1. If this ability is activated during the End step, then when does the creature come back? The end of the next turn? But in every other circumstance, it comes back at the end of the current turn?
2. Is this ability all one ability? For example, let's say I own and control this creature. Can my opponent allow the "exile" part of the ability to resolve but then somehow counter the "return it to the battlefield" part to make it gone for good? (As an aside, how does Kari Zev, Skyship Raider's ability work? Is it possible to keep Ragavan permanently using a similar trick?)
3. What happens if Nezahal is exiled some other way, with this ability still on the stack? For example, let's say I own and control this creature. In response to the ability being activated, my opponent somehow manages to Flash in Fairgrounds Warden to exile my Nezahal. Nezahal gets exiled by way of Fairgrounds Warden's ability rather than its own ability, but then what? Does Nezahal's ability still resolve anyway? Does this mean I still get Nezahal back at the end step?
1) It will return at the beginning of the *next* end step. Since you are already in an End Step, it will wait until the next turn. If you do this before the end step, it will return during the end step of the current turn.
2) It is an ability that sets up a delayed trigger. So, yes, you can counter (with something like Stifle) the delayed trigger at the End Step to prevent the Tide from returning.
2b) Yes, Kari Zev is the same. You can counter the delayed trigger. However, Kari Zev does not say the *next* End of Combat. That means the trigger will occur at the end of every combat as long as the token is still around.
3) If it is not exiled to its own ability, the rest of the ability won't be able to find it. You will not get it back in the case of Fairgrounds Warden.
3) If it is not exiled to its own ability, the rest of the ability won't be able to find it. You will not get it back in the case of Fairgrounds Warden.
What's the relevant rule here? I thought Exile was just one game zone and all cards in Exile are treated equally, regardless of how it got there. For example, can't I Pull from Eternity a card that's been exiled via Oblivion Ring without destroying the Oblivion Ring itself?
In my example, what happens with Nezahal's ability that is on the stack? Sure, the creature is gone by the time the ability resolves, but shouldn't the ability still resolve anyway? What stops the delayed trigger from being set up?
Also, I have another question. I guess it's sort of tangentially related to this one, so I'll ask it here...
In the Gatherer Rulings section of Tomb of the Dusk Rose, it says only cards that have been exiled by Profane Procession's ability that is printed on the card counts. If Profane Procession somehow manages to exile a creature some other way, then it's not eligible to be re-animated. Why is that? What's the rule here?
400.7. An object that moves from one zone to another becomes a new object with no memory of, or relation to, its previous existence. There are nine exceptions to this rule:
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400.7h. If an effect causes an object to move to a public zone, other parts of that effect can find that object. If the cost of a spell or ability causes an object to move to a public zone, that spell or ability's effects can find that object.
The important part if that the effect is not moving the object. Something else is. Since the effect is not the one moving the object into Exile, it can't find it since it is a brand new object in Exile and not the one who had its ability activated.
Pull from Eternity is different in that it is not trying to find a specific object in Exile like the trigger from Tide is. Instead, it is just looking for *any* card in Exile.
Tomb of the Dusk Rose has what is called a "linked ability". This means the ability on the back face only sees cards exiled with the ability on the front face. Gaining another ability to exile cards will not link the new ability to the one on the back face.
607.1. An object may have two abilities printed on it such that one of them causes actions to be taken or objects or players to be affected and the other one directly refers to those actions, objects, or players. If so, these two abilities are linked: the second refers only to actions that were taken or objects or players that were affected by the first, and not by any other ability.
2b) Yes, Kari Zev is the same. You can counter the delayed trigger. However, Kari Zev does not say the *next* End of Combat. That means the trigger will occur at the end of every combat as long as the token is still around.
This is incorrect, if you stifle the delayed trigger it will not occur again and the monkey will stay on the battlefield indefinitely. Unless it has a stated duration, a delayed trigger only triggers once.
You might be thinking about the ability from Ball Lightning where it will trigger every end step, but that's because it's not a delayed trigger.
2b) Yes, Kari Zev is the same. You can counter the delayed trigger. However, Kari Zev does not say the *next* End of Combat. That means the trigger will occur at the end of every combat as long as the token is still around.
This is incorrect, if you stifle the delayed trigger it will not occur again and the monkey will stay on the battlefield indefinitely. Unless it has a stated duration, a delayed trigger only triggers once.
You might be thinking about the ability from Ball Lightning where it will trigger every end step, but that's because it's not a delayed trigger.
1. If this ability is activated during the End step, then when does the creature come back? The end of the next turn? But in every other circumstance, it comes back at the end of the current turn?
2. Is this ability all one ability? For example, let's say I own and control this creature. Can my opponent allow the "exile" part of the ability to resolve but then somehow counter the "return it to the battlefield" part to make it gone for good? (As an aside, how does Kari Zev, Skyship Raider's ability work? Is it possible to keep Ragavan permanently using a similar trick?)
3. What happens if Nezahal is exiled some other way, with this ability still on the stack? For example, let's say I own and control this creature. In response to the ability being activated, my opponent somehow manages to Flash in Fairgrounds Warden to exile my Nezahal. Nezahal gets exiled by way of Fairgrounds Warden's ability rather than its own ability, but then what? Does Nezahal's ability still resolve anyway? Does this mean I still get Nezahal back at the end step?
2) It is an ability that sets up a delayed trigger. So, yes, you can counter (with something like Stifle) the delayed trigger at the End Step to prevent the Tide from returning.
2b) Yes, Kari Zev is the same. You can counter the delayed trigger. However, Kari Zev does not say the *next* End of Combat. That means the trigger will occur at the end of every combat as long as the token is still around.
3) If it is not exiled to its own ability, the rest of the ability won't be able to find it. You will not get it back in the case of Fairgrounds Warden.
What's the relevant rule here? I thought Exile was just one game zone and all cards in Exile are treated equally, regardless of how it got there. For example, can't I Pull from Eternity a card that's been exiled via Oblivion Ring without destroying the Oblivion Ring itself?
In my example, what happens with Nezahal's ability that is on the stack? Sure, the creature is gone by the time the ability resolves, but shouldn't the ability still resolve anyway? What stops the delayed trigger from being set up?
Also, I have another question. I guess it's sort of tangentially related to this one, so I'll ask it here...
In the Gatherer Rulings section of Tomb of the Dusk Rose, it says only cards that have been exiled by Profane Procession's ability that is printed on the card counts. If Profane Procession somehow manages to exile a creature some other way, then it's not eligible to be re-animated. Why is that? What's the rule here?
...
400.7h. If an effect causes an object to move to a public zone, other parts of that effect can find that object. If the cost of a spell or ability causes an object to move to a public zone, that spell or ability's effects can find that object.
Pull from Eternity is different in that it is not trying to find a specific object in Exile like the trigger from Tide is. Instead, it is just looking for *any* card in Exile.
Tomb of the Dusk Rose has what is called a "linked ability". This means the ability on the back face only sees cards exiled with the ability on the front face. Gaining another ability to exile cards will not link the new ability to the one on the back face.
This is incorrect, if you stifle the delayed trigger it will not occur again and the monkey will stay on the battlefield indefinitely. Unless it has a stated duration, a delayed trigger only triggers once.
You might be thinking about the ability from Ball Lightning where it will trigger every end step, but that's because it's not a delayed trigger.