Hi. I just built a Blink deck and included Angel of Serenity and Deadeye Navigator. I looked up how to permanently exile creatures with Angel of Serenity. When she comes into play, blink her with Deadeye Navigator to trigger the ltb ability on top of the etb ability. Does this work if Angel of Serenity is already in play? Assuming she has no previous exiles, can I blink her, let the ltb ability resolve, then when she re-enters the battlefield, blink her in response to her etb going on the stack? Or does the blink happen in one motion, not allowing the ltb ability to resolve before the etb goes on the stack? Thanks.
So in this case the controller of the triggers can stack them however they like, but it doesn't matter in this case anyways. So to explain, when you blink the Angel it's leave the battlefield ability triggers, however it doesn't go on the stack until a player would receive priority. That won't happen until the blink effect has completely resolved, so when the Angel returns the battlefield it's enter the battlefield ability triggers. At this point you'd have two triggers waiting to be put on the stack, which can be put on in any order by it's controller (as I stated above).
However even if you choose to put the leave the battlefield ability on first, which means the enter the battlefield will resolve first, it doesn't change anything. When you blink the Angel it becomes a new object, so the leave the battlefield trigger was specifically for enter the battlefield ability from the Angel before it was blinked, so it will have no effect on the enter the battlefield ability of the Angel that returned.
I admit I am confused. Segoth, are you saying that you can permanently exile cards with Angel of Serenity and Deadeye Navigator? Even with your explanation I just don't see how that works.
I admit I am confused. Segoth, are you saying that you can permanently exile cards with Angel of Serenity and Deadeye Navigator? Even with your explanation I just don't see how that works.
Yes it is possible.
The reasons why it works are:
Once an ability hits the stack it is completely independant of its source
Triggered abilities fire immeadiatly and go on the stack the next time a player would get priority.
If multiple triggers fire at the same time and are controlled by the same player they chose the order they go on the stack
Once a permanent leaves the battlefield it loses any memory of its previous existence
The steps behind this specific example are:
1) Angel of Serenity ETB triggering the Deadeye navigator and the Angel of Serenity
2) Put the ability of the Angel of Serenity on the stack first
3) The soulbound ability on Dead eye navigator resolves
4) Bounce out the Angel of serenity using the deadeye navigators ability
5) LTB ability on Angel of serenity will fire
6) Angel of serenities LTB will resolve with nothing to return.
7) Angel of Sernities ETB will finally resolve removing the targetted creatures
As the new Angel that returns is not the one that exiled the creatures you won't get them back when it leaves the battlefield.
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I Became insane with long Intervals of horrible Sanity
All Religion, my friend is simply evolved out of fraud, fear, greed, imagination and poetry.
- Edgar Allan Poe
I admit I am confused. Segoth, are you saying that you can permanently exile cards with Angel of Serenity and Deadeye Navigator?
Yes.
Even with your explanation I just don't see how that works.
Let see if this way helps?
Angel of Serenity has two triggered abilities. The exiling one triggers when it enters the battlefield (ETB), the "return to hand" one triggers when it leaves (LTB). Ok so far?
The return ability can only return cards exiled by the first ability of this specific Angel of Serenity, not other Angels, not even a previous 'incarnation, of this Angel (because the game considers it a new game object once it changes zones).
Triggered abilities use the stack, so you can respond to them. Anything that goes to the stack while the ability is still on the stack will resolve first, right? And after each single object (spell or ability) on the stack resolves, players get priority again.
So, when the Angel enters, its ETB ability triggers. Deadeye Navigator's Soulbond ability also triggers. You control both, so you may put them on the stack in any order. For the 'trick', you'll want the Soulbond to resolve first, so you put the Angel's ability on the stack first (and choose three targets for it now), and then the Soulbond.
When the Soulbond ability resolves, you regain priority and use it to activate the Angel's new ability. Notice the Angel's ETB is still on the stack, so its targets weren't exiled yet.
