I rebuilt my decks from scratch to play solo. That seemed to solve the problems there. Otherwise, the fast timers are a bit of an issue, as you have to have a quick trigger finger to play instants.
Generally enjoying the update though aside from a few card related bugs. Have been surprised how powerful aberrant researcher is, and investigate too.
I rebuilt my decks from scratch to play solo. That seemed to solve the problems there. Otherwise, the fast timers are a bit of an issue, as you have to have a quick trigger finger to play instants.
Generally enjoying the update though aside from a few card related bugs. Have been surprised how powerful aberrant researcher is, and investigate too.
I was just coming here to suggest this.
I haven't been playing with any decks created before SOI. Only decks after and have had no issues in solo battle.
So I was brainstorming reasons why I might be fine and others were having issues. My guess was that replacement cards in old decks were confusing the game. Including lands because of art switches maybe (don't know if they did this or not).
Please, if you are playing with decks created before SOI, try writing down your decklists deleting the decks then rebuilding them. Then report back if that works. If this is a legitimate fix we can report it to WoTC and it might help them and the developer fix the coding causing the problem.
I've not had any crashing or freezing issues since the SOI update, but I'm in the habit of deleting all of my decks when new cards are added to Magic Duels because I like to change things up. This may confirm that the crashing/freezing issues plague the decks built before the update.
I have encountered a few issues, but so far none of them have been game breaking (except for the fact that my main phases vanish if I have no lands in hand and no sorcery speed spells).
Here are some I've noticed:
- Jace, Vryn's Prodigy now will sometimes decide to miss it's exile trigger and not transform. This always seems to happen to me when using his tap ability to discard a card with madness.
- Jace, Telepath Unbound's -3 ablilty no longer exiles the card after I cast it, making Jace even more powerful than he already is. Yay...
- Nahiri, the Harbinger's -8 ability works nearly as written, but doesn't grant the creature haste. It isn't a problem because the creature she brings in weirdly does not have summoning sickness. I know that makes it sound like it actually does have haste, but the haste ability icon does not appear on the creature and it doesn't add the word "haste" to the creature's rules box in blue text like it does every other time when a creature is granted a temporary ability.
The first part is due to how madness works now (assuming madness card is the fifth one needed for his transforming), see here.
Unless you mean to say this happens even with more than 5 cards already in the 'yard? In such a case, yeah it would be a bug.
Second one sounds hideously broken D=
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RIP Magic Duels. Wizards will regret what they did to you.
Here's a new bug. I had nine cards in my hand and was in my cleanup step, I discarded two Fiery Tempers, payed their madness costs and aimed both at my opponent's Linvala, the Protector. Linvala didn't die when The spells resolved. I'm pretty sure this bug has to do with dealing damage in the cleanup step. I had to brush up on my rules here to make sure the game was wrong and this was a legitimate bug.
Rule 514.3a states: "At this point, the game checks to see if any state-based actions would be performed and/or any triggered abilities are waiting to be put onto the stack (including those that trigger “at the beginning of the next cleanup step”). If so, those state-based actions are performed, then those triggered abilities are put on the stack, then the active player gets priority. Players may cast spells and activate abilities. Once the stack is empty and all players pass in succession, another cleanup step begins."
I highlighted the relevant part, because I believe the game went through a 2nd cleanup step and removed the damage from Linvala before my second copy of Fiery Temper resolved, which shouldn't have happened since discarding two cards at the same time means that both madness triggers would have to leave the stack before the game goes into a second cleanup step and removes all damage.
I rebuilt my decks from scratch to play solo. That seemed to solve the problems there. Otherwise, the fast timers are a bit of an issue, as you have to have a quick trigger finger to play instants.
Generally enjoying the update though aside from a few card related bugs. Have been surprised how powerful aberrant researcher is, and investigate too.
