If I use Dance of the manse and return rhythm of the wild with X being enough to make them creatures will they get the riot trigger? So If I, for example, cast dance for x=6 and get 4 RofW I get 4 riot triggers? I could potentially swing with 4 7/7 haste creatures on that turn?
If you return Rhythm of the Wild to the battlefield with Dance of the Manse, its effect granting riot won't apply to any other permanents that enter the battlefield at the same time as Rhythm of the Wild.
Riot is not a triggered ability, but a static ability that expresses a replacement effect, and a replacement effect of the kind found in riot is dealt with before the permanent in question enters the battlefield.
Riot is not a trigger but a static ability creating a replacement effect which is applied as a permanent enters the battlefield. But since Rhythm of the Wild is not yet on the battlefield to generate that static ability, and replacement effects have to exist before the event takes place, it is too late to be applied to any permanent entering the battlefield alongside it.
Oddly enough, Rhythm of the Wild itself will benefit from riot, due to this rule:
614.12 Some replacement effects modify how a permanent enters the battlefield. (See rules 614.1c–d.) Such effects may come from the permanent itself if they affect only that permanent (as opposed to a general subset of permanents that includes it). They may also come from other sources. To determine which replacement effects apply and how they apply, check the characteristics of the permanent as it would exist on the battlefield, taking into account replacement effects that have already modified how it enters the battlefield (see rule 616.1), continuous effects from the permanent’s own static abilities that would apply to it once it’s on the battlefield, and continuous effects that already exist and would apply to the permanent.
This means, that you take into account the riot replacement effect generated by the Rhythms own riot ability granted by the static ability it would have once it's on the battlefield.
Riot is not a trigger but a static ability creating a replacement effect which is applied as a permanent enters the battlefield. But since Rhythm of the Wild is not yet on the battlefield to generate that static ability, and replacement effects have to exist before the event takes place, it is too late to be applied to any permanent entering the battlefield alongside it.
Oddly enough, Rhythm of the Wild itself will benefit from riot, due to this rule:
614.12 Some replacement effects modify how a permanent enters the battlefield. (See rules 614.1c–d.) Such effects may come from the permanent itself if they affect only that permanent (as opposed to a general subset of permanents that includes it). They may also come from other sources. To determine which replacement effects apply and how they apply, check the characteristics of the permanent as it would exist on the battlefield, taking into account replacement effects that have already modified how it enters the battlefield (see rule 616.1), continuous effects from the permanent’s own static abilities that would apply to it once it’s on the battlefield, and continuous effects that already exist and would apply to the permanent.
This means, that you take into account the riot replacement effect generated by the Rhythms own riot ability granted by the static ability it would have once it's on the battlefield.
You seem to have missed this sentence in the rule above: Such effects may come from the permanent itself if they affect only that permanent (as opposed to a general subset of permanents that includes it).
Since it doesn't only apply to itself, it would not apply as it is entering. It is the reason Orb of Dreams doesn't enter tapped.
No, I did not miss that part. But that part refers to the replacement effects, and applies here only to the riot ability, which does only affect the permanent itself. Rhythm's ability however does not create a replacement effect, it grants an ability that then creates a replacement effect. And as I quoted above, continuous effects of static abilities of the permanent itself are taken into account.
This is different from the Orb of Dreams, where the ability itself creates the replacement effect.
Riot is not a triggered ability, but a static ability that expresses a replacement effect, and a replacement effect of the kind found in riot is dealt with before the permanent in question enters the battlefield.
Oddly enough, Rhythm of the Wild itself will benefit from riot, due to this rule:
This means, that you take into account the riot replacement effect generated by the Rhythms own riot ability granted by the static ability it would have once it's on the battlefield.
Former Rules Advisor
"Everything's better with pirates." - Lodge
(The Gamers: Dorkness Rising)
"Any sufficiently analyzed magic is indistinguishable from science."
(Girl Genius - Fairy Tale Theater Break - Cinderella, end of volume 8)
Since it doesn't only apply to itself, it would not apply as it is entering. It is the reason Orb of Dreams doesn't enter tapped.
This is different from the Orb of Dreams, where the ability itself creates the replacement effect.
Former Rules Advisor
"Everything's better with pirates." - Lodge
(The Gamers: Dorkness Rising)
"Any sufficiently analyzed magic is indistinguishable from science."
(Girl Genius - Fairy Tale Theater Break - Cinderella, end of volume 8)