My opponent has Umezawa's Jitte in play. I have Reclamation Sage in play. He activates his Jitte to kill my Sage. In response, to save the sage, I cast Capsize. Which one is going to happen?
a) The Jitte still kills my Sage anyway because ability of permanent is faster than instant or
b) I still can save my Sage. Jitte ability fizzles or disappear into thin air or something.
Which one?
PS: What does fizzle mean?
Private Mod Note
():
Rollback Post to RevisionRollBack
GMR21=OYS, I know you.
Salt is part of the game. Deal with it.
Neither ability is faster than the other. They both use the Stack.
Jitte is activated:
TOP
Jitte ability
BOTTOM
You cast Capsize in response:
TOP
Capsize
Jitte ability
BOTTOM
Once you both pass priority the top-most thing on the Stack resolves - in this instance it'd be your Capsize. So that resolves returning the Sage to your hand:
TOP
Jitte ability
BOTTOM
You both pass priority again and the Jitte ability begins to resolve but is countered by the game rules for having an illegal target. This is also known as "fizzling".
Once activated abilities are independant of their sources. Destroying the source of the ability won't cause the ability to fizzle.
Also their is no "speed" in Magic. Nothing is faster than anything else.
So how it works:
-Opponent activaties Umeawa's Jitte, to give -1/-1 to your Reclamation Sage, this ability goes onto the Stack.
-You cast Capsize in response targetting the Sage. This goes onto the stack above the Jitte's ability.
-When you both pass priority, Capsize resolve bouncing the Sage to your opponent's hand.
-When you both pass priority again, Jitte's ability tries to resolve, but it's target is no longer valid so fizzles and does nothing.
Hope that helps.
Editted - Changed answer due to misreading the question.
Once activated abilities are independant of their sources. Destroying the source of the ability won't cause the ability to fizzle.
Also their is no "speed" in Magic. Nothing is faster than anything else.
So how it works:
-Opponent activaties Umeawa's Jitte, to give -1/-1 to your Reclamation Sage, this ability goes onto the Stack.
-You cast Capsize in response targetting the Jitte. This goes onto the stack above the Jitte's ability.
-When you both pass priority, Capsize resolve bouncing the Jitte to your opponent's hand.
-When you both pass priority again, Jitte's ability resolve, giving -1/-1 to your Sage, killing it.
Hope that helps.
Huh? I capsized to save my sage, not to return the jitte.
Private Mod Note
():
Rollback Post to RevisionRollBack
GMR21=OYS, I know you.
Salt is part of the game. Deal with it.
Neither ability is faster than the other. They both use the Stack.
Jitte is activated:
TOP
Jitte ability
BOTTOM
You cast Capsize in response:
TOP
Capsize
Jitte ability
BOTTOM
Once you both pass priority the top-most thing on the Stack resolves - in this instance it'd be your Capsize. So that resolves returning the Sage to your hand:
TOP
Jitte ability
BOTTOM
You both pass priority again and the Jitte ability begins to resolve but is countered by the game rules for having an illegal target. This is also known as "fizzling".
What is pass priority?
Private Mod Note
():
Rollback Post to RevisionRollBack
GMR21=OYS, I know you.
Salt is part of the game. Deal with it.
Once activated abilities are independant of their sources. Destroying the source of the ability won't cause the ability to fizzle.
Also their is no "speed" in Magic. Nothing is faster than anything else.
So how it works:
-Opponent activaties Umeawa's Jitte, to give -1/-1 to your Reclamation Sage, this ability goes onto the Stack.
-You cast Capsize in response targetting the Jitte. This goes onto the stack above the Jitte's ability.
-When you both pass priority, Capsize resolve bouncing the Jitte to your opponent's hand.
-When you both pass priority again, Jitte's ability resolve, giving -1/-1 to your Sage, killing it.
Hope that helps.
Huh? I capsized to save my sage, not to return the jitte.
Sorry misread your question, changed my original answer.
Also to answer your question about priority: Priority is the right to play a spell or ability, or take a special action. Players cannot play spells or abilities or take special actions at a time when they do not have priority. The player with priority may put as many spells or abilities on the stack as he/she she wishes to, but before anything can resolve all players must "pass priority" without adding anything further to the stack.
Priority is what allows you to do anything in Magic. Think of it like a talking stick - you're not allowed to talk until you hold the stick in your hand.
In Magic, the player whose turn it is is the Active Player. The AP gets priority first in every step/phase and does stuff. Once they do something that uses the stack (cast a creature, sorcery, enchantment, instant, activate a planeswalker ability, etc) they have to pass priority to you before it's allowed to resolve - this is your opportunity to cast counterspells or removal, etc.
It's spelled out in section 116 of the Comprehensive Rules:
116. Timing and Priority
116.1. Unless a spell or ability is instructing a player to take an action, which player can take actions at any given time is determined by a system of priority. The player with priority may cast spells, activate abilities, and take special actions.
116.1a A player may cast an instant spell any time he or she has priority. A player may cast a noninstant spell during his or her main phase any time he or she has priority and the stack is empty.
116.1b A player may activate an activated ability any time he or she has priority.
116.1c A player may take some special actions any time he or she has priority. A player may take other special actions during his or her main phase any time he or she has priority and the stack is empty. See rule 115, “Special Actions.”
