Simple question... I put Uncontrolled Infestation on my opponent's land that can be sacrificed for whatever reason/benefit to them. If/when they tap to sacrifice it, does Uncontrolled Infestation destroy the land before the sacrifice ability can be used...?
Simple question... I put Uncontrolled Infestation on my opponent's land that can be sacrificed for whatever reason/benefit to them. If/when they tap to sacrifice it, does Uncontrolled Infestation destroy the land before the sacrifice ability can be used...?
That depends on what "tap to sacrifice it" means.
If you are asking about an ability like "T, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.", then the sequence would be something like this (and I would describe the cost as tap and sacrifice it).
Opponent's main phase begins.
Opponent gets priority and activates the "T, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library." ability of Evolving Wilds. They pay the cost by tapping it and putting it into their graveyard. This triggers the ability of the Uncontrolled Infestation attached to it.
Opponent would get priority, but there is a state-based action to process. Uncontrolled Infestation is an Aura that is no longer attached, so it is put in your graveyard.
Opponent would get priority, but there is a triggered ability to put on the stack. You put "When enchanted land becomes tapped, destroy it." on the stack.
Opponent gets priority and passes.
You get priority and pass.
The top object on the stack (the ability put there in step 4) resolves. It does nothing because the Evolving Wilds is no longer on the battlefield.
Opponent gets priority and passes.
You get priority and pass.
The top object on the stack (the ability activated in step 2) resolves. Opponent searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles their library.
Opponent gets priority and ....
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Why bother with mere rulings when so many answers can be found in the Rules?
Sacrificing for land was one of them, also sacrificing to deal damage, or return a card from the grave, etc... I'm assuming they would all play out the same...?
The crucial part is, that the sacrifice happens as a cost. If so, the trigger comes too late to destroy the land as it is long gone by the time the trigger resolves. If the sacrifice would happen as an effect, then the destruction will occur before that effect can happen, and the effect won't happen if the sacrifice is a necessary part of it (indicated by the phrase "if you do" or something similar). Otherwise, just the sacrifice part won't happen, but the rest will.
If the sacrifice would happen as an effect, then the destruction will occur before that effect can happen, and the effect won't happen if the sacrifice is a necessary part of it (indicated by the phrase "if you do" or something similar). Otherwise, just the sacrifice part won't happen, but the rest will.
This would absolutely be true if there was a land with such an ability. As far as I can tell, no such card exists.
If the sacrifice would happen as an effect, then the destruction will occur before that effect can happen, and the effect won't happen if the sacrifice is a necessary part of it (indicated by the phrase "if you do" or something similar). Otherwise, just the sacrifice part won't happen, but the rest will.
This would absolutely be true if there was a land with such an ability. As far as I can tell, no such card exists.
e.g. Hickory Woodlot (edit: Nope, mana ability, happens immediately, including the sacrifice)
But that's beside the point. Magic is complex and gets even more complex with every new card added. Even if nothing of the sort exists now, it could exist in the future or be created within a game using current or future cards. A combination of Dark Depths with Urborg, Tomb of Yawgmoth, tapping DD for mana to activate Power Conduit to remove the last ice counter while also having to pay for Suppression Field already comes very close.
I was under the impression that this forum here was dedicated to answering actual questions from posters.
I would submit that being beside the point is providing a response which is only valid under some circumvulated scenario involving multiple unnamed or imaginary cards.
Probably, depending on the ability. (For example, this would be a "yes" for Blighted Gorge or Buried Ruin, with the addition of a mana payment in step 2 being the only change other than the name and effect.) Definite answers about card effects require the actual card text, which is why this forum expects card tags for such questions. If the sacrifice is before the colon, then it is part of the cost, which means it is paid up-front, before any triggers can go on the stack or responses can be attempted (let alone resolve).
602. Activating Activated Abilities
602.1. Activated abilities have a cost and an effect. They are written as “[Cost]: [Effect.] [Activation instructions (if any).]”
602.1a The activation cost is everything before the colon (:). An ability’s activation cost must be paid by the player who is activating it.
Example: The activation cost of an ability that reads “2, T: You gain 1 life” is two mana of any type plus tapping the permanent that has the ability.
If the sacrifice is before the colon, then it is part of the cost, which means it is paid up-front, before any triggers can go on the stack or responses can be attempted (let alone resolve).
That depends on what "tap to sacrifice it" means.
If you are asking about an ability like "T, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.", then the sequence would be something like this (and I would describe the cost as tap and sacrifice it).
Former Rules Advisor
"Everything's better with pirates." - Lodge
(The Gamers: Dorkness Rising)
"Any sufficiently analyzed magic is indistinguishable from science."
(Girl Genius - Fairy Tale Theater Break - Cinderella, end of volume 8)
RULES OF MAGIC :
http://magic.wizards.com/en/game-info/gameplay/rules-and-formats/rules
e.g. Hickory Woodlot(edit: Nope, mana ability, happens immediately, including the sacrifice)But that's beside the point. Magic is complex and gets even more complex with every new card added. Even if nothing of the sort exists now, it could exist in the future or be created within a game using current or future cards. A combination of Dark Depths with Urborg, Tomb of Yawgmoth, tapping DD for mana to activate Power Conduit to remove the last ice counter while also having to pay for Suppression Field already comes very close.
Former Rules Advisor
"Everything's better with pirates." - Lodge
(The Gamers: Dorkness Rising)
"Any sufficiently analyzed magic is indistinguishable from science."
(Girl Genius - Fairy Tale Theater Break - Cinderella, end of volume 8)
I would submit that being beside the point is providing a response which is only valid under some circumvulated scenario involving multiple unnamed or imaginary cards.
RULES OF MAGIC :
http://magic.wizards.com/en/game-info/gameplay/rules-and-formats/rules
Dually noted. I'm learning...
Makes sense. Good to know!