So worship in play, Burrenton Forge-Tender as my only creature in play as well, and an opponent casts earthquake for lethal. A third opponent casts flaring pain in response to the earthquake (intending to kill me off the table).
Do I die? Protection from red prevent damage or does that not apply?
Damage cannot be prevented so the forge tender would die. You wouldn't die though since worship will reduce you to one damage instead. Forge tender won't die until after earthquake has resolved and worship isn't a prevention effect but a replacement effect.
Worhip card rule:
Worship does not prevent damage. It causes some damage to be unable to lower your life total. So any damage rendered useless by Worship was still dealt and is counted by effects that track the amount of damage done to a player. In addition, Worship does not prevent loss of life, so loss of life bypasses Worship.
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The Forge-Tender dies, since protection can't prevent the damage due to Flaring Pain. But since you and the Forge-Tender are both dealt damage during Earthquake's resolution, you still control a creature, and Worship can save you. Your creature only dies after Earthquake has finished resolving, when state based actions are checked. Damage does not destroy creatures, SBAs do, and they are not checked during an object's resolution, but afterwards.
Do I die? Protection from red prevent damage or does that not apply?
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Worhip card rule:
Worship does not prevent damage. It causes some damage to be unable to lower your life total. So any damage rendered useless by Worship was still dealt and is counted by effects that track the amount of damage done to a player. In addition, Worship does not prevent loss of life, so loss of life bypasses Worship.
Did I write something useful? Leave a like.
Any new cool Daretti cards printed in the latest set? Tell me about it!
Rules Advisor
Former Rules Advisor
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