116.1d A player may activate a mana ability whenever he or she has priority, whenever he or she is casting a spell or activating an ability that requires a mana payment, or whenever a rule or effect asks for a mana payment (even in the middle of casting or resolving a spell or activating or resolving an ability).
116.2. Other kinds of abilities and actions are automatically generated or performed by the game rules, or are performed by players without receiving priority.
116.2a Triggered abilities can trigger at any time, including while a spell is being cast, an ability is being activated, or a spell or ability is resolving. (See rule 603, “Handling Triggered Abilities.”) However, nothing actually happens at the time an ability triggers. Each time a player would receive priority, each ability that has triggered but hasn’t yet been put on the stack is put on the stack. See rule 116.5.
116.2b Static abilities continuously affect the game. Priority doesn’t apply to them. (See rule 604, “Handling Static Abilities,” and rule 611, “Continuous Effects.”)
116.2c Turn-based actions happen automatically when certain steps or phases begin. They’re dealt with before a player would receive priority. See rule 116.3a. Turn-based actions also happen automatically when each step and phase ends; no player receives priority afterward. See rule 703, “Turn-Based Actions.”
116.2d State-based actions happen automatically when certain conditions are met. See rule 704. They’re dealt with before a player would receive priority. See rule 116.5.
116.2e Resolving spells and abilities may instruct players to make choices or take actions, or may allow players to activate mana abilities. Even if a player is doing so, no player has priority while a spell or ability is resolving. See rule 608, “Resolving Spells and Abilities.”
116.3. Which player has priority is determined by the following rules:
116.3a The active player receives priority at the beginning of most steps and phases, after any turn-based actions (such as drawing a card during the draw step; see rule 703) have been dealt with and abilities that trigger at the beginning of that phase or step have been put on the stack. No player receives priority during the untap step. Players usually don’t get priority during the cleanup step (see rule 514.3).
116.3b The active player receives priority after a spell or ability (other than a mana ability) resolves.
116.3c If a player has priority when he or she casts a spell, activates an ability, or takes a special action, that player receives priority afterward.
116.3d If a player has priority and chooses not to take any actions, that player passes. If any mana is in that player’s mana pool, he or she announces what mana is there. Then the next player in turn order receives priority.
116.4. If all players pass in succession (that is, if all players pass without taking any actions in between passing), the spell or ability on top of the stack resolves or, if the stack is empty, the phase or step ends.
116.5. Each time a player would get priority, the game first performs all applicable state-based actions as a single event (see rule 704, “State-Based Actions”), then repeats this process until no state-based actions are performed. Then triggered abilities are put on the stack (see rule 603, “Handling Triggered Abilities”). These steps repeat in order until no further state-based actions are performed and no abilities trigger. Then the player who would have received priority does so.
116.6. In a multiplayer game using the shared team turns option, teams rather than individual players have priority. See rule 805, “Shared Team Turns Option.”
116.7. If a player with priority casts a spell or activates an activated ability while another spell or ability is already on the stack, the new spell or ability has been cast or activated “in response to” the earlier spell or ability. The new spell or ability will resolve first. See rule 608, “Resolving Spells and Abilities.”
a) The Jitte still kills my Sage anyway because ability of permanent is faster than instant or
b) I still can save my Sage. Jitte ability fizzles or disappear into thin air or something.
Which one?
PS: What does fizzle mean?
Salt is part of the game. Deal with it.
Jitte is activated:
TOP
Jitte ability
BOTTOM
You cast Capsize in response:
TOP
Capsize
Jitte ability
BOTTOM
Once you both pass priority the top-most thing on the Stack resolves - in this instance it'd be your Capsize. So that resolves returning the Sage to your hand:
TOP
Jitte ability
BOTTOM
You both pass priority again and the Jitte ability begins to resolve but is countered by the game rules for having an illegal target. This is also known as "fizzling".
Also their is no "speed" in Magic. Nothing is faster than anything else.
So how it works:
-Opponent activaties Umeawa's Jitte, to give -1/-1 to your Reclamation Sage, this ability goes onto the Stack.
-You cast Capsize in response targetting the Sage. This goes onto the stack above the Jitte's ability.
-When you both pass priority, Capsize resolve bouncing the Sage to your opponent's hand.
-When you both pass priority again, Jitte's ability tries to resolve, but it's target is no longer valid so fizzles and does nothing.
Hope that helps.
Editted - Changed answer due to misreading the question.
Huh? I capsized to save my sage, not to return the jitte.
Salt is part of the game. Deal with it.
What is pass priority?
Salt is part of the game. Deal with it.
Sorry misread your question, changed my original answer.
Also to answer your question about priority:
Priority is the right to play a spell or ability, or take a special action. Players cannot play spells or abilities or take special actions at a time when they do not have priority. The player with priority may put as many spells or abilities on the stack as he/she she wishes to, but before anything can resolve all players must "pass priority" without adding anything further to the stack.
Hope that helps.
In Magic, the player whose turn it is is the Active Player. The AP gets priority first in every step/phase and does stuff. Once they do something that uses the stack (cast a creature, sorcery, enchantment, instant, activate a planeswalker ability, etc) they have to pass priority to you before it's allowed to resolve - this is your opportunity to cast counterspells or removal, etc.
It's spelled out in section 116 of the Comprehensive Rules:
Salt is part of the game. Deal with it.