Whether a player loses the game is only determined when state-based-actions are checked. I'll give you an example:
If a player tries to draw more cards than are currently in his library e.g. with Brainstorm, he will draw what's left in his library, then put two cards (or whatever he has left on his hand) from his or her hand on top of the library, then the Brianstorm is done resolving, is moved to the graveyard, and state based actions are checked - at which moment the player loses the game.
During the resolution of a spell or ability, state based actions will not be checked. A player may actually go under 0 life during the resolution, and in the same resolution go back to more than 0 - he would live (as could happen with a redirected Soul Burn)
Therefore, blinking the Persecutor will not make your opponent lose or you win. You will have to make sure that state based actions are checked while he's not on the battlefield.
The game will not end if you blink Persecutor with Restoration Angel. SBAs are checked after the ability has resolved and not during. In this case, the Persecutor is back on the field when SBAs are checked and your opponent still will not lose the game.
Yes, this ruling involves state-based actions. A state-based action is the thing that ends the game when a player has zero or less life. State-based actions are not checked during the resolution of the angel's ability, so the game won't end.
yes...yet another question about this flavorful card...
I know most of the time you want to flick creatures to gain virtual card advantage but what is the interaction with abyssal persecutor?
Would the game end (if opponent was at zero or less life) when Percy leaves the battlefield and before he gets flicked back in?
Also, would this ruling qualify as a state based action?
If a player tries to draw more cards than are currently in his library e.g. with Brainstorm, he will draw what's left in his library, then put two cards (or whatever he has left on his hand) from his or her hand on top of the library, then the Brianstorm is done resolving, is moved to the graveyard, and state based actions are checked - at which moment the player loses the game.
During the resolution of a spell or ability, state based actions will not be checked. A player may actually go under 0 life during the resolution, and in the same resolution go back to more than 0 - he would live (as could happen with a redirected Soul Burn)
Therefore, blinking the Persecutor will not make your opponent lose or you win. You will have to make sure that state based actions are checked while he's not on the battlefield.
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Ghostly Battlefield
The Winner is Judge [2]
Chasay, Caller of Fire
Skaab Corpse Looter
[B]This Winner is also Judge [0]
DCI MTG Level 2 Judge
Simple math kids:
Redhead + Tsundere = Win
Shimapan + Thigh Highs = Win