What happens if a oblivion ring selected card is an enchant creature and o-ring is destroyed and I have one random creature in play, like grizzly bears
ex of echant: firebreathing
what would happens if that enchant is with the clause "return to hand if goes to graveyard form play" similar to a rancor
If an Oblivion Ring's ability exiles an Aura, and the Oblivion Ring leaves the battlefield, the Aura will return to the battlefield attached to a legal permanent of your choice (if you don't control any and your opponent does, you'll have to choose one of those). If there are no permanents the Aura can legally be attached to, it remains exiled forever.
For example, if the Oblivion Ring exiled Firebreathing and you controlled Grizzly Bears and another creature, and the Oblivion Ring leaves the battlefield, you can choose either creature to attach the Firebreathing to when it returns. If one of those creatures has an ability that says it can't be enchanted or it has protection from red, then it can't be attached to that creature.
10/1/2008 If the exiled card is an Aura, that card's owner chooses what it will enchant as it comes back onto the battlefield. An Aura put onto the battlefield this way doesn't target anything, but the Aura's enchant ability restricts what it can be attached to. If the Aura can't legally be attached to anything, it remains exiled forever.
Rancor's "return to hand" ability doesn't apply here; you choose a creature it could enchant (note that if you control no creatures but your opponent does, you'll have to choose one of those), and it comes back attached to that creature. If there's nothing for it to enchant, it remains exiled forever.
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ex of echant: firebreathing
what would happens if that enchant is with the clause "return to hand if goes to graveyard form play" similar to a rancor
For example, if the Oblivion Ring exiled Firebreathing and you controlled Grizzly Bears and another creature, and the Oblivion Ring leaves the battlefield, you can choose either creature to attach the Firebreathing to when it returns. If one of those creatures has an ability that says it can't be enchanted or it has protection from red, then it can't be attached to that creature.
Rancor's "return to hand" ability doesn't apply here; you choose a creature it could enchant (note that if you control no creatures but your opponent does, you'll have to choose one of those), and it comes back attached to that creature. If there's nothing for it to enchant, it remains exiled forever.
Since the Aura isn't being cast when it comes back, it doesn't target, so you can put it on things with Hexproof and Shroud!