A turn question: My opponent casts Time Walk and I respond with Fork, does he get his turn then I get my extra turn then normal turn or would these effects cancel out?
If you copy a spell with replicate (such as with Fork, Twincast, or the replicate ability itself), that doesn't count as casting a spell (C.R. 706.10), so that the replicate ability doesn't trigger again (C.R. 702.55a).
Effects giving players extra turns are cumulative. In general, if one or more players would take one or more extra turns after the same turn, the extra turns are taken in the reverse order in which they were added (C.R. 500.7). This even happens with Time Stretch itself. See also this thread.
Thus, if your opponent casts Time Walk and you cast Time Walk in response, and both spells resolve, the Time Walk you cast has you take an extra turn, then the Time Walk your opponent cast has your opponent take an extra turn (C.R. 114.7); as a result, your opponent's extra turn is taken before yours.
Finally, effects that give players extra turns don't cancel each other out, even if the final turn order remains unchanged; there are effects that care about whether a given turn is an extra turn (an example is found in Medomai the Ageless).
My opponent casts Time Walk and I respond with Fork, does he get his turn then I get my extra turn then normal turn or would these effects cancel out?
Two extra turns are created, one for each player: for all that matters, these effects do indeed 'cancel out'. (unless there are more than two players)
Rule 500.7: Some effects can give a player extra turns. They do this by adding the turns directly after the specified turn. If a player is given multiple extra turns, the extra turns are added one at a time. [...] The most recently created turn will be taken first.
Extra basically cancel out or play in reverse order, i.e.: It would go my turn to cast Time Walk in which my opponent uses Fork. I finish my current turn. It would be my opponents extra turn then my extra turn then my opponents normal turn.
If I'm using Djinn Illuminatus and replicate Time Walk four times, I get 4 extra turns (and if I don't win in four extra turns, I deserve to lose).
Extra basically cancel out or play in reverse order, i.e.: It would go my turn to cast Time Walk in which my opponent uses Fork. I finish my current turn. It would be my opponents extra turn then my extra turn then my opponents normal turn.
Yes, assuming Time Walk, Fork, and the Time Walk copy resolve and it's a two-player game. Note again, however, that the extra turns don't "cancel out" here, even though the final turn order is unchanged (that is, after your turn, it's your opponent's turn, then yours). See also comment 2.
I cast Time Walk, my opponent castsFork, I respond with Twincast and a second Twincast. T he turns would: Me finishing my current turn, then first extra turn then my second extra turn then my opponents extra turn then my turn then my opponents normal turn.
I want to make sure I understand the wording correctly.
Yes. After the current turn, you get the two extra turns from the Twincasted copies of Time Walk, then your opponent's extra turn from the Forked Time Walk, then your extra turn from the orignal Time Walk, then normal turn order resumes with your opponent's next turn.
A turn question: My opponent casts Time Walk and I respond with Fork, does he get his turn then I get my extra turn then normal turn or would these effects cancel out?
Vintage >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Legacy
Effects giving players extra turns are cumulative. In general, if one or more players would take one or more extra turns after the same turn, the extra turns are taken in the reverse order in which they were added (C.R. 500.7). This even happens with Time Stretch itself. See also this thread.
Thus, if your opponent casts Time Walk and you cast Time Walk in response, and both spells resolve, the Time Walk you cast has you take an extra turn, then the Time Walk your opponent cast has your opponent take an extra turn (C.R. 114.7); as a result, your opponent's extra turn is taken before yours.
Finally, effects that give players extra turns don't cancel each other out, even if the final turn order remains unchanged; there are effects that care about whether a given turn is an extra turn (an example is found in Medomai the Ageless).
Two extra turns are created, one for each player: for all that matters, these effects do indeed 'cancel out'. (unless there are more than two players)
RULES OF MAGIC :
http://magic.wizards.com/en/game-info/gameplay/rules-and-formats/rules
Extra basically cancel out or play in reverse order, i.e.: It would go my turn to cast Time Walk in which my opponent uses Fork. I finish my current turn. It would be my opponents extra turn then my extra turn then my opponents normal turn.
If I'm using Djinn Illuminatus and replicate Time Walk four times, I get 4 extra turns (and if I don't win in four extra turns, I deserve to lose).
Am I right?
Vintage >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Legacy
This is also correct.
EDIT (Feb. 20): Correctness edit.
I cast Time Walk, my opponent castsFork, I respond with Twincast and a second Twincast. T he turns would: Me finishing my current turn, then first extra turn then my second extra turn then my opponents extra turn then my turn then my opponents normal turn.
I want to make sure I understand the wording correctly.
Vintage >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Legacy
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