Some situations came up during a game last night and we aren't sure what the correct answers are.
Situation 1:
Player 1 has a creature on the board and Player 2 casts a spell to gain control of the creature.
- We've always played it that when this occurs, player 2 receives the creature in the 'state' it was in during the turn. Example, Player 1 attacked last turn with said creature (thus tapping it), Player 2 would receive said creature tapped. (Summoning Sickness activates, since Player 2 didn't control the creature at the beginning of their turn).
- Last Night, Player 2 thought that whenever control was passed the creature becomes tapped. Admittedly, they said this may be a house rule his other MTG group has to signify the Summoning Sickness.
Question: In what 'state' does Player 2 get said creature upon taking control of it?
Situation 2:
Player 2 asks Player 1 if they are 'ending their turn'. Player 1 says 'Yes, I'm ending my turn'. Player 2 says 'Before the end of your turn...' and does some stuff. (We consider this a perfectly fine course of action, as neither player is 'declaring' each and every priority pass or Phase change).
Question: After Player 2 does their actions, can Player 1 continue working as though they weren't ending their turn? Obviously, Player 1 can 'respond' to Player 2's actions with instant spells/triggered abilities, but can Player 1 cast Creature Spells, Sorcery Spells, and any other spell that would require one to be in a Main Phase? Or since Player 1 declared they were ending the Main phase and starting the 'End Phase', is Player 1 required to continue that course of action?
1. Gaining control of a creature doesn't tap (or untap) that creature unless the effect states otherwise (see, e.g., Threaten) (C.R. 110.5c, 110.5).
2. Player 1 will still have priority to cast a spell in this scenario before the turn ends (C.R. 601.2i, 117.1a, 117.d). In general, if a step or phase gives players priority (such as the end step [C.R. 513.1]), that step or phase doesn't end unless all players pass while the stack is empty (C.R. 500.2). Note that if a player says they're ending their turn, that's merely a shortcut that other players can shorten — if other players do shorten the shortcut, the turn doesn't end and the first player is not required to try to end the turn again (C.R. 725.2a-c).
EDIT (Jul. 9, 2019): Some rules were renumbered with Core Set 2020.
EDIT (Nov. 11, 2021): Some rules were renumbered in the meantime.
Addition to 2)
If a player wants to act in another player's turn, who has declared his desire to "end the turn", the player is assumed to act in the end step unless specifying otherwise. Thus the game will advance to the end step, when creatures and other sorcery timing stuff cannot be played.
Number 2 is not shady if you pay attention to the structure of a turn's five phases: declaring your turn ended actually means 'my turn has reached its Ending Phase and I plan on playing nothing more... unless someone else plays something.'
If nobody responds, your turn ends.
If anyone responds, then you get to do something too, if you wish.
In the Ending Phases, only instants and abilities are permitted; 'slow-spells' like creatures, sorceries and enchantments are forbidden (unless they have Flash or some other sort of special permision).
Rule 500.1: A turn consists of five phases, in this order: beginning, precombat main, combat, postcombat main, and ending. (...)
Some situations came up during a game last night and we aren't sure what the correct answers are.
Situation 1:
Player 1 has a creature on the board and Player 2 casts a spell to gain control of the creature.
- We've always played it that when this occurs, player 2 receives the creature in the 'state' it was in during the turn. Example, Player 1 attacked last turn with said creature (thus tapping it), Player 2 would receive said creature tapped. (Summoning Sickness activates, since Player 2 didn't control the creature at the beginning of their turn).
- Last Night, Player 2 thought that whenever control was passed the creature becomes tapped. Admittedly, they said this may be a house rule his other MTG group has to signify the Summoning Sickness.
Question: In what 'state' does Player 2 get said creature upon taking control of it?
Situation 2:
Player 2 asks Player 1 if they are 'ending their turn'. Player 1 says 'Yes, I'm ending my turn'. Player 2 says 'Before the end of your turn...' and does some stuff. (We consider this a perfectly fine course of action, as neither player is 'declaring' each and every priority pass or Phase change).
Question: After Player 2 does their actions, can Player 1 continue working as though they weren't ending their turn? Obviously, Player 1 can 'respond' to Player 2's actions with instant spells/triggered abilities, but can Player 1 cast Creature Spells, Sorcery Spells, and any other spell that would require one to be in a Main Phase? Or since Player 1 declared they were ending the Main phase and starting the 'End Phase', is Player 1 required to continue that course of action?
2. Player 1 will still have priority to cast a spell in this scenario before the turn ends (C.R. 601.2i, 117.1a, 117.d). In general, if a step or phase gives players priority (such as the end step [C.R. 513.1]), that step or phase doesn't end unless all players pass while the stack is empty (C.R. 500.2). Note that if a player says they're ending their turn, that's merely a shortcut that other players can shorten — if other players do shorten the shortcut, the turn doesn't end and the first player is not required to try to end the turn again (C.R. 725.2a-c).
EDIT (Jul. 9, 2019): Some rules were renumbered with Core Set 2020.
EDIT (Nov. 11, 2021): Some rules were renumbered in the meantime.
If a player wants to act in another player's turn, who has declared his desire to "end the turn", the player is assumed to act in the end step unless specifying otherwise. Thus the game will advance to the end step, when creatures and other sorcery timing stuff cannot be played.
Former Rules Advisor
"Everything's better with pirates." - Lodge
(The Gamers: Dorkness Rising)
"Any sufficiently analyzed magic is indistinguishable from science."
(Girl Genius - Fairy Tale Theater Break - Cinderella, end of volume 8)
If nobody responds, your turn ends.
If anyone responds, then you get to do something too, if you wish.
In the Ending Phases, only instants and abilities are permitted; 'slow-spells' like creatures, sorceries and enchantments are forbidden (unless they have Flash or some other sort of special permision).
RULES OF MAGIC :
http://magic.wizards.com/en/game-info/gameplay/rules-and-formats/rules