Pendelhaven is a legendary land... so I can have just one on my field because of the “legend rule”.
Ok. Let’s say I have one Pendelhaven (#1)on the field and another one (#2) in my hand.
In this situation, once started my main phase, is it possible to tap the one on the field to add {G} to the mana pool, then play another Pendelhaven (that will obligate me to put the #1 in the graveyard) and tap it to add one more {G} to the pool?
My idea is to tap one, generate {G}, play the new one, put the first away, and use the second Pendel to add one more {G} and cast a spel with CMC 2.
Thanks in advance for the patience!
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| UBRG D. Shadow | WUBRG Humans | BRG Dredge | UG Infect |
What you propose is a perfectly legal play.
Mana doesn't empty from your mana pool until the end of a step/phase. So you can tap one Pendelhaven for mana, play a second one, put the first in the graveyard due to the Legend rule, then tap that second one for mana.
Do you think the same is valid for the other activated ability of Pendelhaven? I mean... tap the one on the battlefield for +1/+2, play the second, put the first in the graveyard, and tap the new one for more +1/+2 till the end of this turn... so my creature would gain +2/+4 in total in this case till the end of turn?
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Rollback Post to RevisionRollBack
Long live Modern!
| UBRG D. Shadow | WUBRG Humans | BRG Dredge | UG Infect |
This doesn't work because of the restriction on the activated ability itself. By the time you can play the second Pendelhaven and activate its ability, the target creature would no longer be 1/1.
With Pendelhaven specifically, you could buff two 1/1 creatures once each with the two Pendelhavens, but because of the targeting restriction and the ability's actual effect you would not be able to buff a single 1/1 twice.
Generally, though, yes you can activate a non-mana ability of a legendary land, play a second copy of it, and activate the same ability of the second copy of the legendary land (say, Mikokoro, Center of the Sea for example).
So If a 1/1 creature receives +x/+x it isn’t 1/1 anymore? If yes, the condition forPendelhaven second ability won’t really check.
I thought that only the power/toughness writen on the card would matter for this kind of thing. Some cards say “that creature becomes a X/X” and some just add +X+X... and I thought that just in the first case the creature would lose it’s original power/toughness written on the card.
Private Mod Note
():
Rollback Post to RevisionRollBack
Long live Modern!
| UBRG D. Shadow | WUBRG Humans | BRG Dredge | UG Infect |
So If a 1/1 creature receives +x/+x it isn’t 1/1 anymore? If yes, the condition forPendelhaven second ability won’t really check.
I thought that only the power/toughness writen on the card would matter for this kind of thing. Some cards say “that creature becomes a X/X” and some just add +X+X... and I thought that just in the first case the creature would lose it’s original power/toughness written on the card.
A creature's power and toughness are not just the corresponding numbers given on the object itself; effects of the form "get +N/+M" or "has base power and toughness N/M", among certain others, affect a creature's power and toughness (C.R. 613.1, 613.3, especially C.R. 613.3b-d). Such effects change a creature's power and toughness "continually and automatically", and the "resulting changes ... are instantaneous" (C.R. 613.4). For example:
If Reduce in Stature is attached to a normally 1/1 creature, that creature will be 0/2 (C.R. 613.3b). If that creature also has a +1/+1 counter on it, that creature will be 1/3 (C.R. 613.3d).
If another, normally 1/1 creature has a +1/+1 counter on it, that creature will be 2/2 (C.R. 613.3d).
Pendelhaven is a legendary land... so I can have just one on my field because of the “legend rule”.
Ok. Let’s say I have one Pendelhaven (#1)on the field and another one (#2) in my hand.
In this situation, once started my main phase, is it possible to tap the one on the field to add {G} to the mana pool, then play another Pendelhaven (that will obligate me to put the #1 in the graveyard) and tap it to add one more {G} to the pool?
My idea is to tap one, generate {G}, play the new one, put the first away, and use the second Pendel to add one more {G} and cast a spel with CMC 2.
Thanks in advance for the patience!
| UBRG D. Shadow | WUBRG Humans | BRG Dredge | UG Infect |
Mana doesn't empty from your mana pool until the end of a step/phase. So you can tap one Pendelhaven for mana, play a second one, put the first in the graveyard due to the Legend rule, then tap that second one for mana.
| UBRG D. Shadow | WUBRG Humans | BRG Dredge | UG Infect |
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Generally, though, yes you can activate a non-mana ability of a legendary land, play a second copy of it, and activate the same ability of the second copy of the legendary land (say, Mikokoro, Center of the Sea for example).
Two Score, Minus Two or: A Stargate Tail
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I thought that only the power/toughness writen on the card would matter for this kind of thing. Some cards say “that creature becomes a X/X” and some just add +X+X... and I thought that just in the first case the creature would lose it’s original power/toughness written on the card.
| UBRG D. Shadow | WUBRG Humans | BRG Dredge | UG Infect |