I'm not sure exactly what your question is. While Uwelling is in play, any mana that is added to your mana pool (or anyone else's) stays there until it is used or until Upwelling leaves play and a phase ends. Does that help?
Normally (without the upwelling):
At the end of each phase, any mana remaining in a pool is emptied from the pool and the player takes 1 damage for each mana emptied this way (this is called mana burn).
With Upwelling:
The emptying process does not happen. If you have 5 lands, you can tap them for mana and it will stay in your pool until spent or the end of the phase in which Upwelling leaves play.
So what would you possibly use this for?
Lets take the simpliest option, a RG burn deck.
Upwelling and lots of X damage spells.
As an example game state, lets say you have:
In play:
3 Mountain, 1 Forest
In hand:
Upwelling, Demonfire, Disintegrate, Blaze, Forest, Mountain, Harmonize
We tap our 4 lands for mana and play Upwelling. End of turn.
Our opponent doesnt do anything about Upwelling and takes his turn normally.
Our next turn, we draw a Mountain.
We play down our Forest, and tap our five lands for mana. We now have RRRGG in our mana pool. End of turn.
Our opponent doesnt do anything about Upwelling and takes his turn normally.
Our next turn, we draw a Mountain.
We play down our Mountain, and tap our six lands for mana, RRRRGG. We add that to what was in our pool before, so now have
RRRRRRRGGGG (= RRRGG + RRRRGG) in our mana pool.
We cast Blaze for 10 damage.
Private Mod Note
():
Rollback Post to RevisionRollBack
I support WotC's goal of shaping Modern in favor of diversity.
I ran a thought experiment on my blog Modern in a Nuclear Wasteland
of an extreme case of banning 20 more cards to make sure they get everything, then scaling back where appropriate. WotC seems to be on a slowly build up approach. Both ways probably reach similar end points.
The post Gatecrash metagame is proving to be closer to the endpoint than I estimated, so its very possible that few (if any) more cards need to be banned.
OK, so lets say I have Upwelling in play and I also have 5 Forests. I can tap my five lands, create 5 mana and not use them to play anything and for my next turn I'll have whatever number of lands I tap for mana plus an additional 5 'cause of Upwelling? And I can also tap all my lands during my opponent's turn and on my next turn I'll have 5 mana to my disposal?
Thanks
Normally (without the upwelling):
At the end of each phase, any mana remaining in a pool is emptied from the pool and the player takes 1 damage for each mana emptied this way (this is called mana burn).
With Upwelling:
The emptying process does not happen. If you have 5 lands, you can tap them for mana and it will stay in your pool until spent or the end of the phase in which Upwelling leaves play.
So what would you possibly use this for?
Lets take the simpliest option, a RG burn deck.
Upwelling and lots of X damage spells.
As an example game state, lets say you have:
In play:
3 Mountain, 1 Forest
In hand:
Upwelling, Demonfire, Disintegrate, Blaze, Forest, Mountain, Harmonize
We tap our 4 lands for mana and play Upwelling. End of turn.
Our opponent doesnt do anything about Upwelling and takes his turn normally.
Our next turn, we draw a Mountain.
We play down our Forest, and tap our five lands for mana. We now have RRRGG in our mana pool. End of turn.
Our opponent doesnt do anything about Upwelling and takes his turn normally.
Our next turn, we draw a Mountain.
We play down our Mountain, and tap our six lands for mana, RRRRGG. We add that to what was in our pool before, so now have
RRRRRRRGGGG (= RRRGG + RRRRGG) in our mana pool.
We cast Blaze for 10 damage.
I ran a thought experiment on my blog
Modern in a Nuclear Wasteland
of an extreme case of banning 20 more cards to make sure they get everything, then scaling back where appropriate. WotC seems to be on a slowly build up approach. Both ways probably reach similar end points.
The post Gatecrash metagame is proving to be closer to the endpoint than I estimated, so its very possible that few (if any) more cards need to be banned.
Other than that everything is fine.
"Everybody dies, Tracey. Someone's carrying a bullet for you right now, doesn't even know it. The trick is to die of old age before it finds you."
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