When fused, a split card will have two sets of characteristics, but only one mana cost. It will also be treated as only a single spell, and the whole of it will be countered by a single counterspell / triggers only one instance of anything that cares about you casting spells / etc.
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Went to a new shop from a friend's recommendation, DQ'ed for willful violation of CR 100.6b.
Booo. I'm sure they could change the ruling any day they want and it would still make sense.
Part of resolving or countering a spell is to remove the card from the stack and place it in the graveyard. If a fused card was two separate spells, then when the left half resolved, the whole card would be put in the graveyard and the right half would cease to exist on the stack. So no, it is impossible for fuse to work as two separate spells.
Part of resolving or countering a spell is to remove the card from the stack and place it in the graveyard. If a fused card was two separate spells, then when the left half resolved, the whole card would be put in the graveyard and the right half would cease to exist on the stack. So no, it is impossible for fuse to work as two separate spells.
Booo. I'm sure they could change the ruling any day they want and it would still make sense.
Opponents get priority whenever you cast a spell (barring split second or some other shenanigans). No where else in magic can you cast 2 spells at the same time.
Though I'm sure you meant this in jest, I wanted to say this for anyone who may have thought of doing this. The game has clear rules on what is and isn't a Magic Card. Tearing a card apart not only destroys it's value but also marks the card so it can't be played and makes neither site a 'Magic Card' as they don't have a full Magic: the Gathering back.
Opponents get priority whenever you cast a spell (barring split second or some other shenanigans). No where else in magic can you cast 2 spells at the same time.
Even though you can't cast two spells "at the same time", you can retain priority after casting a spell and put another on the stack above it before you choose to pass priority to your opponent. This still doesn't effect the fuse spell though because it is considered to be cast as one spell.
Even though you can't cast two spells "at the same time", you can retain priority after casting a spell and put another on the stack above it before you choose to pass priority to your opponent. This still doesn't effect the fuse spell though because it is considered to be cast as one spell.
They aren't at the same time though. Several sources state that the spells resolve from the left to right. Therefore giving the illusion of two spells.
They aren't at the same time though. Several sources state that the spells resolve from the left to right. Therefore giving the illusion of two spells.
Np, this is wrong.
The effects of the spells resolve from left to right, but it is all one spell.
Your post is like saying multiple sentences in a single spell make it more than one spell.
For purposes of extort, will a fused split card trigger it twice?
Thanks!
~M
~M
Went to a new shop from a friend's recommendation, DQ'ed for willful violation of CR 100.6b.
Have played duals? I have PucaPoints for them!
(Credit to DarkNightCavalier)
$tandard: Too poor.
Modern:
- GW Birthing Pod(?)
Legacy:
- UWR Delver
Part of resolving or countering a spell is to remove the card from the stack and place it in the graveyard. If a fused card was two separate spells, then when the left half resolved, the whole card would be put in the graveyard and the right half would cease to exist on the stack. So no, it is impossible for fuse to work as two separate spells.
Fine. Ill tear the card in half.
Opponents get priority whenever you cast a spell (barring split second or some other shenanigans). No where else in magic can you cast 2 spells at the same time.
Though I'm sure you meant this in jest, I wanted to say this for anyone who may have thought of doing this. The game has clear rules on what is and isn't a Magic Card. Tearing a card apart not only destroys it's value but also marks the card so it can't be played and makes neither site a 'Magic Card' as they don't have a full Magic: the Gathering back.
[c=Black Lotus]Lotus[/c]=Lotus
[c=Black Lotus|Alpha]Lotus[/c]=Lotus
[mana]WUBRGS-TQ-1-2-12-XY[/mana]=WUBRGS-TQ----XY
[mana]{WU}{UB}{BR}{RG}{GW}{WB}{BG}{GU}{UR}{RW}{2W}{2U}{2B}{2R}{2G}[/mana]=(W/U)(U/B)(B/R)(R/G)(G/W)(W/B)(B/G)(G/U)(U/R)(R/W)(2/W)(2/U)(2/B)(2/R)(2/G)
Triggered Ability-Whenever/When/At ..., (effect)
Replacement Effect-If/As ..., (effect)
Even though you can't cast two spells "at the same time", you can retain priority after casting a spell and put another on the stack above it before you choose to pass priority to your opponent. This still doesn't effect the fuse spell though because it is considered to be cast as one spell.
They aren't at the same time though. Several sources state that the spells resolve from the left to right. Therefore giving the illusion of two spells.
Np, this is wrong.
The effects of the spells resolve from left to right, but it is all one spell.
Your post is like saying multiple sentences in a single spell make it more than one spell.
Please use card tags when you're asking a question about specific cards: [c]Serra Angel[/c] -> Serra Angel.