I play Duels on my iPad Mini and was having the same problem -- I could not play solo battles with my existing decks after the SOI update. I contacted WOTC customer support and they told me I have to rebuild my existing decks if I want to use them. Apparently that is the only workaround at this point. Total hassle! But I rebuilt two of my favorite decks and now they work fine.
The time clock is definitely an issue. You gotta move fast if you want to activate something at your end step. For example, if I cast an Evolving Wilds I click it immediately to search for the basic land card because it went straight to my opponent's turn a few times before I could do this when I first started playing after the SOI update. Gotta do the same thing with Clues, Planeswalker abilities, and any activated abilities you may want to utilize before the end of your turn.
I keep on encountering weird bugs that I'm not sure are bugs or correct game states caused by uncommon interactions.
I had two human tokens, two Pious Evangels, and Archangel Avacyn on the battlefield. I only had enough untapped mana to transform one Evangel at the end of my opponent's turn, I did so and sacrificed a human token to pay the cost. Then on my upkeep, when Avacyn's transform trigger entered the stack, I payed 2 and sacrificed my other human token to transform my second Evangel so that both of them would live through Avacyn's transformation. Everything went as planned, except Avacyn, the Purifier then transformed back into Archangel Avacyn on my opponent's next upkeep.
Now I know that I triggered her "transform Archangel Avacyn at the beginning of the next upkeep" ability a second time when I sacrificed the second human token in my upkeep, but I thought that once transformed she would have a different name and therefore not flip back to her front side, but I'm not certain.
I keep on encountering weird bugs that I'm not sure are bugs or correct game states caused by uncommon interactions.
I had two human tokens, two Pious Evangels, and Archangel Avacyn on the battlefield. I only had enough untapped mana to transform one Evangel at the end of my opponent's turn, I did so and sacrificed a human token to pay the cost. Then on my upkeep, when Avacyn's transform trigger entered the stack, I payed 2 and sacrificed my other human token to transform my second Evangel so that both of them would live through Avacyn's transformation. Everything went as planned, except Avacyn, the Purifier then transformed back into Archangel Avacyn on my opponent's next upkeep.
Now I know that I triggered her "transform Archangel Avacyn at the beginning of the next upkeep" ability a second time when I sacrificed the second human token in my upkeep, but I thought that once transformed she would have a different name and therefore not flip back to her front side, but I'm not certain.
That's actually the correct behavior for that situation. It is a bit non-intuitive, but when a card refers to itself by name, it just means "this card/creature." So even if the name changes, the ability still happens.
I keep on encountering weird bugs that I'm not sure are bugs or correct game states caused by uncommon interactions.
I had two human tokens, two Pious Evangels, and Archangel Avacyn on the battlefield. I only had enough untapped mana to transform one Evangel at the end of my opponent's turn, I did so and sacrificed a human token to pay the cost. Then on my upkeep, when Avacyn's transform trigger entered the stack, I payed 2 and sacrificed my other human token to transform my second Evangel so that both of them would live through Avacyn's transformation. Everything went as planned, except Avacyn, the Purifier then transformed back into Archangel Avacyn on my opponent's next upkeep.
Now I know that I triggered her "transform Archangel Avacyn at the beginning of the next upkeep" ability a second time when I sacrificed the second human token in my upkeep, but I thought that once transformed she would have a different name and therefore not flip back to her front side, but I'm not certain.
That's actually the correct behavior for that situation. It is a bit non-intuitive, but when a card refers to itself by name, it just means "this card/creature." So even if the name changes, the ability still happens.
Part of me wonders how long it takes for someone to find a way to abuse the snot out of that in the Cryptolith Rites deck.
I keep on encountering weird bugs that I'm not sure are bugs or correct game states caused by uncommon interactions.
