Ruling regarding planeswalker emblem.

  • #1
    I was playing my venser deck and I got the emblem out, my friend ask me if it is gone when venser dies and I replied, "no its a permanent that cant be targeted (as far as I know) and he freaked out and said he was done until I found a ruling. Well I couldn't find one, but I know the emblem stays, correct?
  • #2
    The emblem sticks around. Technically, it is not a permanent, but regardless of that, it does not go away.

    Here's what the rules have to say:
    113. Emblems

    113.1. Some effects put emblems into the command zone. An emblem is a marker used to represent an object that has one or more abilities, but no other characteristics.

    113.2. An effect that creates an emblem is written "[Player] gets an emblem with [ability]." This means that [player] puts an emblem with [ability] into the command zone. The emblem is both owned and controlled by that player.

    113.3. An emblem has no characteristics other than the abilities defined by the effect that created it. In particular, an emblem has no name, no types, no mana cost, no color, and no expansion symbol.

    113.4. Abilities of emblems function in the command zone.

    113.5. An emblem is neither a card nor a permanent. Emblem isn't a card type.
    Notice they don't say anything about the emblem going away when Venser leaves the battlefield, so it doesn't.
  • #3
    Emblems are not permanents. They exist in the command zone. Currently, short of restarting the game, there's no way of getting rid of an emblem.
    DCI Level 2 Judge

    Scientists have calculated that the chance of anything so patently absurd actually existing are millions to one. But magicians have calculated that million-to-one chances crop up nine times out of ten.
  • #4
    well thanks for the advice guys.
  • #5
    so restarting a game with karn gets rid of emblems?
    Level 1 Judge - Phoenix, AZ
  • #6
    Yes it does. From the New Phyrexia FAQ:

    * Players won't have any poison counters or emblems they had in the original game.
    DCI Level 2 Judge

    Scientists have calculated that the chance of anything so patently absurd actually existing are millions to one. But magicians have calculated that million-to-one chances crop up nine times out of ten.
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