Let's say I have a Shirei, Shizo's Caretaker in play or a Thrilling Encore in hand, along with a Zulaport Cutthroat and a number of other 1/1 non-token creatures. An opponent plays a persistent effect that gives my creatures -1/-1 (say due to an enchantment the likes of Ethereal Absolution), killing all of the 1/1 creatures via state-based effect.
1) In the case of Shirei, how do multiple delayed triggered abilities interact with the stack? Since Shirei's delayed triggered ability is triggered off of each individual creature death and all the creatures in this scenario die at the same time, do I get to place them on the stack in an order of my choosing when they die, or does the assignment of order occur at "the beginning of the end step", or do all the triggers resolve at the same time and so the order wouldn't even matter? Can the triggers be repsonded to (I imagine they can), and if so, when (at the time of death or the beginning of the end step as they resolve)? And do the creatures all exist at the same time after reanimating (does the state-based check occur after all reanimations) meaning each creature would trigger the Zulaport Cutthroat's ability when the -1/-1 kicks in, or do they enter and get state-based to oblivion one at a time (the state-based check occurs between reanimations), meaning the Zulaport could only trigger for itself?
2) In the case of the Thrilling Encore, do all creatures ETB at the same time, or do they enter one at a time (basically the same end question as #1 as it pertains to the Zulaport triggering)?
Assuming you control Shirei and Zulaport Cutthroat:
1. When one or more creatures you control with power 1 or less die at the same time, Shirei's and Zulaport Cutthroat's ability will trigger once for each such creature (C.R. 603.2). The abilities (and other triggered abilities that have also triggered) will go on the stack at the same time, namely the next time a player gets priority (C.R. 603.3), and you choose the order they go on the stack this way if you control more than one such ability (C.R. 603.3b). If multiple triggered abilities (delayed or not) trigger at the beginning of an end step (e.g., multiple Shirei delayed triggered abilities), they will all go on the stack at the same time (C.R. 512.1, 117.5). If you control more than one such ability, you choose the order they go on the stack (C.R. 603.3b). Two or more triggered abilities (delayed or not) can't resolve at the same time; rather, the topmost spell or ability on the stack can resolve (C.R. 117.4). In the case of Shirei, the cards referred to will reenter the battlefield in the reverse order in which the corresponding abilities were put on the stack (provided Shirei is still on the battlefield each time) (see also this thread). And if a creature brought to the battlefield this way has its toughness immediately reduced to 0 or less (e.g., due to Ethereal Absolution), that creature goes right back to the graveyard as a state-based action for having toughness 0 or less (making Zulaport Cutthroat's abilitythe ability of any Zulaport Cutthroat you control trigger if that creature was controlled by you) before the next Shirei ability or abilities get to resolve (C.R. 117.3b, 117.5, 704.5f) — and if an ability triggers this way, that ability will go on the stack above any ability already there (such as other Shirei abilities that haven't resolved yet) (C.R. 405.2).
2. Thrilling Encore puts all cards it refers to onto the battlefield at the same time, since it contains only one action verb, "put" (C.R. 608.2c) (compare with Shirei, which returns to the battlefield at most one card at a time per triggered ability that resolves).
EDIT: Clarification after comment 5 was posted.
EDIT (Jan. 27, 2020): Some rules were renumbered with Core Set 2020. Corrected another rule citation.
This is more or less exactly what I figured it would be. To make sure I understand how delayed triggers work, the delayed triggered ability is caused by whatever event triggers it, but doesn't actually trigger/go on the stack until the delayed/later time indicated (in the Shirei example, a 1/1 creature dying "sets off" the ability, but it doesn't go on the stack until the beginning of the next end step), at which point all similarly-timed triggers are considered to go on the stack at the same time, and thus in the order of my choosing as their controller, correct? Also, since Zulaport Cuutthroat itself is a 1/1, as long as it wasn't buffed to survive the culling it would LTB (triggering for each creature including itself on the way out), but each future reanimation and immediate death would NOT trigger its ability as it would not be on the field for any subsequent death save its own, correct?
Lastly (and I think I misread this bit at first) are you saying that a Zulaport that somehow survived the -1/-1 culling (via buff, etc) would put it's trigger on the stack above the remaining Shirei triggers for each creature that immediately dies to the -1/-1 debuff, or that the delayed triggered ability from Shirei would trigger again, and since we're still in the beginning of the end step the delayed trigger would immediately go on the top of the currently-resolving stack? In the later case (which I suspect is incorrect) wouldn't this create an endless loop of a single creature's death, so unless it was a creature like Zulasport that would win me the game or someone had a way to intervene, the game would draw?
Shirei's ability triggers "[w]henever a creature with power 1 or less is put into your graveyard from the battlefield"; it goes on the stack the next time a player gets priority (like most other triggered abilities) (C.R. 603.3), and it's when that ability resolves (not when it triggers [C.R. 603.2]) that it sets up a delayed triggered ability as follows: "[Y]ou may return that card to the battlefield at the beginning of the next end step if Shirei, Shizo's Caretaker is still on the battlefield" (another example is found in Hazezon Tamar [C.R. 108.1]). And Zulaport Cutthroat's ability will trigger whenever Zulaport Cutthroat "or another creature you control dies", even if Zulaport Cutthroat dies at the same time as other creatures you control, but not when a creature "you control" dies right after Zulaport Cutthroat does (e.g., if Austere Command destroys Zulaport Cutthroat, then destroys a creature you control with converted mana cost 4 [C.R. 608.2c]).
