I have read somewhere that most of the third sets of the block always has bad ending.
Like Eldrazies rampaging on Zendinkar in ROE, loss of Mirrodin in New Phyrexia.
Are Theros and RTR first to break that rule?
I am new to MTG. Was the third set always a disaster (story-wise) before Zendikar block?
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This is not how bans/unbans work. Its always the enabler that gets the ban, not the card that is being abused. If you would have Yawgmoths will + whatever cards - it would be Yawgs that would be banned. If you would have Stoneforge and batterskull - it would be stone who would be banned and that is exactly how it works. Furthermore, banning a card in order to unban a different card is a thought process that was and wont be never applied in practical means.
It usually figured some kind of world-altering event, yes. But not necessarily disaster.
The unification of Alara threw the whole plane into war, but it gradually settled.
The ending of Lorwyn/Shadowmoor saw the plane transform too - from an idyllic world of fairytales with days that lasted years and that transformed from time to time to Shadowmoor, a plane of perpetual dusk and many horrors, into a new arrangement where the day-and-night normal regime was restored, and the resulting world has qualities of both its "halves".
Time Spiral ended with the whole Multiverse being saved from collapsing - a kind of good ending. But it came with the cost of altering the nature of planeswalkers, that the jury is still unsure of being a good or bad thing.
etc...
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100% Vorthos Spike and Storyline Expert
Former Fact Prospector of the Greek Alliance.
Let this great clan rest in peace (2001-2011)
People started saying that because we had a couple of bad endings in a row - Zendikar and Scars had bad endings, and so people started worrying Innistrad would also end in disaster. It didn't, by the way; Avacyn was Restored and darkness was pushed back.
Looking at the large picture we see most third sets are bittersweet endings: things get better, but at a price.
Caranthir talked about Alara, Lorwyn/Shadowmoor and Time Spiral. Still going back...
Dissension (Ravnica) had all the main villains killed, but the Guildpact was broken and the guilds went into conflict with no balancing act.
Saviors of Kamigawa had Kamigawa Saved: the kami war ended, with both Konda and O-Kagachi punished, an new guardians (Michiko Konda and her 'spirit sister' Kyodai) keeping the peace.
Fifth Dawn (Mirrodin) had the Memnarch defeated, and other things but most of the ending was heavily retconned out later...
Scourge (Onslaught) had Karona defeated and Jeska becoming a planeswalker traveling with Karn... but most of the continent of Otaria was devastated from the wars and conflicts and Karona's reality-altering magic. Kamahl and most other characters died.
...
In short, third set as bad for the setting as New Phyrexia or Rise of the Eldrazi are the exception, not the rule.
Most stories can't be completely good or bad, really. There needs to something interesting about it. Sometimes it's a good ending with something bad, and a bad ending with something good. Most of the time this is probably because they want something to work with if they return to the plane, just like with Ravnica. It was all set up for a good return and it worked, well I think so!
If they were to return to Theros in the future, there are a whole bunch of things still to wrap up, and many more things to explore... like what's Ashiok all about? But that's not for this thread.
It would get boring quickly if it was a lot of happy endings.
Like Eldrazies rampaging on Zendinkar in ROE, loss of Mirrodin in New Phyrexia.
Are Theros and RTR first to break that rule?
I am new to MTG. Was the third set always a disaster (story-wise) before Zendikar block?
The unification of Alara threw the whole plane into war, but it gradually settled.
The ending of Lorwyn/Shadowmoor saw the plane transform too - from an idyllic world of fairytales with days that lasted years and that transformed from time to time to Shadowmoor, a plane of perpetual dusk and many horrors, into a new arrangement where the day-and-night normal regime was restored, and the resulting world has qualities of both its "halves".
Time Spiral ended with the whole Multiverse being saved from collapsing - a kind of good ending. But it came with the cost of altering the nature of planeswalkers, that the jury is still unsure of being a good or bad thing.
etc...
Let this great clan rest in peace (2001-2011)
Looking at the large picture we see most third sets are bittersweet endings: things get better, but at a price.
Caranthir talked about Alara, Lorwyn/Shadowmoor and Time Spiral. Still going back...
Dissension (Ravnica) had all the main villains killed, but the Guildpact was broken and the guilds went into conflict with no balancing act.
Saviors of Kamigawa had Kamigawa Saved: the kami war ended, with both Konda and O-Kagachi punished, an new guardians (Michiko Konda and her 'spirit sister' Kyodai) keeping the peace.
Fifth Dawn (Mirrodin) had the Memnarch defeated, and other things but most of the ending was heavily retconned out later...
Scourge (Onslaught) had Karona defeated and Jeska becoming a planeswalker traveling with Karn... but most of the continent of Otaria was devastated from the wars and conflicts and Karona's reality-altering magic. Kamahl and most other characters died.
...
In short, third set as bad for the setting as New Phyrexia or Rise of the Eldrazi are the exception, not the rule.
Kamahl survived Onslaught block. Sure, we found out in Time Spiral block that he'd died, but Time Spiral was a couple hundred years after the fact.
If they were to return to Theros in the future, there are a whole bunch of things still to wrap up, and many more things to explore... like what's Ashiok all about? But that's not for this thread.
It would get boring quickly if it was a lot of happy endings.
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