One question, let's say I have the cards from Corpsejack Menace, Hardened Scales,Winding Constrictor, and a 2/2 creature wins a + 1 / + 1 counter as it resolves the abilities of each card and in the end how much that creature would be 2 / 2, I would appreciate it too
All three permanents you mention (besides the 2/2 creature) have replacement effects that replace putting certain counters on a permanent with putting more of those counters instead (C.R. 614.1a). In this case, whoever controls the permanent being given the counters (e.g., the 2/2 creature in your example) chooses which one applies first (C.R. 616.1). (It's not necessarily the player who puts those counters on that permanent that does so.) Then if other replacement effects still apply, the appropriate player chooses one of them, and so on (C.R. 616.1e).
Depending on how its controller applies the replacement effects, the 2/2 creature in your example may be given a different number of +1/+1 counters (assuming the same player controls all four permanents you mention). For example, in the case of Winding Constrictor, Hardened Scales, Corpsejack Menace, the total is six +1/+1 counters. But in the case of Corpsejack Menace, Hardened Scales, Winding Constrictor, the total is four +1/+1 counters.
No. The Menace has a replacement effect. It's not "activated". It can only apply to the event of placing counters on the creature once. But you get to choose the order the replacement effects are applied in.
For instance, if it would get one +1/+1 counter, and you applied the Menace's replacement effect first, then Scales, then the Constrictor, you double the counters (to two), then add one (to three), then add another one (to four), and it ends up with a total of four +1/+1 counters.
If you apply Scales, then Menace, then Constrictor, you add one counter (to two), then double it (to four), then add another one (to five), which is a total of five +1/+1 counters.
But your best bet is to apply Scales, then Constrictor, then Menace. That adds one counter (to two), adds a second counter (to three), then doubles the counters (to six), and you end up with six +1/+1 counters.
Private Mod Note
():
Rollback Post to RevisionRollBack
DCI Level 2 Judge
Scientists have calculated that the chance of anything so patently absurd actually existing are millions to one. But magicians have calculated that million-to-one chances crop up nine times out of ten.
So, Corpsejack Menace is activated 2 times by the other 2 cards, mentioned?
No "activated", not even "triggered". All three abilities are static, replacement effects. You can apply them in any order but each of them only replaces the replacements that came before it. So here are the possible scenarios:
Scales, Constrictor, Menace: One counter plus one -> two counters plus one -> three counters doubled -> six counters
Constrictor, Scales, Menace: One counter plus one -> two counters plus one -> three counters doubled -> six counters
Scales, Menace, Constrictor: One counter plus one -> two counters doubled -> four counters plus one -> five counters
Constrictor, Menace, Scales: One counter plus one -> two counters doubled -> four counters plus one -> five counters
Menace, Scales, Constrictor: One counter doubled -> two counters plus one -> three counters plus one -> four counters
Menace, Constrictor, Scales: One counter doubled -> two counters plus one -> three counters plus one -> four counters
Depending on how its controller applies the replacement effects, the 2/2 creature in your example may be given a different number of +1/+1 counters (assuming the same player controls all four permanents you mention). For example, in the case of Winding Constrictor, Hardened Scales, Corpsejack Menace, the total is six +1/+1 counters. But in the case of Corpsejack Menace, Hardened Scales, Winding Constrictor, the total is four +1/+1 counters.
For instance, if it would get one +1/+1 counter, and you applied the Menace's replacement effect first, then Scales, then the Constrictor, you double the counters (to two), then add one (to three), then add another one (to four), and it ends up with a total of four +1/+1 counters.
If you apply Scales, then Menace, then Constrictor, you add one counter (to two), then double it (to four), then add another one (to five), which is a total of five +1/+1 counters.
But your best bet is to apply Scales, then Constrictor, then Menace. That adds one counter (to two), adds a second counter (to three), then doubles the counters (to six), and you end up with six +1/+1 counters.
Scientists have calculated that the chance of anything so patently absurd actually existing are millions to one. But magicians have calculated that million-to-one chances crop up nine times out of ten.
No "activated", not even "triggered". All three abilities are static, replacement effects. You can apply them in any order but each of them only replaces the replacements that came before it. So here are the possible scenarios:
Scales, Constrictor, Menace: One counter plus one -> two counters plus one -> three counters doubled -> six counters
Constrictor, Scales, Menace: One counter plus one -> two counters plus one -> three counters doubled -> six counters
Scales, Menace, Constrictor: One counter plus one -> two counters doubled -> four counters plus one -> five counters
Constrictor, Menace, Scales: One counter plus one -> two counters doubled -> four counters plus one -> five counters
Menace, Scales, Constrictor: One counter doubled -> two counters plus one -> three counters plus one -> four counters
Menace, Constrictor, Scales: One counter doubled -> two counters plus one -> three counters plus one -> four counters
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