Hello all, I am presently putting together a Artifact deck and want to useSkilled Animator. I was wondering if the artifact looses its abilities when being turned into a 5/5 artifact creature?
7/13/2018 Skilled Animator doesn’t remove any abilities the target artifact has.
7/13/2018 The artifact retains any types, subtypes, or supertypes it has. Notably, if an Equipment becomes an artifact creature, it can’t be attached to another creature. If it was attached to a creature, it becomes unattached.
7/13/2018 If the artifact was already a creature, its base power and toughness will each become 5. This overwrites any previous effects that set the creature’s base power and toughness to specific values. Any power- or toughness-setting effects that start to apply after Skilled Animator’s ability resolves will overwrite this effect.
7/13/2018 Effects that modify a creature’s power and/or toughness, such as the ones created by Titanic Growth or a +/1+1 counter, will apply to the creature no matter when they started to take effect. The same is true for any counters that change its power and/or toughness and effects that switch power and toughness.
7/13/2018 The resulting artifact creature will be able to attack on your turn if it’s been under your control continuously since the turn began. That is, it doesn’t matter how long it’s been a creature, just how long it’s been on the battlefield.
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The short answer to your question is that artifacts keep their abilities, but equipment lose the ability to becomes attached to creatures when they become creatures.
For the record, future rulings questions should be taken to the rules forum.
In general, when a permanent gains another card type or becomes an "artifact creature", it doesn't lose its abilities unless the effect specifically mentions otherwise (compare Skilled Animator with Titania's Song; see also C.R. 205.1b, this thread, and this thread.)
Thus, for example, that permanent will generally still have its equip abilities, if any (and still have all its other abilities), and its equip abilities, if any, can still be activated, even if they won't do anything when they resolve (see also this thread).
If memory serves, there are only two exceptions to this general rule.
1) Copy effects: if an object becomes a copy of something else, everything it was is erased, replaced by what's being copied. (rule 706.2)
(except, of course, if the copy effect itself says otherwise; rule 706.9)
2) A land which gets set to one of the basic land types loses all 'original' abilities, but would retain abilities granted by external effects. (rule 305.7)
7/13/2018 Skilled Animator doesn’t remove any abilities the target artifact has.
7/13/2018 The artifact retains any types, subtypes, or supertypes it has. Notably, if an Equipment becomes an artifact creature, it can’t be attached to another creature. If it was attached to a creature, it becomes unattached.
7/13/2018 If the artifact was already a creature, its base power and toughness will each become 5. This overwrites any previous effects that set the creature’s base power and toughness to specific values. Any power- or toughness-setting effects that start to apply after Skilled Animator’s ability resolves will overwrite this effect.
7/13/2018 Effects that modify a creature’s power and/or toughness, such as the ones created by Titanic Growth or a +/1+1 counter, will apply to the creature no matter when they started to take effect. The same is true for any counters that change its power and/or toughness and effects that switch power and toughness.
7/13/2018 The resulting artifact creature will be able to attack on your turn if it’s been under your control continuously since the turn began. That is, it doesn’t matter how long it’s been a creature, just how long it’s been on the battlefield.
Hands to the sky
Give a round of applause
For the great Miss Y!
For the record, future rulings questions should be taken to the rules forum.
Thus, for example, that permanent will generally still have its equip abilities, if any (and still have all its other abilities), and its equip abilities, if any, can still be activated, even if they won't do anything when they resolve (see also this thread).
1) Copy effects: if an object becomes a copy of something else, everything it was is erased, replaced by what's being copied. (rule 706.2)
(except, of course, if the copy effect itself says otherwise; rule 706.9)
2) A land which gets set to one of the basic land types loses all 'original' abilities, but would retain abilities granted by external effects. (rule 305.7)
RULES OF MAGIC :
http://magic.wizards.com/en/game-info/gameplay/rules-and-formats/rules