I had two human tokens, two Pious Evangels, and Archangel Avacyn on the battlefield. I only had enough untapped mana to transform one Evangel at the end of my opponent's turn, I did so and sacrificed a human token to pay the cost. Then on my upkeep, when Avacyn's transform trigger entered the stack, I payed 2 and sacrificed my other human token to transform my second Evangel so that both of them would live through Avacyn's transformation. Everything went as planned, except Avacyn, the Purifier then transformed back into Archangel Avacyn on my opponent's next upkeep.
Now I know that I triggered her "transform Archangel Avacyn at the beginning of the next upkeep" ability a second time when I sacrificed the second human token in my upkeep, but I thought that once transformed she would have a different name and therefore not flip back to her front side, but I'm not certain.
That's actually the correct behavior for that situation. It is a bit non-intuitive, but when a card refers to itself by name, it just means "this card/creature." So even if the name changes, the ability still happens.
This is a bug. Under previous versions of the rules this would be the correct behavior, but the latest update for Shadows Over Innistrad changed that. If there's an activated or triggered ability on the stack that would transform an object, but the object has already transformed since that ability was put onto the stack, then the object doesn't transform.
I keep on encountering weird bugs that I'm not sure are bugs or correct game states caused by uncommon interactions.
I had two human tokens, two Pious Evangels, and Archangel Avacyn on the battlefield. I only had enough untapped mana to transform one Evangel at the end of my opponent's turn, I did so and sacrificed a human token to pay the cost. Then on my upkeep, when Avacyn's transform trigger entered the stack, I payed 2 and sacrificed my other human token to transform my second Evangel so that both of them would live through Avacyn's transformation. Everything went as planned, except Avacyn, the Purifier then transformed back into Archangel Avacyn on my opponent's next upkeep.
Now I know that I triggered her "transform Archangel Avacyn at the beginning of the next upkeep" ability a second time when I sacrificed the second human token in my upkeep, but I thought that once transformed she would have a different name and therefore not flip back to her front side, but I'm not certain.
That's actually the correct behavior for that situation. It is a bit non-intuitive, but when a card refers to itself by name, it just means "this card/creature." So even if the name changes, the ability still happens.
This is a bug. Under previous versions of the rules this would be the correct behavior, but the latest update for Shadows Over Innistrad changed that. If there's an activated or triggered ability on the stack that would transform an object, but the object has already transformed since that ability was put onto the stack, then the object doesn't transform.
That's not what Avacyn does though. She flips during the next upkeep, not twice in a row on the same upkeep.
Thanks for the rules clarification on my last post.
I came across yet another bug and this one is one I'm sure is a bug. Blight Herder's on-cast abiliy doesn't process the cards back into the opponent's graveyard. The ability still works in all other respects, I cast the card and then pick two cards my opponents own in exile to process and I get three 1/1 Eldrazi scions. However the cards I pick always remain in exile and never go to my opponent's graveyard.
Other Eldrazi processors seem to work fine, though I haven't tested all of them.
The AI still works for me on my iPad, what platform are you playing it on?
I'd also like to warn people of a fairly big consequence of the new timer. As established before, the new timer skips your main phases if you don't have any lands or non-instant/non-flash spells you can play in your hand and no permanents with sorcery speed abilities on the battlefield.
I found out that unfortunately this means that if your hand is full of expensive spells and you can't play anything except an Abbot of Keral Keep and the abbot exiles a land or low cost sorcery spell with its ETB ability, the timer will not see this land or spell in your hand and will automatically skip your main phases and effectively lock you out from playing the land or sorcery spell the abbot exiled.
This also applies to sorcery spells in your graveyard targeted by Jace, Telepath Unbound's -3 ability. If you don't have anything else you can do in you main phases except cast that spell, the game will end your current main phase and skip your 2nd main phase automatically and won't let you cast the spell in your graveyard that you just targeted.
For me it takes forever to find a game. I often have to attempt to find a game and then I sit and watch the "Searching for Players..." screen, and then after a while I back out and try again. After about 3-5 tries it feels like something sticks, and then I have no problem finding games for a couple of hours.
