So, I am brand new and building my first B/G deck. I am trying to learn about Artifacts and how they work. I am correct in saying if I find an artifact, artifact creature or artifact equipment that I want to use I can simply add it to my deck? I don't have to do anything else special, like have a special card to call them into play (other than mana cost)? Do they also act just like other cards in the sense that if I have an artifact creature, does he still have summoning sickness when first brought out on the battlefield and must wait a turn before being tapped, unless stated otherwise? Right now I am drawing only on Shadows Over Innistrad and Eldritch Moon cards, so not dealing with any Vehicles that I know of. I pretty much get the whole equipment part as in attaching it to a creature, paying extra mana for it, and also transferring it to another creature if I so choose. I also understand that the Artifact Equipment card stays on the battlefield even if the creature dies and goes in the graveyard. I assume this means I can attach it to another creature in the future, so long as I again pay the mana for it?
In order to cast an artifact spell, you pay its mana cost.
Most artifacts have purely "generic" mana costs, meaning they can be paid with any color or type of mana and are suitable for any deck.
Artifact creatures behave just like other creatures in that they can't attack or use T abilities the turn they hit the battlefield, unless they have haste.
An Equipment stays on the battlefield when not attached to a creature. It enters unattached and paying the equip cost (at any time you could cast a sorcery, unless there are mitigating circumstances like Leonin Shikari) attaches an unattached equipment or moves an attached one.
Nice to see someone new to the game.
1. You don't need any special card to cast artifacts.
2. Artifact creatures (including artifacts that become creatures like vehicles) have summoning sickness.
3. Other artifacts can be tapped the turn they come into play.
4. You can indeed re-equip equipment after the previous creature dies (and you can transfer it from creature to creature as well)
Rosy Dumplings brought up a good point and I'd like to clarify further: Only creatures get summoning sickness. That means if it's a creature in the typeline (whether that's artifact creature, enchantment creature, or yes, land creature), you need haste in order to attack/T the turn it comes out. However, noncreature artifacts/enchantments/lands never have summoning sickness; you're free to tap a Meteorite or somesuch the turn it comes down.
Rosy Dumplings brought up a good point and I'd like to clarify further: Only creatures get summoning sickness. That means if it's a creature in the typeline (whether that's artifact creature, enchantment creature, or yes, land creature), you need haste in order to attack/T the turn it comes out. However, noncreature artifacts/enchantments/lands never have summoning sickness; you're free to tap a Meteorite or somesuch the turn it comes down.
This is technically incorrect while being generally true - in point of fact every type of permanent has "summoning sickness" if it enters the battlefield during your turn (or otherwise did not start out under your control as the turn began), it just only actually matters if those permanents are creatures - things that are not initially creatures can become creatures later in the turn though, particularly in this standard environment; if you were to animate a land via a method that does not also grant it haste, you would no longer be able to tap it for mana or attack with it if that was the land you played that turn.
Even creatures with haste aren't immune to having summoning sickness, their ability just let's them ignore it (which is why making them lose all abilities prior to the declare attackers step would keep them from attacking if they entered that turn).
This is technically incorrect while being generally true - in point of fact every type of permanent has "summoning sickness" if it enters the battlefield during your turn (or otherwise did not start out under your control as the turn began), it just only actually matters if those permanents are creatures - things that are not initially creatures can become creatures later in the turn though, particularly in this standard environment; if you were to animate a land via a method that does not also grant it haste, you would no longer be able to tap it for mana or attack with it if that was the land you played that turn.
You're splitting hairs around the definition of "having summoning sickness." A permanent doesn't precisely "have" summoning sickness because summoning sickness is the informal term for a specific rule.
302.6. A creature’s activated ability with the tap symbol or the untap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since his or her most recent turn began. A creature can’t attack unless it has been under its controller’s control continuously since his or her most recent turn began. This rule is informally called the “summoning sickness” rule.
More precisely:
1. Only creatures are affected by the summoning sickness rule.
2. The game tracks every permanent to determine whether its current controller has controlled it long enough, for the purpose of determining whether the rule could apply, regardless of whether it's a creature or not.
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Most artifacts have purely "generic" mana costs, meaning they can be paid with any color or type of mana and are suitable for any deck.
Artifact creatures behave just like other creatures in that they can't attack or use T abilities the turn they hit the battlefield, unless they have haste.
An Equipment stays on the battlefield when not attached to a creature. It enters unattached and paying the equip cost (at any time you could cast a sorcery, unless there are mitigating circumstances like Leonin Shikari) attaches an unattached equipment or moves an attached one.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
1. You don't need any special card to cast artifacts.
2. Artifact creatures (including artifacts that become creatures like vehicles) have summoning sickness.
3. Other artifacts can be tapped the turn they come into play.
4. You can indeed re-equip equipment after the previous creature dies (and you can transfer it from creature to creature as well)
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Even creatures with haste aren't immune to having summoning sickness, their ability just let's them ignore it (which is why making them lose all abilities prior to the declare attackers step would keep them from attacking if they entered that turn).
More precisely:
1. Only creatures are affected by the summoning sickness rule.
2. The game tracks every permanent to determine whether its current controller has controlled it long enough, for the purpose of determining whether the rule could apply, regardless of whether it's a creature or not.