So, where would you take the Magic Storyline if you were in charge?
For me:
Eventide had old races mixing with new. Mixture of minds in 1 mixed body. This confusion was because of the time rifts. Oona and Maralen are (old style) planeswalkers and the Mending has not happened yet and will never reach Shadowmoor completely. Planeswalkers from Ajani to Garruk run to Shadowmoor to avoid losing their spark. Then Nicol Bolas appears for the same reason. He duels Oona for the title of Shadowmoor Ruler and wins. Meanwhile Sygg is found to have the spark. Brigid uses the one use per epoch of Shadowmoor of the Crescent of Morningtide to brighten an area which Sygg is in. The area brightens forever until the next Aurora and Sygg ascends. Ashling is convinced by Colfenor's sapling to give up the flame of the elemental to reignite the flamekin of Shadowmoor but dies in the process. Jace finds the plane is crowded with planeswalkers and returns to his home plane of Alara. The sapling of Colfenor releafs the treefolk at the moment of the Mending to survive and become a planeswalker. The planeswalkers do not lose their sparks. And yes the printed planeswalkers are normal not neowalkers.
I'd start-over a new storyline focusing on a random character who eventually develops his skills, and then starts 'walking (using a MWSNBNP).
Then, his experiences meeting new alien places to him. Might add Venser in a cameo just for a reference.
At the end, the main villian would be Garruck, who has become a psycho hunter that is only interested in MWSNBNPs for prey (and killed Venser, taking his helmet as a prize).
What is with all this neowalker hate? Planeswalkers are too powerful, and make other characters insignificant. We haven't even had a block with Neowalkers prominent in the story yet.
Which is exactly what I'd like to see. If Alara ended up being something similar to Rabiah where one plane splintered into five. Each plane has the same landmarks but each color influenced the inhabitants differently. Giving rise to different 'walkers that embody their color.
What I would like to see is a separation of the main storyline and the set storylines. What I mean is that for each set, Wizards should compile an Anthology to broaden the worlds and legendary characters. Meanwhile, Wizards should contract two or three authors to write an over-arcing storyline that doesn't have to be connected to the sets.
The reason why I believe this is a good idea is because I love the plane-hopping when it pertains to the game itself. It's easy to make a Tribal theme, Legendary theme, or Artifact theme when you can develop a plane that centers around those themes. Meanwhile, I hate that the stories in Magic recently have seemed disconnected from each other and would love to have another saga. The greatest thing about this idea is that I feel one could apply the main storyline to the block later - after it had been established and players/readers are already familiar with the ins and outs of the plane.
What is with all this neowalker hate? Planeswalkers are too powerful, and make other characters insignificant. We haven't even had a block with Neowalkers prominent in the story yet.
Well, let's see.
1. We don't necessarily hate bradywalkers, just that the old 'walkers "had" to be killed in order to produce something we haven't seen anything of yet.
2. They lied about the nature of 'walkers. Horribly. And they're still lying.
3. It's essentially like Ford replacing cars with skateboards.
What would I do?
1. Get Magic the hell away from one Brady Dommermuth.
2. Restore a continuity team.
3. Retcon the living hell out of the retcons. In fact, the Time Spiral Cycle never happened. It was about as bad a trilogy as I can conceive of even without the planeswalker neutering.
4. Get rid of the stupid bradywalkers. Don't want to deal with powerful characters ever set? DON'T. It worked fine for Mirrodin, Kamigawa, and Ravnica.
5. Also--and bear with me because this is a CRAZY idea--hire WRITERS for the creative team. Right now we have flavor text writers in charge of continuity. That's honestly laughable. I love flavor text, but that doesn't mean the average flavor text writer has any concept of how to tell a decent story.
6. While we're on the subject of stories, please please please get some more writers. I like McGough and Herndon (at least, I think I still like them), but we need new blood. Desperately. And, no, it doesn't fill us with the utmost confidence when the only "new" writers are members of the creative team (thank you, Shadowmoor).