So, this past weekend I finally played through the game. Previously I'd only played one or two of the story battles. One of the 'Skill Quests' was entirely broken for me, in that it wanted me to use an alternative cost mechanic to win (either surge or madness, forget which), but it never loaded my board state so all I could do was sit there and fail over and over.
I came in here to post on another bug I found. Avacynian Missionaries//Lunarch Inquisitors do not return the creature they exiled to the battlefield if they leave the battlefield. Luckily it's not that abuseable.
Did you guys see the video where they talk about the bugs? It´s laughable how incompetent they are, it´s like they are understaffed or something. Instead of doing something about the bugs they WAIT till next set because apparantly they can´t have more than X patches. Best part is that they are REMOVING cards that makes bugs, I mean come on
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Generally enjoying the update though aside from a few card related bugs. Have been surprised how powerful aberrant researcher is, and investigate too.
I was just coming here to suggest this.
I haven't been playing with any decks created before SOI. Only decks after and have had no issues in solo battle.
So I was brainstorming reasons why I might be fine and others were having issues. My guess was that replacement cards in old decks were confusing the game. Including lands because of art switches maybe (don't know if they did this or not).
Please, if you are playing with decks created before SOI, try writing down your decklists deleting the decks then rebuilding them. Then report back if that works. If this is a legitimate fix we can report it to WoTC and it might help them and the developer fix the coding causing the problem.
EDH Decks:
WUBOloro, Combo ControlWUB
UBOona Reanimator ComboUB
BRGProssh, Eater of the Blue MageBRG
UBRGrixis StormUBR
Rebuilding Jenara (stealyourstuff.dec)
Pauper Deck:
UBInspired SirenUB
I have encountered a few issues, but so far none of them have been game breaking (except for the fact that my main phases vanish if I have no lands in hand and no sorcery speed spells).
Here are some I've noticed:
- Jace, Vryn's Prodigy now will sometimes decide to miss it's exile trigger and not transform. This always seems to happen to me when using his tap ability to discard a card with madness.
- Jace, Telepath Unbound's -3 ablilty no longer exiles the card after I cast it, making Jace even more powerful than he already is. Yay...
- Nahiri, the Harbinger's -8 ability works nearly as written, but doesn't grant the creature haste. It isn't a problem because the creature she brings in weirdly does not have summoning sickness. I know that makes it sound like it actually does have haste, but the haste ability icon does not appear on the creature and it doesn't add the word "haste" to the creature's rules box in blue text like it does every other time when a creature is granted a temporary ability.
Unless you mean to say this happens even with more than 5 cards already in the 'yard? In such a case, yeah it would be a bug.
Second one sounds hideously broken D=
Modern - Cheeri0s (building), Belcher (building), Lantern (building), UW Control (building)
RIP Magic Duels. Wizards will regret what they did to you.
Also, an update went live last night. Anybody got info on what it's done? Nothing's noticeably changed for me.
Modern - Cheeri0s (building), Belcher (building), Lantern (building), UW Control (building)
RIP Magic Duels. Wizards will regret what they did to you.
Rule 514.3a states: "At this point, the game checks to see if any state-based actions would be performed and/or any triggered abilities are waiting to be put onto the stack (including those that trigger “at the beginning of the next cleanup step”). If so, those state-based actions are performed, then those triggered abilities are put on the stack, then the active player gets priority. Players may cast spells and activate abilities. Once the stack is empty and all players pass in succession, another cleanup step begins."
I highlighted the relevant part, because I believe the game went through a 2nd cleanup step and removed the damage from Linvala before my second copy of Fiery Temper resolved, which shouldn't have happened since discarding two cards at the same time means that both madness triggers would have to leave the stack before the game goes into a second cleanup step and removes all damage.