Lastly (and I think I misread this bit at first) are you saying that a Zulaport that somehow survived the -1/-1 culling (via buff, etc) would put it's trigger on the stack above the remaining Shirei triggers for each creature that immediately dies to the -1/-1 debuff, or that the delayed triggered ability from Shirei would trigger again, and since we're still in the beginning of the end step the delayed trigger would immediately go on the top of the currently-resolving stack? In the later case (which I suspect is incorrect) wouldn't this create an endless loop of a single creature's death, so unless it was a creature like Zulasport that would win me the game or someone had a way to intervene, the game would draw?
or that the delayed triggered ability from Shirei would trigger again, and since we're still in the beginning of the end step the delayed trigger would immediately go on the top of the currently-resolving stack?
No.
513.2. If a permanent with an ability that triggers “at the beginning of the end step” enters the battlefield during this step, that ability won’t trigger until the next turn’s end step. Likewise, if a delayed triggered ability that triggers “at the beginning of the next end step” is created during this step, that ability won’t trigger until the next turn’s end step. In other words, the step doesn’t “back up” so those abilities can go on the stack. This rule applies only to triggered abilities; it doesn’t apply to continuous effects whose durations say “until end of turn” or “this turn.” (See rule 514, “Cleanup Step.”)
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1) In the case of Shirei, how do multiple delayed triggered abilities interact with the stack? Since Shirei's delayed triggered ability is triggered off of each individual creature death and all the creatures in this scenario die at the same time, do I get to place them on the stack in an order of my choosing when they die, or does the assignment of order occur at "the beginning of the end step", or do all the triggers resolve at the same time and so the order wouldn't even matter? Can the triggers be repsonded to (I imagine they can), and if so, when (at the time of death or the beginning of the end step as they resolve)? And do the creatures all exist at the same time after reanimating (does the state-based check occur after all reanimations) meaning each creature would trigger the Zulaport Cutthroat's ability when the -1/-1 kicks in, or do they enter and get state-based to oblivion one at a time (the state-based check occurs between reanimations), meaning the Zulaport could only trigger for itself?
2) In the case of the Thrilling Encore, do all creatures ETB at the same time, or do they enter one at a time (basically the same end question as #1 as it pertains to the Zulaport triggering)?
Thanks!
1. When one or more creatures you control with power 1 or less die at the same time, Shirei's and Zulaport Cutthroat's ability will trigger once for each such creature (C.R. 603.2). The abilities (and other triggered abilities that have also triggered) will go on the stack at the same time, namely the next time a player gets priority (C.R. 603.3), and you choose the order they go on the stack this way if you control more than one such ability (C.R. 603.3b). If multiple triggered abilities (delayed or not) trigger at the beginning of an end step (e.g., multiple Shirei delayed triggered abilities), they will all go on the stack at the same time (C.R. 512.1, 117.5). If you control more than one such ability, you choose the order they go on the stack (C.R. 603.3b). Two or more triggered abilities (delayed or not) can't resolve at the same time; rather, the topmost spell or ability on the stack can resolve (C.R. 117.4). In the case of Shirei, the cards referred to will reenter the battlefield in the reverse order in which the corresponding abilities were put on the stack (provided Shirei is still on the battlefield each time) (see also this thread). And if a creature brought to the battlefield this way has its toughness immediately reduced to 0 or less (e.g., due to Ethereal Absolution), that creature goes right back to the graveyard as a state-based action for having toughness 0 or less (making
Zulaport Cutthroat's abilitythe ability of any Zulaport Cutthroat you control trigger if that creature was controlled by you) before the next Shirei ability or abilities get to resolve (C.R. 117.3b, 117.5, 704.5f) — and if an ability triggers this way, that ability will go on the stack above any ability already there (such as other Shirei abilities that haven't resolved yet) (C.R. 405.2).2. Thrilling Encore puts all cards it refers to onto the battlefield at the same time, since it contains only one action verb, "put" (C.R. 608.2c) (compare with Shirei, which returns to the battlefield at most one card at a time per triggered ability that resolves).
EDIT: Clarification after comment 5 was posted.
EDIT (Jan. 27, 2020): Some rules were renumbered with Core Set 2020. Corrected another rule citation.
This is more or less exactly what I figured it would be. To make sure I understand how delayed triggers work, the delayed triggered ability is caused by whatever event triggers it, but doesn't actually trigger/go on the stack until the delayed/later time indicated (in the Shirei example, a 1/1 creature dying "sets off" the ability, but it doesn't go on the stack until the beginning of the next end step), at which point all similarly-timed triggers are considered to go on the stack at the same time, and thus in the order of my choosing as their controller, correct? Also, since Zulaport Cuutthroat itself is a 1/1, as long as it wasn't buffed to survive the culling it would LTB (triggering for each creature including itself on the way out), but each future reanimation and immediate death would NOT trigger its ability as it would not be on the field for any subsequent death save its own, correct?
Lastly (and I think I misread this bit at first) are you saying that a Zulaport that somehow survived the -1/-1 culling (via buff, etc) would put it's trigger on the stack above the remaining Shirei triggers for each creature that immediately dies to the -1/-1 debuff, or that the delayed triggered ability from Shirei would trigger again, and since we're still in the beginning of the end step the delayed trigger would immediately go on the top of the currently-resolving stack? In the later case (which I suspect is incorrect) wouldn't this create an endless loop of a single creature's death, so unless it was a creature like Zulasport that would win me the game or someone had a way to intervene, the game would draw?
The former.
EDIT (Jan. 27, 2020): Edited.
EDIT (Mar. 9, 2021): Clarification.