpact preventing them?
Because everyone was in dire straits. They weren't in any position to attack them since they had to rebuild too.
Also why would the populace allow them to take control again? And then for the set we even get plenty of guildless cards who complain about the guilds...
Much better question that...
Also kinda off topic, but what happened with the Mirodin story?
At the end of the first Mirrodin story, everyone was returned to the plane they were taken from. There were no natives of Mirrodin since they had all been perpetually reincarnated and kept there by the Soul Traps.
They had planned to START the block as New Phyrexia, and then do a slow reveal to demonstrate it was once Mirrodin. Mark Rosewater decided that they should really show the Mirrans getting slaughtered, and I guess he (either didn't research or thought the populace would be confused because they never read the story) and decided to pitch the idea to do the Mirran War instead.
So suddenly, they had to repopulate Mirrodin and with no use for the Mirari, it got thrown off to fates unknown.
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and also do the Orzhov have any allies with any other guilds?
In The Secretist Teysa formed an Alliance with Tajic of the Boros but the Orzhov in general are not ones for spreading their power.
1. The Orzhov have connections with all guilds, even the hidden tenth guild, but no allies. They hate alliances because equal shares mean they can't put you into their debt.
2. The person behind Teysa is Melisk, her former attendant. In the second Ravnica novel, he betrays her to work with Zomaj Hauc of the Izzet, and had been using a spell to control her while she was sleeping for years. He tried to use the ghostly Taj assassins against her, but the Taj are under the universal control of the Karlov family, so Teysa had him torn to pieces by said Taj.
"I hope to have such a death... lying in triumph atop the broken bodies of those who slew me..."
The Taj are ghosts (they can phase through walls, and destroyed several weirds by fusing with them spiritually). The Thrulls under Teysa's control were slaughtered (and then reanimated in a fun scene:
Barkfeather: "I know what you're doing! I cannot be this close to necromancy!"
Teysa: "It's not necromancy... not exactly... well... okay it's necromancy.")
"I hope to have such a death... lying in triumph atop the broken bodies of those who slew me..."
I would have to double check, but I was under the impression the Grugg Brothers were the ones who ended Melisk.
But, I might be mistaken, it's been a while since I read Guildpact.
Nope. It's Teysa's crowning moment of awesome in the book. Melisk summons the Taj, Teysa shows that his narcolepsy power doesn't work on her anymore, and goes on a victory diatribe ending in Melisk realizing that the Taj aren't standing beside him as much as they are standing around him.
"Teysa's voice rang out, clear as a bell 'Taj... kill Melisk. And don't leave any pieces larger than... an egg'."
"I hope to have such a death... lying in triumph atop the broken bodies of those who slew me..."
Which is a real shame that 1) Her plot to murder the Ghost Council didn't see any progress and 2) That her appearance in Dragon's Maze was such a complete clusterfudge.
Agreed. They had one of the most powerful beings in Ravnica, who helped create revised Guildpact after the Szadek incident, someone who hates the Council for their hypocrisy, yet they do squat in favor of Jace and his GF.
"I hope to have such a death... lying in triumph atop the broken bodies of those who slew me..."
Well, with the Karlov blood and the Black Stones in her arm, she has access to the most powerful magics available to any member of the Orzhov. Against Hauc she never really had a chance to use them, but considering cards like Culling Sun and Merciless Eviction, the power of the Odzedat and its speaker are not to be taken lightly.
As far as her second card goes, my theory is that having the No Mercy card effect on a pro creatures creature with an extra bonus made R&D push it to a 7-drop, and they adjusted her stats accordingly.
"I hope to have such a death... lying in triumph atop the broken bodies of those who slew me..."
In my opinion the whole Orzhow guild just wasn't right. They were supposed to be the medieval church, but in RTR they are more like mobsters. In the most cheesy way possible. It's like every Orzhow flavor text is about how people need to pay them something.
Well, they've always been "The Church of Deals", acting as both a religion and a banking service, not dissimilar to loan sharks.
"I hope to have such a death... lying in triumph atop the broken bodies of those who slew me..."
Well, they preach the worship of money. The more you spend, the more you have, the better you are, and if you're rich enough you can live forever. They don't tell about the extra little details, since they're also better lawyers then the Azorius are.
"I hope to have such a death... lying in triumph atop the broken bodies of those who slew me..."