When the activated ability resolves, the Angel is exiled and then returns. This triggers the old Angel's LTB ability, and the new Angel's ETB (and the Navigator's soulbond, again). You may put them on the stack in any order. And again, the old Angel's ETB is still on the stack at this point.
When the old Angel's LTB ability resolves, the old Angel's ETB is still on the stack, so there's nothing exiled to be returned. The ability just do nothing on resolution.
Later, after everything else has resolved, the old Angel's ETB ability finally resolves. The things it exiles has no way to be returned (the new Angel's LTB can't return those).
[c]Angel of Serenity[/c] = Angel of Serenity
Deadeye Navigator
So in this case the controller of the triggers can stack them however they like, but it doesn't matter in this case anyways. So to explain, when you blink the Angel it's leave the battlefield ability triggers, however it doesn't go on the stack until a player would receive priority. That won't happen until the blink effect has completely resolved, so when the Angel returns the battlefield it's enter the battlefield ability triggers. At this point you'd have two triggers waiting to be put on the stack, which can be put on in any order by it's controller (as I stated above).
However even if you choose to put the leave the battlefield ability on first, which means the enter the battlefield will resolve first, it doesn't change anything. When you blink the Angel it becomes a new object, so the leave the battlefield trigger was specifically for enter the battlefield ability from the Angel before it was blinked, so it will have no effect on the enter the battlefield ability of the Angel that returned.
Yes it is possible.
The reasons why it works are:
Once an ability hits the stack it is completely independant of its source
Triggered abilities fire immeadiatly and go on the stack the next time a player would get priority.
If multiple triggers fire at the same time and are controlled by the same player they chose the order they go on the stack
Once a permanent leaves the battlefield it loses any memory of its previous existence
The steps behind this specific example are:
1) Angel of Serenity ETB triggering the Deadeye navigator and the Angel of Serenity
2) Put the ability of the Angel of Serenity on the stack first
3) The soulbound ability on Dead eye navigator resolves
4) Bounce out the Angel of serenity using the deadeye navigators ability
5) LTB ability on Angel of serenity will fire
6) Angel of serenities LTB will resolve with nothing to return.
7) Angel of Sernities ETB will finally resolve removing the targetted creatures
As the new Angel that returns is not the one that exiled the creatures you won't get them back when it leaves the battlefield.
- H.L Mencken
I Became insane with long Intervals of horrible Sanity
All Religion, my friend is simply evolved out of fraud, fear, greed, imagination and poetry.
- Edgar Allan Poe
The Crafters' Rules Guru
Yes.
Let see if this way helps?
Angel of Serenity has two triggered abilities. The exiling one triggers when it enters the battlefield (ETB), the "return to hand" one triggers when it leaves (LTB). Ok so far?
The return ability can only return cards exiled by the first ability of this specific Angel of Serenity, not other Angels, not even a previous 'incarnation, of this Angel (because the game considers it a new game object once it changes zones).
Triggered abilities use the stack, so you can respond to them. Anything that goes to the stack while the ability is still on the stack will resolve first, right? And after each single object (spell or ability) on the stack resolves, players get priority again.
So, when the Angel enters, its ETB ability triggers. Deadeye Navigator's Soulbond ability also triggers. You control both, so you may put them on the stack in any order. For the 'trick', you'll want the Soulbond to resolve first, so you put the Angel's ability on the stack first (and choose three targets for it now), and then the Soulbond.
When the Soulbond ability resolves, you regain priority and use it to activate the Angel's new ability. Notice the Angel's ETB is still on the stack, so its targets weren't exiled yet.
When the activated ability resolves, the Angel is exiled and then returns. This triggers the old Angel's LTB ability, and the new Angel's ETB (and the Navigator's soulbond, again). You may put them on the stack in any order. And again, the old Angel's ETB is still on the stack at this point.
When the old Angel's LTB ability resolves, the old Angel's ETB is still on the stack, so there's nothing exiled to be returned. The ability just do nothing on resolution.
Later, after everything else has resolved, the old Angel's ETB ability finally resolves. The things it exiles has no way to be returned (the new Angel's LTB can't return those).