Simple question: Can I use the new Glorious End card to end the turn if I have the delayed trigger of a previous Glorious End on the stack? If so, does the delayed trigger of the second Glorious End happen on my present or next turn?
I'm fairly certain the delayed trigger of the second would happen on my next turn but I would like a second opinion.
Yes, you can, but it's not entirely helpful. Casting a second Glorious End with the "lose the game" delayed triggered ability on the stack will cause the ability to be exiled, but it will create another "lose the game" ability that will trigger at the beginning of the next end step (that is, after this one). You'll lose the game then unless you counter or remove it somehow.
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Lapsed DCI Rules Advisor - Retired from playing but still hanging around
If you cast Glorious End during your end step while the delayed triggered ability from a previous Glorious End is on the stack, that delayed trigger will be exiled and you won't have to worry about it again - but you will have to contend with the delayed trigger set up by the newer copy of Glorious End.
Bonus answer: If you cast Glorious End at some point before your end step while there is a delayed trigger from a previous one waiting to trigger, this will skip your end step entirely and that trigger will wait for the next time you actually begin an end step, which means that you will get two delayed triggers on your next turn telling you to lose the game. (This usually doesn't make a difference, unless you were using that second Glorious End to buy yourself more chances to dig for a Stifle.)
So if I had the artifact that you can end the turn with, I could end the turn with the lose the game effect on the stack, and the effect would be exiled? Also would this work for any cards (except for split second style effects) that would make me lose the game in ways other than mill, life lose, poison? Sorry I had this ending the turn lose the game effects before this card.
Value is good. But Dredgevine isn't supposed to be about value. It's supposed to be about V-8; 2000 pounds of nitro boosted war vegetables. The more velocity, the better.
Modern:
DredgeVine EDH:
Gisela, Blade of Goldnight
Anima Standard:
Yes, with Sundial of the Infinite you can exile the delayed trigger after it goes on the stack, and it won't bother you anymore. It triggered and won't do so again, even if it doesn't get to resolve. And the same goes for any "lose the game" effects that use the stack (so from spells and abilities), you exile them, so they don't get to resolve.
Yes, with Sundial of the Infinite you can exile the delayed trigger after it goes on the stack, and it won't bother you anymore. It triggered and won't do so again, even if it doesn't get to resolve. And the same goes for any "lose the game" effects that use the stack (so from spells and abilities), you exile them, so they don't get to resolve.
Awesome, time to make some crappy brews. Thanks for the help!
Value is good. But Dredgevine isn't supposed to be about value. It's supposed to be about V-8; 2000 pounds of nitro boosted war vegetables. The more velocity, the better.
Modern:
DredgeVine EDH:
Gisela, Blade of Goldnight
Anima Standard:
So if I had the artifact that you can end the turn with, I could end the turn with the lose the game effect on the stack, and the effect would be exiled? Also would this work for any cards (except for split second style effects) that would make me lose the game in ways other than mill, life lose, poison? Sorry I had this ending the turn lose the game effects before this card.
Yes, you could activate Sundial of the Infinite with the Glorious End "lose the game" triggered ability on the stack and the ability would be exiled. You wouldn't lose the game.
Basically, if a spell or ability that would cause you to lose the game (e.g. "At the beginning of your upkeep, pay (some amount of mana). If you can't, you lose the game") is on the stack, ending the turn will exile that spell or ability and you won't lose the game. Of course, if it's a state trigger like Immortal Coil that's causing you to lose the game, exiling the ability won't help you as the ability will immediately trigger again if its trigger condition still exists (in this case, your graveyard is empty).
Private Mod Note
():
Rollback Post to RevisionRollBack
Lapsed DCI Rules Advisor - Retired from playing but still hanging around
I'm fairly certain the delayed trigger of the second would happen on my next turn but I would like a second opinion.
Bonus answer: If you cast Glorious End at some point before your end step while there is a delayed trigger from a previous one waiting to trigger, this will skip your end step entirely and that trigger will wait for the next time you actually begin an end step, which means that you will get two delayed triggers on your next turn telling you to lose the game. (This usually doesn't make a difference, unless you were using that second Glorious End to buy yourself more chances to dig for a Stifle.)
Modern:
DredgeVine
EDH:
Gisela, Blade of Goldnight
Anima
Standard:
Former Rules Advisor
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Awesome, time to make some crappy brews. Thanks for the help!
Modern:
DredgeVine
EDH:
Gisela, Blade of Goldnight
Anima
Standard:
Yes, you could activate Sundial of the Infinite with the Glorious End "lose the game" triggered ability on the stack and the ability would be exiled. You wouldn't lose the game.
Basically, if a spell or ability that would cause you to lose the game (e.g. "At the beginning of your upkeep, pay (some amount of mana). If you can't, you lose the game") is on the stack, ending the turn will exile that spell or ability and you won't lose the game. Of course, if it's a state trigger like Immortal Coil that's causing you to lose the game, exiling the ability won't help you as the ability will immediately trigger again if its trigger condition still exists (in this case, your graveyard is empty).
Be sure to include Hive Mind in your crappy brews. Your opponent will get the downside.