7. And, finally: PETE. VENTERS. He knows more about older continuity than the rest of the Brady Bunch combined. He obvious has a love for world-building and continuity, the latter of which WotC exhibits no fondness for these days. And he doesn't sound like a certain corporate parrot/oblivious narcissist.
Well, let's see.
1. We don't necessarily hate bradywalkers, just that the old 'walkers "had" to be killed in order to produce something we haven't seen anything of yet.
2. They lied about the nature of 'walkers. Horribly. And they're still lying.
3. It's essentially like Ford replacing cars with skateboards.
The thing that confuses me is that I don't see how the new in-game planeswalker rules couldn't have been implemented using the older 'walkers. They're just less-experienced 'walkers with a more limited repertoire than you the player. As much as I enjoyed the flavor of the Time Spiral block (on the cards, not in the books) they didn't need to do the whole Crisis on Infinite Planes thing to justify it.
Well, let's see.
What would I do?
1. Get Magic the hell away from one Brady Dommermuth.
2. Restore a continuity team.
7. And, finally: PETE. VENTERS. He knows more about older continuity than the rest of the Brady Bunch combined. He obvious has a love for world-building and continuity, the latter of which WotC exhibits no fondness for these days. And he doesn't sound like a certain corporate parrot/oblivious narcissist.
Effin' seconded. We need someone who actually Cares and keeps track of established canon. Not someone who just seems to pretend that there's nothing made before him/her.
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Serra Stan - Angel Enthusiast - Garruk and Tyvar thirsty follower - Flavor and Art Enthusiast
Maybe, as I said, the planeswalker cards are normal planeswalkers.
I disagree. They downsized Planeswalkers into crudwalkers to make them cards. Technically all Magic players are Planeswalkers so...they couldn't really make a Planeswalker card could they? Downsizing Planeswalkers allowed them to print these new, crappy versions onto playing collectible cards. Horrible idea. Cannot believe TS happened...
My opinion on TS was the the sets were great but the storyline was totally whack.
To me it appears that Designers and Development have been allowed to sacrifice storyline in order to "make more design space." The fact that its easier to choose a theme, build a world around it, and have it not connect to the rest of the multiverse is a cop out. Rosewater himself was the one who promoted a long overarching storyline, complete with villains and heroes. Apparently he felt that this was a major waste of time as they haven't returned truly to this process for Five-7 years (i say this because in reality, after invasion the storyline no longer had the same heroes and villains as before).
I see no reason to power down planeswalkers to make suitable for cards. Old 'walkers on cards would work in the exactly same way as crapwalkers in their flavor.
I do. YOU are a Planeswalker. I am a Planeswalker. So...there can't be a card of you or me. We cast spells and pool mana. In order to make a "planeswalker card" they would need to have a level below the normal Planeswalker level. I though this was pretty obvious.
And you do think that all of those neowalkers know only three spells?
Or that all of real planeswalkers were as powerful as Urza, Leshrac or Nicol Bolas?
Yes we're planeswalkers, and those who we summon with planeswalkers cards are only helping us a little with some of their spells, and if they don't see it going well (loyalty points) they leave you. Actually, I can easily see Leshrac or Tevesh Szat instead of Liliana (not exactly with same abilities, but similiar).
Personally, I don't like the flavor of planeswalker cards at all, but it works in the same way with old and new ones.
remember that the neowalkers (or at least the ones that currently exist) are accustomed to (most likely) only one color of mana each. and despite some of their ages, it cannot be assumed that they were able to harness BRADYPOWER for as long as they knew it. S'matter of fact, in order for ANY 'walker to make a card appearance, you would need a small amount of "spells" in his/her arsenal, as then the card may end up far too wordy (if, say there were 6, 5, or even 4 "spells" they could cast).
DC continuity is different from Magic continuity. For one, Magic continuity moves on, replacing the Antiquities setting with the Ice Age setting, while DC continuity sticks to Superman, trying to cram ever more storyline material into his past without aging him.
First, I am actually cool with the whole neowalker idea. It is new and no one has really done anything with it yet, so I am going to give it a chance and see how it works out. Doing something cool like printing a Venser PW card in a future set would be neat to me. Maybe they would work that into the storyline. What connects events from Story A to Story B is the character of Venser. So we follow him from his "normal" days to his walker days.