I really wish I had access to the style guide that was released a long while ago, but the site it was hosted on fell apart. The images themselves... MIGHT still be somewhere around on Salvation, but... the beliefs the Orzhov developed ages ago did have more complexity than the worship of wealth. There IS actually a deity at the center of their doctrine. Orzhova, the angel who created the world and everything in it, and everything you have you owe to her for what she did by that act of creation.*
Aside from that, there's also this story from the first round of Ravnica that shows the less guild political side of those who worship Orzhova.
http://archive.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/daily/mc32
*These details were pretty badly butchered in the return, right up there with the entirety of the Angels in general. Man they screwed over a lot of the original details.
The only difference being that they actually behaved like a church in the original. People actually believed in the church and gladly spent their money on them. The same can't be said for mobsters. If you look at the art and flavor texts in the old Ravnica, you can see a lot of tragedy in cards like cry of contrition, shrieking grotesque, debtors knell and angel of despair. The priests are all caricatures, greedy, fat with ashen skin. But in their demeanor you can see authority and conviction. In RTR you have a zombie pontiff. Which is ridiculous to say the least. Everyone looks smug. The angel is an anime babe with a scythe (so edgy) and a smug look on her face. Blood Baron again, with the smugest look on his face. The flavor texts are all trying too hard to be cool and funny. Alms beast, basilica screecher, basilica guards, knight of obligation etc. It makes them look like mafia, which in turn makes no sense why would they even be called a church, and why people would willingly trust them, when from the flavor texts it is implied they are actually afraid, but have no choice in taking their money. One vampire even has ''Cartel'' in her name. Not to mention cards like maw of the obzedat, which makes you wonder why would anyone even join this guild? They are monsters. In the original it was important that the more shady aspects stay hidden from the general public. Even the guild leader art from the original shows a very mysterious, vague and obscured council. The new one shows them clear and as if they were laughing over all the poor sods giving them money.
Basicaly what I wanted to say is that they turned the Orzhov from a corrupt church into a cheesy mafia family.
The new guys know about the look and feel of the guilds, but lack the context the founders had.
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I mean, sure, the middle management, absolutely, but the Ghost Council didn't just go away. I'm not sure what can really effect them.
I find this opinion very interesting, as I remember having a similar one when RTR block came out. It looked to me they made each guild a sort of parody of what it was supposed to be. Many flavor text seem somehow a complete extremity of what the guild should be (most notable examples that spring to my mind: Arrest, Rapid Hybridization, Goblin Test Pilot,...) that you wonder how society could actually be based on them. I just hope Wizards don't confuse the "Return to..." with "Let's make fun of..." - flavor-wise, because in terms of gameplay and mechanics, RTR set was very good.
I mean, yeah, a lot of the current guild leaders being the same original guild leaders doesn't help in that respect, but people change, especially over the course of 10,000 years.
They've grown lazy and complacent. They've taken for granted how much work was required to get to where they are and have forgotten valuable lessons.
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Yes, this is exactly how I feel. Many of the guilds in the new Ravnica seem to be taken to a rather comical extreme, which makes me unable to take them, and the whole setting, seriously.
They eventually came back because there's a lot of inertia in the guilds keeping Ravnica afloat. Some came back easier than others because there was a lot of lingering guild infrastructure. Some of the guilds were barely affected by the collapse of the guildpact at all and never really left. Some of them were basically rebuilt from the ground up because the previous leadership was basically destroyed.
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So they just said that after such long time, Ravnica was not used to function without the guild system, and that they eventually reformed. Still, it is betterand less knee-jerked explanation than the stupid Mirrodin retcon. This was not essentially retcon at all, just further development, however debatable.
Unfortunately, they also had no use for almost anything that happened in the first Ravnica story. No Agyrem, no ghost Agrus Kos, no Pivlic, no Crixizix. The Boros guildmaster Feather had just a cameo and then she was offscreened to uncertain fate. Virtually the only link was Teysa, whose appearance (at least in The Secretist) was totally botched, and her only promising part (the plot to kill Obzedat and enlisting Tajic's help) never progressed beyond the one UR.
Let this great clan rest in peace (2001-2011)
Much better question that...
At the end of the first Mirrodin story, everyone was returned to the plane they were taken from. There were no natives of Mirrodin since they had all been perpetually reincarnated and kept there by the Soul Traps.
They had planned to START the block as New Phyrexia, and then do a slow reveal to demonstrate it was once Mirrodin. Mark Rosewater decided that they should really show the Mirrans getting slaughtered, and I guess he (either didn't research or thought the populace would be confused because they never read the story) and decided to pitch the idea to do the Mirran War instead.
So suddenly, they had to repopulate Mirrodin and with no use for the Mirari, it got thrown off to fates unknown.