Yes. Objects that leave the battlefield at the same time as others, see all of them leave (incuding themselves) and trigger accordingly. That's because leaves-the-battlefield triggers look back in time to right before the event in order to determine wether they should trigger or not. Otherwise cards like Dragon Egg wouldn't work.
Do note however, that if the destruction is sequential (and not simultaneously as in the case of Obliterate), for example with Austere Command, each part of the sequence is an event, and the game does not look back further than the last event. So with the command, all artifacts are destroyed first (if that mode was chosen) and thus Dingus Staff would not be able to see any creatues dying.
All triggers here are controlled by the player who controlled the Dinus Egg or Dingus Staff. That player can order the triggers however he wants, so it's possible to place the ones pertaining to him on the bottom of the stack so that they would resolve last. Making him the only player left in the game before any of those resolve, and he'll win the game then and there. Those trigger won't get to resolve because the game is over. Of course, this only works if all other players are killed by the triggers pertaining to them.
It is very unlikely (not impossible but quite difficult to achieve) that both players lose the game due to a single one of those triggers. Multiple triggers cannot make all players lose the game at the same time. Because state based actions are checked after each resolving object, and losing the game for having 0 or less life is a state based action. They can both lose at the same time if one trigger somehow reduces both life totals to 0 or less.
If multiple triggers have to be put on the stack at the same time, but are controlled by multiple players, the triggers are put there in APNAP order. So the active player places all is triggers first, then the nonactive players in turn order do the same. For example, if both players control a Dingus Staff and some creatures when Obliterate resolves, presuming it was cast without any shennanigans (so with sorcery timing as it is a sorcery), the caster will lose the game as his triggers will be on the bottom while his opponent's triggers are on top. If the triggers pertaining to the caster will reduce his life total to 0 or less, the opponent is the one winning, since he can put his triggers pertaining to the caster on top to resolve first.
Great, I was hoping it worked that way but unsure as I started playing before the stacks introduction in 6th edition. Just started playing again and casually but lots of modern cards are being used so the stack is certainly something that comes up. It’s not all grizzly bears and walls of wood anymore!
Thanks again.
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I have a simple question which is probably obvious given the title.
If someone casts obliterate when they have a dingus egg or dingus staff out, does the damage trigger?
Thanks in advance, Jim
Do note however, that if the destruction is sequential (and not simultaneously as in the case of Obliterate), for example with Austere Command, each part of the sequence is an event, and the game does not look back further than the last event. So with the command, all artifacts are destroyed first (if that mode was chosen) and thus Dingus Staff would not be able to see any creatues dying.
Former Rules Advisor
"Everything's better with pirates." - Lodge
(The Gamers: Dorkness Rising)
"Any sufficiently analyzed magic is indistinguishable from science."
(Girl Genius - Fairy Tale Theater Break - Cinderella, end of volume 8)
One more question on the subject if that’s okay? How does this resolve if both or all players are reduced to 0 life?
It is very unlikely (not impossible but quite difficult to achieve) that both players lose the game due to a single one of those triggers. Multiple triggers cannot make all players lose the game at the same time. Because state based actions are checked after each resolving object, and losing the game for having 0 or less life is a state based action. They can both lose at the same time if one trigger somehow reduces both life totals to 0 or less.
If multiple triggers have to be put on the stack at the same time, but are controlled by multiple players, the triggers are put there in APNAP order. So the active player places all is triggers first, then the nonactive players in turn order do the same. For example, if both players control a Dingus Staff and some creatures when Obliterate resolves, presuming it was cast without any shennanigans (so with sorcery timing as it is a sorcery), the caster will lose the game as his triggers will be on the bottom while his opponent's triggers are on top. If the triggers pertaining to the caster will reduce his life total to 0 or less, the opponent is the one winning, since he can put his triggers pertaining to the caster on top to resolve first.
Edit:
had to correct the last paragraph.
Former Rules Advisor
"Everything's better with pirates." - Lodge
(The Gamers: Dorkness Rising)
"Any sufficiently analyzed magic is indistinguishable from science."
(Girl Genius - Fairy Tale Theater Break - Cinderella, end of volume 8)
Thanks again.