Second, I would really like to know why Rosewater thinks the whole Weatherlight Saga was a failure. I don't know anyone that didn't like it. Well, I know one guy who got annoyed that Gerrard was on about 1/4 of all the cards, but he still loved the story.
Third, they could at least do something like Odyssey/Onslaught did. It wasn't nearly as long as the story before it, but it was nice that characters carried over and made it seem like Onslaught was a sequel(A very bad one.) to the summer blockbuster that was Odyssey.
And if they can't think up a storyline to stretch out into three books for the block, then go the Rath and Storm route.
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I am probably the only person in the world that collects Tarnished Citadels. Not because I like the card, but because I don't want someone to get his hands on one and then attemp to actually play the damned thing.
I would have to agree wtih Eid on all accounts, in his first post.
They have turned onto a less-than-stellar performance story-wise lately. Although, the storys in and of themselves weren't terribly bad, but as a whole and an overview, I'm not sure I really like where they've taken magic story-wise. Especially nerfing planeswalkers, it somewhat waters down magic as a whole and I don't like it. Yeah they could possibly come up with a good development for the crapbradyneowhateverwalkers'; but I'm not counting on it.
What [i]I[/i] would do specifically story-wise with magic? Well, along with Eid, I'd probably retcon the hell of out Time Spiral; hence getting rid of the planeswalker nerf. Then proceed to make an anthology of Alara [i]THEN[/i] turn it into the new saga by hiring good writers (along with McGough [I think he's still good] and other good writers) and start brewing up some delicious storylines and flavor. The anthologies would hint to the new story saga in some shape or form. So the ensuing years of magic would be full of flavor and good design space so that we could have some good tournament seasons. That way everyone would be happy and everyone would be playing magic while getting more people to play.
Well that's all I can think of. Whether that would work or not, I wouldn't know cause it probably won't happen.
Weave some plot in Alara. Peasant from W plane goes to U plane accidentaly. U scientist goes to W plane to learn more but W peasant goes to B accidentaly. Whatever. Make some of those into planeswalkers eventually.
Five planeswalkers (allied colors) arrive. W plane is under a powerful enchantment which RG planeswalker wants to remove. WU planeswalker opposes. Battle. The Niv-Mizzet and Jace arrive separately. Mending. The planeswalkers go away to, basically, rule the Multiverse since now there is barely any competition.
That's for all the kind words regarding Eid's Don't-****-It-Up-Any-More Plan. But with respect to the creative team noticing this thread, I wouldn't bet on it. Especially considering the whole one-block, one-book announcement.
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i think the one book per one block should benefit herndorn and mcgough for they will have time to rest and give us more quality books. i really feel the reason some books in magic are crappy because the authors always rush their work just to meet the deadline. like the filler-loaded novels (lorwyn, and morningtide).
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I agree that they need to catch a break every once in a while, but how are they going to deliver a good story in so few pages? 300 pages + large font + large page margins + half-page indentations at the start of every chapter = Not a filling book, page-wise or plot-wise.
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For me:
Eventide had old races mixing with new. Mixture of minds in 1 mixed body. This confusion was because of the time rifts. Oona and Maralen are (old style) planeswalkers and the Mending has not happened yet and will never reach Shadowmoor completely. Planeswalkers from Ajani to Garruk run to Shadowmoor to avoid losing their spark. Then Nicol Bolas appears for the same reason. He duels Oona for the title of Shadowmoor Ruler and wins. Meanwhile Sygg is found to have the spark. Brigid uses the one use per epoch of Shadowmoor of the Crescent of Morningtide to brighten an area which Sygg is in. The area brightens forever until the next Aurora and Sygg ascends. Ashling is convinced by Colfenor's sapling to give up the flame of the elemental to reignite the flamekin of Shadowmoor but dies in the process. Jace finds the plane is crowded with planeswalkers and returns to his home plane of Alara. The sapling of Colfenor releafs the treefolk at the moment of the Mending to survive and become a planeswalker. The planeswalkers do not lose their sparks. And yes the printed planeswalkers are normal not neowalkers.
