I think yes because, like the Hideaway lands, it creates a window to cast it. But the Oracle rulings for Mind's Dilation says it doesn't get around things that say "Cast only during combat."
No, you can't. You also can't cast spells with the Hideaway lands with City of Solitude out if it is not your turn.
This is because you have two things happening; Mind's Dilation says you can cast the spell and City of Solitude says you can't. And, in Magic, can't" always beats "can".
101.2. When a rule or effect allows or directs something to happen, and another effect states that it can't happen, the "can't" effect takes precedence.
I don't think this is a valid case. City of Solitude does not say I "can't" anything. It states when I can do things. It's not the same as something like Grand Abolisher, which states something "can't" be done.
To put that rule another way: "Restrictive effects takes precedence over permissive ones". The templating may not use the exact word *can't* but it is clearly an effect that prevents players from doing something.
Another example is Teferi, Mage of Zhalfir. This has a well know combo with Knowledge Pool. In that combo, Teferi prevents opponents from casting anything off Pool because Teferi is a restrictive effect even though his text doesn't use the word *can't*.
City of Solitude is not allowing anything. The rules already allow you to cast spells in certain circumstances. So, the only logical reading of the card is that "can only" means you are being restricted to things that the rules normally permit. As such, it also restricts what things like Mind's Dilation permits due to the rule quoted above.
The expression "can only [action] [condition]" or "can [action] only [condition]" equates to the logical sentiment "cannot [action] if not [condition]". That's a fact of English.
The semantics of Magic are also clear, that a continuous effect of "can only [action] [condition]" or "can [action] only [condition]" has no effect other than to make something impossible, i.e., that something can't happen.
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I think yes because, like the Hideaway lands, it creates a window to cast it. But the Oracle rulings for Mind's Dilation says it doesn't get around things that say "Cast only during combat."
Hideaway lands don't go around "Cast only during combat" either. From Lorwyn's FAQ:
[Hideaway:] Timing restrictions based on the card's type are ignored (for instance, if it's a creature or sorcery). Other play restrictions are not (such as "Play [this card] only during combat").
I think yes because, like the Hideaway lands, it creates a window to cast it. But the Oracle rulings for Mind's Dilation says it doesn't get around things that say "Cast only during combat."
So do I get to cast cards from Mind's Dilation or no?
This is because you have two things happening; Mind's Dilation says you can cast the spell and City of Solitude says you can't. And, in Magic, can't" always beats "can".
Another example is Teferi, Mage of Zhalfir. This has a well know combo with Knowledge Pool. In that combo, Teferi prevents opponents from casting anything off Pool because Teferi is a restrictive effect even though his text doesn't use the word *can't*.
City of Solitude is not allowing anything. The rules already allow you to cast spells in certain circumstances. So, the only logical reading of the card is that "can only" means you are being restricted to things that the rules normally permit. As such, it also restricts what things like Mind's Dilation permits due to the rule quoted above.
The semantics of Magic are also clear, that a continuous effect of "can only [action] [condition]" or "can [action] only [condition]" has no effect other than to make something impossible, i.e., that something can't happen.
Awesome avatar provided by Krashbot @ [Epic Graphics].
Hideaway lands don't go around "Cast only during combat" either. From Lorwyn's FAQ:
[Hideaway:] Timing restrictions based on the card's type are ignored (for instance, if it's a creature or sorcery). Other play restrictions are not (such as "Play [this card] only during combat").
https://magic.wizards.com/en/game-info/products/card-set-archive/lorwyn
RULES OF MAGIC :
http://magic.wizards.com/en/game-info/gameplay/rules-and-formats/rules