I play Duels on my iPad Mini and was having the same problem -- I could not play solo battles with my existing decks after the SOI update. I contacted WOTC customer support and they told me I have to rebuild my existing decks if I want to use them. Apparently that is the only workaround at this point. Total hassle! But I rebuilt two of my favorite decks and now they work fine.
The time clock is definitely an issue. You gotta move fast if you want to activate something at your end step. For example, if I cast an Evolving Wilds I click it immediately to search for the basic land card because it went straight to my opponent's turn a few times before I could do this when I first started playing after the SOI update. Gotta do the same thing with Clues, Planeswalker abilities, and any activated abilities you may want to utilize before the end of your turn.
I had two human tokens, two Pious Evangels, and Archangel Avacyn on the battlefield. I only had enough untapped mana to transform one Evangel at the end of my opponent's turn, I did so and sacrificed a human token to pay the cost. Then on my upkeep, when Avacyn's transform trigger entered the stack, I payed 2 and sacrificed my other human token to transform my second Evangel so that both of them would live through Avacyn's transformation. Everything went as planned, except Avacyn, the Purifier then transformed back into Archangel Avacyn on my opponent's next upkeep.
Now I know that I triggered her "transform Archangel Avacyn at the beginning of the next upkeep" ability a second time when I sacrificed the second human token in my upkeep, but I thought that once transformed she would have a different name and therefore not flip back to her front side, but I'm not certain.
That's actually the correct behavior for that situation. It is a bit non-intuitive, but when a card refers to itself by name, it just means "this card/creature." So even if the name changes, the ability still happens.
Part of me wonders how long it takes for someone to find a way to abuse the snot out of that in the Cryptolith Rites deck.
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This is a bug. Under previous versions of the rules this would be the correct behavior, but the latest update for Shadows Over Innistrad changed that. If there's an activated or triggered ability on the stack that would transform an object, but the object has already transformed since that ability was put onto the stack, then the object doesn't transform.EDIT: Never mind, can't read. Sorry.
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Check out my Tapped Out profile and comment on my decks!
That's not what Avacyn does though. She flips during the next upkeep, not twice in a row on the same upkeep.
I'm Mike, from The Mana Pool.
Check out my Tapped Out profile and comment on my decks!
I came across yet another bug and this one is one I'm sure is a bug. Blight Herder's on-cast abiliy doesn't process the cards back into the opponent's graveyard. The ability still works in all other respects, I cast the card and then pick two cards my opponents own in exile to process and I get three 1/1 Eldrazi scions. However the cards I pick always remain in exile and never go to my opponent's graveyard.
Other Eldrazi processors seem to work fine, though I haven't tested all of them.
I'd also like to warn people of a fairly big consequence of the new timer. As established before, the new timer skips your main phases if you don't have any lands or non-instant/non-flash spells you can play in your hand and no permanents with sorcery speed abilities on the battlefield.
I found out that unfortunately this means that if your hand is full of expensive spells and you can't play anything except an Abbot of Keral Keep and the abbot exiles a land or low cost sorcery spell with its ETB ability, the timer will not see this land or spell in your hand and will automatically skip your main phases and effectively lock you out from playing the land or sorcery spell the abbot exiled.
This also applies to sorcery spells in your graveyard targeted by Jace, Telepath Unbound's -3 ability. If you don't have anything else you can do in you main phases except cast that spell, the game will end your current main phase and skip your 2nd main phase automatically and won't let you cast the spell in your graveyard that you just targeted.
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It sucks, but nothing to be done.
Modern - Cheeri0s (building), Belcher (building), Lantern (building), UW Control (building)
RIP Magic Duels. Wizards will regret what they did to you.
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I came in here to post on another bug I found. Avacynian Missionaries//Lunarch Inquisitors do not return the creature they exiled to the battlefield if they leave the battlefield. Luckily it's not that abuseable.
Modern - Cheeri0s (building), Belcher (building), Lantern (building), UW Control (building)
RIP Magic Duels. Wizards will regret what they did to you.