More is coming.
1. Baneslayer Angel 2. Birds of Paradise 3. Lightning Bolt 4. Honor of the Pure 5. Goblin Chieftain
My top 5 Zendikar cards:
1. Eternity Vessel 2. Chandra Ablaze 3. Beastmaster Ascension 4. Ob Nixilis, the Fallen 5. Rampaging Baloths
I'd start-over a new storyline focusing on a random character who eventually develops his skills, and then starts 'walking (using a MWSNBNP).
Then, his experiences meeting new alien places to him. Might add Venser in a cameo just for a reference.
At the end, the main villian would be Garruck, who has become a psycho hunter that is only interested in MWSNBNPs for prey (and killed Venser, taking his helmet as a prize).
Mi blog: http://japoniano.blogspot.com/
Which is exactly what I'd like to see. If Alara ended up being something similar to Rabiah where one plane splintered into five. Each plane has the same landmarks but each color influenced the inhabitants differently. Giving rise to different 'walkers that embody their color.
The reason why I believe this is a good idea is because I love the plane-hopping when it pertains to the game itself. It's easy to make a Tribal theme, Legendary theme, or Artifact theme when you can develop a plane that centers around those themes. Meanwhile, I hate that the stories in Magic recently have seemed disconnected from each other and would love to have another saga. The greatest thing about this idea is that I feel one could apply the main storyline to the block later - after it had been established and players/readers are already familiar with the ins and outs of the plane.
*shrugs* Just my 2 cents...
Friz
1. We don't necessarily hate bradywalkers, just that the old 'walkers "had" to be killed in order to produce something we haven't seen anything of yet.
2. They lied about the nature of 'walkers. Horribly. And they're still lying.
3. It's essentially like Ford replacing cars with skateboards.
What would I do?
1. Get Magic the hell away from one Brady Dommermuth.
2. Restore a continuity team.
3. Retcon the living hell out of the retcons. In fact, the Time Spiral Cycle never happened. It was about as bad a trilogy as I can conceive of even without the planeswalker neutering.
4. Get rid of the stupid bradywalkers. Don't want to deal with powerful characters ever set? DON'T. It worked fine for Mirrodin, Kamigawa, and Ravnica.
5. Also--and bear with me because this is a CRAZY idea--hire WRITERS for the creative team. Right now we have flavor text writers in charge of continuity. That's honestly laughable. I love flavor text, but that doesn't mean the average flavor text writer has any concept of how to tell a decent story.
6. While we're on the subject of stories, please please please get some more writers. I like McGough and Herndon (at least, I think I still like them), but we need new blood. Desperately. And, no, it doesn't fill us with the utmost confidence when the only "new" writers are members of the creative team (thank you, Shadowmoor).
7. And, finally: PETE. VENTERS. He knows more about older continuity than the rest of the Brady Bunch combined. He obvious has a love for world-building and continuity, the latter of which WotC exhibits no fondness for these days. And he doesn't sound like a certain corporate parrot/oblivious narcissist.
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The thing that confuses me is that I don't see how the new in-game planeswalker rules couldn't have been implemented using the older 'walkers. They're just less-experienced 'walkers with a more limited repertoire than you the player. As much as I enjoyed the flavor of the Time Spiral block (on the cards, not in the books) they didn't need to do the whole Crisis on Infinite Planes thing to justify it.
Mi blog: http://japoniano.blogspot.com/
Effin' seconded. We need someone who actually Cares and keeps track of established canon. Not someone who just seems to pretend that there's nothing made before him/her.
Serra Stan - Angel Enthusiast - Garruk and Tyvar thirsty follower - Flavor and Art Enthusiast
1. beat it TS
2. back to Phyrexia
3. crudwalkers never existed
yeah Maybe Eid pretty much got it down
1. Baneslayer Angel 2. Birds of Paradise 3. Lightning Bolt 4. Honor of the Pure 5. Goblin Chieftain
My top 5 Zendikar cards:
1. Eternity Vessel 2. Chandra Ablaze 3. Beastmaster Ascension 4. Ob Nixilis, the Fallen 5. Rampaging Baloths
I disagree. They downsized Planeswalkers into crudwalkers to make them cards. Technically all Magic players are Planeswalkers so...they couldn't really make a Planeswalker card could they? Downsizing Planeswalkers allowed them to print these new, crappy versions onto playing collectible cards. Horrible idea. Cannot believe TS happened...
