Suppose you have Arcbound Ravager and 3 artifacts creatures on the field plus an unactivated Blinkmoth Nexus.
Your opponent casts a wrath.
Is this a valid play - I sacrifice my board to the ravager. Let the Ravager die. Then with the modular trigger on the stack, animate my blinkmoth nexus and move the counters onto the blinkmoth? Or does modular needs a target for its activation?
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I'm actively maintaining a comprehensive article to help explain to new cube players how some complex vintage level cards work in a cube environment. Vintage Cube Cards Explained
No, that doesn't work. And the reason is, that yes, modular targets, and targets for triggered abilities have to be chosen when the trigger is put on the stack, a time when the Nexus is not a creature.
702.42a Modular represents both a static ability and a triggered ability. “Modular N” means “This permanent enters the battlefield with N +1/+1 counters on it” and “When this permanent is put into a graveyard from the battlefield, you may put a +1/+1 counter on target artifact creature for each +1/+1 counter on this permanent."
Suppose you have Arcbound Ravager and 3 artifacts creatures on the field plus an unactivated Blinkmoth Nexus.
Your opponent casts a wrath.
Is this a valid play - I sacrifice my board to the ravager. Let the Ravager die. Then with the modular trigger on the stack, animate my blinkmoth nexus and move the counters onto the blinkmoth? Or does modular needs a target for its activation?
Vintage Cube Cards Explained
Here are some other articles I've written about fine tuning your cube:
1. Minimum Archetype Support
2. Improving Green Archetypes
3. Improving White Archetypes
4. Matchup Analysis
5. Cube Combos (Work in Progress)
Draft my Cube - https://cubecobra.com/cube/overview/d8i
Former Rules Advisor
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