My opinion on TS was the the sets were great but the storyline was totally whack.
www.bucultureshock.com
www.skidmarkpoetry.blogspot.com
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This. Anyone know how much they cost?
DC....
Butcher of Words.
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I do. YOU are a Planeswalker. I am a Planeswalker. So...there can't be a card of you or me. We cast spells and pool mana. In order to make a "planeswalker card" they would need to have a level below the normal Planeswalker level. I though this was pretty obvious.
remember that the neowalkers (or at least the ones that currently exist) are accustomed to (most likely) only one color of mana each. and despite some of their ages, it cannot be assumed that they were able to harness BRADYPOWER for as long as they knew it. S'matter of fact, in order for ANY 'walker to make a card appearance, you would need a small amount of "spells" in his/her arsenal, as then the card may end up far too wordy (if, say there were 6, 5, or even 4 "spells" they could cast).
just my thoughts on this subject.
~Lil Kalki
Proud Disciple of the Church of the Wary
Mi blog: http://japoniano.blogspot.com/
Second, I would really like to know why Rosewater thinks the whole Weatherlight Saga was a failure. I don't know anyone that didn't like it. Well, I know one guy who got annoyed that Gerrard was on about 1/4 of all the cards, but he still loved the story.
Third, they could at least do something like Odyssey/Onslaught did. It wasn't nearly as long as the story before it, but it was nice that characters carried over and made it seem like Onslaught was a sequel(A very bad one.) to the summer blockbuster that was Odyssey.
And if they can't think up a storyline to stretch out into three books for the block, then go the Rath and Storm route.
They have turned onto a less-than-stellar performance story-wise lately. Although, the storys in and of themselves weren't terribly bad, but as a whole and an overview, I'm not sure I really like where they've taken magic story-wise. Especially nerfing planeswalkers, it somewhat waters down magic as a whole and I don't like it. Yeah they could possibly come up with a good development for the crapbradyneowhateverwalkers'; but I'm not counting on it.
What [i]I[/i] would do specifically story-wise with magic? Well, along with Eid, I'd probably retcon the hell of out Time Spiral; hence getting rid of the planeswalker nerf. Then proceed to make an anthology of Alara [i]THEN[/i] turn it into the new saga by hiring good writers (along with McGough [I think he's still good] and other good writers) and start brewing up some delicious storylines and flavor. The anthologies would hint to the new story saga in some shape or form. So the ensuing years of magic would be full of flavor and good design space so that we could have some good tournament seasons. That way everyone would be happy and everyone would be playing magic while getting more people to play.
Well that's all I can think of. Whether that would work or not, I wouldn't know cause it probably won't happen.
Weave some plot in Alara. Peasant from W plane goes to U plane accidentaly. U scientist goes to W plane to learn more but W peasant goes to B accidentaly. Whatever. Make some of those into planeswalkers eventually.
Five planeswalkers (allied colors) arrive. W plane is under a powerful enchantment which RG planeswalker wants to remove. WU planeswalker opposes. Battle. The Niv-Mizzet and Jace arrive separately. Mending. The planeswalkers go away to, basically, rule the Multiverse since now there is barely any competition.
1. Baneslayer Angel 2. Birds of Paradise 3. Lightning Bolt 4. Honor of the Pure 5. Goblin Chieftain
My top 5 Zendikar cards:
1. Eternity Vessel 2. Chandra Ablaze 3. Beastmaster Ascension 4. Ob Nixilis, the Fallen 5. Rampaging Baloths
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But at least sometimes we get a visit from McGough or Herndon.
Awesome banner by SpiderBoy4 of High~Light Studios. Thanks a lot!
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